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An HCII 2013 presentation

Playing to Learn…Geometry
Dominic Lamboy

Tawnya Gray

Patricia Donohue

M.A. Education: Instructional Technologies program
Contact: Dr. Donohue | 415.338.7833 (msg.) | pdonohue@sfsu.edu
Instructional Technologies (ITEC) M.A. Program
San Francisco State University | Graduate College of Education
Department of Equity, Leadership Studies & Instructional Technologies
HTTP://ITEC.SFSU.EDU | ITEC@SFSU.EDU
ITEC Program @ SFSU
ITEC Focus
Preparing K16 educators & industry trainers in learning design
For an International communications environment
Using rapidly evolving technological tools and strategies

Current Research Interests
Augmented Cognition/Physiological applications of emerging technologies
(i.e., Playing to Learn Geometry, Friday, 1:00)
Game Design/Gamification Theory for teacher professional development
Theoretical challenges in MOOC design:
How 2 Lrn w ur iPod, Undergraduate G.E. Course, developed by Kevin Kelly (Wiley
Learning Institute)
Music Theory 103 (Stephen Wilcox) Saturday 10:30, Tower Salon

Donohue Gray Lamboy | AECT 2013
2
Kinesthetic & Multimedia Principles
 Initial concept: coaching 7th grade girls basketball
 Cognitive Theory of Multimedia Learning
Multimedia learning. Cambridge, UK: Cambridge University Press.)

(Mayer, R. E. (2001).

 Multiple Intelligence Theory

(Gardner, H. (1983), Frames of Mind: The Theory of
Multiple Intelligences, Basic Books, ISBN 0133306143.)

 From cognitive sub-skills of psychomotor skills training to
pure cognitive training.

Donohue Gray Lamboy | AECT 2013
3
Engaging in Mathematics
 Mathematics as engagement - The teaching Challenge:



Children are various levels
Keeping them engaged

 Manipulatives





Physical
 base 10 blocks, colored chips, interlocking cubes, geoboards
Virtual
 web-based visual representation of a dynamic object that
presents opportunities for constructing mathematical
knowledge.(Moyer, Bolyard & Spikell, 2002)

First thought
 Create something new: MS Kinect

Donohue Gray Lamboy | AECT 2013
4
Demonstration: Geometry
 Geometry & Repurposing Games / iPad & Wii

1

2

4

3

5

Donohue Gray Lamboy | AECT 2013
5
Practices
 Classroom
 Home
 Track a player of an actual game and compare publish
stats
 Parents can get involved


Future
 Test in a sample class
 Repeatable method

Donohue Gray Lamboy | AECT 2013
6
An AECT 2013 presentation

Learning Games

Dominic Lamboy, ITEC Program M.A. Candidate dominic2275@gmail.com
Tawnya Gray, ITEC Program M.A. Candidate
tawnya@mail.sfsu.edu
Patricia Donohue, PhD ITEC Program Coordinator
San Francisco State University | Graduate College of Education
Instructional Technologies Program
415.338.7833 (msg.) | pdonohue@sfsu.edu

7

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Playing to Learn Geometry

  • 1. An HCII 2013 presentation Playing to Learn…Geometry Dominic Lamboy Tawnya Gray Patricia Donohue M.A. Education: Instructional Technologies program Contact: Dr. Donohue | 415.338.7833 (msg.) | pdonohue@sfsu.edu Instructional Technologies (ITEC) M.A. Program San Francisco State University | Graduate College of Education Department of Equity, Leadership Studies & Instructional Technologies HTTP://ITEC.SFSU.EDU | ITEC@SFSU.EDU
  • 2. ITEC Program @ SFSU ITEC Focus Preparing K16 educators & industry trainers in learning design For an International communications environment Using rapidly evolving technological tools and strategies Current Research Interests Augmented Cognition/Physiological applications of emerging technologies (i.e., Playing to Learn Geometry, Friday, 1:00) Game Design/Gamification Theory for teacher professional development Theoretical challenges in MOOC design: How 2 Lrn w ur iPod, Undergraduate G.E. Course, developed by Kevin Kelly (Wiley Learning Institute) Music Theory 103 (Stephen Wilcox) Saturday 10:30, Tower Salon Donohue Gray Lamboy | AECT 2013 2
  • 3. Kinesthetic & Multimedia Principles  Initial concept: coaching 7th grade girls basketball  Cognitive Theory of Multimedia Learning Multimedia learning. Cambridge, UK: Cambridge University Press.) (Mayer, R. E. (2001).  Multiple Intelligence Theory (Gardner, H. (1983), Frames of Mind: The Theory of Multiple Intelligences, Basic Books, ISBN 0133306143.)  From cognitive sub-skills of psychomotor skills training to pure cognitive training. Donohue Gray Lamboy | AECT 2013 3
  • 4. Engaging in Mathematics  Mathematics as engagement - The teaching Challenge:   Children are various levels Keeping them engaged  Manipulatives    Physical  base 10 blocks, colored chips, interlocking cubes, geoboards Virtual  web-based visual representation of a dynamic object that presents opportunities for constructing mathematical knowledge.(Moyer, Bolyard & Spikell, 2002) First thought  Create something new: MS Kinect Donohue Gray Lamboy | AECT 2013 4
  • 5. Demonstration: Geometry  Geometry & Repurposing Games / iPad & Wii 1 2 4 3 5 Donohue Gray Lamboy | AECT 2013 5
  • 6. Practices  Classroom  Home  Track a player of an actual game and compare publish stats  Parents can get involved  Future  Test in a sample class  Repeatable method Donohue Gray Lamboy | AECT 2013 6
  • 7. An AECT 2013 presentation Learning Games Dominic Lamboy, ITEC Program M.A. Candidate dominic2275@gmail.com Tawnya Gray, ITEC Program M.A. Candidate tawnya@mail.sfsu.edu Patricia Donohue, PhD ITEC Program Coordinator San Francisco State University | Graduate College of Education Instructional Technologies Program 415.338.7833 (msg.) | pdonohue@sfsu.edu 7