SlideShare une entreprise Scribd logo
1  sur  24
Collaborative Design with
Teachers for Impactful Game-Based
Learning Analytics and Dashboards
YJ Kim
Assistant Professor
Design, Informal, and Creative Education
University of Wisconsin-Madison
Email: yj.kim@wisc.edu
Twitter: @yjkimchee
Games are good for you!
★ Learning (Clark et al. 2016)
★ Prosocial behaviors (Greitemeyer & Osswald, 2010)
★ Alternative assessment (Shute & Ke, 2012)
Game-based assessment
★ Using game as a context, data generated from gameplay, to measure and support
students’ learning (Kim, 2018)
★ Should meet psychometric qualities such as validity, reliability, and fairness
(Dicerbo, Shute, & Kim, 2017)
★ Can measure beyond knowledge: engagement, persistence, affects, strategies
★ Interdisciplinary field that combines learning sciences, game design,
psychometrics, and learning analytics/data science
Most importantly, assessment needs to be playful!
Playful (Ludic) Assessment
(Kim & Miklasz, 2021)
● Freedom to Experiment
○ Can you decide how you will be assessed?
○ Is there more than one way to answer the assessment correctly?
○ Is there more than one correct answer to the assessment?
○ Can you easily go down worthless or suboptimal answer paths?
● Freedom to Fail
○ Most basically, can you fail?
○ Is it psychologically safe to fail?
○ Can you set the difficulty of your assessment?
● Freedom to Try on Identities
○ Can you take the assessment from different perspectives?
○ Can you decide what you are assessed on, and therefore what you can be declared competent at?
○ Can you choose which assessment results do and do not get publicly acknowledged and shared?
● Freedom of Effort
● Can you decide not to be assessed?
● Can you decide when to be assessed?
● Can you decide how much you will engage or hold back from the assessment?
Obstacles
(Kim & Ifenthaler, 2019)
★ Past 10 years, the field did show how games can be
used as assessment.
★ Yet only limited impact in classrooms (at least in US).
★ To make use of data for different types of GBA:
○ Large amount of data → too complex to
comprehend
○ It requires teachers to develop a new
assessment literacy
○ Teachers need hands-on tools and platforms to
be able to use this type of assessment data
Shadowspect Dashboard
Educational game that was
developed with the goal of
assessing: common core geometry
standards of geometry, spatial
reasoning, and persistence
https://shadowspect.org/
Research Questions
RQ1: What new assessment literacies do teachers
need around learning analytics in educational
technology?
RQ2: How can interactive teacher dashboards for
(digital games) be designed to increase teachers’
understanding of student learning and connect those
insights to their personal knowledge of their students?
Method
- Design-based research
- A year-long process of 10 co-design workshops (All
sessions were virtual) with 8 math teachers
- Each session lasted approximately 2 hours
- Sources of data: Videos: sessions, breakout rooms,
think-alouds, Automated Transcripts or Captions,
Session Reflections from Researchers, Artifacts
generated from teachers (e.g. Padlets, Wakelet),
Surveys
What to
assess/visualize?
The Case of Persistence
Why Persistence?
(Kim, Lin, & Ruipérez-Valiente, in press)
★ It is an “invisible” (Chris) skill that students can use “throughout their life” (Bonnie) and
“beyond the math classroom” (Stacy).
★ As one teacher puts it, “persistence in the face of challenge is what leads us to success”
(Clarissa).
★ The co-design teachers believe all educators must foster persistence in all students because
it is an important lifelong skill transferable beyond the game.
★ At the same time, Some teachers are apprehensive about how they can help students with
“low persistence” as they acknowledge that there could be other life circumstances that
prevent the students from playing the game consistently.
@playfulMIT
Example #1
Flavors of Persistence
● Productive: methodical (use certain strategies) vs. not methodical. Is
randomly trying is unproductive?
● Perhaps have to see along with playstyle to see about if it’s
productive or not
● Frustrated vs. excited/satisfied persistence.
○ Excited: stick with it longer
○ Can also think of intrinsically motivated or if it’s because it’s
an assignment (told they have to persist) or expectation
○ Possibly tell by length of persistence without success
● Remain engaged and stay engaged over time even if they’re not
successful (might be difficult to distinguish for the sit and think type)
● Time persistence vs. Click persistence
How will they be presented on dashboard?
(e.g., score? Multiple Scores? Percentage?
No scores?)
● Separate scores is good
