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G. Conole, Y. Dimitriadis,
P. McAndrew & Tina Wilson
   Awareness of resources to support the design of
    OERs
   Exploration of the value of pedagogical patterns
    and learning design
   Introduction to
    ◦ Open Educational Resources
    ◦ Pedagogical Patterns
    ◦ Learning Design
   The OLnet initiative
    ◦ Hands on experience of some of the OLnet tools and
      ideas
Open Educational
            Resources




Pedagogical
  patterns        Learning Design
   Introduction to workshop and aims
   Discussion of the issues and visions
   Activity: Think-pair-share exercise
   Sharing and discussion of the design
   Reflecting on representations and mediating
    artifacts
   Activity: redesign “introducing social work
    practice”
   Towards a global vision
   Hands-on challenge
The open provision of educational
resources, enabled by information and
communication technologies, for
consultation, use and adaptation by a
community of users for non-commercial
purposes

(UNESCO 2002)
Learning resources

Courseware, content modules, learning objects, learner support
& assessment tools, online learning communities

Resources to support teachers

Tools for teachers and support materials to enable them to
create, adapt and use OER; training materials for teachers

Resources to assure the quality of education and educational
practices
 (UNESCO 2004)
New technologies offer new pedagogical opportunities
Array of                           Not fully
technologies                       exploited




Potential for reuse with Open Educational Resources

Open Educational                   Little evidence
Resources                          of reuse
   Derived from
    Alexander’s work
   “Solutions to problems”
    ◦ Introduction
    ◦ Context
    ◦ Problem headline
    ◦ Solution
    ◦ Picture
    ◦ Similar patters
Representing pedagogy




                       Empirical
                       evidence
                       base


Guiding design                           Sharing ideas
“Open Design”




Adaptive
Contextual   Affordances of new     Characteristics of   Personalised
Networked       technologies         good pedagogy       Situative
Immersive                                                Social
Collective                                               Experiential
                                                         Reflective
Network
From producing open
resources to use of open
resources
•Build capacity
•Find evidence
•Refine the issues         Research




