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Actionable Gamification
Workshop
For: SCS Singapore By: Yu-kai Chou
@yukaichou / #octalysis / yukai@yukaichou.com
Guild Leader:Yu-kai Chou
@yukaichou / #octalysis / yukai@yukaichou.com
Early Pioneer of Gamification for 14 years
Serial Entrepreneur in Gamification
Founder of Octalysis Prime, President of The
Octalysis Group
Regular Keynote Speaker/Lecturer at Stanford
University, Google, LEGO,Accenture, BCG,TEDx
Work featured in Forbes,Wall Street Journal, PBS
Rated #1 in “Top 100 Gamification Gurus” in 2014
and “Gamification Guru of theYear” in 2015
@yukaichou / #octalysis / yukai@yukaichou.com
http://yukaichou.com/books
http://yukaichou.com/books
OctalysisPrime(.com)
Gamified 

Education
Day 2
Humans have an innate desire to learn
Learning is one of our most
fundamental activities
Things become boring when there is nothing
more to learn
However….
Current school and education
systems break that desire to learn
When you ask kids, “What’s work?”
When you ask kids, “What’s work?”
They will say, “School! Homework!”
When you ask kids, “What’s play?”
When you ask kids, “What’s play?”
They will say, “Games!!!!!!!!!”
Students like to do the bare minimum to achieve
acceptable score
Many students only reach out for help when they feel
like they are failing.
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
-Narrative

-Elitism

-Humanity Hero
-Revealed Heart
-Beginners Luck
-Free Lunch
-Destiny Child
-Creationist
-Status Points

-Badges (Achievement Symbols)

-Fixed Action Rewards (Earned Lunch)

-Leaderboard

-Progress Bar
-Quest Lists
-Dessert Oasis
-High Five

-Crowning
-Anticipation Parade
-Aura Effect
-Step-by-Step Overlay Tutorial
-Boss Fights
-Milestone Unlocks
-Real-Time Control
-Evergreen Combos
-Instant feedback
-Boosters
-Blank Fills

-Plant Pickers
-Poison Pickers
-Exchangeable Points
-Virtual Goods
-Build from Scratch
-Alfred Effect

-Collection Sets
-Avatar
-Protection
-Recruiter Burden
-Monitor Attachment
-Brag Button
-Water Cooler
-Conformity Anchors
-Mentorship
-Social Prod
-Friending
-Social Treasure/Gifting
-SeeSaw Bump
-Group Quests
-Tout Flags
-Appointment Dynamics
-Magnetic Caps
-Dangling
-Prize Pacing
-Options Pacing
-Last Mile Drive
-Count Down Timer
-Torture Breaks
-Moats
-The Big Burn
-Glowing Choice
-MiniQuests

-Visual Storytelling
-Easter Eggs
-Random Rewards
-Obvious Wonder
-Rolling Rewards
-Evolved UI
-Sudden Rewards
-Oracle Effect
-Sunk Cost Prison
-Progress Loss
-Rightful Heritage
-Evanescence Opportunity
-Status Quo Sloth
-Scarlet Letter
-Visual Grave
-FOMO Punch
Right
Brain
Left
Brain
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Extrinsic (tendency) Intrinsic (tendency)
Right
Brain
Left
Brain
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Extrinsic (tendency) Intrinsic (tendency)
Money
Points
Badges
Goals
Milestones
Rewards
Right
Brain
Left
Brain
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Results Oriented Experience Oriented
Right
Brain
Left
Brain
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Extrinsic Motivation
Reduces:



1) Creativity
2) Selflessness
3) Intellectual Curiosity
Extrinsic Motivation
Enhances:



1) Initial Action
2) Justifying the Action afterwards
3) Efficiency on mundane tasks
Kids who play Card Games like Magic the Gathering
need to remember a ton of information
Magic the Gathering
…more information than the periodic table
Types of
Gamified Education
1) Learning Games
2) Gamified Digital Environment
3) Gamified Physical Environment
4) Fun intrigue in learning
Dragon Box
What Type is it?
What Core Drives are
involved?
What Type is it?
What Core Drives are
involved?
Khan Academy
What Type is it?
What Core Drives are
involved?
Ribbon Hero
What Type is it?
What Core Drives are
involved?
Classcraft
Classcraft Equipment
Classcraft Boss Battle
What Type is it?
What Core Drives are
involved?
World Peace Game
World Peace Game
What Type is it?
What Core Drives are
involved?
Trade Samurai
What Type is it?
What Core Drives are
involved?
Octalysis Strategy Dashboard
BUSINESS
METRICS
WIN-STATE
PLAYER
DESIRED
ACTIONSCOMMITS
RESULTS
IM
PACT
FEEDBACK
MECHANICS
PROGRESS
TRACKS
EMBEDDED
TRIGGERS
REWARDS
SAPS (Zichermann)
1.Status

2.Access

3.Power

4.Stuff
Best Reward: Boosters
(CD3)
Best Reward: Boosters
(CD3)
Reward Context
1. Fixed-Action Rewards: Earned Lunch

2.Random Rewards: Mystery Box

3.Sudden Rewards: Easter Egg

4.Rolling Rewards: Lottery

5.Social Treasure: Gifting

6.Prize Pacing: Collection Set
Strategy Dashboard
BUSINESS
METRICS
WIN-STATE
PLAYER
DESIRED
ACTIONSCOMMITS
RESULTS
IM
PACT
FEEDBACK
MECHANICS
PROGRESS
TRACKS
REWARDS
EMBEDDED
TRIGGERS
The Future of Education
Exercise
1. Think about all the Desired Actions you want
your learners to take

2.Identify what type/s of Gamified Learning
you solution should use

3.Use the Octalysis to brainstorm around the
Desired Actions

4.Share with your group your solution and
elect 1 to share
http://www.yukaichou.com/
octalysis-tool
http://yukaichou.com/books
Octalysis Prime
Case Study
Phase I: Discovery
• Why do people want to try your
service?

• What are ways to get users to be
MOTIVATED to signup for your
service?
1. Learn aboutYu-kai and interact with his material
• Read the blog
• Read the book
• Attend workshop
• Watch online talk (TEDx, Google, etc.)
2. Go to Octalysis Prime homepage
3. Watch an intro video
4. Sign up
Desired Actions - Discovery
A) Become part of the leading movement to
transform the world
B) “Be part of the ultimate Gamification
revolution”
C)“The world needs motivation heroes… are
you one?”
D)Common enemy: bad gamification
E) You have a special right (after workhsop)
A) One unsolved mystery lies in this island. No
one has solved it yet
B) Social networks buzz
C)Cool and background changing welcome
video
A) “Accomplish your life goals”
B) Finished the book. Now complete the
journey
C)Drag and drop Octalysis test
D)Win a 7 Day Free Trial
A) Solve the OP puzzle to win the 7 Day Free
Trial
A) Exclusive discount for workshop attendees
(or workshop Day #3 attendees)
B) Only open as cohorts 2 times a month
A) Publish “success cases”
B) Being part of a (forefront) community
C) Challenge to convince a friend to join OP
D)10 Friends for Life Design
A) Success in career and income from
Octalysis Prime
B) Complete Game Technique collection!
A) Collect coins in the blog that can only be
spent in OP (Rightful Heritage)
B) Random 24h expiring discount coupons
(Evanescence Opportunity)
I. Discovery
Avoidance
Ownership
Em
powerm
ent
Meaning
U
npredictability
Accom
plishm
ent
Scarcity
Social
Influence
CD1
CD2
CD6 CD7
CD8
CD4 CD5
CD3
Phase II: Onboarding
How people currently learn how to use
Your service and WHY?

