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It’s Hard
           and that’s why (and how)
        we succeed (which is a lot of fun)


Dre w Dav id so n
a little bit about me
Games & Learning

Anyone who tries to make a distinction between
education and entertainment doesn’t know the
first thing about either.
Games & Learning

Anyone who tries to make a distinction between
education and entertainment doesn’t know the
first thing about either.
Games & Learning

Anyone who tries to make a distinction between
education and entertainment doesn’t know the
first thing about either.
Games & Learning

Anyone who tries to make a distinction between
education and entertainment doesn’t know the
first thing about either.
Learning & Games

Games Teach us how to Play

Rhythmic, Repeating Structures

Master Gameplay Mechanics

Give us Agency

Impact beyond Game
Games make Learning Fun!


Covert Learning

So Much Fun

Don’t Even Realize You’re Learning

Gamification - Rewards & Achievements
Really?
It’s Hard



Games are HARD
Really Hard



Games are HARD

Learning is HARD
Challenge is Good


Games aren’t just Fun

Difficult Challenges

Fun has a Half-Life

Pleasantly Frustrating
Flow & Failure


Rewarding Challenges

Difficulty & Mastery

Develop Learning Literacy
Learning Literacy


How to Learn

Challenge Yourself

Create on Your Own

Life-Long Skill
Learning Literacy


How to Learn

Challenge Yourself

Create on Your Own

Life-Long Skill
Pleasantly Frustrating



The Challenge

 of Games & Learning
Pleasantly Frustrating



Not too Simple
Pleasantly Frustrating



Not too Simple

Not too Hard
Both Learning & Games

Learning: Beginning   Intermediate Advanced
Both Learning & Games

Games:   Noob   Casual   Hardcore
Both Learning & Games

Difficulty:   Easy     Medium       Hard

Learning: Beginning   Intermediate Advanced

 Games:       Noob      Casual    Hardcore
Challenge is Fun


Meet them at their Mastery

Engage through Challenges

Give them Agency

Failure, Doubt, Curiosity
Failure

Learn from our Mistakes, Develop Grit

Fail Faster, Experiment, Explore

Rapid Prototyping

Iterate toward Solutions
 Try Again. Fail Again. Fail Better.
Doubt

Question Answers

Challenge Assumptions

Work to Understand

Open to Changing Your Mind
 To be Uncertain is to be Uncomfortable,
 but to be Certain is to be Ridiculous.
Curiosity

Ask Questions & Engage

Lifelong Learning & How Stuff Works

Problem Solving & Cheating?

Story Telling & Model Making
 Curiosity was Framed, Ignorance killed the Cat.
World’s Best Playground

With an Electric Fence

Learning needs Challenges

Success needs Failures

Creativity needs Constraints

Extraordinary needs Boundaries
Less Talk, More Rock
Less Talk, More Rock
Less Talk, More Rock
Transformational Games

Games for Impact

Beyond Transference

Knowledge through Gameplay

Applicable Outside of Game

Changes in Daily Lives
Transformational Game Design



Goals

Challenges

Rewards
Transformational Game Design



Goals        Motivations

Challenges   Assessments

Rewards      Transformations
Hard Truth


Not Everyone is a Game Designer

Particularly Us (Academic Fallacy)

T-Shaped Expertise

Interdisciplinary Collaboration
Be Careful


Creepy Treehouse

Whiff of Educational

Kids can Tell & Stay Away

Bad Learning Games = Suckn
For Instance
For Instance
Difficulty by Design

They Know Fun, Ask More & Let Them Try

Provide Context

Shape Challenges

Show Connections

Mastery to Literacy
Good Learning, Good Games

Explicit Goals

Involved Engagement

Scaffolded Difficulty

Failure, Doubt, Curiosity

Accomplishment, Mastery, Literacy
Not about Fun

Can’t Gamify Learning

Motivate through Difficulty

Reward through Mastery

Learning Literacy

Exceed Expectations
Hard Fun

Pleasantly Frustrating, Engagingly Compelling

Difficulty & Mastery

Agency & Literacy

Transformational

Playing & Learning & Creating
 A Child’s Work is Play
Thanks!




Questions?

drdrew@cmu.edu
Thanks!




Questions?

drdrew@cmu.edu

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It's Hard