                                                Fellowships
   What do you think is needed to encourage
    uptake and reuse of OERs?
   What would be particularly useful from an OU
    perspective?
   What are your views on this approach?
   Ways of educational technology – lack of take
    up, well documented, the not invent here
    syndrome
   Think of a resource you have created
   Describe its inherent design
   Share with the person next to you
   Share with the wider group
   How many of you used an open resource? Some
    yes, but not necessarily an OER
   Mainly resources created by the individual
   About half used some form of graphically
    representation, mainly unsuccessfully, kind of
    maps, a number of people used just text
   What is design? There are many interpretations of
    this…
   Example: Online academic literacies support;
    wanted to show that functionally it was up to the
   Example: Step by step sequence of activities. A
    design which had an implicit sequence was
    much easier to represent
   Some people tend to think textually rather than
    visually
   Example: the resource is a design itself and a
    representation of that – bullet point and
    diagram
   Example: A model for students, website for
    supporting module activities; showed the
   No single way of representing designs
   Text, temporal diagrams, maps, etc
   Some represented a static map of the
    contents or elements, others represented the
    temporal sequence
   Some attempted to represent the objectives
    of the course – why
   Value of dialogue to explain things and
    question and answer coupled to represented
    design (ie text and or diagrams)
   Some specified whether design was individual
    or collaborative
   Many elements to design – what are the
    elements and what did you use to explain to
    your partner – were they mainly content,
    objectives, principles, what are the essential
    things you needed to represent
   Did you understand what your partner was
    describing, what else would you need to
    better understand it?
   Many different ways of representing and
    understanding a resource
   Many different element we can represent
   What elements do people expose to explain a
    resource
   This can link to reuse of the resource, the
    better I understand it the more likely it is I
    can reuse it
   This exercise could be done differently –
    interrogate individuals and ask them their
   Design implicit, difficult to represent
   Different representations highlights different
    aspects of the design
   Activity has a “design” “Think-pair-share”
    pedagogical pattern
   Value of visual representations
   The value of visualisation
    ◦ Makes design explicit and sharable
    ◦ Means of guiding process of design
   Different ways of thinking about and
    representing design
    ◦ Task timeline – mapping tasks, tools, resources, times
    ◦ Pedagogy profile – view of tasks across a course and
      student workload
    ◦ Curriculum mapping – at a glance view mapped to
      pedagogy
    ◦ Aligning learning outcomes to tasks and assessment
   Swim lines:
    ◦ roles + tasks,
    ◦ resources + tools
   In groups explore the H808 design
   Do this give you a good overview of what is it
    the students are doing?
   How much time does each task take?
   Have the learning outcomes been met?
   Liked the visual representation, although
    wondered if it should be landscape on the
    time dimension, a few minutes to see it was
    over two weeks. Learning outcomes: Were
    they assessing the design or for evaluation
    afterwards? Not totally clear
   Not clear what the transition between the
    activities, is there a trigger/transition point?
   There is collaboration build on but on a
    student centric timeline so difficult to see in
    this view, ‘inform other students of your
   Visualisation informs the design and time
    taken, can see weekly plan but not duration,
    some students might have different
    backgrounds not reflected in design.
    Learning outcomes: some info missing re:
    how artefacts students used are related to the
    outcomes
   Lack of clarify in terms of expectations, and
    how long it might take, how is this being
    assessed? Particularly LO3, good way of
   Represents course well at one level in terms
    of how course designer intended, but doesn’t
    show what students are doing and how they
    are interacting
   Focuses LO1 only, LO2&3 are outcomes of
    the course as a whole
   Mainly covers LO1
   Representation that is physical there may be
    other views – pedagogical etc, would be good
    to understand how sub-activities contribute
    to the overall LOs
   Overlaid view that grays things out and how
   Filtering and layering of visualisation
   Need legend of the different icons and what
    they are for – 2 different levels 1. design, 2.
    task sequence.
   Could add a layer of semantic connections:
    Some are cognitive, some are practical
   Would be nice to have layers where you look
    at this from a pattern level – might help you
    to look at some of the patterns
   How does the task sequence relate to the
    assumed learning sequence? How much
    unpacking needs to take place with the
   Who is the design for? Designer or student?
    Each will require different levels of details
   Is it for use on paper or digitally??
   Tool for visualisation designs
   The method is an important as the tool
   Will provide a demonstration
   Hands-on exploration of the tool
   Discussion
Core icon set