How you can make that more interactive
utilizing the 8 Core Drives
Desired Actions - Onboarding
1. Watch welcome video to get excited about Octalysis Prime
2. Go to the Octalysis Building in the center of the island
3. Learn about Octalysis (Udemy orYouTube videos)
4. Do a small drag and drop game to test their knowledge in
Octalysis
5. Select what they want to work with Octalysis (Healthcare,
Learning, Productivity, etc.) - Go with a default option if the
user is not sure
6. Access one or two learning sessions
7. Choose to stay in the building to learn how to apply
Octalysis to real life or leave it and explore the island
8. Go to the fireplace area (community section)
9. Read the most popular post
10. Introduce yourself to the community
• Mention what they are trying to achieve with OP and
some background info
II. Onboarding
A) Epic video to show the user he is part of
something special and unique (YK in a
place with fog finishing with a ‘come inside’)
B) Narrative of how YK started in gamification
(Diablo 2 epiphany)
C)You were chosen to prove that Octalysis
can be used in many aspects of life
D)Beginners luck: 1 out of each 1k users will
get a free signed copy of YK book
A) Easter eggs - find unexpected items in the
island
B) In one of the intro videos, tell the user that a
secret lies in the island. When he is ready,
the secret will be revealed. The secret could
be something related to the futuristic view
with old items (YK will figure this one out)
Avoidance
Ownership
Em
powerm
ent
Meaning
U
npredictability
Accom
plishm
ent
Scarcity
Social
Influence
CD1
CD2
CD6 CD7
CD8
CD4 CD5
CD3
A) Drag and drop game to test initial knowledge
of each CD (High Five!)
B) Show XP used for levelling up
C)Progress bars on the intro videos to show how
much of the content the user saw
D)Glowing choice to show that the Octalysis
building is the first place to go
E) Boss fight: Position all the CDs in the Octagon
based on Left/Right Brain and White/Black Hat
descriptions. (CLICK FOR MORE)
A) Choose your path: what do you want to use
OP for? The map zoom outs and shows the
fog disappearing from one part of the island
B) Show that the Octagon shape changes
accordingly to knowledge gained in each CD
C)Make items in the inventory (see CD4)
meaningful (click here)
D)Allow to order posts by popularity, likes, date
E) Bandwagon streak
F) Put the 8 LFs in order of relevance
A) Fog in the island to limit the places the user
can go
B) Show in the inventory some items the user
still doesn`t have
C)Open the daily chest to collect coins and
start a countdown timer
D)Limit movement in the island. Initially you
can only move thru adjacent CDs
A) Newsfeed to highlight news
B) The fire in the fire camp lit when the first
message is posted to the community
C)Show the user all his (Facebook) friends
that are already in the island in the form of
a registration book. If he doesn`t have
friends, give him a message in the bottle.
D)Mentorship: Every new user can make a
pledge in the wall for a guide in the island.
Veterans have the right to accept them.
E) Change happiness and family photo (also
CD3)
A) Give the user X initial coins to buy items
B) Build your inventory: You have to explore
an island. What are you going to take with
you? Flashlight, hammock, book, knife…
C)Collection set: give the user the first piece
of a map or other thing that once completed
will unlock one of the “P” rewards
D)Alfred Effect: initial test for personalization
(player type, for example)
A) FOMO punch message that a lot is going to
be happening in the island so it is better to
be around
B) Evanescent opportunity: When a new
workshop is available, show it with a
countdown timer with the discount for
members
Phase III: Scaffolding
Why would people continue to use your
service.

How can you make that more interactive
utilizing the 8 Core Drives?
Desired Actions - Scaffolding
1. Log in two times a week
2. See the new content (especially the area they are
already interested in)
3. Collect coins (once a day?)
4. Interacting with learning content (anywhere in the
island)
5. Check growing Octalysis dashboard and how far away
from the next power
6. Talk with your accountability partner/community
7. Go to the community area for discussion (fire camp)
8. Take on a challenge and apply it to real life
9. Participe in the weekly office hours
10. Leave the island and face the real world
A) Show how many users contributed to each
campaign
B) Elitism: Present the challenges scores by
country or any other group
A) Where in the world is YK? New picture from
tourist attraction every time YK travels
B) MiniQuest: X items are lost in the island!
Find and keep them
C)Oracle room/shrine in Applied Psychology
section: once a month it predicts the
outcome of a relevant world event based
on Octalysis (for entertainment purposes
and to show that predictions fail)
D)A Mystery Box appears in the island with a
Quest. Those that complete it, will receive
the mystery prize
A) Progress bar to show advancements in each
“real life” subject (Fitness, Productivity, etc.)
B) Levels: every time the Octagon is filled the
user levels up and starts building a higher
level octagon
C)Badges: Really hard to achieve
D)Leaderboard: Based on XP, compare users
by goals and geographic region
E) Fixed actions on how to get basic items
A) Hidden references in the island: discover
them all and unlocks the puzzle section
B) Train your brain: fixed section with famous
puzzles and brain teasers (Google hiring)
A) User can pick only one “Jaw-dropping”
status per day or week
B) If you invite 10 friends, you get a stuff reward
C)Appointment dynamic: if the user opens the
chest at exactly midnight, he triples his coins
D)Make one item more probable to be found in
each day of the week
E) Climate changes affect the island: when it is
raining, cannot move; when it is a blizzard,
cannot leave the Octalysis building; etc.
F) Magnetic cap: Only one challenge per day
A) Forum to work as a Water Cooler place
B) Create special interactions for posts (like
new Facebook): Inspiring, Jaw-dropping,
Funny, Courageous, etc. (TED filters)
C)Show how many users are “online” and
where they are in the island
D)Group quests with limited time to
complete - Do it in the next 4 hours!
E) Find the intruder game: Once in a while,
the community will receive a message
that there are X intruders in the island.
They should identify and expel them.
A) Every time the user finishes a lesson
(question set) there is a treasure box or
spinning wheel to get a little more coins,
items or collectibles
B) Suggest the most relevant content for each
user based on their preferences
C)Protector Quest: Pirates are attacking the
island and the “lighthouse” or “watchtower”
must be permanently guarded to avoid it
D)Exchange economy: Use coins to buying
items and trades between users
A) Create destroyed and abandoned visuals for
each CD in the island to use when they fail
to achieve certain win-states
B) Sunk cost game: create a labyrinth game
inside Battleground that can only be finished
by 20-30 minutes of consecutive play, no
saves allowed
C)Streak sequence for coin gains. If broken,
the bonus disappears
III. Scaffolding
Avoidance
Ownership
Em
powerm
ent
Meaning
U
npredictability
Accom
plishm
ent
Scarcity
Social
Influence
CD1
CD2
CD6 CD7
CD8
CD4 CD5
CD3
Phase IV: Endgame
Why power users continue to use it.

How can you make that more interactive
utilizing the 8 Core Drives?
Desired Actions - Endgame
1. Moderate the community
2. Vote for stuff (new themes for posts, new projects, etc.)
3. Make referral to friends to elevate status
4. Create OP content
5. Share their own work
6. Participate in Octalysis Group projects
7. Solve problems for other members as mentors
A) Humanity Hero: Choose what is going to be
the next TOG nonprofit project
B) Co-creation: Let the user create texts,
challenges or videos to other OP users
A) Easter Eggs popping up continuously
B) Mystery Box
C)How well they did on last challenge
A) High level users gain more status
B) Exclusive badges that only 1% of the group
could earn
C)Become elder in community
D)Become Octalysis Group Consultant
A) Ability to create own content
B) Ability to create own challenges
C)Use advanced Octalysis Tools to design
D)Resolve new creative challenges by other
companies
E) Work on Octalysis Group projects
A) Big Burn: spend gazillion coins and maybe
one or more special items to leave the
island. The map zooms out and reveals the
world is full of other islands
A) Wall of testimonials: small video
recordings of how OP changed user
life
B) Trophy shelf in the form of an
abandoned cave with ancient writings.
The veteran user can leave his mark
there for eternity
C)Ranking on Island
A) Capture all the Gnomon
B) Accumulate more Chou Coins
C)Complete Collection Set
A) Don’t want to lose Feedback Stats
B) Don’t want to leave Chou Coins behind
C)Don’t want to look back in front of
teammates
IV. Endgame
Avoidance
Ownership
Em
powerm
ent
Meaning
U
npredictability
Accom
plishm
ent
Scarcity
Social
Influence
CD1
CD2
CD6 CD7
CD8
CD4 CD5
CD3
Octalysis Prime Logged in Home
Welcome Video
Welcome Video
Welcome to Octalysis Prime
Welcome Video
Welcome to Octalysis Prime
Next
Octalysis Prime Logged in Home
Continue
Skip
See if you have friends in Octalysis Prime
Facebook connect - have friends!
Connect
Skip
Johnny Sarah Mike
MikeSarahJohnny
Johnny Sarah Mike
Woot! You have 11 friends on OP! Would
you like to connect with some of them?
Octalysis Prime Logged in Home
Skip
Johnny Sarah Mike
MikeSarahJohnny
Johnny Sarah Mike
Woot! You have 11 friends on OP! Would
you like to connect with some of them?
Connect
User has no friend on Facebook
Earned:
Pioneer Status
Great!
You’re a Pioneer!
(All your Core Drives will level up 10% Faster)
Reminder of First Friend Rule + Guided
Ready to Explore and Learn!
Autoplay
Reminder of First Friend Rule + Guided
Ready to Explore and Learn!
Next
Animation of cloud slowly clearing up
Octalysis Core building shines
Click!
Education
Career
Productivity
The arrow has slight moving animation
• j
Education
Career
Productivity
Introduction to the Octalysis Core
Autoplay
Education
Career
Productivity
Introduction to the Octalysis Core
I don’t know anything about the
Octalysis Framework
I am familiar with the 

Octalysis Framework
Education
Career
Productivity
Introducing to the Octalysis Core
Beginning Octalysis
TEDx Talk 

(17 min)
Google Speech 

(1.5 hr)
Select one of the content on the right to
learn about the Octalysis Framework
I now understand the
Octalysis Framework
Read Blogpost 

(10 min)
Education
Career
Productivity
Octalysis Challenge
Autoplay
Education
Career
Productivity
Octalysis Challenge
I’m Ready!
Go Review
Education
Career
Productivity
Click!
Note: text are not around the Octagon
Education
Career
Productivity
Introducing to the Octalysis Core
White
Black
Intrinsic
Extrinsic
Drag and Drop the Elements to the right place in the Octagon
(Review Here)
Education
Career
Productivity
Introducing to the Octalysis CoreDrag and Drop the Elements to the right place in the Octagon
(Review Here)
White
Black
IntrinsicExtrinsic
Education
Career
Productivity
Introducing to the Octalysis CoreDrag and Drop the Elements to the right place in the Octagon
(Review Here)
White
Black
IntrinsicExtrinsic
Education
Career
Productivity
Introducing to the Octalysis CoreDrag and Drop the Elements to the right place in the Octagon
(Review Here)
White
BlackIntrinsicExtrinsic
Education
Career
Productivity
Introducing to the Octalysis CoreDrag and Drop the Elements to the right place in the Octagon
(Review Here)
Avoidance
Ownership
EmpowermentMeaning
Unpredictability
AccomplishmentScarcity
Social
Influence
Education
Career
Productivity
Introducing to the Octalysis CoreDrag and Drop the Elements to the right place in the Octagon
(Review Here)
Avoidance
Ownership
EmpowermentMeaning
Accomplishment
Scarcity
Social
Influence
Unpredictability
Education
Career
Productivity
Introducing to the Octalysis CoreDrag and Drop the Elements to the right place in the Octagon
(Review Here)
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Education
Career
Productivity
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Note: text are now in the Octagon
Education
Career
Productivity
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Education
Career
Productivity
Education
Career
Productivity
Education
Career
Productivity
Education
Career
Productivity
You freed me!
Tap on me to see 

what I can do.
Exit
Education
Career
Productivity
Thank you for freeing me! In return, I will help
you navigate the island like a personal
companion. 