● Like to have option: a composite and the ability to
break them down to see the specific.
● Would want students to also be able to see info on
dashboard
● For example: if they’re not clicking stuff, you’ll
notice they’re not using the appropriate tools, so
can talk to them about.
● Discussion: what’s more important, overall puzzle,
or individual?
○ Both?
○ Caring more toward cumulative behavior
across all puzzles
○ If can look at single puzzle across students,
can see if any puzzle can draw out
persistence specifically
● Global breaking out into local ones
● “Hey you gain 2 persistence points!” when they
solved a puzzle where they struggled more.
● Adjustable algorithm: teachers get to select criteria
depending on their own goals or SLOs for the day
Jose’s Q about student faster/slower on average
● Based on students’ prior (comparing student 1 to
student 1; individualized)
● Adjustable metric
How will you act on the information?
● Example: if not clicking on stuff - can direct students to the tools
● Identifying these (like giving up too soon) can help figure out the hints to
give students
● Can encourage students to try more difficult puzzles if they don’t have much
“persistence points” b/c it shows they’re only completing the easier ones
○ But should also keep it so students don’t get discouraged from the
successful ones
@playfulMIT
Least helpful Most helpful
Example #2
Pool of every single
correct attempt on
this puzzle
Pool of every single
correct attempt on this
puzzle
Pool of every
single correct
attempt on this
puzzle
Number of
Submission
Number of
Events
Active Time
(in seconds)
%Tile # of
Submission
%Tile # of
Events %Tile
Active Time
Percentile
Composite Score
Persistence Composite Score
Persistence Composite Score
We categorize the activity of a student
with the following persistence labels
- NON_PERSISTANT: IF perc_composite < 5
AND completed == 0
- RAPID_SOLVER: IF perc_composite < 25
AND completed == 1
- PRODUCTIVE_PERSISTANCE: IF
perc_composite > 75 AND completed == 1
- UNPRODUCTIVE_PERSISTANCE: IF
perc_composite > 90 AND completed == 0
- NO_BEHAVIOR: Rest of cases
Monsters?
Composite Score isn’t enough!
Design Principles
1. The visualization should be easy to navigate and inviting for teachers to dig deeper and
play with.
2. The visualization should foster teacher curiosity to explore the data.
3. The data that teachers see on visualizations should match with their desires and
intentions for using games in classrooms.
4. The visualization should allow the teachers to see multiple aspects of a learner, some
of which might be surprising and unexpected.
5. The visualization should allow the teachers to see learners’ growth over time.
6. The visualization should allow the teachers to identify and celebrate “productive
struggle.”
7. The data visualization should allow the teacher to question how the model was
created.
What makes co-design successful?
★ Connect with co-designers: trusting relationships
★ Feeling respected, heard, accountable matters
★ Tight co-design-development loop can keep the co-designers motivated
& engaged
★ Activities should help them to develop a professional learning
community
Future Work
★ Further disentangle our framework
○ For example, persistence vs. math score
★ Imagined use vs. real implementations
★ Developmental trajectories of teacher
assessment literacy & how practices change
over time
Thank you!
yj.kim@wisc.edu
References
Kim, Y. J., & Miklasz, K. (2021). From Games to Make Assessment Playful. Teaching in the Game-Based Classroom: Practical Strategies for Grades
6-12.
Kim, Y. J., & Ifenthaler, D. (2019). Game-based assessment: The past ten years and moving forward. In Game-Based Assessment Revisited (pp. 3-
11). Springer, Cham.
Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital games, design, and learning: A systematic review and meta-analysis. Review of
educational research, 86(1), 79-122.
Shute, V. J. (2011). Stealth assessment in computer-based games to support learning. Computer games and instruction, 55(2), 503-524.
Greitemeyer, T., & Osswald, S. (2010). Effects of prosocial video games on prosocial behavior. Journal of personality and social psychology, 98(2),
211.
Sanders, E. B. N., & Stappers, P. J. (2014). Probes, toolkits and prototypes: three approaches to making in codesigning. CoDesign, 10(1), 5-14
Shute, V. J., & Ke, F. (2012). Games, learning, and assessment. In Assessment in game-based learning (pp. 43-58). Springer, New York, NY.
DiCerbo, K., Shute, V., & Kim, Y. J. (2017). The future of assessment in technology rich environments: Psychometric considerations. Learning, design,
and technology: An international compendium of theory, research, practice, and policy, 1-21.