     Design icon set
   Swim lines:
    ◦ roles + tasks,
    ◦ resources + tools
Activity
Assignment
Outcome
Resource
  Role
  Stop
  Task
  Tool
Using a wiki to
analyse
a pop song for
English language
learning
Timings
   Explore the introduction to social work
    practice OER
   Represent the design of the OER visually
    using the CompendiumLD notation
   How do we create the visual representation
    and what did you think of it? How was it for u?
   CompendiumLD gives you an easy to follow
    structure, don’t know if it would be so easy
    for someone who wasn’t IT-savvy (we are
    used to these kind of modeling approaches)
   Looked at extract 2: basic tasks on the task
    line, another line of tools
   Tried to link LO to the tasks
   Put in blogs with links
   Was it easy to get the detail about what the
   Thinking sequential can identify things that
    don’t make sense, in some ways therefore it
    exposes some of the difficulty of what the
    student is being asked to do
   Did you see any underlying patterns of things?
   When you try to analyse a resource by itself –
    read some thing, do this, write in journal, etc…
    i.e. a pattern of interactions which you can see
    more clearly when represented visually
   Activity 1: exploring lives – has a deep and
    surface level; how do we handle this
    simultaneously in CompendiumLD? This relates
   What is the added value of each
    representation? Is the representation adding
    something on top of the actual resource?
   We had a lot of problems in doing this,
    creating the representation without reading
    the text is v difficult, actually therefore what
    we did was try and convert a rich narrative
    into a simplistic form following the bullets,
    therefore is very flat; issue of ownership if
    you didn’t create the resource – need to be
    clear of the value
   Balance of power and limitations of visual
   “I haven’t time to read through this OER to
    know if its any good” So what type of
    representation would tell us if this is any
    good and whether its relevant for me
   Is there an issue in terms of whether the
    design is inherently ”good”
   Three layers:
    ◦ Design
    ◦ Opinion of goodness
    ◦ Discussion/context
   Socialisation of designs
   Extract:
    http://titan.tel.uva.es/wikis/yannis/images/2/29
   Extract:
    http://titan.tel.uva.es/wikis/yannis/images/0/06
   Aim is to make an OER more collaborative
   Explore the collaborative pedagogical
    patterns
   Use the patterns to make an aspect of the
    OER more collaborative
   What process did you follow, what patterns
    did you use and what was the new output you
    produced?
   Grp1: Recognised that there was a problem to
    solve, i.e. need for collaboration, intuitively
    felt that the patterns to look for sharing of
    tasks/resources and found 2 potential
    patterns, focused on Activity 1. Needed to
    expand the time to coordinate the
    collaborative activities, discovered a logistic
    problem as doing two groups at one time, get
   So had a fast and slow group working in
    parallel
   Patterns used jigsaw and enriching a learning
    process; description of the patterns was v
    helpful
   Grp2: Approach was more ad hoc, focused on
    sub-part of 1.3 on knowledge in social work,
    wanted to augment text, how can patterns
    enrich the content, Use of knowledge cards +
    difference in Social work in different
    countries. Included a brainstorming session
    on ways of doing things in social work, come
   Select salient methods from the
    brainstorming sessions and set up a role play
    game re-inacting a social work situation and
    do in 2 different countries. Good example of
    really trying to rethink one resource
   Grp 3: Focus on knowledge aspect as well,
    but wanted to focus on practice aspect,
    create a care package for family with a
    disabled child, looked at patterns, brainstorm
    first the case and then breakout and use the
    jigsaw pattern and research the issues
    identified, then come back and recombined in
   The value is that the patterns can be used as
    a starting point, people can adapt and
    appropriate and combine in different novel
    ways
   Grp 4: Looked at life story biography, listen
    to audio and relate to your own life, but
    seems that this lends itself to a shared, group
    activity, so how can we make more
    collaborative, problem for me with scripts is
    that it’s a reflective activity not a problem
    solving one so couldn’t find an appropriate
    pattern, did come up with a sequence of
   Need for an extensive set of patterns
   Way of looking at new border objects and
    their role in the learning sequence
   Grp 5: 4 component and how these could be
    divided, so used Jigsaw patterns, 100
    students need some structuring to manage,
    mapped with pyramid approach to include
    experts, also pattern of guiding patterns,
    pattern of enriching discussion
   Did you use the visual representation to help
    you with your thinking or not? Some did and
    some didn’t
   Used patterns, design and text in different
    ways at different types
   What do you combine and why… care!
   Grp6: Looked at the patterns themselves –
    like pyramid and their properties and then
    looked at the activities in the course and
    looked for a match, like activity 10 – no clear
    answers with some guiding questions,
    pyramid to work individually and then
    compare or think-pair-share or discussion
    group with conflict pattern might be useful
    later in the course when they are more
Learning
                                           outcomes




Open source,                                          Tasks
open tools and services,
Open Educational                  Assessment
Resources

                       Free, shared,
                       collaborative,
                       cumulatively better..



                    Principles
    “Open Design”   Open
                    Sharable
                    Explicit
Mediating artifacts
                                 Lesson plans
             Mediating           Step by step guides
             artifacts           Online tools
                                 Pedagogical patterns
                                 “Expert other”
                                 Olnet tools


                           OER
  Designer     Creates                   Has an     Design
                                         inherent




                                       User
Can we develop new innovative mediating artifacts?
How can we make the design more explicit and sharable?

