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wI l l u s t r a t i o n b y D u n g H o a n g , © 2 0 0 8
By John seely Brown and Richard P. adler
© 2 0 0 8 J o h n S e e l y B r o w n a n d R i c h a r d P. A
d l e r
Open Education, the Long Tail, and Learning 2.0
John Seely Brown is a Visiting Scholar and Advisor to the
Provost at the University of Southern
California (USC) and Independent Co-Chairman of a New
Deloitte Research Center. He is the former
Chief Scientist of Xerox and Director of its Palo Alto Research
Center (PARC). Many of his publica-
tions and presentations are on his website
(http://www.johnseelybrown.com). Richard P. Adler is a
Research Affiliate at the Institute for the Future in Palo Alto
and Principal of People & Technology, a
research and consulting firm in Cupertino, California.
More than one-third of the world’s
population is under 20. There
are over 30 million people today
qualified to enter a university
who have no place to go. During
the next decade, this 30 million
will grow to 10 0 million. To meet
this staggering demand, a major
university needs to be created
each week.
—Sir John Daniel, 1996 T
he world has become increasingly “flat,” as Tom Friedman
has shown. Thanks to massive improvements in communi-
cations and transportation, virtually any place on earth can
be connected to markets anywhere else on earth and can
become globally competitive.1 But at the same time that the
world has become flatter, it has also become “spikier”: the
places that are globally competitive are those that have ro-
bust local ecosystems of resources supporting innovation and
productive-
ness.2 A key part of any such ecosystem is a well-educated
workforce with
the requisite competitive skills. And in a rapidly changing
world, these eco-
systems must not only supply this workforce but also provide
support for
continuous learning and for the ongoing creation of new ideas
and skills.
Minds
on
Te x t i l l u s t r a t i o n s © 2 0 0 8 S u s a n E . H a v i l a
n d
0 8
If access to higher education is a nec-
essary element in expanding economic
prosperity and improving the quality of
life, then we need to address the problem
of the growing global demand for educa-
tion, as identified by Sir John Daniel.3
Compounding this challenge of demand
from college-age students is the fact that
the world is changing at an ever-faster
pace. Few of us today will have a fixed,
single career; instead, we are likely to
follow a trajectory that encompasses
multiple careers. As we move from ca-
reer to career, much of what we will need
to know will not be what we learned in
school decades earlier. We are entering a
world in which we all will have to acquire
new knowledge and skills on an almost
continuous basis.
It is unlikely that sufficient resources
will be available to build enough new
campuses to meet the growing global de-
mand for higher education—at least not
the sort of campuses that we have tradi-
tionally built for colleges and universities.
Nor is it likely that the current methods of
teaching and learning will suffice to pre-
pare students for the lives that they will
lead in the twenty-first century.
The Brewing Perfect Storm
of Opportunity
Fortunately, various initiatives launched
over the past few years have created
a series of building blocks that could
provide the means for transforming the
ways in which we provide education and
support learning. Much of this activity
has been enabled and inspired by the
growth and evolution of the Internet,
which has created a global “platform”
that has vastly expanded access to all
sorts of resources, including formal and
informal educational materials. The In-
ternet has also fostered a new culture of
sharing, one in which content is freely
contributed and distributed with few
restrictions or costs.
Arguably, the most visible impact of
the Internet on education to date has
been the Open Educational Resources
(OER) movement, which has provided
free access to a wide range of courses
a n d o t h e r e d u c at i o n a l m ate r i a l s t o
anyone who wants to use them. The
movement began in 2001 when the Wil-
liam and Flora Hewlett and the Andrew
W. Mellon foundations jointly funded
MIT’s OpenCourseWare (OCW) initia-
tive, which today provides open access
to undergraduate- and graduate-level
materials and modules from more than
1,700 courses (covering virtually all of
MIT’s curriculum). MIT’s initiative has
inspired hundreds of other colleges
and universities in the United States
and abroad to join the movement and
contribute their own open educational
resources.4 The Internet has also been
used to provide students with direct
access to high-quality (and therefore
scarce and expensive) tools like tele-
scopes, scanning electron microscopes,
and supercomputer simulation models,
allowing students to engage personally
in research.
The latest evolution of the Internet,
the so-called Web 2.0, has blurred the
line between producers and consumers
of content and has shifted attention from
access to information toward access to
other people. New kinds of online re-
sources—such as social networking sites,
blogs, wikis, and virtual communities—
have allowed people with common in-
terests to meet, share ideas, and collabo-
rate in innovative ways. Indeed, the Web
2.0 is creating a new kind of participatory
medium that is ideal for supporting mul-
tiple modes of learning.
Social Learning
The most profound impact of the Inter-
net, an impact that has yet to be fully real-
ized, is its ability to support and expand
the various aspects of social learning.
What do we mean by “social learning”?
Perhaps the simplest way to explain this
concept is to note that social learning is
based on the premise that our understand-
ing of content is socially constructed
through conversations about that con-
tent and through grounded interactions,
especially with others, around problems
or actions. The focus is not so much on
what we are learning but on how we are
learning.5
Comp elling evidence for the im-
portance of social interaction to learn-
ing comes from the landmark study by
Richard J. Light, of the Harvard Graduate
School of Education, of students’ college/
university experience. Light discovered
that one of the strongest determinants of
students’ success in higher education—
more important than the details of their
instructors’ teaching styles —was their
ability to form or participate in small
study groups. Students who studied in
groups, even only once a week, were
more engaged in their studies, were better
prepared for class, and learned signifi-
cantly more than students who worked
on their own.6
The emphasis on social learning stands
in sharp contrast to the traditional Carte-
sian view of knowledge and learning—a
view that has largely dominated the way
education has been structured for over
one hundred years. The Cartesian per-
spective assumes that knowledge is a kind
of substance and that pedagogy concerns
the best way to transfer this substance from
teachers to students. By contrast, instead of
starting from the Cartesian premise of “I
think, therefore I am,” and from the assump-
tion that knowledge is something that is
transferred to the student via various peda-
gogical strategies, the social view of learn-
ing says, “We participate, therefore we are.”
This perspective shifts the focus of
our attention from the content of a sub-
ject to the learning activities and human
interactions around which that content
is situated. This perspective also helps
to explain the effectiveness of study
groups. Students in these groups can ask
questions to clarify areas of uncertainty
or confusion, can improve their grasp of
the material by hearing the answers to
questions from fellow students, and per-
haps most powerfully, can take on the role
of teacher to help other group members
benefit from their understanding (one of
the best ways to learn something is, after
all, to teach it to others).
The most profound impact of the Internet is its ability to
support and
expand the various aspects of social learning.
w
ing is provided by the distributed virtual
communities of practice in which people
work together voluntarily to develop and
maintain open source software. The open
source movement has produced software
such as the Linux operating system and
the Apache web server, which have of-
fered surprisingly robust alternatives to
commercial products. These resources
are typically made available at no cost to
potential users, who are also invited to
change or improve the resources as long
as they agree to freely share their contri-
butions with others.
Open source communities have de-
veloped a well-established path by which
newcomers can “learn the ropes” and
become trusted members of the com-
munity through a process of legitimate
peripheral participation. New members
typically begin participating in an open
source community by working on rela-
tively simple, noncritical development
projects such as building or improving
software drivers (e.g., print drivers). As
they demonstrate their ability to make
useful contributions and to work in the
distinctive style and sensibilities/taste of
that community, they are invited to take
on more central projects. Those who be-
come the most proficient may be asked
to join the inner circle of people working
on the critical kernel code of the system.
Today, there are about one million people
engaged in developing and refining
open source products, and nearly all are
improving their skills by participating
in and contributing to these networked
communities of practice.
Since the open source movement is
based on the development of computer
software, participation is effectively lim-
ited to people with programming skills.
But its principles have been adopted by
communities dedicated to the creation of
other, more widely accessible types of re-
sources. Perhaps the best known example
is Wikipedia, the online “open source”
encyclopedia that has challenged the
supremacy of commercial encyclopedias.
Becoming a trusted contributor to Wiki-
pedia involves a process of legitimate
peripheral participation that is similar to
the process in open source software com-
munities. Any reader can modify the text
of an entry or contribute new entries. But
eye of a master, through a process that has
been described as “legitimate peripheral
participation”;7 they then progress to more
demanding tasks as their skills improve.
The studio system in architecture repre-
sents another example of social learning
under the guidance of an established
practitioner. In this system, students work
together in a common space and periph-
erally participate in each other’s design
process; hence they can benefit from their
instructors’ comments on and critiques of
other students’ projects and not just from
comments on their own work.
A contemporary model that exempli-
fies the power of this type of social learn-
Learning to Be
There is a second, perhaps even more
significant, aspect of social learning. Mas-
tering a field of knowledge involves not
only “learning about” the subject matter
but also “learning to be” a full participant
in the field. This involves acquiring the
practices and the norms of established
practitioners in that field or acculturating
into a community of practice. Historically,
apprenticeship programs and supervised
graduate research have provided students
with opportunities to observe and then
to emulate how experts function. Ap-
prentices traditionally begin learning by
taking on simple tasks, under the watchful
vs.
20 E d u c a u s E r
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only more experienced and more trusted
individuals are invited to become “admin-
istrators” who have access to higher-level
editing tools.8
The openness of Wikipedia is in-
structive in another way: by clicking on
tabs that appear on every page, a user can
easily review the history of any article as
well as contributors’ ongoing discussion
of and sometimes fierce debates around
its content, which offer useful insights
into the practices and standards of the
community that is responsible for cre-
ating that entry in Wikipedia. (In some
cases, Wikipedia articles start with initial
contributions by passionate amateurs,
followed by contributions from profes-
sional scholars/researchers who weigh in
on the “final” versions. Here is where the
contested part of the material becomes
most usefully evident .) In this open
environment, both the content and the
process by which it is created are equally
visible, thereby enabling a new kind of
critical reading—almost a new form of
literacy—that invites the reader to join in
the consideration of what information is
reliable and/or important.