Contenu connexe

Tendances

Digital Teachers, Digital Principals: Transforming the Ways We Engage Students
Digital Teachers, Digital Principals: Transforming the Ways We Engage StudentsDigital Teachers, Digital Principals: Transforming the Ways We Engage Students
Digital Teachers, Digital Principals: Transforming the Ways We Engage StudentsJulie Evans
 
Teaching Online Courses - Basic Principles of Asynchronous Learning
Teaching Online Courses  - Basic Principles of Asynchronous LearningTeaching Online Courses  - Basic Principles of Asynchronous Learning
Teaching Online Courses - Basic Principles of Asynchronous LearningIsa Jahnke
 
Surviving (and thriving) in the Age of Technology-Enhanced Instruction
Surviving (and thriving) in the Age of Technology-Enhanced InstructionSurviving (and thriving) in the Age of Technology-Enhanced Instruction
Surviving (and thriving) in the Age of Technology-Enhanced InstructionMaria H. Andersen
 
Designing digital badges for a college course
Designing digital badges for a college courseDesigning digital badges for a college course
Designing digital badges for a college courseVanessa Dennen
 
Education & Game Principles: Context, Theory & Application
Education & Game Principles: Context, Theory & ApplicationEducation & Game Principles: Context, Theory & Application
Education & Game Principles: Context, Theory & ApplicationLa Trobe University
 
CCC-M F2F meeting_141007
CCC-M F2F meeting_141007CCC-M F2F meeting_141007
CCC-M F2F meeting_141007McGill_RSB
 
Digital badges and learning analytics to explore learner participation in a MOOC
Digital badges and learning analytics to explore learner participation in a MOOCDigital badges and learning analytics to explore learner participation in a MOOC
Digital badges and learning analytics to explore learner participation in a MOOCVanessa Dennen
 
Exploring apps for differentiating instruction
Exploring apps for differentiating instructionExploring apps for differentiating instruction
Exploring apps for differentiating instructionAnita Zijdemans Boudreau
 
10 Guidelines for Navigating the Age of Technology-Enhanced Learning
10 Guidelines for Navigating the Age of Technology-Enhanced Learning10 Guidelines for Navigating the Age of Technology-Enhanced Learning
10 Guidelines for Navigating the Age of Technology-Enhanced LearningMaria H. Andersen
 
Between a Rock and a Hard place
Between a Rock and a Hard placeBetween a Rock and a Hard place
Between a Rock and a Hard placeMaria H. Andersen
 
Using Interactive Whiteboard Technology to Implement the Concrete-Representat...
Using Interactive Whiteboard Technology to Implement the Concrete-Representat...Using Interactive Whiteboard Technology to Implement the Concrete-Representat...
Using Interactive Whiteboard Technology to Implement the Concrete-Representat...Janet Van Heck
 
Intelligent Adaptive Learning - An Essential Element of 21st Century Teaching...
Intelligent Adaptive Learning - An Essential Element of 21st Century Teaching...Intelligent Adaptive Learning - An Essential Element of 21st Century Teaching...
Intelligent Adaptive Learning - An Essential Element of 21st Century Teaching...DreamBox Learning
 
Bring your own idea - Visual learning analytics
Bring your own idea - Visual learning analyticsBring your own idea - Visual learning analytics
Bring your own idea - Visual learning analyticsJoris Klerkx
 
Ways in which interactive flat panels help teachers and students
Ways in which interactive flat panels help teachers and studentsWays in which interactive flat panels help teachers and students
Ways in which interactive flat panels help teachers and studentsC3 iT Xperts Pvt Ltd
 
Newsletter Sept 2021
Newsletter Sept 2021Newsletter Sept 2021
Newsletter Sept 2021Cindy Smith
 
Defining Adaptive Learning Technology
Defining Adaptive Learning TechnologyDefining Adaptive Learning Technology
Defining Adaptive Learning TechnologyDreamBox Learning
 
LeXMizzou August2017
LeXMizzou August2017LeXMizzou August2017
LeXMizzou August2017Isa Jahnke
 
Adaptive Learning for Educational Game Design
Adaptive Learning for Educational Game DesignAdaptive Learning for Educational Game Design
Adaptive Learning for Educational Game DesignEdward Lavieri
 

Tendances (19)

Digital Teachers, Digital Principals: Transforming the Ways We Engage Students
Digital Teachers, Digital Principals: Transforming the Ways We Engage StudentsDigital Teachers, Digital Principals: Transforming the Ways We Engage Students
Digital Teachers, Digital Principals: Transforming the Ways We Engage Students
 
Teaching Online Courses - Basic Principles of Asynchronous Learning
Teaching Online Courses  - Basic Principles of Asynchronous LearningTeaching Online Courses  - Basic Principles of Asynchronous Learning
Teaching Online Courses - Basic Principles of Asynchronous Learning
 
Surviving (and thriving) in the Age of Technology-Enhanced Instruction
Surviving (and thriving) in the Age of Technology-Enhanced InstructionSurviving (and thriving) in the Age of Technology-Enhanced Instruction
Surviving (and thriving) in the Age of Technology-Enhanced Instruction
 
Designing digital badges for a college course
Designing digital badges for a college courseDesigning digital badges for a college course
Designing digital badges for a college course
 
Education & Game Principles: Context, Theory & Application
Education & Game Principles: Context, Theory & ApplicationEducation & Game Principles: Context, Theory & Application
Education & Game Principles: Context, Theory & Application
 
CCC-M F2F meeting_141007
CCC-M F2F meeting_141007CCC-M F2F meeting_141007
CCC-M F2F meeting_141007
 
Digital badges and learning analytics to explore learner participation in a MOOC
Digital badges and learning analytics to explore learner participation in a MOOCDigital badges and learning analytics to explore learner participation in a MOOC
Digital badges and learning analytics to explore learner participation in a MOOC
 
Exploring apps for differentiating instruction
Exploring apps for differentiating instructionExploring apps for differentiating instruction
Exploring apps for differentiating instruction
 
10 Guidelines for Navigating the Age of Technology-Enhanced Learning
10 Guidelines for Navigating the Age of Technology-Enhanced Learning10 Guidelines for Navigating the Age of Technology-Enhanced Learning
10 Guidelines for Navigating the Age of Technology-Enhanced Learning
 
Between a Rock and a Hard place
Between a Rock and a Hard placeBetween a Rock and a Hard place
Between a Rock and a Hard place
 
Using Interactive Whiteboard Technology to Implement the Concrete-Representat...
Using Interactive Whiteboard Technology to Implement the Concrete-Representat...Using Interactive Whiteboard Technology to Implement the Concrete-Representat...
Using Interactive Whiteboard Technology to Implement the Concrete-Representat...
 
