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13th International Conference on Computers
                      Helping People with Special Needs
                      July 2012, Linz, Austria




   Improving
   Game Accessibility with
   Vibrotactile-Enhanced
   Hearing Instruments



Bernd Tessendorf, Peter Derleth, Manuela Feilner, Daniel Roggen, Thomas Stiefmeier, Gerhard Tröster
Video: http://www.ingenhindring.shdir.no/
3
Locating sound sources

   comfort issue

   safety issue,
   e.g. traffic situation



                            4
                            4
5
Vibrotactile Feedback




                       sight                           hearing                                           haptic

                                        ~ 70%                                                              ~ 20%


                                                                                                                           6
[1] Raising awareness about space via vibro-tactile notifications, Andreas Riener, Alois Ferscha, EuroSSC, 2008, Zürich.
Vibrotactile Feedback


            Fast user response time

            Information parallel to
            sound
    sight       hearing      haptic
            Integration into
            hearing instruments
            ~ 70%            ~ 20%


                                      7
Coin shaped vibration motor




                       10mm




...how to integrate into hearing instruments?
                                           8
Commercial FM-Receiver




                         9
10
Integration of Vibrotactile Feedback




                                       11
Architecture

     Matlab       USB Bit Whacker                   Vibration motors
                                        PWM




                                    Potentiometer

  Xsens MT9 IMU




                                                                       12
Architecture

     Matlab
                  User-in-the-loop
                   USB Bit Whacker
                                         PWM
                                                     Vibration motors




                  Flexible generation of
                  vibration patterns Potentiometer

  Xsens MT9 IMU
                  Affordable off-the-shelf
                  components

                                                                        13
Application to Gaming

           Can vibrotactile feedback
           support HI users in gaming?




                                     14
Gaming is very impressive and popular...

          à gaming market 2008: 50 Billion US$,
             with growing tendency [1]




[1] PricewaterhouseCoopers: Entertainment and Media Outlook 2009–2013   15
Gaming is very impressive and popular...

          à gaming market 2008: 50 Billion US$,
             with growing tendency [1]

          à impulses for, e.g., GPU development due to
              extreme resource requirements

          à impulses also for assistive technologies and HCI




[1] PricewaterhouseCoopers: Entertainment and Media Outlook 2009–2013   16
Gaming is very impressive and popular...

          à gaming market 2008: 50 Billion US$,
             with growing tendency [1]

          à impulses for, e.g., GPU development due to
              extreme resource requirements

          à impulses also for assistive technologies and HCI

          à accessible gaming: e.g. Closed Captioning


                     ...but can also be very violent.

[1] PricewaterhouseCoopers: Entertainment and Media Outlook 2009–2013   17
DOOM 3[CC] http://vimeo.com/13340812 Nominated IGF Choice Award for Best Doom3 MOD by Reid Bryant Kimbal
3D Shooter as an evaluation scenario

 •  High cognitive load on user
   •  fast gameplay, reaction time critical
   •  sound cues are important information here
   •  background music is present


 •  Reproducible daily-life scenario

 •  Open Source: possible to enhance
    with assistive technology
Explorative Evaluation with HI Users




          Tactograms
                       User Studies




                                      20
Pre-Study: Tactograms




                        21
Variants of Tactograms
   Resolution, #segments

   Intensity levels


   Patterns

                           22
Tactograms
              Left                                    front
             Right
              Left                                    right
             Right
              Left                                    back
             Right

                     0 sec    0,2 sec     0,4 sec       0,6
                         motor 'on'     motor 'off'



                                                              23
Tactograms




             24
Pre-study
16 normal hearing participants:
7 males, 9 females, age 23 – 61

Sessions of 90 minutes each

Measurement of accuracy and
response times

                              25
Calculation of angular deviation




                              26
Calculation of angular deviation




                              27
Summary ofRMS Lateralization Error
User Error Rate and
                    Pre-Study Results
             Trade-Off:
             Minimal quantization(4error
                                    Segments, 1 Intensity)
             (due to the encoding)
                                          (6 Segments, 1 Intensity)
             VS the number of user errors
             (due to misinterpretation of (8 Segments, patterns)
                                           presented 1 Intensity)

                                          (12 Segments, 1 Intensity)
             Trade-Off:
                                 (8 Segments, 3 Intensities)
             Response time
             VS minimum lateralization error Intensities)
                                 (12 Segments, 3



             Choosing the most suitable
             pattern is application-specific!


                                                                       28
Vibrotactile Pattern




        ...to encode direction of rockets fired at the user.

                                                               29
2nd Pre-Experiment (4 HI users, 5 normal hearing people)


           ...only sounds (no visual) of rockets

                  Behind   Left    Right


  No Game Music



  Game Music
2 nd   Pre-Experiment




                        31
2 nd   Pre-Experiment



           Need to support HI users
           with sound localization




                                      32
User Study   (4 HI users, 5 normal hearing people)



         •  HI users with and without system
         •  Normal hearing without system

         •  >10h of gaming data, >4500 rockets fired

         •  Measure: hit rate in gameplay
34
User Study
        Normal hearing people
        outperform HI users

        All HI users perform
sight   better with system than
              hearing     haptic
        without the system20%
        ~ 70%              ~


                                   35
Conclusion




   Vibrator




 Integration of a vibrotactile Feedback
 into hearing instruments!
                                          36
Outlook

 •  Standardize API for vibrotactile
    feedback, e.g. like in HTML5

 •  Deployment in parallel to other assistive
    technologies

 •  Confirmation of, e.g., volume change

 •  Alarm in emergencies

 •  Warning if battery is empty
13th International Conference on Computers
                Helping People with Special Needs
                July 2012, Linz, Austria




 Questions?
 Comments?
 Feedback?