I can keep track of your skill growth, store
coins for you, and help you unlock new
powers on this island.
Octalysis Companion
Awesome!
ProfileStats Market SocialNews
Education
Career
Productivity
Octalysis Companion
ProfileStats Market SocialNews
First, let’s make sure I know who
I’m helping. Go to Profile and tell
me more about yourself!
Education
Career
Productivity
Octalysis Companion
ProfileStats Market SocialNews
First Name:
Last Name:
Required
Settings
Confirm
Change Photo
Country:
Industry
Profession
Hobby
Super Power
Required
Required
Drop Down
Size does not change…just convenience to not change
Education
Career
Productivity
Octalysis Companion
ProfileStats Market SocialNews
First Name:
Last Name:
Required
Settings
Confirm
Change Photo
Country:
Industry
Profession
Hobby
Super Power
Required
Required
Education
Career
Productivity
Octalysis Companion
ProfileStats Market SocialNews
First Name:
Last Name:
Required
Settings
Confirm
Change Photo
Country:
Industry
Profession
Hobby
Super Power
Required
Required
Education
Career
Productivity
So nice to meet you Sheldon! I love
your super power! 

Now, go to Stats to see how you can
level up and unlock new powers on
the Island!
Octalysis Companion
ProfileStats Market SocialNews
Only if they have put in a super power. Else if, it is above 1 “there are 3 people in the
same industry on the Island!” Else leave blank.
Education
Career
Productivity
Octalysis Companion
ProfileStats Market SocialNews Stats
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Status: Blue
(0 Unlocked Powers)
Meaning: Level I 

(2/10 EXP)
Accomplishment: Level I 

(2/10 EXP)
Empowerment: Level I 

(2/10 EXP)
Ownership: Level I 

(2/10 EXP)
Social Influence: Level I 

(2/10 EXP)
Scarcity: Level I 

(2/10 EXP)
Unpredictability: Level I 

(2/10 EXP)
Avoidance: Level I 

(2/10 EXP)
EXP Log
Education
Career
Productivity
Octalysis Companion
ProfileStats Market SocialNews
Status: Blue
Back Next Status: Orange
Unlocked Powers: 0 out of 8
(0 Unlocked Powers)
Vote for a non-profit Chou Force International or the
Octalysis Group will do pro bono work for.
Unlocked!
Octalysis Prime activities will gain 40% more EXP for the
associated Core Drives.
Unlocked!
EXP Accelerator
Unlock the Challenges section and take on high level
challenges while earning more EXP and Chou Coins.
Unlocked!
Challenger Key
Gain 40% more bonus Chou Coins when opening the
Daily Chest and from winning challenges.
Unlocked!
Gold Digger
Get connected with a Success Buddy. Every activity
with Success Buddy will generate boosters.
Unlocked!
Every Core Drive level requires 30% less to Level Up.
Unlocked!
Corner Cutter
Increase the Daily Chest’s production speed by 100%
and enable a new chest every 10 hours.
Unlocked!
Blossom Boom
Defeats one Geomon per week while you are away.
Defeated Gnomon drops game design techniques.
Unlocked!
Geomon Catcher
World Saving Pointer Buddy Connector
Stats
Education
Career
Productivity
Octalysis Companion
ProfileStats Market SocialNews
Status: Blue
Back Next Status: Orange
Unlocked Powers: 0 out of 8
(0 Unlocked Powers)
Vote for a non-profit Chou Force International or the
Octalysis Group will do pro bono work for. 

(Unlocked when Meaning reaches LVL 10)
Octalysis Prime activities will gain 40% more EXP for the
associated Core Drives.

(Unlocked when Accomplishment reaches LVL 10)
EXP Accelerator
Unlock the Challenges section and take on high level
challenges while earning more EXP and Chou Coins.

(Unlocked when Empowerment reaches LVL 10)
Challenger Key
Gain 40% more bonus Chou Coins when opening the
Daily Chest and from winning challenges.

(Unlocked when Ownership reaches LVL 10)
Gold Digger
Get connected with a Success Buddy. Every activity
with Success Buddy will generate boosters.

(Unlocked when Social Influence reaches LVL 10)
Every Core Drive level requires 30% less to Level Up.
(Unlocked when Scarcity reaches LVL 10)
Corner Cutter
Increase the Daily Chest’s production speed by 100%
and enable a new chest every 10 hours.

(Unlocked when Unpredictability reaches LVL 10)
Blossom Boom
Defeats one Geomon per week while you are away.
Defeated Gnomon drops game design techniques.

(Unlocked when Ownership reaches LVL 10)
Geomon Catcher
World Saving Pointer Buddy Connector
Stats
Education
Career
Productivity
Octalysis Companion
ProfileStats Market SocialNews
Status: Blue
Back Next Status: Orange
Unlocked Powers: 0 out of 8
(0 Unlocked Powers)
Vote for a non-profit Chou Force International or the
Octalysis Group will do pro bono work for. 

(Unlocked when Meaning reaches LVL 10)
Octalysis Prime activities will gain 40% more EXP for the
associated Core Drives.

(Unlocked when Accomplishment reaches LVL 10)
EXP Accelerator
Unlock the Challenges section and take on high level
challenges while earning more EXP and Chou Coins.

(Unlocked when Empowerment reaches LVL 10)
Challenger Key
Gain 40% more bonus Chou Coins when opening the
Daily Chest and from winning challenges.

(Unlocked when Ownership reaches LVL 10)
Gold Digger
Get connected with a Success Buddy. Every activity
with Success Buddy will generate boosters.

(Unlocked when Social Influence reaches LVL 10)
Every Core Drive level requires 30% less to Level Up.
(Unlocked when Scarcity reaches LVL 10)
Corner Cutter
Increase the Daily Chest’s production speed by 100%
and enable a new chest every 10 hours.

(Unlocked when Unpredictability reaches LVL 10)
Blossom Boom
Defeats one Geomon per week while you are away.
Defeated Gnomon drops game design techniques.

(Unlocked when Ownership reaches LVL 10)
Geomon Catcher
World Saving Pointer Buddy Connector
Stats
Got It!
Orange Status is
obtained when all 8 Blue
Powers are unlocked.
Education
Career
Productivity
Octalysis Companion
ProfileStats Market SocialNews Stats
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Status: Blue
(0 Unlocked Powers)
Meaning: Level I 

(2/10 EXP)
Accomplishment: Level I 

(2/10 EXP)
Empowerment: Level I 

(2/10 EXP)
Ownership: Level I 

(2/10 EXP)
Social Influence: Level I 

(2/10 EXP)
Scarcity: Level I 

(2/10 EXP)
Unpredictability: Level I 

(2/10 EXP)
Avoidance: Level I 

(2/10 EXP)
EXP Log
Done for now!
People can click on “EXP Log” if they want, even though arrow is on top
Octalysis Companion
Stats Market SocialNews Profile
Completed “Core Statue” Challenge:
11/23/16 15:32 PST

Meaning +2
Accomplishment +2
Empowerment +2
Ownership +2
Social Influence +2
Scarcity +2
Unpredictability +2
Avoidance +2
Back
EXP Log
Education
Career
Productivity
Exit
Choose a Life Field
Education
Career
Productivity
Exit
Choose a Life Field
Education
Career
Productivity
Exit
Choose a Life Field
Choose Life Field
27%78% 13%
Exit
Quest list
27%78% 13%
Exit
Quest list
Quest 1: Choose 1 Life Field
Quest 2: Complete 1 Life Field Lesson
If user exits now, still only this building
Quest list
LF #7 - Career
Click!
Exit
Quest list
LF #7 - Career
Guidelines: Remove
the dashboards and
focus on the
working table with
career references
Choose Topics
Career Tips
0/4 Videos View
Real Life RPG
0/14 Videos View
Real Life RPG
0/14 Videos View
Real Life RPG
0/14 Videos View
Back
LF #7 - Career
Guidelines: Remove
the dashboards and
focus on the
working table with
career references
Choose Lesson
Meaning +2

Accomplishment +3
Empowerment +3
Ownership +3
Confidence = Everything - 1
Social Influence +2