The ABCs of Progress Monitoring
The ABCs of Progress MonitoringThe ABCs of Progress Monitoring
The ABCs of Progress Monitoring
 
Intelligent Adaptive Learning - An Essential Element of 21st Century Teaching...
Intelligent Adaptive Learning - An Essential Element of 21st Century Teaching...Intelligent Adaptive Learning - An Essential Element of 21st Century Teaching...
Intelligent Adaptive Learning - An Essential Element of 21st Century Teaching...
 
Bring your own idea - Visual learning analytics
Bring your own idea - Visual learning analyticsBring your own idea - Visual learning analytics
Bring your own idea - Visual learning analytics
 
Ways in which interactive flat panels help teachers and students
Ways in which interactive flat panels help teachers and studentsWays in which interactive flat panels help teachers and students
Ways in which interactive flat panels help teachers and students
 
Newsletter Sept 2021
Newsletter Sept 2021Newsletter Sept 2021
Newsletter Sept 2021
 
Defining Adaptive Learning Technology
Defining Adaptive Learning TechnologyDefining Adaptive Learning Technology
Defining Adaptive Learning Technology
 
LeXMizzou August2017
LeXMizzou August2017LeXMizzou August2017
LeXMizzou August2017
 
Adaptive Learning for Educational Game Design
Adaptive Learning for Educational Game DesignAdaptive Learning for Educational Game Design
Adaptive Learning for Educational Game Design
 

Similaire à 2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-Based Learning Analytics and Dashboards»

2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab GamesTamas Makany
 
What Is a Classroom Story
What Is a Classroom StoryWhat Is a Classroom Story
What Is a Classroom StoryBrent Schmidt
 
10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movementSerious Games Interactive
 
Thesis presentation
Thesis presentationThesis presentation
Thesis presentationRinkweijs
 
Learning Analytics Design in Game-based Learning
Learning Analytics Design in Game-based LearningLearning Analytics Design in Game-based Learning
Learning Analytics Design in Game-based LearningMIT
 
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...Arizona State University
 
Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...
Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...
Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...DreamBox Learning
 
P6/7 Maths Presentation
P6/7 Maths Presentation P6/7 Maths Presentation
P6/7 Maths Presentation midcps
 
Gamification-vs-Game-Based-Learning.pptx
Gamification-vs-Game-Based-Learning.pptxGamification-vs-Game-Based-Learning.pptx
Gamification-vs-Game-Based-Learning.pptxtristandapito1
 
On Evaluating The 80 Days Geography Game
On Evaluating The 80 Days Geography GameOn Evaluating The 80 Days Geography Game
On Evaluating The 80 Days Geography Gamearammann
 
On Evaluating Serious Games
On Evaluating Serious GamesOn Evaluating Serious Games
On Evaluating Serious Gamesstemprm
 
On Evaluating Serious Games
On Evaluating Serious GamesOn Evaluating Serious Games
On Evaluating Serious Gamesstemrpm
 
Playing in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication ClassPlaying in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication ClassBCcampus
 
How to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile GamesHow to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile GamesSeriousGamesAssoc
 
(How) does Gamification work?
(How) does Gamification work?(How) does Gamification work?
(How) does Gamification work?CyberForumKA
 

Similaire à 2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-Based Learning Analytics and Dashboards» (20)

2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
 
What Is a Classroom Story
What Is a Classroom StoryWhat Is a Classroom Story
What Is a Classroom Story
 
The Classroom Story
The Classroom StoryThe Classroom Story
The Classroom Story
 
10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement
 
Thesis presentation
Thesis presentationThesis presentation
Thesis presentation
 
Game Design Cycle
Game Design CycleGame Design Cycle
Game Design Cycle
 
Learning Analytics Design in Game-based Learning
Learning Analytics Design in Game-based LearningLearning Analytics Design in Game-based Learning
Learning Analytics Design in Game-based Learning
 
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...
The ‘Ecology of Implementation’ for Immersive Games in Teacher Education: Fro...
 
Merritt - May 18th
Merritt - May 18thMerritt - May 18th
Merritt - May 18th
 
Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...
Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...
Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...
 
