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Creative Chaos
Making the Magic
Drew Davidson
Creative Production
• Design & Development
• Communication & Collaboration
• Leadership & Management
• Schedule & Budget
• Trust & Respect
Creative Chaos
• Ambiguous Ideas & Uncertain Results
• Rapid Prototyping & Iterative Design
• Flexible Process & Comfort with Unknowns
Making Stuff
• Intellectual Property
• Not Ideas, What is Created
• Sharing Development
• Do the Work, not What They Want
Making the Magic
• New, Useful, Good
• Design Process
• Problem Solving
• Critical Creation
Entertainment Technologies
• Games, Animation, Theme Parks, Museums, Augment Reality, Mobile,
Robotics, Interactive Performances, Websites, Film, CrossMedia…
• Education, Training, Health, Medical, Civics, Entertainment…
• And More…
How?
CMU Tepper Study of ETC
• Laurie Weingart
• Sr. Assc. Dean of Education & Carnegie Bosch Professor of Organizational
Behavior & Theory, Tepper, CMU
• Gergana Todorova
• University of Miami
• Kenneth Goh
• University of Western Ontario
ETC Study Methods
• How Does Expertise Diversity Translate into Innovation?
• 60 ETC Projects (2008-2011)
• Teams Surveyed 4 Times during Semester
• Observations & Interviews
• Independent Ratings of Final Product
ETC Study Measures
• Team Processes
• Conflict & Communication
• Coordination & Leadership
• Faculty Ratings
• Innovation, Quality
• Useful, Usable, Desirable
ETC Study Results
• More Diversity Leads to:
• More Conflict during Process
• and
• More Useful, Usable, Desirable Products
• Higher Quality & More Innovation
Further ETC Data*
• Gender, Ethnicity, Work Experience
• Project Type, Team Size, Instructors
• Familiarity, Leadership, Valuing Diversity
*2014, Anna Mayo

CMU Tepper Doctoral Student
Creative Orchestration
• Creative Process is Inherently Chaotic
• Failures Happen, On-Going Challenge
• More Diversity is Better and Harder
• Process needs Support
Pro Tips
Valuing Diversity
• Gender, Sexual Orientation, Ethnicity, Socio-Economic, Culture, Religion,
Age, Disability, Expertise…
• Inclusive & Supportive
• Actions & Words
• Product & Process
• Discuss & Address
• Culture & Community
• Difference & Progress
Improv
• Yes and…
• Shaping Experiences
• Comfort with Chaos
• Something from Nothing
• Serve the Story
Feedback
• 10 years worth in 2
• Product, Process, Public Events
• From Faculty, Peers, Guests
• Daily, Weekly, Milestones
• When you’re screwing up, and nobody is saying anything to you anymore,
that means they gave up. - Randy Pausch
Workshops & Lectures
• Skills, Process, Strengths, Conflict Management, Playtesting, Aesthetics,
Design, Intellectual Property, Branding, Entrepreneurialism, Public Speaking,
Pitching, Interviews, Professional Communication, Portfolios, Resumes,
Critique, Analysis, Personal Health, Project Management, Agile
Development, Producing, Storytelling, Field Overview, Professional
Development, Life-Long Learning…
• And More…
People (Can) Suck
• Supervisor
• Client
• Colleagues
• Bureaucracy
• Public
• You
Responsibility
• For the Work
• For Dealing with Colleagues
• For Mistakes, Failures, Regrets
• For What You Don’t Know
• For Being Your Best
Comfortability
• With Responsibility
• With the Unknown
• With New Challenges
• With Failures
• With Yourself
Reputation
• Good Colleague, Good Team Member, Good Attitude
• Not How Smart of Talented, Not Better
• Continual Process, Manners
• Actions as Well as Words
Reputation
• Fun to Play With (Not, Have Fun Playing
• Quality, Quantity, Effort
• Be Good, Be Pleasant, Be On Time
• Awful - Average - Awesome
Collaboration
Not So Much
Collaboration
Co-Creation
Collaborative Jams
• Jammers
• Subject Matter Experts
• Jam - Prototype - Product
http://nowigetitjam.org
Less Talk, More Rock
Less Talk, More Rock
Less Talk, More Rock
Constraints
