1. Final Project: Community Event
from a district educator
EDU 620: MEETING INDIVIDUAL NEEDS WITH TECHNOLOGY
CHRISTIANIE DOR-LAMPTON
INSTRUCTOR: ROBERT WILLIAMS
DATE: OCTOBER 17, 2016
2. Station 1: Universal Design for Learning (UDL)
UDL maximize learning for all students by taking into
consideration backgrounds, knowledge, strengths, interest,
and abilities. . Which aspect interests you the most?
Universal Design for Learning (UDL)
is a philosophy of instructional
design that seeks to create
instructional learning environments
and materials that proactively value
diversity by embedding supports for
students to foster access and
engagement Edyburn (2013).
Multiple means of representation
Multiple means of expression
Multiple means of engagement
(Edyburn, 2013).
Three major principles of UDL
implemented to enhance instruction by
focusing on the various learning needs.
Learning is continuous aspect of life,
why must teachers find avenues to
engage ?
3. UDL Information
What is UDL?
In order to meet curriculum goals and help diverse
learners, educators can minimize barriers by
implementing Universal Design for Learning (UDL)
approach (CAST (2010). UDL maximize learning for all
students by taking into consideration backgrounds,
knowledge, strengths, interest, and abilities. UDL
provides students the ability to learn.
UDL is incorporated in classrooms to reach children
with or without disabilities and ELL students. UDL and
technology can be incorporated into a learning
environment to meet the students’ needs and work at
their own pace.
Learning can become tailored to each learner based on
their needs and they can be motivated and engaged
through technological systems or software. In various
classrooms, students use software such text to speech
to help listen to stories. This assistive technology has
helped my ELL students read text in English and home
language. Also, the UDL Principles calls for varied and
flexible ways to present information, plan or execute
learning, and engage students in the learning
process(Edyburn (2013).
Grab Audience
Attention
Include Technology
-smartboards
-Tablets/Ipads(interactive
games)
-Slideshow
-vidoes
4. Universal Design for Learning
Differentiation/Interaction
Differentiation
All students learn
differently, and some may
need specific
accommodations
Meeting needs of those
with disabilities or without,
ELL
Any other
accommodations necessary
are essential, and can be
done through UDL
Interaction
Discussions
Interactive videos/games
Questions
5. Impact of Universal Design for Learning on
teaching and learning
Example:Logical/mathematical learners like to solve
problems, analyze, and predict incorporating puzzles,
manipulative, pattern games, number sequences
activities to teach (Newman, 2013).
Each learning style and multiple intelligences
has to be taken into consideration for
learning to occur. Students background
knowledge has to coincide with learning .
Gardner’s theory of Multiple Intelligence,
focuses on eight various types of
intelligence, which guides the ways
individuals learn and process information.
Newman (2013) “the most important thing we
must remember is that each student
possesses all eight intelligences” and “that
most people can develop these intelligences
to an adequate level of competency”
(Newman, 2013, section 8.2). Implementing
Gardner’s theory in the classroom will take
planning to tailor activities and learning to
each children’s need.
6. Demonstrating the importance of the Universal Design for
Learning
Resource: Edutopia. (2012). Differentiating instruction
through interactive games (Tech2Learn Series) [Video
File]. Retrieved from http://www.edutopia.org/tech-to-
learn-differentiated- instruction-interactive-games-video
7. Mission
Statement,
Belief, and Goals
Mission and Belief Statement:
To create student success through
integrating technology to reach
graduation, and to provide students with
a pathway to a future career path..
Goals:
Use 21st century skills to Think
critically, creativity, collaborate,
communicate and improve learning
Uphold integrity and respect of self
and others
Be able to connect education to every
aspect of the real-world
According to the Office of Career ,
Technical, and Adult Education, “The
Division of Academic and Technical
Education is responsible for helping all
students acquire challenging academic
and technical skills and be prepared
for…the 21st century…” (Office of
Career, Technical, and Adult Education,
n.d.).
Station 2: Technology and UDL for All Learners
8. Course and Program Offerings
Reading/Language Arts
Writing
Centers/Arts
Science
Computer Skills
Mathematics
Integrating Technology
Interactive Learning
9. Station 3: 21st Century Skills Acquisition and
Employability
Above is an example of a technological
device to be used for the enhancement of
instruction.
Computer skills and application
1. Content Knowledge and 21st
century themes (Global
Awareness)
2. Learning and Innovation Skills
(Critical Thinking and Problem
Solving)
3. Information, Media, and
Technology Skills (Media Literacy)
4. Life and Career Skills (Social &
Cross-Cultural Skills)
(Partnership for 21st century skills,
n.d.).
10. Information and New Technology
Most people in today’s society, have become accustomed to the ease of
access that technology provides, which in itself peaks their interest. They
may, however, fail to correlate the use of technological devices, such as
iPads, to the learning environment, but it will aid in the following ways:
Prepare students for a technology driven society
Allow the students to interact through social media formatted instruction
Present information through various needed forms based on learner
need
My school, courses, and students will benefit from the technology bond in
the following ways:
Increase student participation and motivation
Prepare the students for career and the future
Students will be excited to engage and be an active participant in their
own learning(student centered learning)
Diversity barriers will be overcome
11. References
Edutopia. (2012). Differentiating instruction through interactive games
(Tech2Learn Series) [Video File]. Retrieved from
http://www.edutopia.org/tech-to-learn-differentiated- instruction-
interactive-games-video
Edyburn, D. L. (2013). Inclusive technologies: Tools for helping diverse
learners achieve academic success. San Diego, CA: Bridgepoint
Education, Inc.
Newman, R. (2013). Teaching and learning in the 21st century:
Connecting the dots . San Diego, CA: Bridgepoint Education, Inc.
Office of Career, Technical and Adult Education. Retrieved from
http://www2.ed.gov/about/offices/list/ovae/index.html
Partnership for 21st Century Skills. (n.d.). Framework for 21st
century learning. Retrieved from
http://www.p21.org/our-work/p21-framework