Gamification in the Classroom
Gamification in the ClassroomGamification in the Classroom
Gamification in the Classroom
 
P6/7 Maths Presentation
P6/7 Maths Presentation P6/7 Maths Presentation
P6/7 Maths Presentation
 
Gamification-vs-Game-Based-Learning.pptx
Gamification-vs-Game-Based-Learning.pptxGamification-vs-Game-Based-Learning.pptx
Gamification-vs-Game-Based-Learning.pptx
 
On Evaluating The 80 Days Geography Game
On Evaluating The 80 Days Geography GameOn Evaluating The 80 Days Geography Game
On Evaluating The 80 Days Geography Game
 
On Evaluating Serious Games
On Evaluating Serious GamesOn Evaluating Serious Games
On Evaluating Serious Games
 
On Evaluating Serious Games
On Evaluating Serious GamesOn Evaluating Serious Games
On Evaluating Serious Games
 
Playing in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication ClassPlaying in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication Class
 
How to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile GamesHow to Deliver Measureable Learning in Social Mobile Games
How to Deliver Measureable Learning in Social Mobile Games
 
(How) does Gamification work?
(How) does Gamification work?(How) does Gamification work?
(How) does Gamification work?
 
Quest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & WebinarQuest2Teach Instructor Training & Webinar
Quest2Teach Instructor Training & Webinar
 

Plus de eMadrid network

Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo Tovar
Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo TovarRecognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo Tovar
Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo TovareMadrid network
 
A study about the impact of rewards on student's engagement with the flipped ...
A study about the impact of rewards on student's engagement with the flipped ...A study about the impact of rewards on student's engagement with the flipped ...
A study about the impact of rewards on student's engagement with the flipped ...eMadrid network
 
Assessment and recognition in technical massive open on-line courses with and...
Assessment and recognition in technical massive open on-line courses with and...Assessment and recognition in technical massive open on-line courses with and...
Assessment and recognition in technical massive open on-line courses with and...eMadrid network
 
Recognition of learning: Status, experiences and challenges - Carlos Delgado ...
Recognition of learning: Status, experiences and challenges - Carlos Delgado ...Recognition of learning: Status, experiences and challenges - Carlos Delgado ...
Recognition of learning: Status, experiences and challenges - Carlos Delgado ...eMadrid network
 
Bootstrapping serious games to assess learning through analytics - Baltasar F...
Bootstrapping serious games to assess learning through analytics - Baltasar F...Bootstrapping serious games to assess learning through analytics - Baltasar F...
Bootstrapping serious games to assess learning through analytics - Baltasar F...eMadrid network
 
Meta-review of recognition of learning in LMS and MOOCs - Ruth Cobos
Meta-review of recognition of learning in LMS and MOOCs - Ruth CobosMeta-review of recognition of learning in LMS and MOOCs - Ruth Cobos
Meta-review of recognition of learning in LMS and MOOCs - Ruth CoboseMadrid network
 
Best paper Award - Miguel Castro
Best paper Award - Miguel CastroBest paper Award - Miguel Castro
Best paper Award - Miguel CastroeMadrid network
 
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...eMadrid network
 
Seminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdf
Seminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdfSeminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdf
Seminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdfeMadrid network
 
eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete...
eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete...eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete...
eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete...eMadrid network
 
Open_principles_and_co-creation_for_digital_competences_for_students.pdf
Open_principles_and_co-creation_for_digital_competences_for_students.pdfOpen_principles_and_co-creation_for_digital_competences_for_students.pdf
Open_principles_and_co-creation_for_digital_competences_for_students.pdfeMadrid network
 
Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert...
Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert...Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert...
Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert...eMadrid network
 
eMadrid_KatjaAssaf_DigiCred.pdf
eMadrid_KatjaAssaf_DigiCred.pdfeMadrid_KatjaAssaf_DigiCred.pdf
eMadrid_KatjaAssaf_DigiCred.pdfeMadrid network
 
Presentazione E-Madrid - 12-01-2023 Ruth Kerr.pdf
Presentazione E-Madrid - 12-01-2023 Ruth Kerr.pdfPresentazione E-Madrid - 12-01-2023 Ruth Kerr.pdf
Presentazione E-Madrid - 12-01-2023 Ruth Kerr.pdfeMadrid network
 
EDC-eMadrid_20230113 Ildikó Mázár.pdf
EDC-eMadrid_20230113 Ildikó Mázár.pdfEDC-eMadrid_20230113 Ildikó Mázár.pdf
EDC-eMadrid_20230113 Ildikó Mázár.pdfeMadrid network
 
2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...
2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...
2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...eMadrid network
 
2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»
2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»
2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»eMadrid network
 
2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ...
2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ...2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ...
2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ...eMadrid network
 
2022_11_11 «AI and ML methods for Multimodal Learning Analytics»
2022_11_11 «AI and ML methods for Multimodal Learning Analytics»2022_11_11 «AI and ML methods for Multimodal Learning Analytics»
2022_11_11 «AI and ML methods for Multimodal Learning Analytics»eMadrid network
 
2022_11_11 «The promise and challenges of Multimodal Learning Analytics»
2022_11_11 «The promise and challenges of Multimodal Learning Analytics»2022_11_11 «The promise and challenges of Multimodal Learning Analytics»
2022_11_11 «The promise and challenges of Multimodal Learning Analytics»eMadrid network
 

Plus de eMadrid network (20)

Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo Tovar
Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo TovarRecognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo Tovar
Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo Tovar
 
A study about the impact of rewards on student's engagement with the flipped ...
A study about the impact of rewards on student's engagement with the flipped ...A study about the impact of rewards on student's engagement with the flipped ...
A study about the impact of rewards on student's engagement with the flipped ...
 