Scarcity +3
Unpredictability +3
Avoidance +3
Meaning +2

Accomplishment +3
Empowerment +3
Ownership +3
Confidence = Everything - 1
Social Influence +2

Scarcity +3
Unpredictability +3
Avoidance +3
Meaning +2

Accomplishment +3
Empowerment +3
Ownership +3
Social Influence +2

Scarcity +3
Unpredictability +3
Avoidance +3
Back
LF #7 - Career
Guidelines: Remove
the dashboards and
focus on the
working table with
career references
Confidence = Everything - 1
LF #7 - Career
Guidelines: Remove
the dashboards and
focus on the
working table with
career references
Confidence = Everything - 1
Octalysis Companion
Stats Market SocialNews Profile
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Meaning: Level I 

(2/10 EXP)
Accomplishment: Level I 

(2/10 EXP)
Empowerment: Level I 

(2/10 EXP)
Ownership: Level I 

(2/10 EXP)
Social Influence: Level I 

(2/10 EXP)
Scarcity: Level I 

(2/10 EXP)
Unpredictability: Level I 

(2/10 EXP)
Avoidance: Level I 

(2/10 EXP)
Status: Blue
(0 Unlocked Powers)
EXP Log
Done for now!
LF #7 - Career
Guidelines: Remove
the dashboards and
focus on the
working table with
career references
Confidence = Everything - 1
Octalysis Companion
Stats Market SocialNews Profile
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Meaning: Level I 

(2/10 EXP)
Accomplishment: Level 2 

(1/10 EXP)
Empowerment: Level 2 

(1/10 EXP)
Ownership: Level I 

(2/10 EXP)
Social Influence: Level I 

(2/10 EXP)
Scarcity: Level I 

(2/10 EXP)
Unpredictability: Level I 

(2/10 EXP)
Avoidance: Level I 

(2/10 EXP)
Status: Blue
(0 Unlocked Powers)
EXP Log
Done for now!
LF #7 - Career
Guidelines: Remove
the dashboards and
focus on the
working table with
career references
Choose Lesson
Meaning +2

Accomplishment +3
Empowerment +3
Ownership +3
Confidence = Everything - 1
Social Influence +2

Scarcity +3
Unpredictability +3
Avoidance +3
Meaning +2

Accomplishment +3
Empowerment +3
Ownership +3
Confidence = Everything - 1
Social Influence +2

Scarcity +3
Unpredictability +3
Avoidance +3
Meaning +2

Accomplishment +3
Empowerment +3
Ownership +3
Social Influence +2

Scarcity +3
Unpredictability +3
Avoidance +3
Back
LF #7 - Career
Guidelines: Remove
the dashboards and
focus on the
working table with
career references
Choose Topics
Career Tips
1/4 Videos View
Real Life RPG
0/14 Videos View
Real Life RPG
0/14 Videos View
Real Life RPG
0/14 Videos View
Back
LF #7 - Career
Click!
Exit
Quest list
Inventory
Hey! Don’t you want
some fresh air? Lets go
outside!
27%78% 13%
Exit
Quest list
Inventory
Click!
The clouds that depart depends on the lesson they just finished
Quest list
Hey look! Based on the
lessons you took, parts
of the island have been
revealed!
The community at this point does not have fire yet.
Quest list
You can check out the
community or learn more
from other areas.
Leave
Quest list
Leave
Quest list Introduction to Motivational Psychology
Leave
Quest list Introduction to Motivational Psychology
Career Tips
0/4 Videos View
Real Life RPG
0/14 Videos View
Real Life RPG
0/14 Videos View
Real Life RPG
0/14 Videos View
Back
Leave
Quest list Introduction to Motivational Psychology
Choose Lesson
Meaning +2

Accomplishment +3
Empowerment +3
Ownership +3
Confidence = Everything - 1
Social Influence +2

Scarcity +3
Unpredictability +3
Avoidance +3
Meaning +2

Accomplishment +3
Empowerment +3
Ownership +3
Confidence = Everything - 1
Social Influence +2

Scarcity +3
Unpredictability +3
Avoidance +3
Meaning +2

Accomplishment +3
Empowerment +3
Ownership +3
Social Influence +2

Scarcity +3
Unpredictability +3
Avoidance +3
The community camp at this point does not have fire yet.
Quest list
Hey look! Another area
on the Island is revealed!
Discussion TopicsMembers
Member
Updates
Community
Discussion TopicsMembers
Member
Updates
Community
This is the community
campside. Here you will get
to interact with other
Octalysis Primers just like
you.
Discussion TopicsMembers
Member
Updates
Community
Check out the
Discussion Topics and
introduce yourself
Forums
UpdatessDiscussions Members
Trading Strategies
Questions and answers by forex beginners
Fundamentals Discussion
The 8 Major Currencies
Discuss EURUSD, USDJPY. USDGBP, and many more!
Share your Trading Strategy and get feedback!
Long term outlook for commodities, rates & economy
Risk Management & Trading Plans
Limit your losses and maximize your gains!
Technical Issues & Feature Request Trade Journals
Track your personal progress or follow other traders
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Track your personal progress or follow other traders
Yu-kai Chou
Gamification Designer
Yu-kai Chou
Software Engineer
Yu-kai Chou
Fireman
Yu-kai Chou
President
Yu-kai Chou
Gym Teacher
Yu-kai Chou
Police
Yu-kai Chou
Power Coach
Yu-kai Chou
Firework
NOTE: The Octagon Colors would change based on Status color
Discussion TopicsMembers
Member
Updates
Community
Check out the
Discussion Topics and
introduce yourself
Forums
UpdatesDiscussions Members
Say hi to the community!
Gamification Examples
OP Content Discussion
Be inspired by gasification examples
Tell us a little about yourself,,,
I Need Help
Content Request
Request what content Yu-kai should make!
Talk about OP Content
Request help from members
Member Support
If you have issues with your Membership!
Announcements The Tavern
Discuss fun stuff
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Threads:
1
Posts:
18,229
Track your personal progress or follow other traders
The community camp at this point does not have fire yet.
Quest list
The community camp at this point does not have fire yet.
Quest list
+115 Coins!
If click on chest
• It opens the chest, money comes out.
• Popup shows the user got random between 80-130
coins. Then a countdown timer above shows 20
hours countdown
• The Market Section is unlocked within Octalysis
Companion
• Companion highlights user to click on companion
After clicking companion
• The market shows
• It shows one time that can be afforded: Newbie
Learning Potion
• Newbie Learning Potion gives 25% more exp
bonus in the next 24 hours
Island Opens up
Quest list
Leave
Quest list
Leave
Quest list
Whoa! Is that a…
GEOMON?
Whoa! Is that a…
GEOMON?
Amazing! Geomons are mystical creatures that are
closely connected to our emotions. They are said
to hold magical scrolls that teach you Gamification
Design Techniques if you can defeat them with the
skills you learned from this Island. 

Take advantage of this - they scarcely appear!
Octalysis Companion
ProfileStats Market SocialNews
Exciting!
Leave
Quest list
Whoa! Is that a…
GEOMON?
Name: Durathror
Tier: II
Appears: Randomly in Summer
Game Technique Secret: #24
Challenge
Meaning +2

Accomplishment +3
Empowerment +3
Ownership +3
Social Influence +2

Scarcity +3
Unpredictability +3
Avoidance +3
Whoa! Is that a…
GEOMON?
Company X wants to empower their
existing customers to bring their
friends in to participate in the
experience. What game technique
should they use?
1. Group Quest
2. Torture Break
3. Magnetic Cap
4. Obvious Wonder
Submit
You defeated it!
Leave
Geomon only appears on the Island locations not in Core
Game Design Technique Section is clear
Quest list
Octalysis Companion
Stats Market SocialNews Profile
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Meaning: Level I 

(325/600 EXP)
Accomplishment: Level I 

(325/600 EXP)
Empowerment: Level I 

(325/600 EXP)
Ownership: Level I 

(325/600 EXP)
Social Influence: Level I 

(325/600 EXP)
Scarcity: Level I 

(325/600 EXP)
Unpredictability: Level I 

(325/600 EXP)
Avoidance: Level I 

(325/600 EXP)
Status: Blue
(0 Unlocked Powers)
EXP Log
Meaning: Level I 

(325/600 EXP)
Accomplishment: Level I 

(325/600 EXP)
Empowerment: Level I 

(325/600 EXP)
Ownership: Level I 

(325/600 EXP)
Social Influence: Level I 

(325/600 EXP)
Scarcity: Level I 

(325/600 EXP)
Unpredictability: Level I 

(325/600 EXP)
Avoidance: Level I 

(325/600 EXP)
EXP Log
Octalysis Companion
Stats Market SocialNews Profile
Back
EXP Log
Completed “To the Limits” Challenge:
11/23/16 15:32 PST

Meaning +3
Accomplishment +4
Social Influence +5
Scarcity +4
Completed “To the Limits” Challenge:
11/23/16 15:32 PST

Meaning +3
Accomplishment +4
Empowerment + 5
Social Influence +5
Scarcity +4
Unpredictability +3
Avoidance +2
Completed “Core Statue” Challenge:
11/23/16 15:32 PST

