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Mobile tv or tv on mobile?
iterative contextual and usability user research
on TV practices and experiences

  Dr. An Jacobs (IBBT-SMIT) & Dirk Bollen (IBBT-CUO)
  Vrije Universiteit Brussel                KULeuven
2

Intro
3

Mobile TV : anyplace, anytime ?
4

  Conceptual redesign : user research

Where, when and how
is watching television on a mobile appropriate?

step 1: Information from other trials,
        contextual inquiry, literature

step 2: Proxy technology assessment
       = Using existing technologies
       that resemble as much as possible
       the affordances under development
Proxy Technology Assessment (PTA)
       Elicit the VARIETY of everyday life, user experiences/
        practices to forecast everyday practices with future
        technologies

           Integrated in a multi method social research plan

        a) free access to vodaphone, with/without phone (4 weeks)
        b) logging use (Proximus)
        c) tasks (week 1)
        d) 4 cultural probe question cards (week 3)
        e) diary & auto-collecting photos (week 3)
        f) in depth interview
           with other proxies (after week 4)
           Output:
         Analysis & recommendations;
         Personas & scenarios
Recommendations : Technical barriers

  onnection
 C
     Coverage: anywhere?
     Speed of connection
     consequence: zapping is difficult

  ardware:
 H
     first place a useful phone
     quality of image and sound
          almost everyone: no earphone use
     screen size?
           Voor het nieuws gaat dat nog, maar bij de sport zie ik toch graag de bal.”
          “
Recommendations : Safety and image



 Safety issues

  Theft
  Show off/mister gadget image
  Road safety

   Want ik vind ook een serieus bezwaar aan het kijken van mobiele
  “
 televisie dat is dat je daar niet mee op een tram of in een bus of zo
 gaat zitten. (...) Allez ja ik zou me toch niet zo dadelijk nog veilig
 voelen.”
8

Time ideals
9

Place ideals
Ideals on social context
Recommendations : programmes & interactivity

                     Channel: same as TV                    View duration log   Volume 4 weeks 10 persons
                                                             < 5 min.            469
                     Programmes: short                      5 min. - 15 min.    79
                                                             15 min. - 30 min.   20
                     On demand                              > 30 min.           4

                                                                N=572, (01/05/2006 – 31/05/2006)


                                                      I: Wanneer kijk je het meeste tv op je vast toestel?
                                                                               R: Dat is vooral 's avonds.
                                                         I: Een beetje een parallel met het mobiel toestel.
R: Ja, alleen dat er 's middags is bijgekomen en de                             dode momenten overdag.
                                                                                    (Male: 45, non owner)
Personas & scenarios

 Aim: communication of results in actionable way
 User behavior and attitudes clustering
 Three potential profiles:                      Pedro Mertens
      luggers
     P                                              “     ik ga eerder op zoek gaan
                                                          naar informatieve euh
      ocial fillers
     S                                                    programma's”

      ong viewers
     L
                                                        - 43 j, Denderleeuw, girlfriend
                                                       -  ranslator; commutes 20 min
                                                        T
Mobile tv scenario plugger                            -  asketbal, skiing, not much tv
                                                       B
                                                            -  ews & NBA competition
                                                             N
-  edro use the mob tv on the train or waiting
 P                                                                      -  eekend: film
                                                                         W
-  e watches for a short period, e.g news
 H                                                                  -  adgets & design
                                                                     G
-  ob tv helps him to keep him informed
 M                                               - nternetradio, RSS feeds, looks for
                                                  I
 in a quick way                                      specfic information, downloaden
                                                                          music, games
13

 Design for mobile devices

 Swiss army knife
    Sms
    Internet
    Music player
    Camera

 Not the same as the real stuff
14

   Recommendation from user study

  Mobile user is shifting context /environment
      more interruptible and easy to distract
         Outside/inside
         Not performing one obvious task
         Present in a public, social space

  Quality video and audio

  ‘Channel hopping’ and navigation (faster, less steps, intuitive language use)
       Faster
       less steps
       intuitive language use

  Mobile tv = extension of tv
      In competition with other activities
15

  Literature on mobile interface & TV

  All video content should be provided through a single ‘Mobile tv’ area

  Putting the guide between the user and the content significant
   changes the nature of the tv experience (Knoche & McCarthy)
  Avoid obstructing tv screen space

  Provide a clear way of adjusting the channel without going ‘back’