Bernd Tessendorf
tessendorf@ife.ee.ethz.ch
http://www.wearable.ethz.ch/

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Improving Game Accessibility with Vibrotactile-Enhanced Hearing Instruments

  • 1. 13th International Conference on Computers Helping People with Special Needs July 2012, Linz, Austria Improving Game Accessibility with Vibrotactile-Enhanced Hearing Instruments Bernd Tessendorf, Peter Derleth, Manuela Feilner, Daniel Roggen, Thomas Stiefmeier, Gerhard Tröster
  • 3. 3
  • 4. Locating sound sources comfort issue safety issue, e.g. traffic situation 4 4
  • 5. 5
  • 6. Vibrotactile Feedback sight hearing haptic ~ 70% ~ 20% 6 [1] Raising awareness about space via vibro-tactile notifications, Andreas Riener, Alois Ferscha, EuroSSC, 2008, Zürich.
  • 7. Vibrotactile Feedback Fast user response time Information parallel to sound sight hearing haptic Integration into hearing instruments ~ 70% ~ 20% 7
  • 8. Coin shaped vibration motor 10mm ...how to integrate into hearing instruments? 8
  • 10. 10
  • 12. Architecture Matlab USB Bit Whacker Vibration motors PWM Potentiometer Xsens MT9 IMU 12
  • 13. Architecture Matlab User-in-the-loop USB Bit Whacker PWM Vibration motors Flexible generation of vibration patterns Potentiometer Xsens MT9 IMU Affordable off-the-shelf components 13
  • 14. Application to Gaming Can vibrotactile feedback support HI users in gaming? 14
  • 15. Gaming is very impressive and popular... à gaming market 2008: 50 Billion US$, with growing tendency [1] [1] PricewaterhouseCoopers: Entertainment and Media Outlook 2009–2013 15
  • 16. Gaming is very impressive and popular... à gaming market 2008: 50 Billion US$, with growing tendency [1] à impulses for, e.g., GPU development due to extreme resource requirements à impulses also for assistive technologies and HCI [1] PricewaterhouseCoopers: Entertainment and Media Outlook 2009–2013 16
  • 17. Gaming is very impressive and popular... à gaming market 2008: 50 Billion US$, with growing tendency [1] à impulses for, e.g., GPU development due to extreme resource requirements à impulses also for assistive technologies and HCI à accessible gaming: e.g. Closed Captioning ...but can also be very violent. [1] PricewaterhouseCoopers: Entertainment and Media Outlook 2009–2013 17
  • 18. DOOM 3[CC] http://vimeo.com/13340812 Nominated IGF Choice Award for Best Doom3 MOD by Reid Bryant Kimbal
  • 19. 3D Shooter as an evaluation scenario •  High cognitive load on user •  fast gameplay, reaction time critical •  sound cues are important information here •  background music is present •  Reproducible daily-life scenario •  Open Source: possible to enhance with assistive technology
  • 20. Explorative Evaluation with HI Users Tactograms User Studies 20
  • 22. Variants of Tactograms Resolution, #segments Intensity levels Patterns 22
  • 23. Tactograms Left front Right Left right Right Left back Right 0 sec 0,2 sec 0,4 sec 0,6 motor 'on' motor 'off' 23
  • 25. Pre-study 16 normal hearing participants: 7 males, 9 females, age 23 – 61 Sessions of 90 minutes each Measurement of accuracy and response times 25
  • 26. Calculation of angular deviation 26
  • 27. Calculation of angular deviation 27
  • 28. Summary ofRMS Lateralization Error User Error Rate and Pre-Study Results Trade-Off: Minimal quantization(4error Segments, 1 Intensity) (due to the encoding) (6 Segments, 1 Intensity) VS the number of user errors (due to misinterpretation of (8 Segments, patterns) presented 1 Intensity) (12 Segments, 1 Intensity) Trade-Off: (8 Segments, 3 Intensities) Response time VS minimum lateralization error Intensities) (12 Segments, 3 Choosing the most suitable pattern is application-specific! 28
  • 29. Vibrotactile Pattern ...to encode direction of rockets fired at the user. 29
  • 30. 2nd Pre-Experiment (4 HI users, 5 normal hearing people) ...only sounds (no visual) of rockets Behind Left Right No Game Music Game Music
  • 31. 2 nd Pre-Experiment 31
  • 32. 2 nd Pre-Experiment Need to support HI users with sound localization 32
  • 33. User Study (4 HI users, 5 normal hearing people) •  HI users with and without system •  Normal hearing without system •  >10h of gaming data, >4500 rockets fired •  Measure: hit rate in gameplay
  • 34. 34
  • 35. User Study Normal hearing people outperform HI users All HI users perform sight better with system than hearing haptic without the system20% ~ 70% ~ 35
  • 36. Conclusion Vibrator Integration of a vibrotactile Feedback into hearing instruments! 36
  • 37. Outlook •  Standardize API for vibrotactile feedback, e.g. like in HTML5 •  Deployment in parallel to other assistive technologies •  Confirmation of, e.g., volume change •  Alarm in emergencies •  Warning if battery is empty
  • 38. 13th International Conference on Computers Helping People with Special Needs July 2012, Linz, Austria Questions? Comments? Feedback? Bernd Tessendorf tessendorf@ife.ee.ethz.ch http://www.wearable.ethz.ch/