Meaning +2
Accomplishment +2
Empowerment +2
Ownership +2
Social Influence +2
Scarcity +2
Unpredictability +2
Avoidance +2
Completed “To the Limits” Challenge:
11/23/16 15:32 PST

Meaning +3
Accomplishment +4
Social Influence +5
Scarcity +4
Octalysis Companion
Stats Market SocialNews Profile
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Meaning: Level I 

(325/600 EXP)
Accomplishment: Level I 

(325/600 EXP)
Empowerment: Level I 

(325/600 EXP)
Ownership: Level I 

(325/600 EXP)
Social Influence: Level I 

(325/600 EXP)
Scarcity: Level I 

(325/600 EXP)
Unpredictability: Level I 

(325/600 EXP)
Avoidance: Level I 

(325/600 EXP)
Status: Orange
(8 Unlocked Powers)
EXP Log
Meaning: Level I 

(325/600 EXP)
Accomplishment: Level I 

(325/600 EXP)
Empowerment: Level I 

(325/600 EXP)
Ownership: Level I 

(325/600 EXP)
Social Influence: Level I 

(325/600 EXP)
Scarcity: Level I 

(325/600 EXP)
Unpredictability: Level I 

(325/600 EXP)
Avoidance: Level I 

(325/600 EXP)
EXP Log
These colors reflect the next Status Tier Color (so on the Orange Status, these are Purple Bars)
http://yukaichou.com/books
ThankYou.
Truly.
YukaiChou.com @yukaichou
yukai@octalysisgroup.com

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Actionable Gamification Workshop

  • 1. Actionable Gamification Workshop For: SCS Singapore By: Yu-kai Chou @yukaichou / #octalysis / yukai@yukaichou.com
  • 2. Guild Leader:Yu-kai Chou @yukaichou / #octalysis / yukai@yukaichou.com
  • 3. Early Pioneer of Gamification for 14 years Serial Entrepreneur in Gamification Founder of Octalysis Prime, President of The Octalysis Group Regular Keynote Speaker/Lecturer at Stanford University, Google, LEGO,Accenture, BCG,TEDx Work featured in Forbes,Wall Street Journal, PBS Rated #1 in “Top 100 Gamification Gurus” in 2014 and “Gamification Guru of theYear” in 2015 @yukaichou / #octalysis / yukai@yukaichou.com
  • 4.
  • 8. Humans have an innate desire to learn
  • 9. Learning is one of our most fundamental activities
  • 10. Things become boring when there is nothing more to learn
  • 12. Current school and education systems break that desire to learn
  • 13. When you ask kids, “What’s work?”
  • 14. When you ask kids, “What’s work?” They will say, “School! Homework!”
  • 15. When you ask kids, “What’s play?”
  • 16. When you ask kids, “What’s play?” They will say, “Games!!!!!!!!!”
  • 17. Students like to do the bare minimum to achieve acceptable score
  • 18. Many students only reach out for help when they feel like they are failing.
  • 19.
  • 20. Octalysis Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence -Narrative
 -Elitism
 -Humanity Hero -Revealed Heart -Beginners Luck -Free Lunch -Destiny Child -Creationist -Status Points
 -Badges (Achievement Symbols)
 -Fixed Action Rewards (Earned Lunch)
 -Leaderboard
 -Progress Bar -Quest Lists -Dessert Oasis -High Five
 -Crowning -Anticipation Parade -Aura Effect -Step-by-Step Overlay Tutorial -Boss Fights -Milestone Unlocks -Real-Time Control -Evergreen Combos -Instant feedback -Boosters -Blank Fills
 -Plant Pickers -Poison Pickers -Exchangeable Points -Virtual Goods -Build from Scratch -Alfred Effect
 -Collection Sets -Avatar -Protection -Recruiter Burden -Monitor Attachment -Brag Button -Water Cooler -Conformity Anchors -Mentorship -Social Prod -Friending -Social Treasure/Gifting -SeeSaw Bump -Group Quests -Tout Flags -Appointment Dynamics -Magnetic Caps -Dangling -Prize Pacing -Options Pacing -Last Mile Drive -Count Down Timer -Torture Breaks -Moats -The Big Burn -Glowing Choice -MiniQuests
 -Visual Storytelling -Easter Eggs -Random Rewards -Obvious Wonder -Rolling Rewards -Evolved UI -Sudden Rewards -Oracle Effect -Sunk Cost Prison -Progress Loss -Rightful Heritage -Evanescence Opportunity -Status Quo Sloth -Scarlet Letter -Visual Grave -FOMO Punch
  • 25. Extrinsic Motivation Reduces:
 
 1) Creativity 2) Selflessness 3) Intellectual Curiosity
  • 26. Extrinsic Motivation Enhances:
 