• Creativity Needs Context
• Yes and…
• Sometimes No
• Polish, not Perfect
Failure
• Learn From Mistakes, Develop Grit
• Fail Faster, Experiment, Explore
• Rapid Prototyping
• Iterate toward Solutions
Experience
• Ultimate Design Goal
• For the User, Player, Guest…
Transformational Experiences
• Design for Impact
• Creativity for Good
• Changes in Our Daily Lives
Transformational Games
Sabrina Culyba
Collective Intelligence
• Equal Contributions, Listening
• Empathy, Emotional Intelligence
• More Women
- Anita Woolley

Asst. Professor, Tepper, CMU
Teams
• Diverse & Balanced
• Group Deliverables
• Individual Processes
• Life-Long Learning
Granted
• ETC Study on CMU Graduate Students
• But…
Resonant Research
• Data on Diversity
• http://cacm.acm.org/magazines/2014/11/179827-the-data-on-diversity/
• How Diversity Makes Us Smarter
• http://www/scientificamerican/com/article/how-diversity-makes-us-smarter/
• And so much more…
More Diversity Please
• Across Fields
• Education Leads to Diversity
• Diversity of People & Products
• Do It Together, Make More Magic, Change the World
Orchestrating Creativity
• Collaborative, Innovative
• Value & Embrace Diversity
• Creative Problem Solvers
• Comfortable Doing Things You’ve Never Done Before
Creative Chaos
• Diversity is Valuable & Challenging
• Supportive Orchestration
• Making The Magic
Thanks!
• Questions?
• drew@andrew.cmu.edu
• Goh, K., Goodman, P., & Weingart, L. (2013) Team innovation processes: An Examination of activity
cycles in creative project teams. Small Group Research, 44, 159-194.
• Weingart, L., Todorova, G., & Goh, K. Conflict Resolution as a Moderator versus Mediator of the Effects
of Task, Process, and Relationship Conflict on Team Outcomes. Eighth Annual Interdisciplinary Network
Group Research (INGRoup) Conference (Atlanta, GA), July 2013.
• Anita Woolley: http://www.anitawoolley.com

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Creative Chaos

  • 1. Creative Chaos Making the Magic Drew Davidson
  • 2. Creative Production • Design & Development • Communication & Collaboration • Leadership & Management • Schedule & Budget • Trust & Respect
  • 3. Creative Chaos • Ambiguous Ideas & Uncertain Results • Rapid Prototyping & Iterative Design • Flexible Process & Comfort with Unknowns
  • 4. Making Stuff • Intellectual Property • Not Ideas, What is Created • Sharing Development • Do the Work, not What They Want
  • 5. Making the Magic • New, Useful, Good • Design Process • Problem Solving • Critical Creation
  • 6. Entertainment Technologies • Games, Animation, Theme Parks, Museums, Augment Reality, Mobile, Robotics, Interactive Performances, Websites, Film, CrossMedia… • Education, Training, Health, Medical, Civics, Entertainment… • And More…
  • 8. CMU Tepper Study of ETC • Laurie Weingart • Sr. Assc. Dean of Education & Carnegie Bosch Professor of Organizational Behavior & Theory, Tepper, CMU • Gergana Todorova • University of Miami • Kenneth Goh • University of Western Ontario
  • 9. ETC Study Methods • How Does Expertise Diversity Translate into Innovation? • 60 ETC Projects (2008-2011) • Teams Surveyed 4 Times during Semester • Observations & Interviews • Independent Ratings of Final Product
  • 10. ETC Study Measures • Team Processes • Conflict & Communication • Coordination & Leadership • Faculty Ratings • Innovation, Quality • Useful, Usable, Desirable
  • 11. ETC Study Results • More Diversity Leads to: • More Conflict during Process • and • More Useful, Usable, Desirable Products • Higher Quality & More Innovation
  • 12. Further ETC Data* • Gender, Ethnicity, Work Experience • Project Type, Team Size, Instructors • Familiarity, Leadership, Valuing Diversity *2014, Anna Mayo
 CMU Tepper Doctoral Student
  • 13. Creative Orchestration • Creative Process is Inherently Chaotic • Failures Happen, On-Going Challenge • More Diversity is Better and Harder • Process needs Support