In a traditional Cartesian educational
system, students may spend years learn-
ing about a subject; only after amassing
sufficient (explicit) knowledge are they
expected to start acquiring the (tacit)
knowledge or practice of how to be an ac-
tive practitioner/professional in a field.9
But viewing learning as the process of
joining a community of practice reverses
this pattern and allows new students to
engage in “learning to be” even as they are
mastering the content of a field. This en-
courages the practice of what John Dewey
called “productive inquiry”—that is, the
process of seeking the knowledge when it
is needed in order to carry out a particular
situated task.
New Tools for Extending Education:
Social Learning Online
Now let’s look at some of the ways in
which technology has begun to change
the game in education by leveraging the
potential of social learning—and let’s try
to identify some of the ways in which
technology could bring about even more
far-reaching changes that can better
serve the needs of twenty-first century
students.
A current example of an attempt to
harness the power of study groups in a
virtual environment is the Terra Incog-
nita project of the University of Southern
Queensland (Australia), which has built
a classroom in Second Life, the online
virtual world that has attracted millions
of users.10 In addition to supporting
lecture-style teaching, Terra Incognita
includes the capability for small groups
of students who want to work together to
easily “break off” from the central class-
room before rejoining the entire class.
In this open environment, both the content and the process by
which it is
created are equally visible, thereby enabling a new kind of
critical reading.
0 8
Instructors can “visit” or send messages
to any of the breakout groups and can
summon them to rejoin the larger group.
Another interesting experiment in
Second Life was the Harvard Law School
and Harvard Extension School fall 2006
course called “CyberOne: Law in the
Court of Public Opinion.” The course was
offered at three levels of participation.
First, students enrolled in Harvard Law
School were able to attend the class in
person. Second, non–law school students
could enroll in the class through the Har-
vard Extension School and could attend
lectures, participate in discussions, and
interact with faculty members during
their office hours within Second Life.
And at the third level, any participant in
Second Life could review the lectures and
other course materials online at no cost.
This experiment suggests one way that
the social life of Internet-based virtual
education can coexist with and extend
traditional education.
A very different sort of initiative that is
using technology to leverage social learn-
ing is Digital StudyHall (DSH), which is
d e s i g n e d to i m p ro v e e d u c at i o n f o r
students in schools in rural areas and
urban slums in India. The project is de-
scribed by its developers as “the educa-
tional equivalent of Netflix + YouTube +
Kazaa.”11 Lectures from model teachers
are recorded on video and are then phy-
sically distributed via DVD to schools that
typically lack well-trained instructors (as
well as Internet connections). While the
lectures are being played on a monitor
(which is often powered by a battery, since
many participating schools also lack reli-
able electricity), a “mediator,” who could
be a local teacher or simply a bright stu-
dent, periodically pauses the video and
encourages engagement among the stu-
dents by asking questions or initiating
discussions about the material they are
watching. The recorded lectures provide
the educational content, and the local
mediators stimulate the interaction that
actively engages the students and in-
creases the likelihood that they will de-
velop a real understanding of the lecture
material through focused conversation.12
Whereas these examples are using
technology to enhance social learning
within formal education, it also seems
likely that a great deal of informal learn-
ing is taking place both on and off cam-
pus via the online social networks that
have attracted millions of young people.
In fact, many students in the United States
and in many other parts of the world
are already involved with online social
networks that include their friends. John
King, the associate provost of the Univer-
sity of Michigan, has attempted to bring
attention to this phenomenon by asking
how many students are being taught each
year by his institution. Although about
40,000 students are enrolled in classes
on the university’s campus in Ann Arbor,
King believes that the actual number of
CyberOne Classroom in Second Life
Source:
http://blogs.law.harvard.edu/vvvv/files/2006/09/CyberOne_2006
-09-21.png
It seems likely that a great deal of informal learning is taking
place both
on and off campus via the online social networks.
Terra Incognita
Source:
http://www.usq.edu.au/newsevents/events/onlinelearning.htm
0
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students being reached by the school
today is closer to 250,000.13 For the past
few years, he points out, incoming stu-
dents have been bringing along their on-
line social networks, allowing them to stay
in touch with their old friends and former
classmates through tools like SMS, IM,
Facebook, and MySpace. Through these
continuing connections, the University of
Michigan students can extend the discus-
sions, debates, bull sessions, and study
groups that naturally arise on campus
to include their broader networks. Even
though these extended connections were
not developed to serve educational pur-
poses, they amplify the impact that the
university is having while also benefiting
students on campus.14 If King is right, it
makes sense for colleges and universities
to consider how they can leverage these
new connections through the variety of
social software platforms that are being
established for other reasons.
Adding Community to Content:
Learning to Be through
e-Science and e-Humanities
The e-Science movement is providing
students with access to expensive and
scarce high-level tools, giving them the
opportunity to engage in the kinds of re-
search conducted by professional scien-
tists.15 By enabling students to collaborate
with working scientists, this movement
provides a platform for the “learning to
be” aspect of social learning. For example,
the Faulkes Telescope Project, sponsored
by the Las Cumbres Observatory Global
Telescope Network, provides students
in the United Kingdom with free access
to two high-powered robotic telescopes,
one in Hawaii and the other in Austra-
lia, which the students are able to use
remotely to carry out their own scientific
investigations (http://faulkes-telescope
.com/). The project also operates the Faul-
kes Telescope Student Academy, which
provides training in astronomy and
supports collaborative projects between
students and expert astronomers. The
project’s website includes reports of how
students, under the guidance of profes-
sional astronomers, are using the Faulkes
telescopes to make small but meaningful
contributions to astronomy.
Hands- On Universe (HOU) is also
designed to promote collaborative learn-
ing in astronomy (http://www.handson
universe.org). Based at the L awrence
Hall of Science, University of Califor-
nia, Berkeley, HOU invites students to
request observations from professional
observatories and provides them with
image-processing software to visualize
and analyze their data, encouraging in-
teraction between the students and sci-
entists. According to Kyle Cudworth, the
science director at Yerkes Observatory,
which is part of the HOU network: “This
is not education in which people come in
and lecture in a classroom. We’re helping
students work with real data.”16
Another, simpler example is the Bug-
scope project, which gives K–12 students
access to a scanning electron microscope
located at the Beckman Institute for Ad-
vanced Science and Technology at the
University of Illinois. Students can send
to Illinois any insects (or other small
creatures) that they have captured, then
log on with their computers to control the
microscope in real time and view their
specimens (http://bug scope.beckman
.uiuc.edu/).
The Internet has also inspired simi-
lar innovations in the humanities. The
Decameron Web, developed by the Italian
Studies Department at Brown Univer-
sity, is an impressive example of how
the web can not only provide access to
scholarly materials but also give students
the opportunity to observe and emulate
scholars at work (http://www.brown
.edu/Departments/Italian_Studies/dweb/
dweb.shtml). The site is designed to be the
hub for the study of one important literary
By enabling students to collaborate with working scientists, this
movement
provides a platform for the “learning to be” aspect of social
learning.
The Faulkes Telescope Project
Source: http://faulkes-telescope.com/
The Decameron Web
Source:
http://www.brown.edu/Departments/Italian_Studies/dweb/dweb.
shtml
0 8
work, the Decameron, as well as of the time
and culture in which it was produced. In
addition to providing the full text of the
Decameron in Italian and in English trans-
lation, the site provides source materials,
annotations and commentaries, bibliogra-
phies, critical and interpretive essays, and
audio and visual materials.
Here too, the emphasis is on building
a community of students and scholars as
much as on providing access to educa-
tional content. The site’s developers note:
“We fundamentally believe that the new
electronic environment and its tools en-
able us to revive the humanistic spirit of
communal and collaboratively ‘playful’
learning of which the Decameron itself
is the utmost expression.” The site is in-
tended to serve as “an open forum for
worldwide discussions on the Decameron
and related topics.” Both scholars and
students are invited to submit their own
contributions as well as to access the exist-
ing resources on the site. The site serves as
an apprenticeship platform for students
by allowing them to observe how scholars
in the field argue with each other and also
to publish their own contributions, which
can be relatively small—an example of the
“legitimate peripheral participation” that
is characteristic of open source communi-
ties. This allows students to “learn to be,” in
this instance by participating in the kind of
rigorous argumentation that is generated
around a particular form of deep schol-
arship. A community like this, in which
students can acculturate into a particular
scholarly practice, can be seen as a virtual
“spike”: a highly specialized site that can
serve as a global resource for its field.
An example of how the power of par-
ticipation can be harnessed within a single
course comes from David Wiley at Utah
State University. In the fall of 2004, Wiley
taught a graduate seminar, “Understand-
ing Online Interaction.” He describes what
happened when his students were re-
quired to share their coursework publicly:
Because my goal as a teacher is to
bring my students into full legitimate
participation in the community of in-
structional technologists as quickly as
possible, all student writing was done
on public blogs. The writing students
did in the first few weeks was interest-
ing but average. In the fourth week,
however, I posted a list of links to all the
student blogs and mentioned the list
on my own blog. I also encouraged the
students to start reading one another’s
writing. The difference in the writing
that next week was startling. Each stu-
dent wrote significantly more than they
had previously. Each piece was more
thoughtful. Students commented on
each other’s writing and interlinked
their pieces to show related or con-
tradicting thoughts. Then one of the
student assignments was commented
on and linked to from a very prominent
blogger. Many people read the student
blogs and subscribed to some of them.
When these outside comments showed
up, indicating that the students really
were plugging into the international
community’s discourse, the quality of
the writing improved again. The power
of peer review had been brought to
bear on the assignments.17
The Long Tail in Learning
Chris Anderson, the editor of Wired, has
shown that Internet-based e-commerce
differs from commerce in the physical
world.18 In the world of physical retailing,
and particularly in areas of selling goods
like books, music, and movies, sales are
usually dominated by best-sellers. Typi-
cally, 20 percent of titles generate 80 per-
cent of all sales, which means that most
revenue comes from the “fat” part of the
tail and that most of the costs of operation
come from maintaining the inventory in
the “long” part of the tail.
