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Uses in Education
Resources
Definition
Specific components
Examples
Definition
Instructional games are courseware designed
to motivate learning by adding game rules to
learning activities.
...
Specific components
 Goals: every game has a goal that either stated or inferred.
Ex. scoring points, solving problems…
...
Specific components
 Challenge: differs from a goal in that challenge is what one has to
overcome or succeed at to reach ...
Uses in Education
 Games can test deeper levels of understanding than just knowledge
repetition.
 Increased skill develo...
Examples
Next
Examples
More examples
Examples
 For more examples of Educational Games in
Internet:
1. http://www.teach-nology.com/web_tools/games/
2. http://n...
Resources
1. Alessi, S. M. & Trollip, s. R. (2001). Multimedia for learning.
Boston: Allyn & Bacon.
2. http://fcit.usf.edu...
Educational Games
Educational Games
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Educational Games

This is a presentation of Educational Games.It has spicific components of Educational games and definition.It has uses in education ans examples from internet.

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Educational Games

  1. 1. Uses in Education Resources Definition Specific components Examples
  2. 2. Definition Instructional games are courseware designed to motivate learning by adding game rules to learning activities. They are also a learning tool used during teaching and learning. Home
  3. 3. Specific components  Goals: every game has a goal that either stated or inferred. Ex. scoring points, solving problems…  Rules: what actions are allowed within a game and what constraints imposed.  Competition: games usually involve some form of competition, either against a human opponent, against the computer, against oneself, against chance, against time. Next
  4. 4. Specific components  Challenge: differs from a goal in that challenge is what one has to overcome or succeed at to reach a goal.  Fantasy: for motivation.  Safety: provide a safe way of participation in a more dangerous or expensive reality.  Entertainment: use to enhance motivation and learning. Home
  5. 5. Uses in Education  Games can test deeper levels of understanding than just knowledge repetition.  Increased skill development and student focus.  Increased teacher satisfaction.  Improved learning, retention, and transfer of learning.  Make learning fun and motivating (Edutainment).  Motivate learners via the challenge of competition.  Engage the learner in a situation where the learner is competing for a high score.  Include elements of adventure and uncertainty.  Provide different levels of complexity that match player’s ability. Home
  6. 6. Examples Next
  7. 7. Examples More examples
  8. 8. Examples  For more examples of Educational Games in Internet: 1. http://www.teach-nology.com/web_tools/games/ 2. http://nobelprize.org/educational_games/ 3. http://education.jlab.org/indexpages/elementgames.php 4. http://www.media-awareness.ca/english/games/index.cfm 5. http://www.educationallearninggames.com/ Home
  9. 9. Resources 1. Alessi, S. M. & Trollip, s. R. (2001). Multimedia for learning. Boston: Allyn & Bacon. 2. http://fcit.usf.edu/mathvids/strategies/ig.html 3. http://www- personal.umich.edu/~espring/bestPractices/games.html 4. http://www.herridgegroup.com/instructional_games.html Home

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