  Different forms of channel selection (Taylor & Harper)
       1. Channel hopping
       2. Wait for information
       3. Knowledge of program gide
       4. Paper program guide / on screen EPG
16

 Conceptual model


 First abstract design of the user interface
 Based on information from user- and task analysis
 Focus on:
     Overall structure
     Logic
     Navigation
17

Concept model : channel hopping
Iteration 1: try out carrousel idea




Iteration 2: adaptation on technical requirement on loading time
18

Concept model : channel hopping

Iteration 3: combination of 1 & 2
19

     Conceptual model EPG
1)                          2)




               3)
20

Concept model : user interaction
 sms




  phone                            Pay channel
21

Concept model : integration
22

 Paper prototype
            Iterative development by user tests
• 6 users
• different scenario’s and functionalities
• by doing 10 tasks
• pre and post questionnaire
23

 Paper prototype results

 Navigation
    Begin trial : users prefer navigation carousel
    End trial : users prefer EPG
    Caution! We did not simulate channel loading time
    No information about long term use

 EPG
    Function timeline in EPG is not clear
    Selection of programs in EPG
24

  Paper prototype results

Suggested improvements EPG
25

 Implementation

DVB-H first choice

But:
Implementation of concept EPG & carrousel on a 3G device

 Version of paper prototype without suggested
  improvements
 A lot implementation problems
     Platform
     Java
 But: test version realized in short development time
26

Evaluation research setup

Step 1: Task observation 3G
introduction of epg and carrousel for 3G test users
        - interface: same issues as with paper prototype

Step 2: diary and focusgroup 3G & DVB-H
- new 4 week period (Nov-Dec 2007) 2 groups:

    1) first group of 7 persons recruted by survey MICT in
    Ghent using DvB-H
         -experienced 3G prototype during focusgroup

    2) 9 people from first phase PTA research reusing 3G
    with prototype application
        -experienced DVB-H during focusgroup

•  oth 2 week diary and auto-collecting photo’s
 B
Evaluation results

Reaction on the prototype
 EPG is popular
     Gives a good program overview
     Familiar interface : tv
 EPG solution too advanced
 Channel hopping is improved with introduction of navigation
carousel

 Comparing practices: Appropriation of television on mobile device
   Same topics as in 2006
      Validation of previous insights
      Validation of made persona and scenario’s
      No visible changes in attitudes and behavior with mobile TV
   Changing reference point people experienced with 3G in 2006
Conclusion

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Maduf10 Mobile Tv Or Tv On Mobile An Jacobs En Dirk Bollen