But Anderson notes that e-commerce
sites such as Amazon.com, Netflix, and
Rhapso dy don’t follow this pattern.
They are able to maintain inventories of
products —books, movies, and music—
that are many times greater than can be
offered by any conventional store. The
result is an economic equation very dif-
ferent from what has prevailed in the
physical world: these online stores still
have “best-sellers,” but the bulk of their
sales comes from their vast catalogs of
less-popular titles, which collectively
sell more than the most popular items
The emphasis is on building a community of students and
scholars as
much as on providing access to educational content.
b r u a r y 2 0
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(or as Anderson sums up the concept by
quoting an Amazon.com employee: “We
sold more books today that didn’t sell at
all yesterday than we sold today of all the
books that did sell yesterday.”19 From the
customers’ standpoint, online enterprises
offering unprecedented choice are able to
cater much more efficiently to individual
tastes and interests than any brick-and-
mortar store. (Amazon.com and Netflix
are able to gain economies by operating
a few large, highly efficient fulfillment
centers where their inventories of books
or movies are stored; in the case of digital
music services like Rhapsody, their in-
ventories are entirely virtual, stored as
bits on servers.)
As more of learning becomes Internet-
based, a similar pattern seems to be oc-
curring. Whereas traditional schools offer
a finite number of courses of study, the
“catalog” of subjects that can be learned
online is almost unlimited. There are
already several thousand sets of course
materials and modules online, and more
are being added regularly. Furthermore,
for any topic that a student is passionate
about, there is likely to be an online niche
community of practice of others who
share that passion.
The Faulkes Telescope Project and the
Decameron Web are just two of scores of
research and scholarly portals that pro-
vide access to both educational resources
and a community of experts in a given
domain. The web offers innumerable
opportunities for students to find and
join niche communities where they can
benefit from the opportunities for dis-
tributed cognitive apprenticeship. Find-
ing and joining a community that ignites a
student’s passion can set the stage for the
student to acquire both deep knowledge
about a subject (“learning about”) and
the ability to participate in the practice
of a field through productive inquiry and
peer-based learning (“learning to be”).
These communities are harbingers of the
emergence of a new form of technology-
enhanced learning—Learning 2.0—which
goes beyond providing free access to
traditional course materials and educa-
tional tools and creates a participatory
architecture for supporting communities
of learners.
Closing the Loop
There are thousands of colleges and
universities worldwide, as well as many
other institutions of learning, including
training centers and technical schools.
In addition, there are tens of thousands
of institutions that support “informal”
learning: libraries, museums, science
centers, archives. All of these institutions
are practicums —places where knowl-
edge is created and stored and transmit-
ted. But are they reflective practicums?
Are they evaluating what they do and
engaging in anything resembling cycles
of continuous improvement? Are their
reflections being systematically cap-
tured and shared?
We need to construct shared, distrib-
uted, reflective practicums in which ex-
periences are collected, vetted, clustered,
commented on, and tried out in new con-
texts. One might call this “learning about
learning,” a bootstrapping operation in
which educators, along with students, are
learning among and between themselves.
This can become a living or dynamic infra-
structure—itself a reflective practicum.
An example of such a practicum is
the o n l i n e Te a c h i n g a n d L e a r n i n g
Commons (http://commons.carne gie
foundation.org/) launched earlier this
year by the Carnegie Foundation for
t h e Adva n c e m e n t o f Te a ch i n g. Th e
Commons is es sen tially an open ver-
sion of the Foundation’s Gallery of
Teaching and Learning (http://gallery.
carnegiefoundation.org/), which has
been operating for the past nine years.
The Gallery provides an online show-
c a s e f o r c a s e s t u d i e s o f s u c c e s s f u l
te a ch i n g a n d l e a r n i n g p ro j e c t s t hat
have been supported by the Founda-
tion, along with a set of web-based
tools (the KEEP Toolkit) for creating
these case studies (http://www.cfkeep.
org). The Commons is an open forum
where instructors at all levels (and from
around the world) can post their own
examples and can par ticipate in an
ongoing conversation about effective
t e a c h i n g p r a c t i c e s , a s a m e a n s o f
s u p p o r t i n g a p ro c e s s o f “c r e at i n g /
using/re-mixing (or creating/sharing/
using).”20
These communities are harbingers of the emergence of a new
form of
technology-enhanced learning—Learning 2.0.
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From the Web 2.0 to Learning 2.0
The original World Wide Web—the “Web
1.0” that emerged in the mid-1990s—vastly
expanded access to information. The
Open Educational Resources movement
is an example of the impact that the Web
1.0 has had on education. But the Web
2.0, which has emerged in just the past
few years, is sparking an even more far-
reaching revolution. Tools such as blogs,
wikis, social networks, tagging systems,
mashups, and content-sharing sites are
examples of a new user-centric infor-
mation infrastructure that emphasizes
participation (e.g., creating, re-mixing)
o v e r p r e s e n tat i o n , t hat e n c o u ra ge s
focused conversation and short briefs
(often written in a less technical, public
vernacular) rather than traditional pub-
lication, and that facilitates innovative
explorations, experimentations, and
purposeful tinkerings that often form the
basis of a situated understanding emerg-
ing from action, not passivity.
In the twentieth century, the domi-
nant approach to education focused
on helping students to build stocks of
knowledge and cognitive skills that could
be deployed later in appropriate situa-
tions. This approach to education worked
well in a relatively stable, slowly changing
world in which careers typically lasted a
lifetime. But the twenty-first century is
quite different. The world is evolving at
an increasing pace. When jobs change,
as they are likely to do, we can no longer
expect to send someone back to school
to be retrained. By the time that happens,
the domain of inquiry is likely to have
morphed yet again.21
We now need a new approach to
learning—one characterized by a demand-
pull rather than the traditional supply-push
mode of building up an inventory of
knowledge in students’ heads. Demand-
pull learning shifts the focus to enabling
participation in flows of action, where the
focus is both on “learning to be” through
enculturation into a practice as well as on
collateral learning.
The demand-pull approach is based
on providing students with access to
rich (sometimes virtual) learning com-
munities built around a practice. It is
passion-based learning, motivated by
the student either wanting to become a
member of a particular community of
practice or just wanting to learn about,
make, or perform something. Often the
learning that transpires is informal rather
than formally conducted in a structured
setting. Learning occurs in part through
a form of reflective practicum, but in this
case the reflection comes from being em-
bedded in a community of practice that
may be supported by both a physical and
a virtual presence and by collaboration
between newcomers and professional
practitioners/scholars.
The demand-pull approach to learning
might appear to be extremely resource-
intensive. But the Internet is becoming a
The demand-pull approach is based on providing students with
access to
rich (sometimes virtual) learning communities built around a
practice.
e b r u a r y 2 0
0 8
vast resource for supporting this style of
learning. Its resources include the rapidly
growing amount of open courseware, ac-
cess to powerful instruments and simu-
lation models, and scholarly websites,
which already number in the hundreds,
as well as thousands of niche communi-
ties based around specific areas of inter-
est in virtually every field of endeavor.22
The building blocks provided by the
OER movement, along with e-Science
and e-Humanities and the resources
of the Web 2.0, are creating the condi-
tions for the emergence of new kinds of
open participatory learning ecosystems23
that will support active, passion-based
learning: Learning 2.0. This new form of
learning begins with the knowledge and
practices acquired in school but is equally
suited for continuous, lifelong learning
that extends beyond formal schooling.
Indeed, such an environment might en-
courage students to readily and happily
pick up new knowledge and skills as the
world shifts beneath them. If they do, we
could be taking a major step toward creat-
ing a twenty-first-century, global culture
of learning to meet Sir John Daniel’s chal-
lenge and the demands of our constantly
changing world. e
Notes
1. Thomas L . Friedman, The World Is Flat: A Brief His-
tory of the Twenty-first Century (New York: Farrar,
Straus and Giroux, 20 05).
2. See Richard Florida, “ The World Is Spiky,” Atlantic
Monthly, October 20 05, pp. 48–51, <http://creative
c l a s s . c o m / r fc g d b / a r t ic l e s / o t h e r-2 0 05 -Th e
% 2 0
World%20is%20Spiky.pdf>.
3. John S. Daniel, Mega-Universities and Knowledge
Media: Technology Strategies for Higher Education (Lon-
don: Kogan Page, 1996).
4. For a useful overview of the OER movement
by two staff members of the William and Flora
Hewlett Foundation, which has been a major sup-
porter of the movement, see Marshall S. Smith
and Catherine M. Casserly, “The Promise of Open
Educational Resources,” Change: The Magazine of
Higher Learning, vol. 38, no. 5 (September/October
20 0 6), pp. 8–17. For a recent report on the OER
movement prepared for Hewlett, see Daniel E.
Atkins, John Seely Brown, and Allen L . Hammond,
A Review of the Open Educational Resources (OER)
Movement: Achievements, Challenges, and New Op -
portunities, February 20 07, <http://www.hewlett
.org/Programs/Education/OER/Op enContent/
Hewlett+OER+Report.htm>.
5. We are interpreting “social” as meaning participat-
ing with others and the world. This is a bit non-
standard, since (following Donald Schön) being
situated and trying to design or do something,
skilled practitioners learn to listen to and interpret
the back-talk of the situation. In a sense, one is
having a conversation with the material (material-
ity), and it is “talking back to you.” Schön general-
izes this to include his key notion of becoming
a “reflective practitioner.” For a more thorough
discussion of this concept, see John Seely Brown,
Allan Collins, and Paul Duguid, “Situated Cogni-
tion and the Culture of Learning,” Educational
Researcher, vol. 18, no. 1 (January-February 1989),
pp. 32–42, <http://www.exploratorium.edu/ifi/
resources/museumeducation/situated.html>.
