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I have chosen the game Mount & Blade, because it is a fun game with its
innovated combat and what it stands for in the gaming industry as an indie
game.


The content in this presentation will be:
 The history of the game and its developer
 The gameplay
 Player created content
 My own gaming experience
 Conclusions
Mount & Blade is a medieval, single-         The story behind Mount & Blade is quite fascinating. A
   player, open-ended, action role-              Turkish husband and wife, Armagan Yavuz and Ipek
   playing pc game.                              Yavuz founded TaleWorlds and began the production of
                                                 the game.
To explain the game as simple as possible;
    it is a sandbox game that combines       With the insight of never completing the game they come up
    turn based strategic movement and           with a very interesting idea; offer the full game of
    recruitment and real time combat            purchase as soon as possible at a cheap price.
    with RPG elements.                       As development goes along, they listen to a lot of people who
                                                 bought the game. The developers fixed or put in new
It is developed by TaleWorlds which is an        things the players wanted and released build after build.
      independent game development               They raised the price as they added new features.
      company, located in Turkey.
                                             This form of digital distribution helped the game getting a
It is published by Paradox                       larger audience with help of the so called “word of mouth”
     Interactive, which is a Swedish video       effect. This aided funding the product so they could
     game developer/publisher.                   complete it. Even hire in professional people who also has
                                                 made every new build of the game distinctly better.
                                             Because the designers actually listen to their audience, they
                                                 frequently visited their own forum and took in every
                                                 suggestion and complain and tried to fix this in to their
                                                 new builds.
The player starts out in Calradia, a fictional world
    resembling 11th to 14th century Europe, where there is
    no magic, healing potions or otherworldly creatures.
Once a united kingdom, but now has split into five smaller
   factions, the Nords, Swadians, Rhodoks, Khergits and
   Vaegirs. Which represents substitutes for archetypes of
   the medieval world as Mongols, Vikings, European
   medieval knights and so on.
You create a character, first looks then assigning, his or her
                                                                            The world of Calradia.
    starting skills by a series of questions such as your
    background before turning to the life of a mercenary
    captain, a warrior, a nobleman or a merchant etc.
After finishing creating your character, you will be put in the
    world with no more than a horse, some rusty weapons
    and little coin in your purse. Here you can do whatever
    you want, whack some bandits that roam the lands?
    Sure why not, get some better equipment or sell them to
    get some more coins.
You can join tournaments to raise your renown or take
   quests for the people or kings and lords. There are quite
   some options but they generally end up with you
   putting together a small group of men, either as
   mercenaries or in time as a nobleman to one of the five
   kings.                                                         The stat screen, here you can level up your
                                                                  character.
Mount & Blade has a innovated combat and you can          The battlefield can contain only a few soldiers
   choose from a large vary of medieval                   or hundreds for really intense combat, you also
   weapons, swords, crossbows, axes, spears and so        have siege battles to take over castles or towns.
   on.
You can fight mounted on a horse or take the              The player experience risks, goals and rewards.
   enemies on foot. You directly control your own         As an example you get more renown if you are
   character but you will have your men with you          highly outnumbered in a battle or you can gain
   that will act on their own.                            a castle if you take it over by besieging
                                                          it, something that isn’t easy. If you get in a fight
However you can give them basics commands like            with a large enemy force you could risk losing
   “charge”, “hold this position”, “follow me” and        all your men or get captured and spending a
   some more.                                             long time in their prison until you escape or
The combat is fairly simple but complex in its own        your king pays the ransom.
    way. Left click to attack and right click to block.
    But you control the direction of the attack with
    the mouse. As an example move the mouse back
    and you will thrust with the sword.
Also, as I wrote before, this is not a fantasy game, so
    no healing potions or magic. You are not some
    superhuman that soaks up hits after hits like a
    sponge. So it takes some skill to block the
    attacks and swing at the right time.
However you can’t die in the game, you get
   unconscious if your life goes down to zero and
   believe me that can happen with one blow.
The modding community for Mount & Blade is
   incredible.
