9. I hear and I forget.
I see and I remember.
I do and I understand.
10.
11. Gallery One Overview
Use technology to help visitors see and
understand art in new ways
Technology is not the art – technology
showcases the art
12.
13.
14.
15. 4x3 MicroTile Wall with Interactivity Kit that
connects shapes with real art
Line and Shape
16.
17. Design Rules and Process
Hired AV Integrator – August 2010
Started new concept meetings in Fall of 2010
Issued RFP and hired Media Developer - December 2010
New Team – IT, Education and Design
Multiple Iterations of Technologies
25. 40’x5’ interactive video wall making it possible
to explore the art in the museum
Collections Wall
26.
27.
28.
29.
30.
31. Design Rules and Process
Sustainable :
easily maintained parts on site 45 minute repair window
Established Technologies
Alternate content during software failure condition
79. Research Questions
What do visitors think about Gallery One
and ArtLens?
How does Gallery One and ArtLens
affect the museum visit experience?
80. Process
Iterative process throughout the planning and
development
User testing (usability, content, tone)
Audience panels
Ultimately realized we had many different
needs that required different approaches
81. Mixed Methods Approach
Usability tests of all interactives
30 tests per lens, Collection Wall, and ArtLens
Observations
Timing and tracking maps recorded for 200 visitors
Skype conversations with off-site users of ArtLens
82. Mixed Methods Approach
Comprehensive in-depth analysis/Pre- and post-visit
interviews
Range of topics explored/Visit videotaped with flip cameras
Usually about 2 hours of video was recorded per visit
Phone interviews completed 2-3 months later
Testing re-use, memory, perception changes, etc.
83. Analytics
User data from Lens stations/ArtLens tracked via Google Analytics
More difficult to track the Lenses than ArtLens
Very valuable counterpoint to qualitative data
Will be adding development to Wall/ArtLens to catch more data.
86. Research in Action
Off-site versus on-site needs
On-site has the benefit of the actual space
Off-site users looking for additional contextual information
87. Strengths and Challenges
Significant amount of deep, nuanced data
Learning more than just the impact of technologies, but a
comprehensive look at the entire experience
Data tracking and management can be difficult
Analysis of overall project and preparing reports for a diverse
array of internal teams with different priorities
103. Design through Collaboration
CMA’s Technology, Education and Design Departments
+
Local Projects - media design
Gallagher and Associates (exhibit design)
Zenith Systems (AV Integration)
Piction (CMS/DAM development)
Earprint Productions (app content development)
Navizon (way-finding).
Through this new collaborative development
methodology, the Cleveland Museum of Art is leading the
way not only in the robust blend of art and technology
thoughout the gallery experience but in museum practice
itself.
104. When everyone can create the museum
they want,
it becomes the museum for everyone.