6. Richard J. Light, Making the Most of College: Students
Speak Their Minds (Cambridge: Harvard University
Press, 20 01). For a summary of Light’s research, see
Richard Light, “The College Experience: A Blue-
print for Success,” <http://athome.harvard.edu/
programs/light/index.html>. An earlier, though
more focused, contribution to our appreciation of
the power of group study was provided by Uri Tre-
isman more than twenty years ago. As a graduate
student at UC-Berkeley in the late 1970s, Treisman
worked on the poor performance of African-
Americans and Latinos in undergraduate calculus
classes. He discovered the problem was not these
students’ lack of motivation or inadequate prepa-
ration but rather their approach to studying. In
contrast to Asian students, who, Treisman found,
naturally formed “academic communities” in
which they studied and learned together, African-
Americans tended to separate their academic and
social lives and studied completely on their own.
Treisman developed a program that engaged these
students in workshop-style study groups in which
they collaborated on solving particularly challeng-
ing calculus problems. The program was so suc-
cessful that it was adopted by many other colleges.
See Uri Treisman, “Studying Students Studying
Calculus: A Look at the Lives of Minority Math-
ematics Students in College,” College Mathematics
Journal, vol. 23, no. 5 (November 1992), pp. 362–72,
<http://math.sfsu.edu/hsu/workshops/treisman
.html>.
7. Jean Lave and Etienne Wenger, Situated Learning:
Legitimate Peripheral Participation (Cambridge: Cam-
bridge University Press, 1991).
8. Katie Hafner, “Growing Wikipedia Refines Its
‘Anyone Can Edit’ Policy,” New York Times, June
17, 20 0 6, <http://www.nytimes.com/20 0 6/0 6/17/
technology/17wiki.html?pagewanted=print>.
9. Michael Polanyi, The Tacit Dimension (Garden City,
N.Y.: Doubleday, 1966).
10. According to Linden Labs, the developer of Sec-
ond Life, as of November 6, 20 07, more than 10.5
million people had signed up for accounts in the
virtual world. In the thirty days prior to that date,
just over 980,0 0 0 unique individuals had logged
in to Second Life, and nearly 50 0,0 0 0 people
had logged in during the previous week: <http://
secondlife.com/whatis/economy_stats.php>.
11. See <http://dsh.cs.washington.edu/>.
12. In the early 1970s, Stanford University Professor
James Gibbons developed a similar technique,
which he called Tutored Videotape Instruction
(TVI). Like DSH, TVI was based on showing re-
corded classroom lectures to groups of students,
accompanied by a “tutor” whose job was to stop
the tape periodically and ask questions. Evalua-
tions of TVI showed that students’ learning from
TVI was as good as or better than in-classroom
learning and that the weakest students academi-
cally learned more from participating in TVI in-
struction than from attending lectures in person.
See J. F. Gibbons, W. R . Kincheloe, and S. K . Down,
“ Tutored Video-tape Instruction: A New Use of
Electronics Media in Education,” Science, vol. 195
(1977), pp. 1136–49.
13. Personal communication from John King to John
Seely Brown.
14. For a provocative view of the clash between tra-
ditional educational structures (i.e., classroom
lectures and blackboards) and the electronically
mediated world that young people now live in,
see the video created by students in a digital
ethnography program at Kansas State University:
<http://mediatedcultures.net/ksudigg/?p=122>.
The video includes the results of a survey that
found that each year, KSU students read an average
of 8 books but also read 2,30 0 web pages and 1,281
Facebook profiles.
15. The National Science Foundation, through its
O ffice of Cyberinfrastructure (http://www.nsf
.gov/dir/index .jsp?org=O CI), supports projects
that offer students opportunities to engage in
advanced research online under the guidance of
working scientists.
16. C u dw o r t h q u o t e d a t < h t t p : / / w w w. h a n d s
o n
universe.org/about_hou/history/index.html>.
17. Personal communication from David Wiley, Octo-
ber 15, 20 07.
18. Chris Anderson, The L ong Tail: Why the Future
of Business Is Selling Less of More (New York: Hy-
perion, 20 0 6). A shorter version of Anderson’s
long tail thesis appeared in Wired, issue 12.10,
October 20 04, <http://www.wired.com/wired/
archive/12.10/tail.html>.
19. Jo s h Pe t e r s o n , “ D e f i n i t i o n s : F i n a l Ro u
n d ! ”
The Long Tail, January 9, 20 05, <http://longtail
.typepad.com/the_long_tail/20 05/01/definitions_
fin.html>.
20. For more about these web-based resources, see
Toru Iiyoshi and Cheryl Richardson (in press),
“ P ro m o t i n g Te ch n o l o g y - E n abl e d K n o w l e d
ge
Building and Sharing to Promote Sustainable
Open Educational Innovations,” in Toru Iiyoshi
and M. S. Vijay Kumar, eds., Opening Up Education:
The Collective Advancement of Education through Open
Technology, Open Content, and Open Knowledge (Cam-
bridge: MIT Press, 20 08).
21. R . Natarajan, the former director of the Indian
Institute of Technology-Madras, recently noted
that the “half life of knowledge” in many techni-
cal areas is now less than four years. If this is
true, then 50 percent of what students learn as
undergraduates will be obsolete by the time they
graduate and begin seeking employment . See
Richard P. Adler, Minds on Fire: Enhancing India's
K n o w l e d g e Wo r k fo rc e ( G u r ga o n , I n d i a : A s
p e n
Institute India, 20 07), <http://www.aspeninstitute
. o rg / at f / c f / % 7 B D E B 6 F 227- 659 B - 4 E C 8 - 8 F 8
4 - 8
D F 23 C A 7 0 4 F 5 % 7 D / I C T 07 I n d i a M i n d s o n F i
r e
final.pdf>.
22. Although not discussed here, an additional set of
resources consists of the thousands of technical
online forums that are emerging around nearly
any product or product category, such as digital
cameras and computer games, as well as forums
emerging around topics related to personal inter-
ests such as health or travel.
23. Atkins, Brown, and Hammond, A Review of the
Open Educational Resources (OER) Movement, use
the phrase “open participatory learning infra-
structure” (OPLI) instead of “open participatory
learning ecosystem,” which we use here. We have
chosen to use “ecosystem” instead of “infrastruc-
ture” to emphasize the emergent interconnections
of these resources. To some, the term “infrastruc-
ture” suggests a heavyweight, top-down, totally
designed artifact. That was not what we had in
mind. We envision instead a lightweight, bottom-
up, emergent socio-technical structure.
Is technology rewiring our brains?
Researchers seek a better understanding of technology’s effects
on reading, learning
What does a teenage brain on Google look like? Do all those
hours spent online rewire the circuitry? Could these
kids even relate better to emoticons than to real people? These
sound like concerns from worried parents. But
they’re coming from certain brain scientists.
Violent video games have gotten a lot of public attention, but
some current concerns go well beyond gaming.
Some scientists think the wired world might be changing the
way we read, learn, and interact with each other.
There are no firm answers yet, but Dr. Gary Small, a
psychiatrist at UCLA, argues that daily exposure to digital
technologies such as the internet and smart phones can alter
how the brain works.
When the brain spends more time on technology-related tasks
and less time exposed to other people, it drifts
away from fundamental social skills such as reading facial
expressions during conversation, Small asserts.
So brain circuits involved in face-to-face contact can become
weaker, he suggests. That might lead to social
awkwardness, an inability to interpret nonverbal messages,
isolation, and less interest in traditional classroom
learning.
Small says the effect is strongest in so-called digital natives–
people in their teens and 20s who have been
“digitally hard-wired since toddlerhood.” He thinks it’s
important to help the digital natives improve their social
skills and older people–digital immigrants–improve their
technology skills.
At least one 19-year-old internet enthusiast gives Small’s idea a
mixed review. John Rowe, who lives near
Pasadena, Calif., spends six to 12 hours online a day. He flits
from instant messaging his friends to games like
Cyber Nations and Galaxies Ablaze to online forums for game
players and disc jockeys.
Social skills? Rowe figures he and his buddies are doing just
fine in that department, thank you. But he thinks
Small might have a point about some other people he knows.
“If I didn’t actively go out and try to spend time with friends, I
wouldn’t have the social skills that I do,” said
Rowe, who reckons he spends three or four nights a week out
with his pals. “You can’t just give up on having
normal friends you see on a day-to-day basis.”
More than 2,000 years ago, Socrates warned about a different
information revolution–the rise of the written
word, which he considered a more superficial way of learning
than the oral tradition. More recently, the arrival of
television sparked concerns that it would make children more
violent or passive and interfere with their
education.
Small, who describes his modern-day concerns in a new book
called iBrain: Surviving the Technological Alteration
of the Modern Mind, acknowledges he doesn’t have an open-
and-shut case that digital technology is changing
brain circuitry. Still, his argument is “pretty interesting and
certainly provocative,” although difficult to prove,
says brain scientist Tracey Shors of Rutgers University.
Others are skeptical. Robert Kurzban, a University of
Pennsylvania psychologist, said scientists still have a lot to
learn about how a person’s experiences affect the way the brain
is wired to deal with social interaction.
Life in the age of Google might even change how we read.
Normally, as a child learns to read, the brain builds pathways
that gradually allow for more sophisticated analysis
and comprehension, says Maryanne Wolf of Tufts University,
author of Proust and the Squid: The Story and
Science of the Reading Brain.
She calls that analysis and comprehension “deep reading.” But
that takes time, even if it’s just a fraction of a
second, and today’s wired world is all about speed, gathering a
lot of superficial information fast.
Wolf asks what will happen as young children increasingly do
their early reading online. Will their brains respond
by short-circuiting parts of the normal reading pathways that
lead to deeper reading, but which also take more
time? And will that harm their ability to reflect on what they’ve
read?