 1) Initial Action 2) Justifying the Action afterwards 3) Efficiency on mundane tasks
  • 27. Kids who play Card Games like Magic the Gathering need to remember a ton of information Magic the Gathering
  • 28. …more information than the periodic table
  • 29. Types of Gamified Education 1) Learning Games 2) Gamified Digital Environment 3) Gamified Physical Environment 4) Fun intrigue in learning
  • 31. What Type is it? What Core Drives are involved?
  • 32.
  • 33. What Type is it? What Core Drives are involved?
  • 35. What Type is it? What Core Drives are involved?
  • 37. What Type is it? What Core Drives are involved?
  • 41. What Type is it? What Core Drives are involved?
  • 44. What Type is it? What Core Drives are involved?
  • 46. What Type is it? What Core Drives are involved?
  • 47.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52.
  • 53.
  • 54.
  • 55.
  • 56.
  • 57.
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.
  • 63.
  • 68. Reward Context 1. Fixed-Action Rewards: Earned Lunch 2.Random Rewards: Mystery Box 3.Sudden Rewards: Easter Egg 4.Rolling Rewards: Lottery 5.Social Treasure: Gifting 6.Prize Pacing: Collection Set
  • 70. The Future of Education
  • 71. Exercise 1. Think about all the Desired Actions you want your learners to take 2.Identify what type/s of Gamified Learning you solution should use 3.Use the Octalysis to brainstorm around the Desired Actions 4.Share with your group your solution and elect 1 to share
  • 74. Phase I: Discovery • Why do people want to try your service? • What are ways to get users to be MOTIVATED to signup for your service?
  • 75. 1. Learn aboutYu-kai and interact with his material • Read the blog • Read the book • Attend workshop • Watch online talk (TEDx, Google, etc.) 2. Go to Octalysis Prime homepage 3. Watch an intro video 4. Sign up Desired Actions - Discovery
  • 76. A) Become part of the leading movement to transform the world B) “Be part of the ultimate Gamification revolution” C)“The world needs motivation heroes… are you one?” D)Common enemy: bad gamification E) You have a special right (after workhsop) A) One unsolved mystery lies in this island. No one has solved it yet B) Social networks buzz C)Cool and background changing welcome video A) “Accomplish your life goals” B) Finished the book. Now complete the journey C)Drag and drop Octalysis test D)Win a 7 Day Free Trial A) Solve the OP puzzle to win the 7 Day Free Trial A) Exclusive discount for workshop attendees (or workshop Day #3 attendees) B) Only open as cohorts 2 times a month A) Publish “success cases” B) Being part of a (forefront) community C) Challenge to convince a friend to join OP D)10 Friends for Life Design A) Success in career and income from Octalysis Prime B) Complete Game Technique collection! A) Collect coins in the blog that can only be spent in OP (Rightful Heritage) B) Random 24h expiring discount coupons (Evanescence Opportunity) I. Discovery Avoidance Ownership Em powerm ent Meaning U npredictability Accom plishm ent Scarcity Social Influence CD1 CD2 CD6 CD7 CD8 CD4 CD5 CD3
  • 77. Phase II: Onboarding How people currently learn how to use Your service and WHY? How you can make that more interactive utilizing the 8 Core Drives
  • 78. Desired Actions - Onboarding 1. Watch welcome video to get excited about Octalysis Prime 2. Go to the Octalysis Building in the center of the island 3. Learn about Octalysis (Udemy orYouTube videos) 4. Do a small drag and drop game to test their knowledge in Octalysis 5. Select what they want to work with Octalysis (Healthcare, Learning, Productivity, etc.) - Go with a default option if the user is not sure 6. Access one or two learning sessions 7. Choose to stay in the building to learn how to apply Octalysis to real life or leave it and explore the island 8. Go to the fireplace area (community section) 9. Read the most popular post 10. Introduce yourself to the community • Mention what they are trying to achieve with OP and some background info
  • 79. II. Onboarding A) Epic video to show the user he is part of something special and unique (YK in a place with fog finishing with a ‘come inside’) B) Narrative of how YK started in gamification (Diablo 2 epiphany) C)You were chosen to prove that Octalysis can be used in many aspects of life D)Beginners luck: 1 out of each 1k users will get a free signed copy of YK book A) Easter eggs - find unexpected items in the island B) In one of the intro videos, tell the user that a secret lies in the island. When he is ready, the secret will be revealed. The secret could be something related to the futuristic view with old items (YK will figure this one out) Avoidance Ownership Em powerm ent Meaning U npredictability Accom plishm ent Scarcity Social Influence CD1 CD2 CD6 CD7 CD8 CD4 CD5 CD3 A) Drag and drop game to test initial knowledge of each CD (High Five!) B) Show XP used for levelling up C)Progress bars on the intro videos to show how much of the content the user saw D)Glowing choice to show that the Octalysis building is the first place to go E) Boss fight: Position all the CDs in the Octagon based on Left/Right Brain and White/Black Hat descriptions. (CLICK FOR MORE) A) Choose your path: what do you want to use OP for? The map zoom outs and shows the fog disappearing from one part of the island B) Show that the Octagon shape changes accordingly to knowledge gained in each CD C)Make items in the inventory (see CD4) meaningful (click here) D)Allow to order posts by popularity, likes, date E) Bandwagon streak F) Put the 8 LFs in order of relevance A) Fog in the island to limit the places the user can go B) Show in the inventory some items the user still doesn`t have C)Open the daily chest to collect coins and start a countdown timer D)Limit movement in the island. Initially you can only move thru adjacent CDs A) Newsfeed to highlight news B) The fire in the fire camp lit when the first message is posted to the community C)Show the user all his (Facebook) friends that are already in the island in the form of a registration book. If he doesn`t have friends, give him a message in the bottle. D)Mentorship: Every new user can make a pledge in the wall for a guide in the island. Veterans have the right to accept them. E) Change happiness and family photo (also CD3) A) Give the user X initial coins to buy items B) Build your inventory: You have to explore an island. What are you going to take with you? Flashlight, hammock, book, knife… C)Collection set: give the user the first piece of a map or other thing that once completed will unlock one of the “P” rewards D)Alfred Effect: initial test for personalization (player type, for example) A) FOMO punch message that a lot is going to be happening in the island so it is better to be around B) Evanescent opportunity: When a new workshop is available, show it with a countdown timer with the discount for members
  • 80. Phase III: Scaffolding Why would people continue to use your service. How can you make that more interactive utilizing the 8 Core Drives?
  • 81. Desired Actions - Scaffolding 1. Log in two times a week 2. See the new content (especially the area they are already interested in) 3. Collect coins (once a day?) 4. Interacting with learning content (anywhere in the island) 5. Check growing Octalysis dashboard and how far away from the next power 6. Talk with your accountability partner/community 7. Go to the community area for discussion (fire camp) 8. Take on a challenge and apply it to real life 9. Participe in the weekly office hours 10. Leave the island and face the real world
  • 82. A) Show how many users contributed to each campaign B) Elitism: Present the challenges scores by country or any other group A) Where in the world is YK? New picture from tourist attraction every time YK travels B) MiniQuest: X items are lost in the island! Find and keep them C)Oracle room/shrine in Applied Psychology section: once a month it predicts the outcome of a relevant world event based on Octalysis (for entertainment purposes and to show that predictions fail) D)A Mystery Box appears in the island with a Quest. Those that complete it, will receive the mystery prize A) Progress bar to show advancements in each “real life” subject (Fitness, Productivity, etc.) B) Levels: every time the Octagon is filled the user levels up and starts building a higher level octagon C)Badges: Really hard to achieve D)Leaderboard: Based on XP, compare users by goals and geographic region E) Fixed actions on how to get basic items A) Hidden references in the island: discover them all and unlocks the puzzle section B) Train your brain: fixed section with famous puzzles and brain teasers (Google hiring) A) User can pick only one “Jaw-dropping” status per day or week B) If you invite 10 friends, you get a stuff reward C)Appointment dynamic: if the user opens the chest at exactly midnight, he triples his coins D)Make one item more probable to be found in each day of the week E) Climate changes affect the island: when it is raining, cannot move; when it is a blizzard, cannot leave the Octalysis building; etc. F) Magnetic cap: Only one challenge per day A) Forum to work as a Water Cooler place B) Create special interactions for posts (like new Facebook): Inspiring, Jaw-dropping, Funny, Courageous, etc. (TED filters) C)Show how many users are “online” and where they are in the island D)Group quests with limited time to complete - Do it in the next 4 hours! E) Find the intruder game: Once in a while, the community will receive a message that there are X intruders in the island. They should identify and expel them. A) Every time the user finishes a lesson (question set) there is a treasure box or spinning wheel to get a little more coins, items or collectibles B) Suggest the most relevant content for each user based on their preferences C)Protector Quest: Pirates are attacking the island and the “lighthouse” or “watchtower” must be permanently guarded to avoid it D)Exchange economy: Use coins to buying items and trades between users A) Create destroyed and abandoned visuals for each CD in the island to use when they fail to achieve certain win-states B) Sunk cost game: create a labyrinth game inside Battleground that can only be finished by 20-30 minutes of consecutive play, no saves allowed C)Streak sequence for coin gains. If broken, the bonus disappears III. Scaffolding Avoidance Ownership Em powerm ent Meaning U npredictability Accom plishm ent Scarcity Social Influence CD1 CD2 CD6 CD7 CD8 CD4 CD5 CD3
  • 83. Phase IV: Endgame Why power users continue to use it. How can you make that more interactive utilizing the 8 Core Drives?
  • 84. Desired Actions - Endgame 1. Moderate the community 2. Vote for stuff (new themes for posts, new projects, etc.) 3. Make referral to friends to elevate status 4. Create OP content 5. Share their own work 6. Participate in Octalysis Group projects 7. Solve problems for other members as mentors
  • 85. A) Humanity Hero: Choose what is going to be the next TOG nonprofit project B) Co-creation: Let the user create texts, challenges or videos to other OP users A) Easter Eggs popping up continuously B) Mystery Box C)How well they did on last challenge A) High level users gain more status B) Exclusive badges that only 1% of the group could earn C)Become elder in community D)Become Octalysis Group Consultant A) Ability to create own content B) Ability to create own challenges C)Use advanced Octalysis Tools to design D)Resolve new creative challenges by other companies E) Work on Octalysis Group projects A) Big Burn: spend gazillion coins and maybe one or more special items to leave the island. The map zooms out and reveals the world is full of other islands A) Wall of testimonials: small video recordings of how OP changed user life B) Trophy shelf in the form of an abandoned cave with ancient writings. The veteran user can leave his mark there for eternity C)Ranking on Island A) Capture all the Gnomon B) Accumulate more Chou Coins C)Complete Collection Set A) Don’t want to lose Feedback Stats B) Don’t want to leave Chou Coins behind C)Don’t want to look back in front of teammates IV. Endgame Avoidance Ownership Em powerm ent Meaning U npredictability Accom plishm ent Scarcity Social Influence CD1 CD2 CD6 CD7 CD8 CD4 CD5 CD3
  • 88. Welcome Video Welcome to Octalysis Prime
  • 89. Welcome Video Welcome to Octalysis Prime Next
  • 90. Octalysis Prime Logged in Home Continue Skip See if you have friends in Octalysis Prime
  • 91. Facebook connect - have friends! Connect Skip Johnny Sarah Mike MikeSarahJohnny Johnny Sarah Mike Woot! You have 11 friends on OP! Would you like to connect with some of them?
  • 92. Octalysis Prime Logged in Home Skip Johnny Sarah Mike MikeSarahJohnny Johnny Sarah Mike Woot! You have 11 friends on OP! Would you like to connect with some of them? Connect
  • 93. User has no friend on Facebook Earned: Pioneer Status Great! You’re a Pioneer! (All your Core Drives will level up 10% Faster)
  • 94. Reminder of First Friend Rule + Guided Ready to Explore and Learn! Autoplay
  • 95. Reminder of First Friend Rule + Guided Ready to Explore and Learn! Next
  • 96. Animation of cloud slowly clearing up Octalysis Core building shines
  • 99. Education Career Productivity Introduction to the Octalysis Core I don’t know anything about the Octalysis Framework I am familiar with the 
 Octalysis Framework
  • 100. Education Career Productivity Introducing to the Octalysis Core Beginning Octalysis TEDx Talk 
 (17 min) Google Speech 
 (1.5 hr) Select one of the content on the right to learn about the Octalysis Framework I now understand the Octalysis Framework Read Blogpost 
 (10 min)
  • 104. Education Career Productivity Introducing to the Octalysis Core White Black Intrinsic Extrinsic Drag and Drop the Elements to the right place in the Octagon (Review Here)
  • 105. Education Career Productivity Introducing to the Octalysis CoreDrag and Drop the Elements to the right place in the Octagon (Review Here) White Black IntrinsicExtrinsic
  • 106. Education Career Productivity Introducing to the Octalysis CoreDrag and Drop the Elements to the right place in the Octagon (Review Here) White Black IntrinsicExtrinsic
  • 107. Education Career Productivity Introducing to the Octalysis CoreDrag and Drop the Elements to the right place in the Octagon (Review Here) White BlackIntrinsicExtrinsic
  • 108. Education Career Productivity Introducing to the Octalysis CoreDrag and Drop the Elements to the right place in the Octagon (Review Here) Avoidance Ownership EmpowermentMeaning Unpredictability AccomplishmentScarcity Social Influence
  • 109. Education Career Productivity Introducing to the Octalysis CoreDrag and Drop the Elements to the right place in the Octagon (Review Here) Avoidance Ownership EmpowermentMeaning Accomplishment Scarcity Social Influence Unpredictability
  • 110. Education Career Productivity Introducing to the Octalysis CoreDrag and Drop the Elements to the right place in the Octagon (Review Here) Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence
  • 116. Education Career Productivity You freed me! Tap on me to see 
 what I can do. Exit
  • 117. Education Career Productivity Thank you for freeing me! In return, I will help you navigate the island like a personal companion. 
 