                                                        Vygotsky
Deposits
                      OER

           Creates
Designer
                     Design       Deposits



                                               Quiz + beginners route
                                   Uses
                     Learner A


  OER                                          Quiz + advanced route
           Chooses   Learner B      Uses
 Design

                                 Repurposes
                       Tutor      & deposits
Prior designs
                       Process design   New designs
& resources


        Content:
        (OER repositories, etc)




        Designs:
                                           New OER
        (Pedagogical
                                           & designs
        Patterns,
        CompendiumLD designs)
   Use post-its to reflect on the following:
    ◦ Workshop format
    ◦ Workshop content
    ◦ What did you like?
    ◦ What didn’t you like?
    ◦ What one action will you take away as a result of
      today?
   Many people involved but want to thank in
    particular:
    ◦ Patrick McAndrew = Director of Olnet
    ◦ Yannis Demitriadis – Olnet visiting professor
    ◦ Andrew Brasher – CompendiumLD developer
   Funders
    ◦ The William and Flora Hewlett foundation, the JISC,
      the Open University for strategic funding
   Institutional perspectives and hence a lot of
    this is inherently historically based, perhaps
    need to broaden out, build in the informal
    aspects
   OERs as things that come from other teaching
    contexts, how can we broaden that? Without
    designs and models of how people interact
    we cant really reach the promise of OERs and
    genuine reuse – if we add to OER some
    design do we help the world? Answer is only
    theoretically…
   Adding the design layer is much more
    difficult than it might appear, lots of different
    ways of doing it, representing OER designs
    may only be of limited value in themselves
   There is a lot of open content out there, how
    do we deal with all of this? How do we add
    value to and make sense of the huge open
    resource that is the web, I don’t have the time
    to look at these resources and don’t know
    who I am doing it for?
   Making design explicit, helps to stop seeing
    everything as a linear sequence
   Getting people to think differently about
    resources and how they can be used
   Calls for interest in creating collaborative
    resources and designs… build as part of a
    community
   Subject areas – what’s missing is anything to
    do with content, think that is missing there
    needs to be some way of tackling this
   Collaboration – up to the people in context
    what works in a particular situation, with
    OERs collaboration is more like to be
    invisible, in context
   Conole, G., McAndrew, P. & Buckingham
    Shum, S. (forthcoming), A new approach to
    supporting the design and use of OER:
    Harnessing the power of web 2.0, M. Edner
    and M. Schiefner (eds), Looking toward the
    future of technology enhanced education:
    ubiquitous learning and the digital nature.
   OpenLearn: McAndrew, P. and Santos, A.
    (2008), Learning from OpenLearn Research
    Report 2006-2008, Open University: Milton
    Keynes
   OER, patters and learning design
    ◦ http://e4innovation.com/?p=324
   Curriculum representation
    ◦ http://e4innovation.com/?p=312
   Pedagogy schema
    ◦ http://www.ariadne.ac.uk/issue56/conole/
   Olnet
    ◦ http://olnet.org
   OULDI
    ◦ http://ouldi.open.ac.uk
   Cloudworks
    ◦ http://cloudworks.ac.uk
   CompendiumLD
    ◦ http://compendiumld.open.ac.uk

