Similaire à EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16. (20)
This PowerPoint helps students to consider the concept of infinity.
EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16.
1. An Approach to Gamify an
Adaptive Questionnaire
Environment
P. Molins-Ruano, F. Jurado, P. Rodríguez, S. Atrio and S. Gomez
Universidad Autónoma de Madrid, Spain
pablo.molins@uam.es
2. Some background
• We have been using an adaptive questionnaire environment for
several years. We have found that:
1. Students don’t seem to enjoy taking exams…
2. Using the system increases the chances of earning a good grade.
• We should motivate them to use it! But how? → Gamification
21. Socializers
• Social Network
• Social Status
• Social Pressure
• Social Discovery
• Competition
• Guilds / Teams
Philanthropists
• Sharing
Knowledge
• Meaning / Purpose
• Care-taking
• Access
• Collect & Trade
• Gifting / Sharing
Disruptors
• Voting / Voice
• Innovation Platform
• Development Tools
• Anonymity
• Light Touch
• Anarchy
22. Conclusions
• Can we do something to engage students?
Yes!
• Can we fit gamification in our system?
Yes!
• Would doing so change something?
Let’s find out!
23. An Approach to Gamify an
Adaptive Questionnaire
Environment
P. Molins-Ruano, F. Jurado, P. Rodríguez, S. Atrio and S. Gomez
Universidad Autónoma de Madrid, Spain
pablo.molins@uam.es
https://e-valuam.ii.uam.es/