Those questions deserve to be studied, Wolf says. She thinks
kids will need instruction tailored to gaining reading
comprehension in the digital world.
Some research suggests the brain actually benefits from internet
use.
A large study led by Mizuko Ito of the University of California,
Irvine, recently concluded that by hanging out
online with friends–sending instant messages, for example–
teens learn valuable skills they’ll need to use at work
and socially in the digital age. (See “Teenagers’ internet
socializing not a bad thing.”) That includes lessons about
issues such as online privacy and what’s appropriate to post and
communicate on the internet, Ito said.
Rowe, the 19-year-old, said he and his buddies often debate
whether technology might actually be bad for you.
That includes kicking around the argument that computer use
makes people socially inept.
Of course, he added, “we spend a lot of time on the computer
and still have totally normal and perfect social
lives.”
eSchoolNews
7920 Norfolk Ave, Suite 900, Bethesda Maryland, 20814
Tel. (866) 394-0115, Fax. (301) 913-0119
Web: http://www.eschoolnews.com, Email: [email protected]
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17J a n u a r y F e b r u a r y 2 0 0 8 E d u c a u s E r .docx

  • 1. wI l l u s t r a t i o n b y D u n g H o a n g , © 2 0 0 8 By John seely Brown and Richard P. adler © 2 0 0 8 J o h n S e e l y B r o w n a n d R i c h a r d P. A d l e r Open Education, the Long Tail, and Learning 2.0 John Seely Brown is a Visiting Scholar and Advisor to the Provost at the University of Southern California (USC) and Independent Co-Chairman of a New Deloitte Research Center. He is the former Chief Scientist of Xerox and Director of its Palo Alto Research Center (PARC). Many of his publica- tions and presentations are on his website (http://www.johnseelybrown.com). Richard P. Adler is a Research Affiliate at the Institute for the Future in Palo Alto and Principal of People & Technology, a research and consulting firm in Cupertino, California. More than one-third of the world’s population is under 20. There are over 30 million people today qualified to enter a university who have no place to go. During the next decade, this 30 million will grow to 10 0 million. To meet this staggering demand, a major university needs to be created each week.
  • 2. —Sir John Daniel, 1996 T he world has become increasingly “flat,” as Tom Friedman has shown. Thanks to massive improvements in communi- cations and transportation, virtually any place on earth can be connected to markets anywhere else on earth and can become globally competitive.1 But at the same time that the world has become flatter, it has also become “spikier”: the places that are globally competitive are those that have ro- bust local ecosystems of resources supporting innovation and productive- ness.2 A key part of any such ecosystem is a well-educated workforce with the requisite competitive skills. And in a rapidly changing world, these eco- systems must not only supply this workforce but also provide support for continuous learning and for the ongoing creation of new ideas and skills. Minds on Te x t i l l u s t r a t i o n s © 2 0 0 8 S u s a n E . H a v i l a n d 0 8 If access to higher education is a nec- essary element in expanding economic prosperity and improving the quality of life, then we need to address the problem
  • 3. of the growing global demand for educa- tion, as identified by Sir John Daniel.3 Compounding this challenge of demand from college-age students is the fact that the world is changing at an ever-faster pace. Few of us today will have a fixed, single career; instead, we are likely to follow a trajectory that encompasses multiple careers. As we move from ca- reer to career, much of what we will need to know will not be what we learned in school decades earlier. We are entering a world in which we all will have to acquire new knowledge and skills on an almost continuous basis. It is unlikely that sufficient resources will be available to build enough new campuses to meet the growing global de- mand for higher education—at least not the sort of campuses that we have tradi- tionally built for colleges and universities. Nor is it likely that the current methods of teaching and learning will suffice to pre- pare students for the lives that they will lead in the twenty-first century. The Brewing Perfect Storm of Opportunity Fortunately, various initiatives launched over the past few years have created a series of building blocks that could provide the means for transforming the ways in which we provide education and support learning. Much of this activity has been enabled and inspired by the
  • 4. growth and evolution of the Internet, which has created a global “platform” that has vastly expanded access to all sorts of resources, including formal and informal educational materials. The In- ternet has also fostered a new culture of sharing, one in which content is freely contributed and distributed with few restrictions or costs. Arguably, the most visible impact of the Internet on education to date has been the Open Educational Resources (OER) movement, which has provided free access to a wide range of courses a n d o t h e r e d u c at i o n a l m ate r i a l s t o anyone who wants to use them. The movement began in 2001 when the Wil- liam and Flora Hewlett and the Andrew W. Mellon foundations jointly funded MIT’s OpenCourseWare (OCW) initia- tive, which today provides open access to undergraduate- and graduate-level materials and modules from more than 1,700 courses (covering virtually all of MIT’s curriculum). MIT’s initiative has inspired hundreds of other colleges and universities in the United States and abroad to join the movement and contribute their own open educational resources.4 The Internet has also been used to provide students with direct access to high-quality (and therefore scarce and expensive) tools like tele- scopes, scanning electron microscopes,
  • 5. and supercomputer simulation models, allowing students to engage personally in research. The latest evolution of the Internet, the so-called Web 2.0, has blurred the line between producers and consumers of content and has shifted attention from access to information toward access to other people. New kinds of online re- sources—such as social networking sites, blogs, wikis, and virtual communities— have allowed people with common in- terests to meet, share ideas, and collabo- rate in innovative ways. Indeed, the Web 2.0 is creating a new kind of participatory medium that is ideal for supporting mul- tiple modes of learning. Social Learning The most profound impact of the Inter- net, an impact that has yet to be fully real- ized, is its ability to support and expand the various aspects of social learning. What do we mean by “social learning”? Perhaps the simplest way to explain this concept is to note that social learning is based on the premise that our understand- ing of content is socially constructed through conversations about that con- tent and through grounded interactions, especially with others, around problems or actions. The focus is not so much on what we are learning but on how we are learning.5
  • 6. Comp elling evidence for the im- portance of social interaction to learn- ing comes from the landmark study by Richard J. Light, of the Harvard Graduate School of Education, of students’ college/ university experience. Light discovered that one of the strongest determinants of students’ success in higher education— more important than the details of their instructors’ teaching styles —was their ability to form or participate in small study groups. Students who studied in groups, even only once a week, were more engaged in their studies, were better prepared for class, and learned signifi- cantly more than students who worked on their own.6 The emphasis on social learning stands in sharp contrast to the traditional Carte- sian view of knowledge and learning—a view that has largely dominated the way education has been structured for over one hundred years. The Cartesian per- spective assumes that knowledge is a kind of substance and that pedagogy concerns the best way to transfer this substance from teachers to students. By contrast, instead of starting from the Cartesian premise of “I think, therefore I am,” and from the assump- tion that knowledge is something that is transferred to the student via various peda- gogical strategies, the social view of learn- ing says, “We participate, therefore we are.”
  • 7. This perspective shifts the focus of our attention from the content of a sub- ject to the learning activities and human interactions around which that content is situated. This perspective also helps to explain the effectiveness of study groups. Students in these groups can ask questions to clarify areas of uncertainty or confusion, can improve their grasp of the material by hearing the answers to questions from fellow students, and per- haps most powerfully, can take on the role of teacher to help other group members benefit from their understanding (one of the best ways to learn something is, after all, to teach it to others). The most profound impact of the Internet is its ability to support and expand the various aspects of social learning. w ing is provided by the distributed virtual communities of practice in which people work together voluntarily to develop and maintain open source software. The open source movement has produced software such as the Linux operating system and the Apache web server, which have of- fered surprisingly robust alternatives to commercial products. These resources are typically made available at no cost to
  • 8. potential users, who are also invited to change or improve the resources as long as they agree to freely share their contri- butions with others. Open source communities have de- veloped a well-established path by which newcomers can “learn the ropes” and become trusted members of the com- munity through a process of legitimate peripheral participation. New members typically begin participating in an open source community by working on rela- tively simple, noncritical development projects such as building or improving software drivers (e.g., print drivers). As they demonstrate their ability to make useful contributions and to work in the distinctive style and sensibilities/taste of that community, they are invited to take on more central projects. Those who be- come the most proficient may be asked to join the inner circle of people working on the critical kernel code of the system. Today, there are about one million people engaged in developing and refining open source products, and nearly all are improving their skills by participating in and contributing to these networked communities of practice. Since the open source movement is based on the development of computer software, participation is effectively lim- ited to people with programming skills. But its principles have been adopted by
  • 9. communities dedicated to the creation of other, more widely accessible types of re- sources. Perhaps the best known example is Wikipedia, the online “open source” encyclopedia that has challenged the supremacy of commercial encyclopedias. Becoming a trusted contributor to Wiki- pedia involves a process of legitimate peripheral participation that is similar to the process in open source software com- munities. Any reader can modify the text of an entry or contribute new entries. But eye of a master, through a process that has been described as “legitimate peripheral participation”;7 they then progress to more demanding tasks as their skills improve. The studio system in architecture repre- sents another example of social learning under the guidance of an established practitioner. In this system, students work together in a common space and periph- erally participate in each other’s design process; hence they can benefit from their instructors’ comments on and critiques of other students’ projects and not just from comments on their own work. A contemporary model that exempli- fies the power of this type of social learn- Learning to Be There is a second, perhaps even more significant, aspect of social learning. Mas- tering a field of knowledge involves not only “learning about” the subject matter
  • 10. but also “learning to be” a full participant in the field. This involves acquiring the practices and the norms of established practitioners in that field or acculturating into a community of practice. Historically, apprenticeship programs and supervised graduate research have provided students with opportunities to observe and then to emulate how experts function. Ap- prentices traditionally begin learning by taking on simple tasks, under the watchful vs. 20 E d u c a u s E r 0 8 only more experienced and more trusted individuals are invited to become “admin- istrators” who have access to higher-level editing tools.8 The openness of Wikipedia is in- structive in another way: by clicking on tabs that appear on every page, a user can easily review the history of any article as well as contributors’ ongoing discussion of and sometimes fierce debates around its content, which offer useful insights into the practices and standards of the community that is responsible for cre- ating that entry in Wikipedia. (In some cases, Wikipedia articles start with initial contributions by passionate amateurs,
  • 11. followed by contributions from profes- sional scholars/researchers who weigh in on the “final” versions. Here is where the contested part of the material becomes most usefully evident .) In this open environment, both the content and the process by which it is created are equally visible, thereby enabling a new kind of critical reading—almost a new form of literacy—that invites the reader to join in the consideration of what information is reliable and/or important. In a traditional Cartesian educational system, students may spend years learn- ing about a subject; only after amassing sufficient (explicit) knowledge are they expected to start acquiring the (tacit) knowledge or practice of how to be an ac- tive practitioner/professional in a field.9 But viewing learning as the process of joining a community of practice reverses this pattern and allows new students to engage in “learning to be” even as they are mastering the content of a field. This en- courages the practice of what John Dewey called “productive inquiry”—that is, the process of seeking the knowledge when it is needed in order to carry out a particular situated task. New Tools for Extending Education: Social Learning Online Now let’s look at some of the ways in which technology has begun to change the game in education by leveraging the
  • 12. potential of social learning—and let’s try to identify some of the ways in which technology could bring about even more far-reaching changes that can better serve the needs of twenty-first century students. A current example of an attempt to harness the power of study groups in a virtual environment is the Terra Incog- nita project of the University of Southern Queensland (Australia), which has built a classroom in Second Life, the online virtual world that has attracted millions of users.10 In addition to supporting lecture-style teaching, Terra Incognita includes the capability for small groups of students who want to work together to easily “break off” from the central class- room before rejoining the entire class. In this open environment, both the content and the process by which it is created are equally visible, thereby enabling a new kind of critical reading. 0 8 Instructors can “visit” or send messages to any of the breakout groups and can summon them to rejoin the larger group.