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Olnet 30 June Workshop

  • 1. G. Conole, Y. Dimitriadis, P. McAndrew & Tina Wilson
  • 2. Awareness of resources to support the design of OERs  Exploration of the value of pedagogical patterns and learning design  Introduction to ◦ Open Educational Resources ◦ Pedagogical Patterns ◦ Learning Design  The OLnet initiative ◦ Hands on experience of some of the OLnet tools and ideas
  • 3. Open Educational Resources Pedagogical patterns Learning Design
  • 4. Introduction to workshop and aims  Discussion of the issues and visions  Activity: Think-pair-share exercise  Sharing and discussion of the design  Reflecting on representations and mediating artifacts  Activity: redesign “introducing social work practice”  Towards a global vision  Hands-on challenge
  • 5. The open provision of educational resources, enabled by information and communication technologies, for consultation, use and adaptation by a community of users for non-commercial purposes (UNESCO 2002)
  • 6. Learning resources Courseware, content modules, learning objects, learner support & assessment tools, online learning communities Resources to support teachers Tools for teachers and support materials to enable them to create, adapt and use OER; training materials for teachers Resources to assure the quality of education and educational practices (UNESCO 2004)
  • 7. New technologies offer new pedagogical opportunities Array of Not fully technologies exploited Potential for reuse with Open Educational Resources Open Educational Little evidence Resources of reuse
  • 8. Derived from Alexander’s work  “Solutions to problems” ◦ Introduction ◦ Context ◦ Problem headline ◦ Solution ◦ Picture ◦ Similar patters
  • 9. Representing pedagogy Empirical evidence base Guiding design Sharing ideas
  • 10. “Open Design” Adaptive Contextual Affordances of new Characteristics of Personalised Networked technologies good pedagogy Situative Immersive Social Collective Experiential Reflective
  • 11. Network From producing open resources to use of open resources •Build capacity •Find evidence •Refine the issues Research Fellowships
  • 12. What do you think is needed to encourage uptake and reuse of OERs?  What would be particularly useful from an OU perspective?  What are your views on this approach?
  • 13. Ways of educational technology – lack of take up, well documented, the not invent here syndrome
  • 14. Think of a resource you have created  Describe its inherent design  Share with the person next to you  Share with the wider group
  • 15. How many of you used an open resource? Some yes, but not necessarily an OER  Mainly resources created by the individual  About half used some form of graphically representation, mainly unsuccessfully, kind of maps, a number of people used just text  What is design? There are many interpretations of this…  Example: Online academic literacies support; wanted to show that functionally it was up to the
  • 16. Example: Step by step sequence of activities. A design which had an implicit sequence was much easier to represent  Some people tend to think textually rather than visually  Example: the resource is a design itself and a representation of that – bullet point and diagram  Example: A model for students, website for supporting module activities; showed the
  • 17. No single way of representing designs  Text, temporal diagrams, maps, etc  Some represented a static map of the contents or elements, others represented the temporal sequence  Some attempted to represent the objectives of the course – why  Value of dialogue to explain things and question and answer coupled to represented design (ie text and or diagrams)
  • 18. Some specified whether design was individual or collaborative  Many elements to design – what are the elements and what did you use to explain to your partner – were they mainly content, objectives, principles, what are the essential things you needed to represent  Did you understand what your partner was describing, what else would you need to better understand it?
  • 19. Many different ways of representing and understanding a resource  Many different element we can represent  What elements do people expose to explain a resource  This can link to reuse of the resource, the better I understand it the more likely it is I can reuse it  This exercise could be done differently – interrogate individuals and ask them their
  • 20. Design implicit, difficult to represent  Different representations highlights different aspects of the design  Activity has a “design” “Think-pair-share” pedagogical pattern  Value of visual representations
  • 21. The value of visualisation ◦ Makes design explicit and sharable ◦ Means of guiding process of design  Different ways of thinking about and representing design ◦ Task timeline – mapping tasks, tools, resources, times ◦ Pedagogy profile – view of tasks across a course and student workload ◦ Curriculum mapping – at a glance view mapped to pedagogy ◦ Aligning learning outcomes to tasks and assessment
  • 22. Swim lines: ◦ roles + tasks, ◦ resources + tools
  • 23.
  • 24. In groups explore the H808 design  Do this give you a good overview of what is it the students are doing?  How much time does each task take?  Have the learning outcomes been met?