There are mods that improve the
   graphics, animations, sounds and not to mention
   the added content like more armor and weapons.
Then there are the total conversions like different
  maps, adding rifles, cannons and even making the    A screenshot of a total conversions that
  game follow new campaigns like Lord of the          adds rifles and new troops to the game
  Rings, Warhammer, the 100 Year War, etc.
Some other mods just enhance the vanilla game and
   others implant new things, like sea battles and
   battle size changer. It allows more men at the
   battlefield, up to a thousand at once.




                                                       Mount & Blade in its vanilla form, no
                                                       graphical improvements
Taking my own gaming experience I can say that I have
    improved quite a lot at the combat. Before I did miss a lot
    when charging with my horse and swung my weapon.
    Now I can come at full speed, make a perfect hit, turn
    around quite easily and then cut down another enemy.
For the mood I can go from happy, satisfied, amused, worried
     and angry.
Some examples are, if an enemy charges me from behind or
   whatever with a lance and it knocks me unconscious
   instantly. I will get mad, but it is also a kind of good
   feeling, because you don’t feel invincible, you are just one
   of the other soldiers.
                                                                   Me playing Mount & Blade with a lot of
I will get happy if I win a hard battle or sad if I loose and so   mods, improved graphics is one of them.
    on.
The combat for me is intense, rewarding and most of all fun,
    they did a great job with this.
I worship the mod community and their hard work they put in
    all the wonderful mods.
After months of hardcore gaming I may lose interest in the
   game and take some time away from it, then return some
   weeks or months later and finding some new mods being
   released and the game is fun again.
My conclusions are that Mount & Blade is a deeper
   game that I originally thought with its clever
   design.
The designers have really listened to what their players
   wanted. TaleWorlds made a wise decision when it
   came to the digital distribution they used, not only
   did they help them finishing the game and get
   noticed, but also they have showed the gaming
   industry that you don’t need millions in founds to
   make a great game. Some clever thinking, great idea
   for a game and a lot of hard work is enough.
The innovated combat is also something that is deep
  and sure others have tried to implant it before but
  TaleWorlds really succeeded. I hope other
  developers take notice at this.
When it comes to player created content I hope that it
  will get more and more supported by developers
  because it will help the gaming industry a lot.
  Mount & Blade really shows how mods can enhance
  and make the game even bigger and better with the
  help of a modding community.
Game Analysis Of Mount & Blade

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Game Analysis Of Mount & Blade

  • 1.
  • 2. I have chosen the game Mount & Blade, because it is a fun game with its innovated combat and what it stands for in the gaming industry as an indie game. The content in this presentation will be:  The history of the game and its developer  The gameplay  Player created content  My own gaming experience  Conclusions
  • 3. Mount & Blade is a medieval, single- The story behind Mount & Blade is quite fascinating. A player, open-ended, action role- Turkish husband and wife, Armagan Yavuz and Ipek playing pc game. Yavuz founded TaleWorlds and began the production of the game. To explain the game as simple as possible; it is a sandbox game that combines With the insight of never completing the game they come up turn based strategic movement and with a very interesting idea; offer the full game of recruitment and real time combat purchase as soon as possible at a cheap price. with RPG elements. As development goes along, they listen to a lot of people who bought the game. The developers fixed or put in new It is developed by TaleWorlds which is an things the players wanted and released build after build. independent game development They raised the price as they added new features. company, located in Turkey. This form of digital distribution helped the game getting a It is published by Paradox larger audience with help of the so called “word of mouth” Interactive, which is a Swedish video effect. This aided funding the product so they could game developer/publisher. complete it. Even hire in professional people who also has made every new build of the game distinctly better. Because the designers actually listen to their audience, they frequently visited their own forum and took in every suggestion and complain and tried to fix this in to their new builds.