Assessment and recognition in technical massive open on-line courses with and...
Assessment and recognition in technical massive open on-line courses with and...Assessment and recognition in technical massive open on-line courses with and...
Assessment and recognition in technical massive open on-line courses with and...
 
Recognition of learning: Status, experiences and challenges - Carlos Delgado ...
Recognition of learning: Status, experiences and challenges - Carlos Delgado ...Recognition of learning: Status, experiences and challenges - Carlos Delgado ...
Recognition of learning: Status, experiences and challenges - Carlos Delgado ...
 
Bootstrapping serious games to assess learning through analytics - Baltasar F...
Bootstrapping serious games to assess learning through analytics - Baltasar F...Bootstrapping serious games to assess learning through analytics - Baltasar F...
Bootstrapping serious games to assess learning through analytics - Baltasar F...
 
Meta-review of recognition of learning in LMS and MOOCs - Ruth Cobos
Meta-review of recognition of learning in LMS and MOOCs - Ruth CobosMeta-review of recognition of learning in LMS and MOOCs - Ruth Cobos
Meta-review of recognition of learning in LMS and MOOCs - Ruth Cobos
 
Best paper Award - Miguel Castro
Best paper Award - Miguel CastroBest paper Award - Miguel Castro
Best paper Award - Miguel Castro
 
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
 
Seminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdf
Seminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdfSeminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdf
Seminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdf
 
eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete...
eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete...eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete...
eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete...
 
Open_principles_and_co-creation_for_digital_competences_for_students.pdf
Open_principles_and_co-creation_for_digital_competences_for_students.pdfOpen_principles_and_co-creation_for_digital_competences_for_students.pdf
Open_principles_and_co-creation_for_digital_competences_for_students.pdf
 
Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert...
Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert...Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert...
Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert...
 
eMadrid_KatjaAssaf_DigiCred.pdf
eMadrid_KatjaAssaf_DigiCred.pdfeMadrid_KatjaAssaf_DigiCred.pdf
eMadrid_KatjaAssaf_DigiCred.pdf
 
Presentazione E-Madrid - 12-01-2023 Ruth Kerr.pdf
Presentazione E-Madrid - 12-01-2023 Ruth Kerr.pdfPresentazione E-Madrid - 12-01-2023 Ruth Kerr.pdf
Presentazione E-Madrid - 12-01-2023 Ruth Kerr.pdf
 
EDC-eMadrid_20230113 Ildikó Mázár.pdf
EDC-eMadrid_20230113 Ildikó Mázár.pdfEDC-eMadrid_20230113 Ildikó Mázár.pdf
EDC-eMadrid_20230113 Ildikó Mázár.pdf
 
2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...
2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...
2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...
 
2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»
2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»
2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»
 
2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ...
2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ...2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ...
2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ...
 
2022_11_11 «AI and ML methods for Multimodal Learning Analytics»
2022_11_11 «AI and ML methods for Multimodal Learning Analytics»2022_11_11 «AI and ML methods for Multimodal Learning Analytics»
2022_11_11 «AI and ML methods for Multimodal Learning Analytics»
 
2022_11_11 «The promise and challenges of Multimodal Learning Analytics»
2022_11_11 «The promise and challenges of Multimodal Learning Analytics»2022_11_11 «The promise and challenges of Multimodal Learning Analytics»
2022_11_11 «The promise and challenges of Multimodal Learning Analytics»
 

Dernier

#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024BookNet Canada
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Enterprise Knowledge
 
My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024The Digital Insurer
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersThousandEyes
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Patryk Bandurski
 
New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024BookNet Canada
 
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Alan Dix
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationSlibray Presentation
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupFlorian Wilhelm
 
Pigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions
 
Unlocking the Potential of the Cloud for IBM Power Systems
Unlocking the Potential of the Cloud for IBM Power SystemsUnlocking the Potential of the Cloud for IBM Power Systems
Unlocking the Potential of the Cloud for IBM Power SystemsPrecisely
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsRizwan Syed
 
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks..."LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...Fwdays
 
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationBeyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationSafe Software
 
costume and set research powerpoint presentation
costume and set research powerpoint presentationcostume and set research powerpoint presentation
costume and set research powerpoint presentationphoebematthew05
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubKalema Edgar
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr LapshynFwdays
 

Dernier (20)

#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
#StandardsGoals for 2024: What’s new for BISAC - Tech Forum 2024
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024
 