  • 25. Liked the visual representation, although wondered if it should be landscape on the time dimension, a few minutes to see it was over two weeks. Learning outcomes: Were they assessing the design or for evaluation afterwards? Not totally clear  Not clear what the transition between the activities, is there a trigger/transition point?  There is collaboration build on but on a student centric timeline so difficult to see in this view, ‘inform other students of your
  • 26. Visualisation informs the design and time taken, can see weekly plan but not duration, some students might have different backgrounds not reflected in design. Learning outcomes: some info missing re: how artefacts students used are related to the outcomes  Lack of clarify in terms of expectations, and how long it might take, how is this being assessed? Particularly LO3, good way of
  • 27. Represents course well at one level in terms of how course designer intended, but doesn’t show what students are doing and how they are interacting  Focuses LO1 only, LO2&3 are outcomes of the course as a whole  Mainly covers LO1  Representation that is physical there may be other views – pedagogical etc, would be good to understand how sub-activities contribute to the overall LOs  Overlaid view that grays things out and how
  • 28. Filtering and layering of visualisation  Need legend of the different icons and what they are for – 2 different levels 1. design, 2. task sequence.  Could add a layer of semantic connections: Some are cognitive, some are practical  Would be nice to have layers where you look at this from a pattern level – might help you to look at some of the patterns  How does the task sequence relate to the assumed learning sequence? How much unpacking needs to take place with the
  • 29. Who is the design for? Designer or student? Each will require different levels of details  Is it for use on paper or digitally??
  • 30. Tool for visualisation designs  The method is an important as the tool  Will provide a demonstration  Hands-on exploration of the tool  Discussion
  • 31. Core icon set Design icon set
  • 32. Swim lines: ◦ roles + tasks, ◦ resources + tools
  • 34. Using a wiki to analyse a pop song for English language learning
  • 35.
  • 36.
  • 38.
  • 39.
  • 40.
  • 41. Explore the introduction to social work practice OER  Represent the design of the OER visually using the CompendiumLD notation
  • 42. How do we create the visual representation and what did you think of it? How was it for u?  CompendiumLD gives you an easy to follow structure, don’t know if it would be so easy for someone who wasn’t IT-savvy (we are used to these kind of modeling approaches)  Looked at extract 2: basic tasks on the task line, another line of tools  Tried to link LO to the tasks  Put in blogs with links  Was it easy to get the detail about what the
  • 43. Thinking sequential can identify things that don’t make sense, in some ways therefore it exposes some of the difficulty of what the student is being asked to do  Did you see any underlying patterns of things?  When you try to analyse a resource by itself – read some thing, do this, write in journal, etc… i.e. a pattern of interactions which you can see more clearly when represented visually  Activity 1: exploring lives – has a deep and surface level; how do we handle this simultaneously in CompendiumLD? This relates
  • 44. What is the added value of each representation? Is the representation adding something on top of the actual resource?  We had a lot of problems in doing this, creating the representation without reading the text is v difficult, actually therefore what we did was try and convert a rich narrative into a simplistic form following the bullets, therefore is very flat; issue of ownership if you didn’t create the resource – need to be clear of the value  Balance of power and limitations of visual
  • 45. “I haven’t time to read through this OER to know if its any good” So what type of representation would tell us if this is any good and whether its relevant for me  Is there an issue in terms of whether the design is inherently ”good”  Three layers: ◦ Design ◦ Opinion of goodness ◦ Discussion/context  Socialisation of designs
  • 46. Extract: http://titan.tel.uva.es/wikis/yannis/images/2/29  Extract: http://titan.tel.uva.es/wikis/yannis/images/0/06
  • 47. Aim is to make an OER more collaborative  Explore the collaborative pedagogical patterns  Use the patterns to make an aspect of the OER more collaborative
  • 48. What process did you follow, what patterns did you use and what was the new output you produced?  Grp1: Recognised that there was a problem to solve, i.e. need for collaboration, intuitively felt that the patterns to look for sharing of tasks/resources and found 2 potential patterns, focused on Activity 1. Needed to expand the time to coordinate the collaborative activities, discovered a logistic problem as doing two groups at one time, get
  • 49. So had a fast and slow group working in parallel  Patterns used jigsaw and enriching a learning process; description of the patterns was v helpful  Grp2: Approach was more ad hoc, focused on sub-part of 1.3 on knowledge in social work, wanted to augment text, how can patterns enrich the content, Use of knowledge cards + difference in Social work in different countries. Included a brainstorming session on ways of doing things in social work, come
