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The Future of Games and Simulations NOAA Games and Simulation Summit Eric Hackathorn 1/11/2011
What makes a “good” game? ,[object Object]
A rewarding challenge
The necessity of teamwork,[object Object]
A rewarding challenge
The necessity of teamwork,[object Object]
10,000 hours of something…What are we learning?
How do we prevent this situation?
Games are a tool… You …are responsible for how they are used.
How can“games” help the human condition?
“The integration of human visual problem-solving and strategy development capabilities with traditional computational algorithms through interactive multiplayer games is a powerful new approach to solving computationally-limited scientific problems.”
[object Object]
Leveraging the crowds in games and simulations
Competition awards successful “players”
Creates repeat customers hungry for NOAA’s data,[object Object]
… in the year 2030, oil to the rescue!
An Executive Guide for Keeping Up with Games and Simulations Contact us! Join a virtual world and create an avatar Ask your kids about the games they play Bookmark several gaming news sites Help us decide what’s next!

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The Future of Games and Simulations

Notes de l'éditeur

  1. None of what you see is real.http://thirdseventh.com/
  2. Other things might include fidelity to the real world, surfacing healthful issues, struggles that lead people to good solutions, insights that enable persons to better cope with their real situations, etc. What is interesting to me is that…
  3. …some of the same game characteristics that make a good game also help make good employees. Teamwork, self motivating, a rewarding work environment. We need to take the lessons we learn during play and apply them to our working environments.
  4. The Proposition: a statement you can accept as either true or false.
  5. We are creating a powerful new interactive medium. How can it help?
  6. http://www.youtube.com/watch?v=E0J9H3Yxjechttp://www.nature.com/nature/journal/v466/n7307/full/nature09304.html
  7. Choose to lead