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A Bit More Deferred Cry Engine3
1.
“ A bit
more Deferred” - CryEngine 3 Martin Mittring – Lead Graphics Programmer Triangle Game Conference 2009
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
Improved SSAO (with
normals) Video
15.
16.
17.
18.
Ambient without SSAO
with hemispherical lighting
19.
20.
IBL ambient (Specular
and Diffuse) SSAO Video * brightened up for better display
21.
22.
23.
Global Illumination *
brightened up for better display
24.
25.
26.
27.
Notes de l'éditeur
“ A bit more Deferred” – Deferred in the way of using the so called “deferred rendering” techniques
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