SlideShare une entreprise Scribd logo
[object Object],[object Object],[object Object],EnerCities
The menu ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
 
 
 
Awareness Reduce Raise Energy consumption
Consortium
Budgets ,[object Object],[object Object],[object Object],[object Object],Activity Budget Management €  225.000,- Educational materials €  100.000,- Marketing €  301.000,- Game & community platform €  357.000,- Rollout & Implementation €  384.000,- Impact Research €  89.000,- Totals €  1.458.000,-
 
The EnerCities Dev Team
Game vs
 
 
 
 
 
 
Our target system
 
 
 
 
 
 
 
[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],Rollout
 
 
 
Quotes from players ,[object Object],[object Object],[object Object],[object Object]
Teachers ,[object Object],[object Object],[object Object],[object Object]
Targets
 
[object Object],[object Object],[object Object],Results
Knol & De Vries (2011),  EnerCities, a serious game to stimulate sustainability and energy conservation: preliminary results . eLearning Papers, July (forthcoming). De Vries & Knol (2011),  Serious gaming as a means to change adolescents’ attitudes towards saving energy; preliminary results from the EnerCities case . Proceedings EDEN Annual Conference, Dublin (Ireland). Awareness of environment / energy
Knol & De Vries (2011),  EnerCities, a serious game to stimulate sustainability and energy conservation: preliminary results . eLearning Papers, July (forthcoming). De Vries & Knol (2011),  Serious gaming as a means to change adolescents’ attitudes towards saving energy; preliminary results from the EnerCities case . Proceedings EDEN Annual Conference, Dublin (Ireland). Attitude towards energy at home
Awards ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],Lessons Learned
[object Object],[object Object],[object Object],[object Object],[object Object],Lessons Learned
[object Object],[object Object],Future
Thank you! ,[object Object],[object Object],[object Object]

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Games For Change 2011 - EnerCities

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  • 40. Knol & De Vries (2011),  EnerCities, a serious game to stimulate sustainability and energy conservation: preliminary results . eLearning Papers, July (forthcoming). De Vries & Knol (2011),  Serious gaming as a means to change adolescents’ attitudes towards saving energy; preliminary results from the EnerCities case . Proceedings EDEN Annual Conference, Dublin (Ireland). Awareness of environment / energy
  • 41. Knol & De Vries (2011),  EnerCities, a serious game to stimulate sustainability and energy conservation: preliminary results . eLearning Papers, July (forthcoming). De Vries & Knol (2011),  Serious gaming as a means to change adolescents’ attitudes towards saving energy; preliminary results from the EnerCities case . Proceedings EDEN Annual Conference, Dublin (Ireland). Attitude towards energy at home
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