3. Transition Acceptance Innovation Verification
2.3 Gift economy
Manage 1%
Produce 26%
Comment 34%
Share 63%
Observe 78%
Employe
Volunteer Volunteer
Volunteer
Investment (ROI >= 300%)
Manage ?
Produce ?
Comment ?
Share ?
Observe ?
Involvement
?
Involvement
The role of economics in Social Networks can be of great significance since it gives a purpose to its creation, consolidation and growth.
The mathematician John F. Nash stated that in a competitive environment it is possible to achieve a balance in which both parties do not
have to change its position because all their needs have been completely satisfied [11]. Inspired by this work, we can say that in the
social networking context, you can increase the benefits to the community and achieve a responsible selfsustaining business model by
promoting the exchange of goods and services as gifts. In this context, gifts are products that represent a relatively low cost to the giver,
but have a high value for the receiver.
A gift economy model applied to a social network has the following benefits:
It can help to transform projects into community projects.
It can help the social network to become selfsustaining by increasing its value.
It can improve key business lines by increasing the bonds between its members and the attachment of members to the
network.
It can improve the circulation and redistribution of values within the community [12][13].
It can help recruit and retain members by increasing the value of the social network.
It can help the funding of projects by involving community members.
The most difficult part of building a gift economy is to identify a high value gift for the receiver. There are two relevant quality
characteristics that must be found in gifts: durability and transparency. Durability is important because time generates attachment. By
transparency we mean the explicit statement of the giver's intentions which is essential to create bonds of trust.
2.4 Knowledge Management
We call knowledge management to the set of practices and tools and used to manage the store, consolidate, archive and retrieval of
knowledge for their use. Some of the most common tools for knowledge management are :
Papers: are public technical articles that explain technology and related ideas to both specialized and not technical
audiences[24].
Patents: provide exclusive rights to its inventor for a limited period of time in exchange for a public disclosure of his
invention[17][23]. The main idea behind patents is to encourage the development of an area of knowledge, but in practice
has a strong tendency to work in opposite directions.
Copyright: gives the creator of an original work exclusive right for a certain period of time in relation to that work, including
publication, distribution and adaptation. After that time the work is said to become public domain[25]. There are many
emerging practices related to copyright that led to the birth of what we now know as Open Source [14].
Mind Maps: are used to generate, visualize, structure, and classify ideas, and as an aid to studying and organizing
information, solving problems, making decisions, and writing[30].
Search Engines: Provides index and retrieval of data and documents from a variety of sources such as: file systems,
intranets, document management systems, email, and databases. Search engines integrate structured and unstructured
data in their collections. Search systems also use access controls to enforce a security policy on their users[33].
Shared Content: Is considered a key factor for innovation and its the main driver of "Open Knowledge", "Open Source" and
"Social Networks" philosophies [18][32]. According Charlene Li book "Open leadership" you may obtain a high
return of investment in benefits (ROI) en the following activities:
Learning 94.00%
Support 300.00%
Dialog 1667.00%
Innovation 650.00%
2.5 Commitment Management
Commitment Management can be seen as a specialized form of Knowledge Management. A process can be seen as a chain of
commitments. If each commitment takes care of defining a context for generating value. A chain of commitments it is also a value chain.
The "Commitment Management Protocol" resumes the best practices for establishing information contexts and honoring
commitments[19][28].
4. Preparation Negotiation
Execution
Begin
End
CanceledCancelation
Acceptance
Init
Accept
Cancel
Cancel
Cancel
Cancel
Agree
Report Execution End
Close
Order/Offert
A tool that implements the "Commitment Management Protocol" should support the following activities:
1. Define a task
2. Identify the provider
3. Prepare a request
4. Send the request to the provider
5. Check if the provider take the order, according to the conditions
6. If necessary negotiate the conditions to reach an agreement
7. Monitor the progress
8. Wait for task completion
9. Review the task and if applies notify the provider that the terms has been complied.
10. Records the task as complete.
The benefits that can be obtained by using a commitment management tools in terms of productivity according "Actiontech"[36] are:
Cycle time reductions of 40% to 70%
Cost reductions of 30% to 60%
Productivity gains of more than 30%
Quality improvements of 33%
ROI in excess of 300%
2.6 Open Source
Open Source technologies are those whose technical basis are exposed to the community. Companies in the software business are
implementing business based on gift economy models. The gift economy for Open Source is based on Copyrights that allow community
use and modification of a certain technology as needed. The software business main revenue lines are based in support services
instead of license fees[18]. Large multinational enterprises, with huge investment in research material and infrastructure, have
transformed a considerable number of projects into open source, looking to minimize costs and maximize innovation. Open Source has
proven to be one of the most successful knowledge management and economy models based on copyright practices. These practices
may be taken to other kind of business as well[15].
2.7 Abstract Models
There are a lot of model representations in the software development industry, we choose and Object Oriented Model. This models help
us to deal with the proper level of abstractions to implementation solutions with the focus on the problem domain.
2.8 Heuristics
A heuristic is a method used to rapidly come to a solution that is expected to be close to the best possible answer, or 'optimal solution'.
Heuristics are educated guesses. In more precise terms, heuristics stand for strategies using readily accessible, though loosely
applicable, information to control problem solving in human beings and machines[22].
We generally use heuristics based methods to formulate and test our models.
2.9 Business Process Modeling
Rules and roles are transcendental for all social organizations since they define the capacity of action of its members and the capacity of
the organization as a whole, making mimic of what we can categorize as a collective intelligence. For governance we are using
conceptual tools from the "Commitment management protocol" [28]. The more relevant part of this protocol is how it defines contexts,
rules and roles for achieve an efficient commitment management.
2.10 Marketing
The success of a business depends of the loyalty that its clients have to the goods and services it provides.
Social Networks and Marketing can be merged into a "Social Marketing" approach. Solutions built from this can be considered an
evolution of CRM (Costumer Relation Manager) into SRM (Social Relation Manager).
Social Networks are specially susceptible to public segmentation. The consensus of goals and the coordination of actives frequently
needs an special strategy for each mayor segment. Social Networks represent non saturated channels that can be highly efficient. This
happens specially if marketing strategies are related with community projects and gift economy models. Social Networks are specially
susceptible of taking advantage of personal recommendations [29]. In this context, clients and providers form networks of
recommendations for mutual benefits that increase the wealth of the whole network.
2.11 Massive Multiuser Games
Massive Multiuser Games are well proved and mature business. They are relevant reference in various Knowledge areas including
sociology, psychology, artificial intelligence, collective behavior, teamwork analysis and business modeling. We are currently using them
as a test lab to assert our model. Massive Multiuser Games are especially useful for studying Social and Economy models, given the
5. complexity of its interactions among persons (dynamic contexts and roles) and the business models around them. [27]
3. Results
3.1 Share Center
We elaborated a "Knowledge Management Model" that includes what we consider the more promising technologies[34] and we used for
building a full scale functional prototype.
Analysis of indicators and patterns.
Collection of information for indicators
Recommendations for the development and improvement
of products and services.
Content
Management
* Article
* Comment
* Commitment
* Concept
* File
* Group
* Organization
* Person
* Project
Knowledge
Management
* Search
* Retrieve
* Clasify
* Relate
* Follow
* Produce
* Share
Service Processes
Recurring Activities
Commitment
Management
* Commitments
* Roles
* Rules
* Policies
* Procedures
* Workflows
Support Processes
Consultancy for the practical application
Innovation Processes
Development of new products and services
*Customers
*Employees
*Contributors
*Scientits
*Engineers
*Entrepreneurs
*General public
*Professors
*Students
*Goverment employes
Manages 1%
Produce 26%
Comment 34%
Share 63%
Watch 78%
employees
Collaborator Collaborator
Collaborator
Involvement Investment (ROI >= 300%)
Tools
Participants Activities
Knowledge Management Model
We implemented a full scale functional prototype "Share Center" kind of "Horizontal Portal"[37]. It was implemented using the technique
"Paradigm Shifting"[34] that is based on the review and selection of what we consider the most promising concepts and technologies that
may help us to achieve our short, medium and longterm goals.