  • 15. Valuing Diversity • Gender, Sexual Orientation, Ethnicity, Socio-Economic, Culture, Religion, Age, Disability, Expertise… • Inclusive & Supportive • Actions & Words • Product & Process • Discuss & Address • Culture & Community • Difference & Progress
  • 16. Improv • Yes and… • Shaping Experiences • Comfort with Chaos • Something from Nothing • Serve the Story
  • 17. Feedback • 10 years worth in 2 • Product, Process, Public Events • From Faculty, Peers, Guests • Daily, Weekly, Milestones • When you’re screwing up, and nobody is saying anything to you anymore, that means they gave up. - Randy Pausch
  • 18. Workshops & Lectures • Skills, Process, Strengths, Conflict Management, Playtesting, Aesthetics, Design, Intellectual Property, Branding, Entrepreneurialism, Public Speaking, Pitching, Interviews, Professional Communication, Portfolios, Resumes, Critique, Analysis, Personal Health, Project Management, Agile Development, Producing, Storytelling, Field Overview, Professional Development, Life-Long Learning… • And More…
  • 19. People (Can) Suck • Supervisor • Client • Colleagues • Bureaucracy • Public • You
  • 20. Responsibility • For the Work • For Dealing with Colleagues • For Mistakes, Failures, Regrets • For What You Don’t Know • For Being Your Best
  • 21. Comfortability • With Responsibility • With the Unknown • With New Challenges • With Failures • With Yourself
  • 22. Reputation • Good Colleague, Good Team Member, Good Attitude • Not How Smart of Talented, Not Better • Continual Process, Manners • Actions as Well as Words
  • 23. Reputation • Fun to Play With (Not, Have Fun Playing • Quality, Quantity, Effort • Be Good, Be Pleasant, Be On Time • Awful - Average - Awesome
  • 27. Collaborative Jams • Jammers • Subject Matter Experts • Jam - Prototype - Product http://nowigetitjam.org
  • 31. Constraints • Creativity Needs Context • Yes and… • Sometimes No • Polish, not Perfect
  • 32. Failure • Learn From Mistakes, Develop Grit • Fail Faster, Experiment, Explore • Rapid Prototyping • Iterate toward Solutions
  • 33. Experience • Ultimate Design Goal • For the User, Player, Guest…
  • 34. Transformational Experiences • Design for Impact • Creativity for Good • Changes in Our Daily Lives
  • 36. Collective Intelligence • Equal Contributions, Listening • Empathy, Emotional Intelligence • More Women - Anita Woolley
 Asst. Professor, Tepper, CMU
  • 37. Teams • Diverse & Balanced • Group Deliverables • Individual Processes • Life-Long Learning
  • 38. Granted • ETC Study on CMU Graduate Students • But…
  • 39. Resonant Research • Data on Diversity • http://cacm.acm.org/magazines/2014/11/179827-the-data-on-diversity/ • How Diversity Makes Us Smarter • http://www/scientificamerican/com/article/how-diversity-makes-us-smarter/ • And so much more…
  • 40. More Diversity Please • Across Fields • Education Leads to Diversity • Diversity of People & Products • Do It Together, Make More Magic, Change the World
  • 41. Orchestrating Creativity • Collaborative, Innovative • Value & Embrace Diversity • Creative Problem Solvers • Comfortable Doing Things You’ve Never Done Before
  • 42. Creative Chaos • Diversity is Valuable & Challenging • Supportive Orchestration • Making The Magic
  • 43. Thanks! • Questions? • drew@andrew.cmu.edu • Goh, K., Goodman, P., & Weingart, L. (2013) Team innovation processes: An Examination of activity cycles in creative project teams. Small Group Research, 44, 159-194. • Weingart, L., Todorova, G., & Goh, K. Conflict Resolution as a Moderator versus Mediator of the Effects of Task, Process, and Relationship Conflict on Team Outcomes. Eighth Annual Interdisciplinary Network Group Research (INGRoup) Conference (Atlanta, GA), July 2013. • Anita Woolley: http://www.anitawoolley.com