SlideShare une entreprise Scribd logo
1  sur  56
Télécharger pour lire hors ligne
i

    Digitalisierte Szenen
    Trends und Folgen am Beispiel des Online-Rollenspiels
    Sebastian Deterding
    Workshop »Jugendszenen Reloaded«
    Universität Dortmund, 27.01.2007
    Kontakt: sebastian /at/ dings /punkt/ cc
i
      Leitthese
      ¬ Realwelt und Internet bilden heute eine Sozialwelt:
        • Gesellschaft ist netzbasiert ...
        • ... und das Netz vergesellschaftet.
      ¬ Das prägt auch Szenen.
      ¬ Die Folgen lassen sich an MMORPGs ablesen.



Für Quereinsteiger: Der Vortrag versucht, das „Jugendszenen“-Modell auf
MMORPGs zu übertragen und daran allgemeine Entwicklungen von
Jugendszenen abzulesen. Mehr zum Modell unter www.jugendszenen.com.

                                    ¬ ifk | Institut für Kommunikationswissenschaft | WWU Münster | Sebastian Deterding M.A. | 27.01.2007
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen
Digitalisierte Szenen

Contenu connexe

Plus de Sebastian Deterding

Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Sebastian Deterding
 
Gamification for Health Behaviour Change
Gamification for Health Behaviour ChangeGamification for Health Behaviour Change
Gamification for Health Behaviour ChangeSebastian Deterding
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentSebastian Deterding
 
City Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionCity Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionSebastian Deterding
 
Gamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und LösungenGamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und LösungenSebastian Deterding
 
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...Sebastian Deterding
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Sebastian Deterding
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for CuriositySebastian Deterding
 
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Sebastian Deterding
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...Sebastian Deterding
 
The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...Sebastian Deterding
 
Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Sebastian Deterding
 
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Sebastian Deterding
 
What Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesWhat Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesSebastian Deterding
 

Plus de Sebastian Deterding (20)

Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
 
Gamification for Health Behaviour Change
Gamification for Health Behaviour ChangeGamification for Health Behaviour Change
Gamification for Health Behaviour Change
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming Enjoyment
 
City Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of AbstractionCity Games: Up and Down and Sideways on the Ladder of Abstraction
City Games: Up and Down and Sideways on the Ladder of Abstraction
 
Desperately Seeking Theory
Desperately Seeking TheoryDesperately Seeking Theory
Desperately Seeking Theory
 
Gamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und LösungenGamification: Missverständnisse und Lösungen
Gamification: Missverständnisse und Lösungen
 
Experience Design in the Museum
Experience Design in the MuseumExperience Design in the Museum
Experience Design in the Museum
 
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
 
Gameful Design for Learning
Gameful Design for LearningGameful Design for Learning
Gameful Design for Learning
 
Un-Boring Meetings
Un-Boring MeetingsUn-Boring Meetings
Un-Boring Meetings
 
Explodierende Medien
Explodierende MedienExplodierende Medien
Explodierende Medien
 
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
Would the real Mary Poppins please stand up? Approaches and Methods in Gamefu...
 
Design Against Productivity
Design Against ProductivityDesign Against Productivity
Design Against Productivity
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for Curiosity
 
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
Player Rating Algorithms for Balancing Human Computation Games: Testing the E...
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
 
The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...The Great Escape from the Prison House of Language: Games, Production Studies...
The Great Escape from the Prison House of Language: Games, Production Studies...
 
Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"Progress Wars: Idle Games and the Demarcation of "Real Games"
Progress Wars: Idle Games and the Demarcation of "Real Games"
 
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
Desperately Seeking Theory: Gamification, Theory, and the Promise of a Data/A...
 
What Larp can Learn from RPG Studies
What Larp can Learn from RPG StudiesWhat Larp can Learn from RPG Studies
What Larp can Learn from RPG Studies
 

Digitalisierte Szenen

  • 1. i Digitalisierte Szenen Trends und Folgen am Beispiel des Online-Rollenspiels Sebastian Deterding Workshop »Jugendszenen Reloaded« Universität Dortmund, 27.01.2007 Kontakt: sebastian /at/ dings /punkt/ cc
  • 2. i Leitthese ¬ Realwelt und Internet bilden heute eine Sozialwelt: • Gesellschaft ist netzbasiert ... • ... und das Netz vergesellschaftet. ¬ Das prägt auch Szenen. ¬ Die Folgen lassen sich an MMORPGs ablesen. Für Quereinsteiger: Der Vortrag versucht, das „Jugendszenen“-Modell auf MMORPGs zu übertragen und daran allgemeine Entwicklungen von Jugendszenen abzulesen. Mehr zum Modell unter www.jugendszenen.com. ¬ ifk | Institut für Kommunikationswissenschaft | WWU Münster | Sebastian Deterding M.A. | 27.01.2007