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DIGITAL ART EDUCATION TEACHING
PRACTICES: MULTIMEDIA ART
PRODUCTION AS AN ARTISTS PRACTICE IN
CONTEMPORARY ART
By Fatin Athirah Binti Ismail
Table of Contents
INTRODUCTION............................................................................................................................3
1.1 INTRODUCTION.................................................................................................................3
1.2 STATEMENT OF THE RESEARCH PROBLEM ................................................................5
1.3 RESEARCH OBJECTIVES......................................................................................................6
1.4 RESEARCH QUESTIONS.......................................................................................................6
CHAPTER 1
INTRODUCTION
1.1 INTRODUCTION
To live in the 21st century nowadays should have prepare the students to the
education and learning environment that can guiding them in the future.
Learning process must run every day in our life. To promote the effective
learning outcome that relevant towards 21st century’s approach, student should
have prepared their self ready to learn something new. Learning process
happens when there is knowledge was sharing to them. What we teach or feed
them in our education system must reliable to for them for the future. We have
to realize that now is new high tech era among the students. One of the subjects
that can give a new injection is art education in college students which means the
educators has to promote the technology and multimedia in making an art. In
addition, the educator should prepare the integrated digital technologies, which
means the student should be able to apply the digital and multimedia in their art.
In Malaysia, one of the famous universities, University of Technology Mara
(UiTM) has introduced the Time-Based Media subject to the fine art students.
This subject prepared the students to create an artwork that more to technology
or multimedia styles. This is a good started for UiTM which is they have prepared
student with the good subject that can lead them to suit themselves in the future
especially in the art scene and art making. This idea can make student become
creative to create something by using the technology in visual art.
By using the technology creatively, it gives an affects on the activities which is
the educator can do the assignment together with the student and can follow-up
the development of their assignment given. Technology in art education includes
the use of software, creative digital application such as micro media flash,
director, and adobe design and so on. While using the technology, the educator
can explain about theories and principles of art during the lesson so that student
will be able to engage into the lessons. Student in my digital visual art classes
are transformed creatively while learning new software applications and
completing their art assignments. (Black, 2011). As we can see, digital art
approach is very important to generate and engage the students into the
teaching and learning process.
1.2 STATEMENT OF THE RESEARCH PROBLEM
This study is undertaken to investigate if the use of digital art education and
multimedia can help in the student to produce an artwork that reliable to 21st
century. The educator has to play a main role for this issue. Which means the
educator has to prepare the student with the digital art education instrument so
that student will be well prepared to experiment and playing with the digital
effects and the creative tools.
Besides that, this is to examine whether digital art education really generate the
students’ idea towards the 21st century era by producing an artwork. It is
because, when they use technology in learning process, they have to be self-
directed which means they have to conduct their self into the software and
playing with the creative tools in the software.
1.3 RESEARCH OBJECTIVES
The research objectives of this study are:
i) To examine the technologies used by the teachers in art study.
ii) To identify what are the current trends in art making
iii) To investigate the barriers that exist among the students about
integrate the conventional art and multimedia art.
1.4 RESEARCH QUESTIONS
The research questions for this study are:
i) What are the technologies that could be use as a tool to produce an
artwork?
ii) What are the current trends of art making nowadays?
iii) What are the barriers that can prevent students from integrate the
conventional and multimedia art together?

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Research Proposal Fatin

  • 1. DIGITAL ART EDUCATION TEACHING PRACTICES: MULTIMEDIA ART PRODUCTION AS AN ARTISTS PRACTICE IN CONTEMPORARY ART By Fatin Athirah Binti Ismail
  • 2. Table of Contents INTRODUCTION............................................................................................................................3 1.1 INTRODUCTION.................................................................................................................3 1.2 STATEMENT OF THE RESEARCH PROBLEM ................................................................5 1.3 RESEARCH OBJECTIVES......................................................................................................6 1.4 RESEARCH QUESTIONS.......................................................................................................6
  • 3. CHAPTER 1 INTRODUCTION 1.1 INTRODUCTION To live in the 21st century nowadays should have prepare the students to the education and learning environment that can guiding them in the future. Learning process must run every day in our life. To promote the effective learning outcome that relevant towards 21st century’s approach, student should have prepared their self ready to learn something new. Learning process happens when there is knowledge was sharing to them. What we teach or feed them in our education system must reliable to for them for the future. We have to realize that now is new high tech era among the students. One of the subjects that can give a new injection is art education in college students which means the educators has to promote the technology and multimedia in making an art. In addition, the educator should prepare the integrated digital technologies, which means the student should be able to apply the digital and multimedia in their art. In Malaysia, one of the famous universities, University of Technology Mara (UiTM) has introduced the Time-Based Media subject to the fine art students. This subject prepared the students to create an artwork that more to technology or multimedia styles. This is a good started for UiTM which is they have prepared student with the good subject that can lead them to suit themselves in the future especially in the art scene and art making. This idea can make student become creative to create something by using the technology in visual art.
  • 4. By using the technology creatively, it gives an affects on the activities which is the educator can do the assignment together with the student and can follow-up the development of their assignment given. Technology in art education includes the use of software, creative digital application such as micro media flash, director, and adobe design and so on. While using the technology, the educator can explain about theories and principles of art during the lesson so that student will be able to engage into the lessons. Student in my digital visual art classes are transformed creatively while learning new software applications and completing their art assignments. (Black, 2011). As we can see, digital art approach is very important to generate and engage the students into the teaching and learning process.
  • 5. 1.2 STATEMENT OF THE RESEARCH PROBLEM This study is undertaken to investigate if the use of digital art education and multimedia can help in the student to produce an artwork that reliable to 21st century. The educator has to play a main role for this issue. Which means the educator has to prepare the student with the digital art education instrument so that student will be well prepared to experiment and playing with the digital effects and the creative tools. Besides that, this is to examine whether digital art education really generate the students’ idea towards the 21st century era by producing an artwork. It is because, when they use technology in learning process, they have to be self- directed which means they have to conduct their self into the software and playing with the creative tools in the software.
  • 6. 1.3 RESEARCH OBJECTIVES The research objectives of this study are: i) To examine the technologies used by the teachers in art study. ii) To identify what are the current trends in art making iii) To investigate the barriers that exist among the students about integrate the conventional art and multimedia art. 1.4 RESEARCH QUESTIONS The research questions for this study are: i) What are the technologies that could be use as a tool to produce an artwork? ii) What are the current trends of art making nowadays? iii) What are the barriers that can prevent students from integrate the conventional and multimedia art together?