  • 1. Mobile tv or tv on mobile? iterative contextual and usability user research on TV practices and experiences Dr. An Jacobs (IBBT-SMIT) & Dirk Bollen (IBBT-CUO) Vrije Universiteit Brussel KULeuven
  • 3. 3 Mobile TV : anyplace, anytime ?
  • 4. 4 Conceptual redesign : user research Where, when and how is watching television on a mobile appropriate? step 1: Information from other trials, contextual inquiry, literature step 2: Proxy technology assessment = Using existing technologies that resemble as much as possible the affordances under development
  • 5. Proxy Technology Assessment (PTA)   Elicit the VARIETY of everyday life, user experiences/ practices to forecast everyday practices with future technologies   Integrated in a multi method social research plan a) free access to vodaphone, with/without phone (4 weeks) b) logging use (Proximus) c) tasks (week 1) d) 4 cultural probe question cards (week 3) e) diary & auto-collecting photos (week 3) f) in depth interview with other proxies (after week 4)   Output: Analysis & recommendations; Personas & scenarios
  • 6. Recommendations : Technical barriers   onnection C  Coverage: anywhere?  Speed of connection  consequence: zapping is difficult   ardware: H  first place a useful phone  quality of image and sound  almost everyone: no earphone use  screen size?   Voor het nieuws gaat dat nog, maar bij de sport zie ik toch graag de bal.” “
  • 7. Recommendations : Safety and image Safety issues  Theft  Show off/mister gadget image  Road safety   Want ik vind ook een serieus bezwaar aan het kijken van mobiele “ televisie dat is dat je daar niet mee op een tram of in een bus of zo gaat zitten. (...) Allez ja ik zou me toch niet zo dadelijk nog veilig voelen.”
  • 10. Ideals on social context
  • 11. Recommendations : programmes & interactivity  Channel: same as TV View duration log Volume 4 weeks 10 persons < 5 min. 469  Programmes: short 5 min. - 15 min. 79 15 min. - 30 min. 20  On demand > 30 min. 4 N=572, (01/05/2006 – 31/05/2006) I: Wanneer kijk je het meeste tv op je vast toestel? R: Dat is vooral 's avonds. I: Een beetje een parallel met het mobiel toestel. R: Ja, alleen dat er 's middags is bijgekomen en de dode momenten overdag. (Male: 45, non owner)
  • 12. Personas & scenarios  Aim: communication of results in actionable way  User behavior and attitudes clustering  Three potential profiles: Pedro Mertens   luggers P “ ik ga eerder op zoek gaan naar informatieve euh   ocial fillers S programma's”   ong viewers L - 43 j, Denderleeuw, girlfriend -  ranslator; commutes 20 min T Mobile tv scenario plugger -  asketbal, skiing, not much tv B -  ews & NBA competition N -  edro use the mob tv on the train or waiting P -  eekend: film W -  e watches for a short period, e.g news H -  adgets & design G -  ob tv helps him to keep him informed M - nternetradio, RSS feeds, looks for I in a quick way specfic information, downloaden music, games
  • 13. 13 Design for mobile devices  Swiss army knife  Sms  Internet  Music player  Camera  Not the same as the real stuff
  • 14. 14 Recommendation from user study   Mobile user is shifting context /environment   more interruptible and easy to distract  Outside/inside  Not performing one obvious task  Present in a public, social space   Quality video and audio   ‘Channel hopping’ and navigation (faster, less steps, intuitive language use)   Faster   less steps   intuitive language use   Mobile tv = extension of tv   In competition with other activities
  • 15. 15 Literature on mobile interface & TV   All video content should be provided through a single ‘Mobile tv’ area   Putting the guide between the user and the content significant changes the nature of the tv experience (Knoche & McCarthy)   Avoid obstructing tv screen space   Provide a clear way of adjusting the channel without going ‘back’   Different forms of channel selection (Taylor & Harper)   1. Channel hopping   2. Wait for information   3. Knowledge of program gide   4. Paper program guide / on screen EPG
  • 16. 16 Conceptual model  First abstract design of the user interface  Based on information from user- and task analysis  Focus on:  Overall structure  Logic  Navigation
  • 17. 17 Concept model : channel hopping Iteration 1: try out carrousel idea Iteration 2: adaptation on technical requirement on loading time
  • 18. 18 Concept model : channel hopping Iteration 3: combination of 1 & 2
  • 19. 19 Conceptual model EPG 1) 2) 3)
  • 20. 20 Concept model : user interaction sms phone Pay channel
  • 21. 21 Concept model : integration
  • 22. 22 Paper prototype Iterative development by user tests • 6 users • different scenario’s and functionalities • by doing 10 tasks • pre and post questionnaire
  • 23. 23 Paper prototype results  Navigation  Begin trial : users prefer navigation carousel  End trial : users prefer EPG  Caution! We did not simulate channel loading time  No information about long term use  EPG  Function timeline in EPG is not clear  Selection of programs in EPG
  • 24. 24 Paper prototype results Suggested improvements EPG
  • 25. 25 Implementation DVB-H first choice But: Implementation of concept EPG & carrousel on a 3G device  Version of paper prototype without suggested improvements  A lot implementation problems  Platform  Java  But: test version realized in short development time
  • 26. 26 Evaluation research setup Step 1: Task observation 3G introduction of epg and carrousel for 3G test users - interface: same issues as with paper prototype Step 2: diary and focusgroup 3G & DVB-H - new 4 week period (Nov-Dec 2007) 2 groups: 1) first group of 7 persons recruted by survey MICT in Ghent using DvB-H -experienced 3G prototype during focusgroup 2) 9 people from first phase PTA research reusing 3G with prototype application -experienced DVB-H during focusgroup •  oth 2 week diary and auto-collecting photo’s B
  • 27. Evaluation results Reaction on the prototype  EPG is popular  Gives a good program overview  Familiar interface : tv  EPG solution too advanced  Channel hopping is improved with introduction of navigation carousel Comparing practices: Appropriation of television on mobile device   Same topics as in 2006   Validation of previous insights   Validation of made persona and scenario’s   No visible changes in attitudes and behavior with mobile TV   Changing reference point people experienced with 3G in 2006