The document discusses how sound can be used to create emotions in computer games. It explains that emotions arise from evaluative processes and relate to survival-based goals like success and failure. While fictional events in games are not real, sounds can help the player invest emotionally by facilitating understanding of the narrative and gameplay. Specifically, sounds that support the story or gameplay can trigger unconscious, pre-cognitive emotional responses. The document also notes tensions between prioritizing story-driven versus goal-driven sound design and discusses implications for highlighting different aspects of games.