  • 50. Select salient methods from the brainstorming sessions and set up a role play game re-inacting a social work situation and do in 2 different countries. Good example of really trying to rethink one resource  Grp 3: Focus on knowledge aspect as well, but wanted to focus on practice aspect, create a care package for family with a disabled child, looked at patterns, brainstorm first the case and then breakout and use the jigsaw pattern and research the issues identified, then come back and recombined in
  • 51. The value is that the patterns can be used as a starting point, people can adapt and appropriate and combine in different novel ways  Grp 4: Looked at life story biography, listen to audio and relate to your own life, but seems that this lends itself to a shared, group activity, so how can we make more collaborative, problem for me with scripts is that it’s a reflective activity not a problem solving one so couldn’t find an appropriate pattern, did come up with a sequence of
  • 52. Need for an extensive set of patterns  Way of looking at new border objects and their role in the learning sequence  Grp 5: 4 component and how these could be divided, so used Jigsaw patterns, 100 students need some structuring to manage, mapped with pyramid approach to include experts, also pattern of guiding patterns, pattern of enriching discussion  Did you use the visual representation to help you with your thinking or not? Some did and some didn’t
  • 53. Used patterns, design and text in different ways at different types  What do you combine and why… care!  Grp6: Looked at the patterns themselves – like pyramid and their properties and then looked at the activities in the course and looked for a match, like activity 10 – no clear answers with some guiding questions, pyramid to work individually and then compare or think-pair-share or discussion group with conflict pattern might be useful later in the course when they are more
  • 54. Learning outcomes Open source, Tasks open tools and services, Open Educational Assessment Resources Free, shared, collaborative, cumulatively better.. Principles “Open Design” Open Sharable Explicit
  • 55. Mediating artifacts Lesson plans Mediating Step by step guides artifacts Online tools Pedagogical patterns “Expert other” Olnet tools OER Designer Creates Has an Design inherent User Can we develop new innovative mediating artifacts? How can we make the design more explicit and sharable? Vygotsky
  • 56.
  • 57. Deposits OER Creates Designer Design Deposits Quiz + beginners route Uses Learner A OER Quiz + advanced route Chooses Learner B Uses Design Repurposes Tutor & deposits
  • 58. Prior designs Process design New designs & resources Content: (OER repositories, etc) Designs: New OER (Pedagogical & designs Patterns, CompendiumLD designs)
  • 59. Use post-its to reflect on the following: ◦ Workshop format ◦ Workshop content ◦ What did you like? ◦ What didn’t you like? ◦ What one action will you take away as a result of today?
  • 60. Many people involved but want to thank in particular: ◦ Patrick McAndrew = Director of Olnet ◦ Yannis Demitriadis – Olnet visiting professor ◦ Andrew Brasher – CompendiumLD developer  Funders ◦ The William and Flora Hewlett foundation, the JISC, the Open University for strategic funding
  • 61. Institutional perspectives and hence a lot of this is inherently historically based, perhaps need to broaden out, build in the informal aspects  OERs as things that come from other teaching contexts, how can we broaden that? Without designs and models of how people interact we cant really reach the promise of OERs and genuine reuse – if we add to OER some design do we help the world? Answer is only theoretically…
  • 62. Adding the design layer is much more difficult than it might appear, lots of different ways of doing it, representing OER designs may only be of limited value in themselves  There is a lot of open content out there, how do we deal with all of this? How do we add value to and make sense of the huge open resource that is the web, I don’t have the time to look at these resources and don’t know who I am doing it for?  Making design explicit, helps to stop seeing everything as a linear sequence
  • 63. Getting people to think differently about resources and how they can be used  Calls for interest in creating collaborative resources and designs… build as part of a community  Subject areas – what’s missing is anything to do with content, think that is missing there needs to be some way of tackling this  Collaboration – up to the people in context what works in a particular situation, with OERs collaboration is more like to be invisible, in context
  • 64. Conole, G., McAndrew, P. & Buckingham Shum, S. (forthcoming), A new approach to supporting the design and use of OER: Harnessing the power of web 2.0, M. Edner and M. Schiefner (eds), Looking toward the future of technology enhanced education: ubiquitous learning and the digital nature.  OpenLearn: McAndrew, P. and Santos, A. (2008), Learning from OpenLearn Research Report 2006-2008, Open University: Milton Keynes
  • 65. OER, patters and learning design ◦ http://e4innovation.com/?p=324  Curriculum representation ◦ http://e4innovation.com/?p=312  Pedagogy schema ◦ http://www.ariadne.ac.uk/issue56/conole/
  • 66. Olnet ◦ http://olnet.org  OULDI ◦ http://ouldi.open.ac.uk  Cloudworks ◦ http://cloudworks.ac.uk  CompendiumLD ◦ http://compendiumld.open.ac.uk