My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024
 
Vulnerability_Management_GRC_by Sohang Sengupta.pptx
Vulnerability_Management_GRC_by Sohang Sengupta.pptxVulnerability_Management_GRC_by Sohang Sengupta.pptx
Vulnerability_Management_GRC_by Sohang Sengupta.pptx
 
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptxE-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
 
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for PartnersEnhancing Worker Digital Experience: A Hands-on Workshop for Partners
Enhancing Worker Digital Experience: A Hands-on Workshop for Partners
 
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
 
New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
New from BookNet Canada for 2024: BNC BiblioShare - Tech Forum 2024
 
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Swan(sea) Song – personal research during my six years at Swansea ... and bey...
Swan(sea) Song – personal research during my six years at Swansea ... and bey...
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck Presentation
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project Setup
 
Pigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food ManufacturingPigging Solutions in Pet Food Manufacturing
Pigging Solutions in Pet Food Manufacturing
 
Unlocking the Potential of the Cloud for IBM Power Systems
Unlocking the Potential of the Cloud for IBM Power SystemsUnlocking the Potential of the Cloud for IBM Power Systems
Unlocking the Potential of the Cloud for IBM Power Systems
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL Certs
 
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks..."LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
 
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry InnovationBeyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
Beyond Boundaries: Leveraging No-Code Solutions for Industry Innovation
 
costume and set research powerpoint presentation
costume and set research powerpoint presentationcostume and set research powerpoint presentation
costume and set research powerpoint presentation
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding Club
 
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
"Federated learning: out of reach no matter how close",Oleksandr Lapshyn
 

2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-Based Learning Analytics and Dashboards»

