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Stop Using Score [exclamation mark]
AKA: No one wants to play your
space tower defence game
@AlexRoseGames
About me
• I’m a serial game jammer
• Been making games for 2 decades
• Obsessive about player feedback
• I apparently know what I’m talking about
• But don’t take my word for it
Most games aren’t fun
• They follow rigid formulae.
• This isn’t necessary a problem.
• You’re just following the wrong formulae.
Score suuuucks
• Score is a relic of arcade game design
• Arcade games were designed to
take money from people.
• Scoreboards kept people
playing.
• People playing = $$$$$
Score encourages mundane behaviour
• Encourages you to stand
around repeating the same
task to make a number go
up.
• Doesn’t affect game
progress.
• Generally measures time
sacrificed, rather than skill.
Alternatives
• Time • Rank
Perfects
Exceptions
• Rhythm games!
You know what else sucks?
Fixed Health
• Don’t put an economy on health.
• Punishes players for mistakes they made ages
ago.
• Ultimate aim is to kill the player.
Alternatives
• One hit deaths:
• If you’re gonna kill them, just kill them.
• Balance your game around that.
Recharging health!
• This is why Halo changed everything.
Just don’t use health?
• Use your imagination!
• Stun them.
• Put them back to the previous checkpoint.
EXCEPTIONS
• Round based games
MORE EXCEPTIONS
• Games with healers
You know what else sucks?
Depletion of ammo/mana/items
• Encourages players to run
around smashing pots.
• Best case scenario,
there’s so much ammo
available there was no
point in limiting it.
Worst case scenario, they have to
LEAVE A DUNGEON TO GO SHOPPING.
• WHAT EVEN WAS THIS DUNGEON
Alternatives: Just.. don’t
• Hookshot is the same as
arrows.. but with infinite
ammo. So why does Zelda
need ammo?
• Balance your DPS.
• Make the player slow
and visible with OP
weaponry.
Notable Exceptions
• Team games where limiting ammo slows
RELATIVE progress
• Most FPS only let you have two weapons.
• Halo could have limited ammo and fix balance with recoil,
lowered shields, slow movement.
• In fact, this is the worst part of Halo, when you only have a
pistol left.
You know what else sucks?
Lives
• LIVES ARE TO MAKE
YOU PAY MORE
MONEY.
• CONTINUES DON’T BELONG ON A
HOME CONSOLE
Virtual Console
• Removes
• Perma
• Gameovers
• From
• Badly
• Designed
• NES
• Games
• And
• Lets
• You
• Keep
• Playing
So does this
Alternatives:
• Make more fucking content so you don’t have
to threaten the player.
• Make your game more fun so they will replay
of their own volition.
AMPLE CHECKPOINTS
Don’t steal my ideas
Exceptions
• Roguelikes EMBRACE perma death.
• Games with random content
You know what else sucks?
Crafting
• YOU DON’T NEED A CRAFTING SYSTEM.
• STOP IT.
No one is going to work this shit out
They do this
• Do you want your players to spend the first
hour of your game looking at a wiki?
Alternatives
• Shopping.
• SOUL BLADES.
More alternatives!
• UPGRADE AT NPCS
• UPGRADE THROUGH
PROGRESSION
Exceptions
• M(M)ORPGs with ingame economies
Other exception
• You aren’t going to make the next minecraft,
stop it.
You know what else sucks?
SKILL TREES
• They close off end game content if you make
the wrong decisions early.
• So you either get punished.. or spend your
first half an hour reading wikis and skill
descriptions.
Why?
• You are limiting your player. You are forcing
them to replay to enjoy the game.
• Let them grind one character.
Auto-tree them
• Take the decision out of their hands.
• Give them skills based on what they prioritise
ingame.
Exceptions
• MMOs (for balance)
• Roguelites
Conclusion!
• Don’t add features that aren’t fun.
• THINK ABOUT YOUR SYSTEMS. DESIGN YOUR
GAME AROUND YOUR SYSTEMS.
• IF YOU DON’T NEED IT, DON’T ADD IT.
• THESE SYSTEMS RESTRICT THE PLAYER, THEY
DON’T PROVIDE CONTENT.
• MAKE BETTER GAMES
• GO IN PEACE TO LOVE AND SERVE
Rose out
• @Alexrosegames on Twitter
• Go play Super Rude Bear Resurrection lol

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