 I can keep track of your skill growth, store coins for you, and help you unlock new powers on this island. Octalysis Companion Awesome! ProfileStats Market SocialNews
  • 118. Education Career Productivity Octalysis Companion ProfileStats Market SocialNews First, let’s make sure I know who I’m helping. Go to Profile and tell me more about yourself!
  • 119. Education Career Productivity Octalysis Companion ProfileStats Market SocialNews First Name: Last Name: Required Settings Confirm Change Photo Country: Industry Profession Hobby Super Power Required Required Drop Down Size does not change…just convenience to not change
  • 120. Education Career Productivity Octalysis Companion ProfileStats Market SocialNews First Name: Last Name: Required Settings Confirm Change Photo Country: Industry Profession Hobby Super Power Required Required
  • 121. Education Career Productivity Octalysis Companion ProfileStats Market SocialNews First Name: Last Name: Required Settings Confirm Change Photo Country: Industry Profession Hobby Super Power Required Required
  • 122. Education Career Productivity So nice to meet you Sheldon! I love your super power! 
 Now, go to Stats to see how you can level up and unlock new powers on the Island! Octalysis Companion ProfileStats Market SocialNews Only if they have put in a super power. Else if, it is above 1 “there are 3 people in the same industry on the Island!” Else leave blank.
  • 123. Education Career Productivity Octalysis Companion ProfileStats Market SocialNews Stats Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence Status: Blue (0 Unlocked Powers) Meaning: Level I 
 (2/10 EXP) Accomplishment: Level I 
 (2/10 EXP) Empowerment: Level I 
 (2/10 EXP) Ownership: Level I 
 (2/10 EXP) Social Influence: Level I 
 (2/10 EXP) Scarcity: Level I 
 (2/10 EXP) Unpredictability: Level I 
 (2/10 EXP) Avoidance: Level I 
 (2/10 EXP) EXP Log
  • 124. Education Career Productivity Octalysis Companion ProfileStats Market SocialNews Status: Blue Back Next Status: Orange Unlocked Powers: 0 out of 8 (0 Unlocked Powers) Vote for a non-profit Chou Force International or the Octalysis Group will do pro bono work for. Unlocked! Octalysis Prime activities will gain 40% more EXP for the associated Core Drives. Unlocked! EXP Accelerator Unlock the Challenges section and take on high level challenges while earning more EXP and Chou Coins. Unlocked! Challenger Key Gain 40% more bonus Chou Coins when opening the Daily Chest and from winning challenges. Unlocked! Gold Digger Get connected with a Success Buddy. Every activity with Success Buddy will generate boosters. Unlocked! Every Core Drive level requires 30% less to Level Up. Unlocked! Corner Cutter Increase the Daily Chest’s production speed by 100% and enable a new chest every 10 hours. Unlocked! Blossom Boom Defeats one Geomon per week while you are away. Defeated Gnomon drops game design techniques. Unlocked! Geomon Catcher World Saving Pointer Buddy Connector Stats
  • 125. Education Career Productivity Octalysis Companion ProfileStats Market SocialNews Status: Blue Back Next Status: Orange Unlocked Powers: 0 out of 8 (0 Unlocked Powers) Vote for a non-profit Chou Force International or the Octalysis Group will do pro bono work for. 
 (Unlocked when Meaning reaches LVL 10) Octalysis Prime activities will gain 40% more EXP for the associated Core Drives.
 (Unlocked when Accomplishment reaches LVL 10) EXP Accelerator Unlock the Challenges section and take on high level challenges while earning more EXP and Chou Coins.
 (Unlocked when Empowerment reaches LVL 10) Challenger Key Gain 40% more bonus Chou Coins when opening the Daily Chest and from winning challenges.
 (Unlocked when Ownership reaches LVL 10) Gold Digger Get connected with a Success Buddy. Every activity with Success Buddy will generate boosters.
 (Unlocked when Social Influence reaches LVL 10) Every Core Drive level requires 30% less to Level Up. (Unlocked when Scarcity reaches LVL 10) Corner Cutter Increase the Daily Chest’s production speed by 100% and enable a new chest every 10 hours.
 (Unlocked when Unpredictability reaches LVL 10) Blossom Boom Defeats one Geomon per week while you are away. Defeated Gnomon drops game design techniques.
 (Unlocked when Ownership reaches LVL 10) Geomon Catcher World Saving Pointer Buddy Connector Stats
  • 126. Education Career Productivity Octalysis Companion ProfileStats Market SocialNews Status: Blue Back Next Status: Orange Unlocked Powers: 0 out of 8 (0 Unlocked Powers) Vote for a non-profit Chou Force International or the Octalysis Group will do pro bono work for. 
 (Unlocked when Meaning reaches LVL 10) Octalysis Prime activities will gain 40% more EXP for the associated Core Drives.
 (Unlocked when Accomplishment reaches LVL 10) EXP Accelerator Unlock the Challenges section and take on high level challenges while earning more EXP and Chou Coins.
 (Unlocked when Empowerment reaches LVL 10) Challenger Key Gain 40% more bonus Chou Coins when opening the Daily Chest and from winning challenges.
 (Unlocked when Ownership reaches LVL 10) Gold Digger Get connected with a Success Buddy. Every activity with Success Buddy will generate boosters.
 (Unlocked when Social Influence reaches LVL 10) Every Core Drive level requires 30% less to Level Up. (Unlocked when Scarcity reaches LVL 10) Corner Cutter Increase the Daily Chest’s production speed by 100% and enable a new chest every 10 hours.
 (Unlocked when Unpredictability reaches LVL 10) Blossom Boom Defeats one Geomon per week while you are away. Defeated Gnomon drops game design techniques.
 (Unlocked when Ownership reaches LVL 10) Geomon Catcher World Saving Pointer Buddy Connector Stats Got It! Orange Status is obtained when all 8 Blue Powers are unlocked.
  • 127. Education Career Productivity Octalysis Companion ProfileStats Market SocialNews Stats Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence Status: Blue (0 Unlocked Powers) Meaning: Level I 
 (2/10 EXP) Accomplishment: Level I 
 (2/10 EXP) Empowerment: Level I 
 (2/10 EXP) Ownership: Level I 
 (2/10 EXP) Social Influence: Level I 
 (2/10 EXP) Scarcity: Level I 
 (2/10 EXP) Unpredictability: Level I 
 (2/10 EXP) Avoidance: Level I 
 (2/10 EXP) EXP Log Done for now! People can click on “EXP Log” if they want, even though arrow is on top
  • 128. Octalysis Companion Stats Market SocialNews Profile Completed “Core Statue” Challenge: 11/23/16 15:32 PST
 Meaning +2 Accomplishment +2 Empowerment +2 Ownership +2 Social Influence +2 Scarcity +2 Unpredictability +2 Avoidance +2 Back EXP Log
  • 133. 27%78% 13% Exit Quest list Quest 1: Choose 1 Life Field Quest 2: Complete 1 Life Field Lesson
  • 134. If user exits now, still only this building Quest list
  • 135. LF #7 - Career Click! Exit Quest list
  • 136. LF #7 - Career Guidelines: Remove the dashboards and focus on the working table with career references Choose Topics Career Tips 0/4 Videos View Real Life RPG 0/14 Videos View Real Life RPG 0/14 Videos View Real Life RPG 0/14 Videos View Back
  • 137. LF #7 - Career Guidelines: Remove the dashboards and focus on the working table with career references Choose Lesson Meaning +2
 Accomplishment +3 Empowerment +3 Ownership +3 Confidence = Everything - 1 Social Influence +2
 Scarcity +3 Unpredictability +3 Avoidance +3 Meaning +2
 Accomplishment +3 Empowerment +3 Ownership +3 Confidence = Everything - 1 Social Influence +2
 Scarcity +3 Unpredictability +3 Avoidance +3 Meaning +2
 Accomplishment +3 Empowerment +3 Ownership +3 Social Influence +2
 Scarcity +3 Unpredictability +3 Avoidance +3 Back
  • 138. LF #7 - Career Guidelines: Remove the dashboards and focus on the working table with career references Confidence = Everything - 1
  • 139. LF #7 - Career Guidelines: Remove the dashboards and focus on the working table with career references Confidence = Everything - 1 Octalysis Companion Stats Market SocialNews Profile Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence Meaning: Level I 
 (2/10 EXP) Accomplishment: Level I 
 (2/10 EXP) Empowerment: Level I 
 (2/10 EXP) Ownership: Level I 
 (2/10 EXP) Social Influence: Level I 
 (2/10 EXP) Scarcity: Level I 
 (2/10 EXP) Unpredictability: Level I 
 (2/10 EXP) Avoidance: Level I 
 (2/10 EXP) Status: Blue (0 Unlocked Powers) EXP Log Done for now!
  • 140. LF #7 - Career Guidelines: Remove the dashboards and focus on the working table with career references Confidence = Everything - 1 Octalysis Companion Stats Market SocialNews Profile Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence Meaning: Level I 