  • 13. Another interesting experiment in Second Life was the Harvard Law School and Harvard Extension School fall 2006 course called “CyberOne: Law in the Court of Public Opinion.” The course was offered at three levels of participation. First, students enrolled in Harvard Law School were able to attend the class in person. Second, non–law school students could enroll in the class through the Har- vard Extension School and could attend lectures, participate in discussions, and interact with faculty members during their office hours within Second Life. And at the third level, any participant in Second Life could review the lectures and other course materials online at no cost. This experiment suggests one way that the social life of Internet-based virtual education can coexist with and extend traditional education. A very different sort of initiative that is using technology to leverage social learn- ing is Digital StudyHall (DSH), which is d e s i g n e d to i m p ro v e e d u c at i o n f o r students in schools in rural areas and urban slums in India. The project is de- scribed by its developers as “the educa- tional equivalent of Netflix + YouTube + Kazaa.”11 Lectures from model teachers are recorded on video and are then phy- sically distributed via DVD to schools that
  • 14. typically lack well-trained instructors (as well as Internet connections). While the lectures are being played on a monitor (which is often powered by a battery, since many participating schools also lack reli- able electricity), a “mediator,” who could be a local teacher or simply a bright stu- dent, periodically pauses the video and encourages engagement among the stu- dents by asking questions or initiating discussions about the material they are watching. The recorded lectures provide the educational content, and the local mediators stimulate the interaction that actively engages the students and in- creases the likelihood that they will de- velop a real understanding of the lecture material through focused conversation.12 Whereas these examples are using technology to enhance social learning within formal education, it also seems likely that a great deal of informal learn- ing is taking place both on and off cam- pus via the online social networks that have attracted millions of young people. In fact, many students in the United States and in many other parts of the world are already involved with online social networks that include their friends. John King, the associate provost of the Univer- sity of Michigan, has attempted to bring attention to this phenomenon by asking how many students are being taught each year by his institution. Although about 40,000 students are enrolled in classes
  • 15. on the university’s campus in Ann Arbor, King believes that the actual number of CyberOne Classroom in Second Life Source: http://blogs.law.harvard.edu/vvvv/files/2006/09/CyberOne_2006 -09-21.png It seems likely that a great deal of informal learning is taking place both on and off campus via the online social networks. Terra Incognita Source: http://www.usq.edu.au/newsevents/events/onlinelearning.htm 0 0 8 students being reached by the school today is closer to 250,000.13 For the past few years, he points out, incoming stu- dents have been bringing along their on- line social networks, allowing them to stay in touch with their old friends and former classmates through tools like SMS, IM, Facebook, and MySpace. Through these continuing connections, the University of Michigan students can extend the discus- sions, debates, bull sessions, and study groups that naturally arise on campus to include their broader networks. Even though these extended connections were not developed to serve educational pur-
  • 16. poses, they amplify the impact that the university is having while also benefiting students on campus.14 If King is right, it makes sense for colleges and universities to consider how they can leverage these new connections through the variety of social software platforms that are being established for other reasons. Adding Community to Content: Learning to Be through e-Science and e-Humanities The e-Science movement is providing students with access to expensive and scarce high-level tools, giving them the opportunity to engage in the kinds of re- search conducted by professional scien- tists.15 By enabling students to collaborate with working scientists, this movement provides a platform for the “learning to be” aspect of social learning. For example, the Faulkes Telescope Project, sponsored by the Las Cumbres Observatory Global Telescope Network, provides students in the United Kingdom with free access to two high-powered robotic telescopes, one in Hawaii and the other in Austra- lia, which the students are able to use remotely to carry out their own scientific investigations (http://faulkes-telescope .com/). The project also operates the Faul- kes Telescope Student Academy, which provides training in astronomy and supports collaborative projects between students and expert astronomers. The project’s website includes reports of how
  • 17. students, under the guidance of profes- sional astronomers, are using the Faulkes telescopes to make small but meaningful contributions to astronomy. Hands- On Universe (HOU) is also designed to promote collaborative learn- ing in astronomy (http://www.handson universe.org). Based at the L awrence Hall of Science, University of Califor- nia, Berkeley, HOU invites students to request observations from professional observatories and provides them with image-processing software to visualize and analyze their data, encouraging in- teraction between the students and sci- entists. According to Kyle Cudworth, the science director at Yerkes Observatory, which is part of the HOU network: “This is not education in which people come in and lecture in a classroom. We’re helping students work with real data.”16 Another, simpler example is the Bug- scope project, which gives K–12 students access to a scanning electron microscope located at the Beckman Institute for Ad- vanced Science and Technology at the University of Illinois. Students can send to Illinois any insects (or other small creatures) that they have captured, then log on with their computers to control the microscope in real time and view their specimens (http://bug scope.beckman
  • 18. .uiuc.edu/). The Internet has also inspired simi- lar innovations in the humanities. The Decameron Web, developed by the Italian Studies Department at Brown Univer- sity, is an impressive example of how the web can not only provide access to scholarly materials but also give students the opportunity to observe and emulate scholars at work (http://www.brown .edu/Departments/Italian_Studies/dweb/ dweb.shtml). The site is designed to be the hub for the study of one important literary By enabling students to collaborate with working scientists, this movement provides a platform for the “learning to be” aspect of social learning. The Faulkes Telescope Project Source: http://faulkes-telescope.com/ The Decameron Web Source: http://www.brown.edu/Departments/Italian_Studies/dweb/dweb. shtml 0 8 work, the Decameron, as well as of the time and culture in which it was produced. In addition to providing the full text of the
  • 19. Decameron in Italian and in English trans- lation, the site provides source materials, annotations and commentaries, bibliogra- phies, critical and interpretive essays, and audio and visual materials. Here too, the emphasis is on building a community of students and scholars as much as on providing access to educa- tional content. The site’s developers note: “We fundamentally believe that the new electronic environment and its tools en- able us to revive the humanistic spirit of communal and collaboratively ‘playful’ learning of which the Decameron itself is the utmost expression.” The site is in- tended to serve as “an open forum for worldwide discussions on the Decameron and related topics.” Both scholars and students are invited to submit their own contributions as well as to access the exist- ing resources on the site. The site serves as an apprenticeship platform for students by allowing them to observe how scholars in the field argue with each other and also to publish their own contributions, which can be relatively small—an example of the “legitimate peripheral participation” that is characteristic of open source communi- ties. This allows students to “learn to be,” in this instance by participating in the kind of rigorous argumentation that is generated around a particular form of deep schol- arship. A community like this, in which students can acculturate into a particular scholarly practice, can be seen as a virtual
  • 20. “spike”: a highly specialized site that can serve as a global resource for its field. An example of how the power of par- ticipation can be harnessed within a single course comes from David Wiley at Utah State University. In the fall of 2004, Wiley taught a graduate seminar, “Understand- ing Online Interaction.” He describes what happened when his students were re- quired to share their coursework publicly: Because my goal as a teacher is to bring my students into full legitimate participation in the community of in- structional technologists as quickly as possible, all student writing was done on public blogs. The writing students did in the first few weeks was interest- ing but average. In the fourth week, however, I posted a list of links to all the student blogs and mentioned the list on my own blog. I also encouraged the students to start reading one another’s writing. The difference in the writing that next week was startling. Each stu- dent wrote significantly more than they had previously. Each piece was more thoughtful. Students commented on each other’s writing and interlinked their pieces to show related or con- tradicting thoughts. Then one of the student assignments was commented on and linked to from a very prominent blogger. Many people read the student
  • 21. blogs and subscribed to some of them. When these outside comments showed up, indicating that the students really were plugging into the international community’s discourse, the quality of the writing improved again. The power of peer review had been brought to bear on the assignments.17 The Long Tail in Learning Chris Anderson, the editor of Wired, has shown that Internet-based e-commerce differs from commerce in the physical world.18 In the world of physical retailing, and particularly in areas of selling goods like books, music, and movies, sales are usually dominated by best-sellers. Typi- cally, 20 percent of titles generate 80 per- cent of all sales, which means that most revenue comes from the “fat” part of the tail and that most of the costs of operation come from maintaining the inventory in the “long” part of the tail. But Anderson notes that e-commerce sites such as Amazon.com, Netflix, and Rhapso dy don’t follow this pattern. They are able to maintain inventories of products —books, movies, and music— that are many times greater than can be offered by any conventional store. The result is an economic equation very dif- ferent from what has prevailed in the physical world: these online stores still have “best-sellers,” but the bulk of their sales comes from their vast catalogs of
  • 22. less-popular titles, which collectively sell more than the most popular items The emphasis is on building a community of students and scholars as much as on providing access to educational content. b r u a r y 2 0 0 8 (or as Anderson sums up the concept by quoting an Amazon.com employee: “We sold more books today that didn’t sell at all yesterday than we sold today of all the books that did sell yesterday.”19 From the customers’ standpoint, online enterprises offering unprecedented choice are able to cater much more efficiently to individual tastes and interests than any brick-and- mortar store. (Amazon.com and Netflix are able to gain economies by operating a few large, highly efficient fulfillment centers where their inventories of books or movies are stored; in the case of digital music services like Rhapsody, their in- ventories are entirely virtual, stored as bits on servers.) As more of learning becomes Internet- based, a similar pattern seems to be oc- curring. Whereas traditional schools offer a finite number of courses of study, the “catalog” of subjects that can be learned online is almost unlimited. There are
