This document discusses digital art education practices and how multimedia art production can be used as an art practice in contemporary art. It introduces the topic and outlines the research problem, which is to investigate whether digital art education and multimedia can help students produce artworks relevant to the 21st century. The research objectives are to examine the technologies used by teachers, identify current art making trends, and investigate barriers students face in integrating conventional and multimedia art. The research questions focus on what technologies can be used to produce art, current art making trends, and barriers to integrating different art forms.
1. DIGITAL ART EDUCATION TEACHING
PRACTICES: MULTIMEDIA ART
PRODUCTION AS AN ARTISTS PRACTICE IN
CONTEMPORARY ART
By Fatin Athirah Binti Ismail
2. Table of Contents
INTRODUCTION............................................................................................................................3
1.1 INTRODUCTION.................................................................................................................3
1.2 STATEMENT OF THE RESEARCH PROBLEM ................................................................5
1.3 RESEARCH OBJECTIVES......................................................................................................6
1.4 RESEARCH QUESTIONS.......................................................................................................6
3. CHAPTER 1
INTRODUCTION
1.1 INTRODUCTION
To live in the 21st century nowadays should have prepare the students to the
education and learning environment that can guiding them in the future.
Learning process must run every day in our life. To promote the effective
learning outcome that relevant towards 21st century’s approach, student should
have prepared their self ready to learn something new. Learning process
happens when there is knowledge was sharing to them. What we teach or feed
them in our education system must reliable to for them for the future. We have
to realize that now is new high tech era among the students. One of the subjects
that can give a new injection is art education in college students which means the
educators has to promote the technology and multimedia in making an art. In
addition, the educator should prepare the integrated digital technologies, which
means the student should be able to apply the digital and multimedia in their art.
In Malaysia, one of the famous universities, University of Technology Mara
(UiTM) has introduced the Time-Based Media subject to the fine art students.
This subject prepared the students to create an artwork that more to technology
or multimedia styles. This is a good started for UiTM which is they have prepared
student with the good subject that can lead them to suit themselves in the future
especially in the art scene and art making. This idea can make student become
creative to create something by using the technology in visual art.
4. By using the technology creatively, it gives an affects on the activities which is
the educator can do the assignment together with the student and can follow-up
the development of their assignment given. Technology in art education includes
the use of software, creative digital application such as micro media flash,
director, and adobe design and so on. While using the technology, the educator
can explain about theories and principles of art during the lesson so that student
will be able to engage into the lessons. Student in my digital visual art classes
are transformed creatively while learning new software applications and
completing their art assignments. (Black, 2011). As we can see, digital art
approach is very important to generate and engage the students into the
teaching and learning process.
5. 1.2 STATEMENT OF THE RESEARCH PROBLEM
This study is undertaken to investigate if the use of digital art education and
multimedia can help in the student to produce an artwork that reliable to 21st
century. The educator has to play a main role for this issue. Which means the
educator has to prepare the student with the digital art education instrument so
that student will be well prepared to experiment and playing with the digital
effects and the creative tools.
Besides that, this is to examine whether digital art education really generate the
students’ idea towards the 21st century era by producing an artwork. It is
because, when they use technology in learning process, they have to be self-
directed which means they have to conduct their self into the software and
playing with the creative tools in the software.
6. 1.3 RESEARCH OBJECTIVES
The research objectives of this study are:
i) To examine the technologies used by the teachers in art study.
ii) To identify what are the current trends in art making
iii) To investigate the barriers that exist among the students about
integrate the conventional art and multimedia art.
1.4 RESEARCH QUESTIONS
The research questions for this study are:
i) What are the technologies that could be use as a tool to produce an
artwork?
ii) What are the current trends of art making nowadays?
iii) What are the barriers that can prevent students from integrate the
conventional and multimedia art together?