 (2/10 EXP) Accomplishment: Level 2 
 (1/10 EXP) Empowerment: Level 2 
 (1/10 EXP) Ownership: Level I 
 (2/10 EXP) Social Influence: Level I 
 (2/10 EXP) Scarcity: Level I 
 (2/10 EXP) Unpredictability: Level I 
 (2/10 EXP) Avoidance: Level I 
 (2/10 EXP) Status: Blue (0 Unlocked Powers) EXP Log Done for now!
  • 141. LF #7 - Career Guidelines: Remove the dashboards and focus on the working table with career references Choose Lesson Meaning +2
 Accomplishment +3 Empowerment +3 Ownership +3 Confidence = Everything - 1 Social Influence +2
 Scarcity +3 Unpredictability +3 Avoidance +3 Meaning +2
 Accomplishment +3 Empowerment +3 Ownership +3 Confidence = Everything - 1 Social Influence +2
 Scarcity +3 Unpredictability +3 Avoidance +3 Meaning +2
 Accomplishment +3 Empowerment +3 Ownership +3 Social Influence +2
 Scarcity +3 Unpredictability +3 Avoidance +3 Back
  • 142. LF #7 - Career Guidelines: Remove the dashboards and focus on the working table with career references Choose Topics Career Tips 1/4 Videos View Real Life RPG 0/14 Videos View Real Life RPG 0/14 Videos View Real Life RPG 0/14 Videos View Back
  • 143. LF #7 - Career Click! Exit Quest list Inventory Hey! Don’t you want some fresh air? Lets go outside!
  • 145. The clouds that depart depends on the lesson they just finished Quest list Hey look! Based on the lessons you took, parts of the island have been revealed!
  • 146. The community at this point does not have fire yet. Quest list You can check out the community or learn more from other areas.
  • 148. Leave Quest list Introduction to Motivational Psychology
  • 149. Leave Quest list Introduction to Motivational Psychology Career Tips 0/4 Videos View Real Life RPG 0/14 Videos View Real Life RPG 0/14 Videos View Real Life RPG 0/14 Videos View Back
  • 150. Leave Quest list Introduction to Motivational Psychology Choose Lesson Meaning +2
 Accomplishment +3 Empowerment +3 Ownership +3 Confidence = Everything - 1 Social Influence +2
 Scarcity +3 Unpredictability +3 Avoidance +3 Meaning +2
 Accomplishment +3 Empowerment +3 Ownership +3 Confidence = Everything - 1 Social Influence +2
 Scarcity +3 Unpredictability +3 Avoidance +3 Meaning +2
 Accomplishment +3 Empowerment +3 Ownership +3 Social Influence +2
 Scarcity +3 Unpredictability +3 Avoidance +3
  • 151. The community camp at this point does not have fire yet. Quest list Hey look! Another area on the Island is revealed!
  • 153. Discussion TopicsMembers Member Updates Community This is the community campside. Here you will get to interact with other Octalysis Primers just like you.
  • 154. Discussion TopicsMembers Member Updates Community Check out the Discussion Topics and introduce yourself Forums UpdatessDiscussions Members Trading Strategies Questions and answers by forex beginners Fundamentals Discussion The 8 Major Currencies Discuss EURUSD, USDJPY. USDGBP, and many more! Share your Trading Strategy and get feedback! Long term outlook for commodities, rates & economy Risk Management & Trading Plans Limit your losses and maximize your gains! Technical Issues & Feature Request Trade Journals Track your personal progress or follow other traders Threads: 1 Posts: 18,229 Threads: 1 Posts: 18,229 Threads: 1 Posts: 18,229 Threads: 1 Posts: 18,229 Threads: 1 Posts: 18,229 Threads: 1 Posts: 18,229 Threads: 1 Posts: 18,229 Threads: 1 Posts: 18,229 Track your personal progress or follow other traders Yu-kai Chou Gamification Designer Yu-kai Chou Software Engineer Yu-kai Chou Fireman Yu-kai Chou President Yu-kai Chou Gym Teacher Yu-kai Chou Police Yu-kai Chou Power Coach Yu-kai Chou Firework NOTE: The Octagon Colors would change based on Status color
  • 155. Discussion TopicsMembers Member Updates Community Check out the Discussion Topics and introduce yourself Forums UpdatesDiscussions Members Say hi to the community! Gamification Examples OP Content Discussion Be inspired by gasification examples Tell us a little about yourself,,, I Need Help Content Request Request what content Yu-kai should make! Talk about OP Content Request help from members Member Support If you have issues with your Membership! Announcements The Tavern Discuss fun stuff Threads: 1 Posts: 18,229 Threads: 1 Posts: 18,229 Threads: 1 Posts: 18,229 Threads: 1 Posts: 18,229 Threads: 1 Posts: 18,229 Threads: 1 Posts: 18,229 Threads: 1 Posts: 18,229 Threads: 1 Posts: 18,229 Track your personal progress or follow other traders
  • 156. The community camp at this point does not have fire yet. Quest list
  • 157. The community camp at this point does not have fire yet. Quest list +115 Coins!
  • 158. If click on chest • It opens the chest, money comes out. • Popup shows the user got random between 80-130 coins. Then a countdown timer above shows 20 hours countdown • The Market Section is unlocked within Octalysis Companion • Companion highlights user to click on companion
  • 159. After clicking companion • The market shows • It shows one time that can be afforded: Newbie Learning Potion • Newbie Learning Potion gives 25% more exp bonus in the next 24 hours
  • 162. Leave Quest list Whoa! Is that a… GEOMON?
  • 163. Whoa! Is that a… GEOMON? Amazing! Geomons are mystical creatures that are closely connected to our emotions. They are said to hold magical scrolls that teach you Gamification Design Techniques if you can defeat them with the skills you learned from this Island. 
 Take advantage of this - they scarcely appear! Octalysis Companion ProfileStats Market SocialNews Exciting!
  • 165. Whoa! Is that a… GEOMON? Name: Durathror Tier: II Appears: Randomly in Summer Game Technique Secret: #24 Challenge Meaning +2
 Accomplishment +3 Empowerment +3 Ownership +3 Social Influence +2
 Scarcity +3 Unpredictability +3 Avoidance +3
  • 166. Whoa! Is that a… GEOMON? Company X wants to empower their existing customers to bring their friends in to participate in the experience. What game technique should they use? 1. Group Quest 2. Torture Break 3. Magnetic Cap 4. Obvious Wonder Submit
  • 167. You defeated it! Leave Geomon only appears on the Island locations not in Core
  • 168. Game Design Technique Section is clear Quest list
  • 169. Octalysis Companion Stats Market SocialNews Profile Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence Meaning: Level I 
 (325/600 EXP) Accomplishment: Level I 
 (325/600 EXP) Empowerment: Level I 
 (325/600 EXP) Ownership: Level I 
 (325/600 EXP) Social Influence: Level I 
 (325/600 EXP) Scarcity: Level I 
 (325/600 EXP) Unpredictability: Level I 
 (325/600 EXP) Avoidance: Level I 
 (325/600 EXP) Status: Blue (0 Unlocked Powers) EXP Log Meaning: Level I 
 (325/600 EXP) Accomplishment: Level I 
 (325/600 EXP) Empowerment: Level I 
 (325/600 EXP) Ownership: Level I 
 (325/600 EXP) Social Influence: Level I 
 (325/600 EXP) Scarcity: Level I 
 (325/600 EXP) Unpredictability: Level I 
 (325/600 EXP) Avoidance: Level I 
 (325/600 EXP) EXP Log
  • 170. Octalysis Companion Stats Market SocialNews Profile Back EXP Log Completed “To the Limits” Challenge: 11/23/16 15:32 PST
 Meaning +3 Accomplishment +4 Social Influence +5 Scarcity +4 Completed “To the Limits” Challenge: 11/23/16 15:32 PST
 Meaning +3 Accomplishment +4 Empowerment + 5 Social Influence +5 Scarcity +4 Unpredictability +3 Avoidance +2 Completed “Core Statue” Challenge: 11/23/16 15:32 PST
 Meaning +2 Accomplishment +2 Empowerment +2 Ownership +2 Social Influence +2 Scarcity +2 Unpredictability +2 Avoidance +2 Completed “To the Limits” Challenge: 11/23/16 15:32 PST
 Meaning +3 Accomplishment +4 Social Influence +5 Scarcity +4
  • 171. Octalysis Companion Stats Market SocialNews Profile Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence Meaning: Level I 
 (325/600 EXP) Accomplishment: Level I 
 (325/600 EXP) Empowerment: Level I 
 (325/600 EXP) Ownership: Level I 
 (325/600 EXP) Social Influence: Level I 
 (325/600 EXP) Scarcity: Level I 
 (325/600 EXP) Unpredictability: Level I 
 (325/600 EXP) Avoidance: Level I 
 (325/600 EXP) Status: Orange (8 Unlocked Powers) EXP Log Meaning: Level I 
 (325/600 EXP) Accomplishment: Level I 
 (325/600 EXP) Empowerment: Level I 
 (325/600 EXP) Ownership: Level I 
 (325/600 EXP) Social Influence: Level I 
 (325/600 EXP) Scarcity: Level I 
 (325/600 EXP) Unpredictability: Level I 
 (325/600 EXP) Avoidance: Level I 
 (325/600 EXP) EXP Log These colors reflect the next Status Tier Color (so on the Orange Status, these are Purple Bars)