Networked Interactive Media Codec Algorithm
Kostas E. Psannis1 and Yutaka Ishibashi 2
1Department of Technology Management University of Macedonia, Thessaloniki 540 06, Greece
2Department of Computer Science and Engineering, Nagoya Institute of Technology, Nagoya 466-8555, Japan
1. Networked Interactive Media Codec Algorithm Kostas E. Psannis and Yutaka Ishibashi Department of Technology Management University of Macedonia, Thessaloniki 540 06, Greece [email_address] , [email_address] Department of Computer Science and Engineering, Nagoya Institute of Technology, Nagoya 466-8555, Japan
2. PRELIMINARY Interactive access to video content is generally defined as a program or service controlled by the user and which can affect the content itself, the presentation manner of the content, or the presentation order of the content Full range of interactive functions include play/resume, stop, pause, Jump Forward (JF)/ Jump Backward (JB), Fast Forward (FF)/ Fast Rewind FR), Slow down (SD), and Slow Reverse (SR), Rewind.