  • 23. already several thousand sets of course materials and modules online, and more are being added regularly. Furthermore, for any topic that a student is passionate about, there is likely to be an online niche community of practice of others who share that passion. The Faulkes Telescope Project and the Decameron Web are just two of scores of research and scholarly portals that pro- vide access to both educational resources and a community of experts in a given domain. The web offers innumerable opportunities for students to find and join niche communities where they can benefit from the opportunities for dis- tributed cognitive apprenticeship. Find- ing and joining a community that ignites a student’s passion can set the stage for the student to acquire both deep knowledge about a subject (“learning about”) and the ability to participate in the practice of a field through productive inquiry and peer-based learning (“learning to be”). These communities are harbingers of the emergence of a new form of technology- enhanced learning—Learning 2.0—which goes beyond providing free access to traditional course materials and educa- tional tools and creates a participatory architecture for supporting communities of learners. Closing the Loop
  • 24. There are thousands of colleges and universities worldwide, as well as many other institutions of learning, including training centers and technical schools. In addition, there are tens of thousands of institutions that support “informal” learning: libraries, museums, science centers, archives. All of these institutions are practicums —places where knowl- edge is created and stored and transmit- ted. But are they reflective practicums? Are they evaluating what they do and engaging in anything resembling cycles of continuous improvement? Are their reflections being systematically cap- tured and shared? We need to construct shared, distrib- uted, reflective practicums in which ex- periences are collected, vetted, clustered, commented on, and tried out in new con- texts. One might call this “learning about learning,” a bootstrapping operation in which educators, along with students, are learning among and between themselves. This can become a living or dynamic infra- structure—itself a reflective practicum. An example of such a practicum is the o n l i n e Te a c h i n g a n d L e a r n i n g Commons (http://commons.carne gie foundation.org/) launched earlier this year by the Carnegie Foundation for t h e Adva n c e m e n t o f Te a ch i n g. Th e Commons is es sen tially an open ver-
  • 25. sion of the Foundation’s Gallery of Teaching and Learning (http://gallery. carnegiefoundation.org/), which has been operating for the past nine years. The Gallery provides an online show- c a s e f o r c a s e s t u d i e s o f s u c c e s s f u l te a ch i n g a n d l e a r n i n g p ro j e c t s t hat have been supported by the Founda- tion, along with a set of web-based tools (the KEEP Toolkit) for creating these case studies (http://www.cfkeep. org). The Commons is an open forum where instructors at all levels (and from around the world) can post their own examples and can par ticipate in an ongoing conversation about effective t e a c h i n g p r a c t i c e s , a s a m e a n s o f s u p p o r t i n g a p ro c e s s o f “c r e at i n g / using/re-mixing (or creating/sharing/ using).”20 These communities are harbingers of the emergence of a new form of technology-enhanced learning—Learning 2.0. 0 8 From the Web 2.0 to Learning 2.0 The original World Wide Web—the “Web 1.0” that emerged in the mid-1990s—vastly expanded access to information. The Open Educational Resources movement is an example of the impact that the Web
  • 26. 1.0 has had on education. But the Web 2.0, which has emerged in just the past few years, is sparking an even more far- reaching revolution. Tools such as blogs, wikis, social networks, tagging systems, mashups, and content-sharing sites are examples of a new user-centric infor- mation infrastructure that emphasizes participation (e.g., creating, re-mixing) o v e r p r e s e n tat i o n , t hat e n c o u ra ge s focused conversation and short briefs (often written in a less technical, public vernacular) rather than traditional pub- lication, and that facilitates innovative explorations, experimentations, and purposeful tinkerings that often form the basis of a situated understanding emerg- ing from action, not passivity. In the twentieth century, the domi- nant approach to education focused on helping students to build stocks of knowledge and cognitive skills that could be deployed later in appropriate situa- tions. This approach to education worked well in a relatively stable, slowly changing world in which careers typically lasted a lifetime. But the twenty-first century is quite different. The world is evolving at an increasing pace. When jobs change, as they are likely to do, we can no longer expect to send someone back to school to be retrained. By the time that happens, the domain of inquiry is likely to have
  • 27. morphed yet again.21 We now need a new approach to learning—one characterized by a demand- pull rather than the traditional supply-push mode of building up an inventory of knowledge in students’ heads. Demand- pull learning shifts the focus to enabling participation in flows of action, where the focus is both on “learning to be” through enculturation into a practice as well as on collateral learning. The demand-pull approach is based on providing students with access to rich (sometimes virtual) learning com- munities built around a practice. It is passion-based learning, motivated by the student either wanting to become a member of a particular community of practice or just wanting to learn about, make, or perform something. Often the learning that transpires is informal rather than formally conducted in a structured setting. Learning occurs in part through a form of reflective practicum, but in this case the reflection comes from being em- bedded in a community of practice that may be supported by both a physical and a virtual presence and by collaboration between newcomers and professional practitioners/scholars. The demand-pull approach to learning might appear to be extremely resource- intensive. But the Internet is becoming a
  • 28. The demand-pull approach is based on providing students with access to rich (sometimes virtual) learning communities built around a practice. e b r u a r y 2 0 0 8 vast resource for supporting this style of learning. Its resources include the rapidly growing amount of open courseware, ac- cess to powerful instruments and simu- lation models, and scholarly websites, which already number in the hundreds, as well as thousands of niche communi- ties based around specific areas of inter- est in virtually every field of endeavor.22 The building blocks provided by the OER movement, along with e-Science and e-Humanities and the resources of the Web 2.0, are creating the condi- tions for the emergence of new kinds of open participatory learning ecosystems23 that will support active, passion-based learning: Learning 2.0. This new form of learning begins with the knowledge and practices acquired in school but is equally suited for continuous, lifelong learning that extends beyond formal schooling. Indeed, such an environment might en- courage students to readily and happily pick up new knowledge and skills as the
  • 29. world shifts beneath them. If they do, we could be taking a major step toward creat- ing a twenty-first-century, global culture of learning to meet Sir John Daniel’s chal- lenge and the demands of our constantly changing world. e Notes 1. Thomas L . Friedman, The World Is Flat: A Brief His- tory of the Twenty-first Century (New York: Farrar, Straus and Giroux, 20 05). 2. See Richard Florida, “ The World Is Spiky,” Atlantic Monthly, October 20 05, pp. 48–51, <http://creative c l a s s . c o m / r fc g d b / a r t ic l e s / o t h e r-2 0 05 -Th e % 2 0 World%20is%20Spiky.pdf>. 3. John S. Daniel, Mega-Universities and Knowledge Media: Technology Strategies for Higher Education (Lon- don: Kogan Page, 1996). 4. For a useful overview of the OER movement by two staff members of the William and Flora Hewlett Foundation, which has been a major sup- porter of the movement, see Marshall S. Smith and Catherine M. Casserly, “The Promise of Open Educational Resources,” Change: The Magazine of Higher Learning, vol. 38, no. 5 (September/October 20 0 6), pp. 8–17. For a recent report on the OER movement prepared for Hewlett, see Daniel E. Atkins, John Seely Brown, and Allen L . Hammond, A Review of the Open Educational Resources (OER) Movement: Achievements, Challenges, and New Op - portunities, February 20 07, <http://www.hewlett
  • 30. .org/Programs/Education/OER/Op enContent/ Hewlett+OER+Report.htm>. 5. We are interpreting “social” as meaning participat- ing with others and the world. This is a bit non- standard, since (following Donald Schön) being situated and trying to design or do something, skilled practitioners learn to listen to and interpret the back-talk of the situation. In a sense, one is having a conversation with the material (material- ity), and it is “talking back to you.” Schön general- izes this to include his key notion of becoming a “reflective practitioner.” For a more thorough discussion of this concept, see John Seely Brown, Allan Collins, and Paul Duguid, “Situated Cogni- tion and the Culture of Learning,” Educational Researcher, vol. 18, no. 1 (January-February 1989), pp. 32–42, <http://www.exploratorium.edu/ifi/ resources/museumeducation/situated.html>. 6. Richard J. Light, Making the Most of College: Students Speak Their Minds (Cambridge: Harvard University Press, 20 01). For a summary of Light’s research, see Richard Light, “The College Experience: A Blue- print for Success,” <http://athome.harvard.edu/ programs/light/index.html>. An earlier, though more focused, contribution to our appreciation of the power of group study was provided by Uri Tre- isman more than twenty years ago. As a graduate student at UC-Berkeley in the late 1970s, Treisman worked on the poor performance of African- Americans and Latinos in undergraduate calculus classes. He discovered the problem was not these students’ lack of motivation or inadequate prepa- ration but rather their approach to studying. In
  • 31. contrast to Asian students, who, Treisman found, naturally formed “academic communities” in which they studied and learned together, African- Americans tended to separate their academic and social lives and studied completely on their own. Treisman developed a program that engaged these students in workshop-style study groups in which they collaborated on solving particularly challeng- ing calculus problems. The program was so suc- cessful that it was adopted by many other colleges. See Uri Treisman, “Studying Students Studying Calculus: A Look at the Lives of Minority Math- ematics Students in College,” College Mathematics Journal, vol. 23, no. 5 (November 1992), pp. 362–72, <http://math.sfsu.edu/hsu/workshops/treisman .html>. 7. Jean Lave and Etienne Wenger, Situated Learning: Legitimate Peripheral Participation (Cambridge: Cam- bridge University Press, 1991). 8. Katie Hafner, “Growing Wikipedia Refines Its ‘Anyone Can Edit’ Policy,” New York Times, June 17, 20 0 6, <http://www.nytimes.com/20 0 6/0 6/17/ technology/17wiki.html?pagewanted=print>. 9. Michael Polanyi, The Tacit Dimension (Garden City, N.Y.: Doubleday, 1966). 10. According to Linden Labs, the developer of Sec- ond Life, as of November 6, 20 07, more than 10.5 million people had signed up for accounts in the virtual world. In the thirty days prior to that date, just over 980,0 0 0 unique individuals had logged in to Second Life, and nearly 50 0,0 0 0 people had logged in during the previous week: <http://
  • 32. secondlife.com/whatis/economy_stats.php>. 11. See <http://dsh.cs.washington.edu/>. 12. In the early 1970s, Stanford University Professor James Gibbons developed a similar technique, which he called Tutored Videotape Instruction (TVI). Like DSH, TVI was based on showing re- corded classroom lectures to groups of students, accompanied by a “tutor” whose job was to stop the tape periodically and ask questions. Evalua- tions of TVI showed that students’ learning from TVI was as good as or better than in-classroom learning and that the weakest students academi- cally learned more from participating in TVI in- struction than from attending lectures in person. See J. F. Gibbons, W. R . Kincheloe, and S. K . Down, “ Tutored Video-tape Instruction: A New Use of Electronics Media in Education,” Science, vol. 195 (1977), pp. 1136–49. 13. Personal communication from John King to John Seely Brown. 14. For a provocative view of the clash between tra- ditional educational structures (i.e., classroom lectures and blackboards) and the electronically mediated world that young people now live in, see the video created by students in a digital ethnography program at Kansas State University: <http://mediatedcultures.net/ksudigg/?p=122>. The video includes the results of a survey that found that each year, KSU students read an average of 8 books but also read 2,30 0 web pages and 1,281 Facebook profiles.