  • 1. Collaborative Design with Teachers for Impactful Game-Based Learning Analytics and Dashboards YJ Kim Assistant Professor Design, Informal, and Creative Education University of Wisconsin-Madison Email: yj.kim@wisc.edu Twitter: @yjkimchee
  • 2. Games are good for you! ★ Learning (Clark et al. 2016) ★ Prosocial behaviors (Greitemeyer & Osswald, 2010) ★ Alternative assessment (Shute & Ke, 2012)
  • 3. Game-based assessment ★ Using game as a context, data generated from gameplay, to measure and support students’ learning (Kim, 2018) ★ Should meet psychometric qualities such as validity, reliability, and fairness (Dicerbo, Shute, & Kim, 2017) ★ Can measure beyond knowledge: engagement, persistence, affects, strategies ★ Interdisciplinary field that combines learning sciences, game design, psychometrics, and learning analytics/data science Most importantly, assessment needs to be playful!
  • 4. Playful (Ludic) Assessment (Kim & Miklasz, 2021) ● Freedom to Experiment ○ Can you decide how you will be assessed? ○ Is there more than one way to answer the assessment correctly? ○ Is there more than one correct answer to the assessment? ○ Can you easily go down worthless or suboptimal answer paths? ● Freedom to Fail ○ Most basically, can you fail? ○ Is it psychologically safe to fail? ○ Can you set the difficulty of your assessment? ● Freedom to Try on Identities ○ Can you take the assessment from different perspectives? ○ Can you decide what you are assessed on, and therefore what you can be declared competent at? ○ Can you choose which assessment results do and do not get publicly acknowledged and shared? ● Freedom of Effort ● Can you decide not to be assessed? ● Can you decide when to be assessed? ● Can you decide how much you will engage or hold back from the assessment?
  • 5. Obstacles (Kim & Ifenthaler, 2019) ★ Past 10 years, the field did show how games can be used as assessment. ★ Yet only limited impact in classrooms (at least in US). ★ To make use of data for different types of GBA: ○ Large amount of data → too complex to comprehend ○ It requires teachers to develop a new assessment literacy ○ Teachers need hands-on tools and platforms to be able to use this type of assessment data
  • 7. Educational game that was developed with the goal of assessing: common core geometry standards of geometry, spatial reasoning, and persistence https://shadowspect.org/
  • 8. Research Questions RQ1: What new assessment literacies do teachers need around learning analytics in educational technology? RQ2: How can interactive teacher dashboards for (digital games) be designed to increase teachers’ understanding of student learning and connect those insights to their personal knowledge of their students?
  • 9. Method - Design-based research - A year-long process of 10 co-design workshops (All sessions were virtual) with 8 math teachers - Each session lasted approximately 2 hours - Sources of data: Videos: sessions, breakout rooms, think-alouds, Automated Transcripts or Captions, Session Reflections from Researchers, Artifacts generated from teachers (e.g. Padlets, Wakelet), Surveys
  • 11. The Case of Persistence
  • 12. Why Persistence? (Kim, Lin, & Ruipérez-Valiente, in press) ★ It is an “invisible” (Chris) skill that students can use “throughout their life” (Bonnie) and “beyond the math classroom” (Stacy). ★ As one teacher puts it, “persistence in the face of challenge is what leads us to success” (Clarissa). ★ The co-design teachers believe all educators must foster persistence in all students because it is an important lifelong skill transferable beyond the game. ★ At the same time, Some teachers are apprehensive about how they can help students with “low persistence” as they acknowledge that there could be other life circumstances that prevent the students from playing the game consistently.
  • 13. @playfulMIT Example #1 Flavors of Persistence ● Productive: methodical (use certain strategies) vs. not methodical. Is randomly trying is unproductive? ● Perhaps have to see along with playstyle to see about if it’s productive or not ● Frustrated vs. excited/satisfied persistence. ○ Excited: stick with it longer ○ Can also think of intrinsically motivated or if it’s because it’s an assignment (told they have to persist) or expectation ○ Possibly tell by length of persistence without success ● Remain engaged and stay engaged over time even if they’re not successful (might be difficult to distinguish for the sit and think type) ● Time persistence vs. Click persistence How will they be presented on dashboard? (e.g., score? Multiple Scores? Percentage? No scores?) ● Separate scores is good ● Like to have option: a composite and the ability to break them down to see the specific. ● Would want students to also be able to see info on dashboard ● For example: if they’re not clicking stuff, you’ll notice they’re not using the appropriate tools, so can talk to them about. ● Discussion: what’s more important, overall puzzle, or individual? ○ Both? ○ Caring more toward cumulative behavior across all puzzles ○ If can look at single puzzle across students, can see if any puzzle can draw out persistence specifically ● Global breaking out into local ones ● “Hey you gain 2 persistence points!” when they solved a puzzle where they struggled more. ● Adjustable algorithm: teachers get to select criteria depending on their own goals or SLOs for the day Jose’s Q about student faster/slower on average ● Based on students’ prior (comparing student 1 to student 1; individualized) ● Adjustable metric How will you act on the information? ● Example: if not clicking on stuff - can direct students to the tools ● Identifying these (like giving up too soon) can help figure out the hints to give students ● Can encourage students to try more difficult puzzles if they don’t have much “persistence points” b/c it shows they’re only completing the easier ones ○ But should also keep it so students don’t get discouraged from the successful ones
  • 14. @playfulMIT Least helpful Most helpful Example #2
  • 15. Pool of every single correct attempt on this puzzle Pool of every single correct attempt on this puzzle Pool of every single correct attempt on this puzzle Number of Submission Number of Events Active Time (in seconds) %Tile # of Submission %Tile # of Events %Tile Active Time Percentile Composite Score Persistence Composite Score
  • 16. Persistence Composite Score We categorize the activity of a student with the following persistence labels - NON_PERSISTANT: IF perc_composite < 5 AND completed == 0 - RAPID_SOLVER: IF perc_composite < 25 AND completed == 1 - PRODUCTIVE_PERSISTANCE: IF perc_composite > 75 AND completed == 1 - UNPRODUCTIVE_PERSISTANCE: IF perc_composite > 90 AND completed == 0 - NO_BEHAVIOR: Rest of cases
  • 19.
  • 20. Design Principles 1. The visualization should be easy to navigate and inviting for teachers to dig deeper and play with. 2. The visualization should foster teacher curiosity to explore the data. 3. The data that teachers see on visualizations should match with their desires and intentions for using games in classrooms. 4. The visualization should allow the teachers to see multiple aspects of a learner, some of which might be surprising and unexpected. 5. The visualization should allow the teachers to see learners’ growth over time. 6. The visualization should allow the teachers to identify and celebrate “productive struggle.” 7. The data visualization should allow the teacher to question how the model was created.
  • 21. What makes co-design successful? ★ Connect with co-designers: trusting relationships ★ Feeling respected, heard, accountable matters ★ Tight co-design-development loop can keep the co-designers motivated & engaged ★ Activities should help them to develop a professional learning community
  • 22. Future Work ★ Further disentangle our framework ○ For example, persistence vs. math score ★ Imagined use vs. real implementations ★ Developmental trajectories of teacher assessment literacy & how practices change over time
  • 24. References Kim, Y. J., & Miklasz, K. (2021). From Games to Make Assessment Playful. Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12. Kim, Y. J., & Ifenthaler, D. (2019). Game-based assessment: The past ten years and moving forward. In Game-Based Assessment Revisited (pp. 3- 11). Springer, Cham. Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital games, design, and learning: A systematic review and meta-analysis. Review of educational research, 86(1), 79-122. Shute, V. J. (2011). Stealth assessment in computer-based games to support learning. Computer games and instruction, 55(2), 503-524. Greitemeyer, T., & Osswald, S. (2010). Effects of prosocial video games on prosocial behavior. Journal of personality and social psychology, 98(2), 211. Sanders, E. B. N., & Stappers, P. J. (2014). Probes, toolkits and prototypes: three approaches to making in codesigning. CoDesign, 10(1), 5-14 Shute, V. J., & Ke, F. (2012). Games, learning, and assessment. In Assessment in game-based learning (pp. 43-58). Springer, New York, NY. DiCerbo, K., Shute, V., & Kim, Y. J. (2017). The future of assessment in technology rich environments: Psychometric considerations. Learning, design, and technology: An international compendium of theory, research, practice, and policy, 1-21.