  • 4. The player starts out in Calradia, a fictional world resembling 11th to 14th century Europe, where there is no magic, healing potions or otherworldly creatures. Once a united kingdom, but now has split into five smaller factions, the Nords, Swadians, Rhodoks, Khergits and Vaegirs. Which represents substitutes for archetypes of the medieval world as Mongols, Vikings, European medieval knights and so on. You create a character, first looks then assigning, his or her The world of Calradia. starting skills by a series of questions such as your background before turning to the life of a mercenary captain, a warrior, a nobleman or a merchant etc. After finishing creating your character, you will be put in the world with no more than a horse, some rusty weapons and little coin in your purse. Here you can do whatever you want, whack some bandits that roam the lands? Sure why not, get some better equipment or sell them to get some more coins. You can join tournaments to raise your renown or take quests for the people or kings and lords. There are quite some options but they generally end up with you putting together a small group of men, either as mercenaries or in time as a nobleman to one of the five kings. The stat screen, here you can level up your character.
  • 5. Mount & Blade has a innovated combat and you can The battlefield can contain only a few soldiers choose from a large vary of medieval or hundreds for really intense combat, you also weapons, swords, crossbows, axes, spears and so have siege battles to take over castles or towns. on. You can fight mounted on a horse or take the The player experience risks, goals and rewards. enemies on foot. You directly control your own As an example you get more renown if you are character but you will have your men with you highly outnumbered in a battle or you can gain that will act on their own. a castle if you take it over by besieging it, something that isn’t easy. If you get in a fight However you can give them basics commands like with a large enemy force you could risk losing “charge”, “hold this position”, “follow me” and all your men or get captured and spending a some more. long time in their prison until you escape or The combat is fairly simple but complex in its own your king pays the ransom. way. Left click to attack and right click to block. But you control the direction of the attack with the mouse. As an example move the mouse back and you will thrust with the sword. Also, as I wrote before, this is not a fantasy game, so no healing potions or magic. You are not some superhuman that soaks up hits after hits like a sponge. So it takes some skill to block the attacks and swing at the right time. However you can’t die in the game, you get unconscious if your life goes down to zero and believe me that can happen with one blow.
  • 6. The modding community for Mount & Blade is incredible. There are mods that improve the graphics, animations, sounds and not to mention the added content like more armor and weapons. Then there are the total conversions like different maps, adding rifles, cannons and even making the A screenshot of a total conversions that game follow new campaigns like Lord of the adds rifles and new troops to the game Rings, Warhammer, the 100 Year War, etc. Some other mods just enhance the vanilla game and others implant new things, like sea battles and battle size changer. It allows more men at the battlefield, up to a thousand at once. Mount & Blade in its vanilla form, no graphical improvements
  • 7. Taking my own gaming experience I can say that I have improved quite a lot at the combat. Before I did miss a lot when charging with my horse and swung my weapon. Now I can come at full speed, make a perfect hit, turn around quite easily and then cut down another enemy. For the mood I can go from happy, satisfied, amused, worried and angry. Some examples are, if an enemy charges me from behind or whatever with a lance and it knocks me unconscious instantly. I will get mad, but it is also a kind of good feeling, because you don’t feel invincible, you are just one of the other soldiers. Me playing Mount & Blade with a lot of I will get happy if I win a hard battle or sad if I loose and so mods, improved graphics is one of them. on. The combat for me is intense, rewarding and most of all fun, they did a great job with this. I worship the mod community and their hard work they put in all the wonderful mods. After months of hardcore gaming I may lose interest in the game and take some time away from it, then return some weeks or months later and finding some new mods being released and the game is fun again.
  • 8. My conclusions are that Mount & Blade is a deeper game that I originally thought with its clever design. The designers have really listened to what their players wanted. TaleWorlds made a wise decision when it came to the digital distribution they used, not only did they help them finishing the game and get noticed, but also they have showed the gaming industry that you don’t need millions in founds to make a great game. Some clever thinking, great idea for a game and a lot of hard work is enough. The innovated combat is also something that is deep and sure others have tried to implant it before but TaleWorlds really succeeded. I hope other developers take notice at this. When it comes to player created content I hope that it will get more and more supported by developers because it will help the gaming industry a lot. Mount & Blade really shows how mods can enhance and make the game even bigger and better with the help of a modding community.