  • 33. 15. The National Science Foundation, through its O ffice of Cyberinfrastructure (http://www.nsf .gov/dir/index .jsp?org=O CI), supports projects that offer students opportunities to engage in advanced research online under the guidance of working scientists. 16. C u dw o r t h q u o t e d a t < h t t p : / / w w w. h a n d s o n universe.org/about_hou/history/index.html>. 17. Personal communication from David Wiley, Octo- ber 15, 20 07. 18. Chris Anderson, The L ong Tail: Why the Future of Business Is Selling Less of More (New York: Hy- perion, 20 0 6). A shorter version of Anderson’s long tail thesis appeared in Wired, issue 12.10, October 20 04, <http://www.wired.com/wired/ archive/12.10/tail.html>. 19. Jo s h Pe t e r s o n , “ D e f i n i t i o n s : F i n a l Ro u n d ! ” The Long Tail, January 9, 20 05, <http://longtail .typepad.com/the_long_tail/20 05/01/definitions_ fin.html>. 20. For more about these web-based resources, see Toru Iiyoshi and Cheryl Richardson (in press), “ P ro m o t i n g Te ch n o l o g y - E n abl e d K n o w l e d ge Building and Sharing to Promote Sustainable Open Educational Innovations,” in Toru Iiyoshi and M. S. Vijay Kumar, eds., Opening Up Education: The Collective Advancement of Education through Open Technology, Open Content, and Open Knowledge (Cam-
  • 34. bridge: MIT Press, 20 08). 21. R . Natarajan, the former director of the Indian Institute of Technology-Madras, recently noted that the “half life of knowledge” in many techni- cal areas is now less than four years. If this is true, then 50 percent of what students learn as undergraduates will be obsolete by the time they graduate and begin seeking employment . See Richard P. Adler, Minds on Fire: Enhancing India's K n o w l e d g e Wo r k fo rc e ( G u r ga o n , I n d i a : A s p e n Institute India, 20 07), <http://www.aspeninstitute . o rg / at f / c f / % 7 B D E B 6 F 227- 659 B - 4 E C 8 - 8 F 8 4 - 8 D F 23 C A 7 0 4 F 5 % 7 D / I C T 07 I n d i a M i n d s o n F i r e final.pdf>. 22. Although not discussed here, an additional set of resources consists of the thousands of technical online forums that are emerging around nearly any product or product category, such as digital cameras and computer games, as well as forums emerging around topics related to personal inter- ests such as health or travel. 23. Atkins, Brown, and Hammond, A Review of the Open Educational Resources (OER) Movement, use the phrase “open participatory learning infra- structure” (OPLI) instead of “open participatory learning ecosystem,” which we use here. We have chosen to use “ecosystem” instead of “infrastruc- ture” to emphasize the emergent interconnections of these resources. To some, the term “infrastruc- ture” suggests a heavyweight, top-down, totally
  • 35. designed artifact. That was not what we had in mind. We envision instead a lightweight, bottom- up, emergent socio-technical structure. Is technology rewiring our brains? Researchers seek a better understanding of technology’s effects on reading, learning What does a teenage brain on Google look like? Do all those hours spent online rewire the circuitry? Could these kids even relate better to emoticons than to real people? These sound like concerns from worried parents. But they’re coming from certain brain scientists. Violent video games have gotten a lot of public attention, but some current concerns go well beyond gaming. Some scientists think the wired world might be changing the way we read, learn, and interact with each other. There are no firm answers yet, but Dr. Gary Small, a psychiatrist at UCLA, argues that daily exposure to digital technologies such as the internet and smart phones can alter how the brain works. When the brain spends more time on technology-related tasks and less time exposed to other people, it drifts away from fundamental social skills such as reading facial expressions during conversation, Small asserts. So brain circuits involved in face-to-face contact can become weaker, he suggests. That might lead to social awkwardness, an inability to interpret nonverbal messages,
  • 36. isolation, and less interest in traditional classroom learning. Small says the effect is strongest in so-called digital natives– people in their teens and 20s who have been “digitally hard-wired since toddlerhood.” He thinks it’s important to help the digital natives improve their social skills and older people–digital immigrants–improve their technology skills. At least one 19-year-old internet enthusiast gives Small’s idea a mixed review. John Rowe, who lives near Pasadena, Calif., spends six to 12 hours online a day. He flits from instant messaging his friends to games like Cyber Nations and Galaxies Ablaze to online forums for game players and disc jockeys. Social skills? Rowe figures he and his buddies are doing just fine in that department, thank you. But he thinks Small might have a point about some other people he knows. “If I didn’t actively go out and try to spend time with friends, I wouldn’t have the social skills that I do,” said Rowe, who reckons he spends three or four nights a week out with his pals. “You can’t just give up on having normal friends you see on a day-to-day basis.” More than 2,000 years ago, Socrates warned about a different information revolution–the rise of the written word, which he considered a more superficial way of learning than the oral tradition. More recently, the arrival of television sparked concerns that it would make children more violent or passive and interfere with their education. Small, who describes his modern-day concerns in a new book
  • 37. called iBrain: Surviving the Technological Alteration of the Modern Mind, acknowledges he doesn’t have an open- and-shut case that digital technology is changing brain circuitry. Still, his argument is “pretty interesting and certainly provocative,” although difficult to prove, says brain scientist Tracey Shors of Rutgers University. Others are skeptical. Robert Kurzban, a University of Pennsylvania psychologist, said scientists still have a lot to learn about how a person’s experiences affect the way the brain is wired to deal with social interaction. Life in the age of Google might even change how we read. Normally, as a child learns to read, the brain builds pathways that gradually allow for more sophisticated analysis and comprehension, says Maryanne Wolf of Tufts University, author of Proust and the Squid: The Story and Science of the Reading Brain. She calls that analysis and comprehension “deep reading.” But that takes time, even if it’s just a fraction of a second, and today’s wired world is all about speed, gathering a lot of superficial information fast. Wolf asks what will happen as young children increasingly do their early reading online. Will their brains respond by short-circuiting parts of the normal reading pathways that lead to deeper reading, but which also take more time? And will that harm their ability to reflect on what they’ve read? Those questions deserve to be studied, Wolf says. She thinks kids will need instruction tailored to gaining reading
  • 38. comprehension in the digital world. Some research suggests the brain actually benefits from internet use. A large study led by Mizuko Ito of the University of California, Irvine, recently concluded that by hanging out online with friends–sending instant messages, for example– teens learn valuable skills they’ll need to use at work and socially in the digital age. (See “Teenagers’ internet socializing not a bad thing.”) That includes lessons about issues such as online privacy and what’s appropriate to post and communicate on the internet, Ito said. Rowe, the 19-year-old, said he and his buddies often debate whether technology might actually be bad for you. That includes kicking around the argument that computer use makes people socially inept. Of course, he added, “we spend a lot of time on the computer and still have totally normal and perfect social lives.” eSchoolNews 7920 Norfolk Ave, Suite 900, Bethesda Maryland, 20814 Tel. (866) 394-0115, Fax. (301) 913-0119 Web: http://www.eschoolnews.com, Email: [email protected]