Developing a digital badging system for metaliteracy - Trudi Jacobson & Kelsey O’Brien
1. D E V E L O P I N G A
D I G I T A L B A D G I N G
S Y S T E M F O R
M E T A L I T E R A C Y
TRUDI JACOBSON, HEAD,
INFORMATION LITERACY DEPARTMENT
KELSEY O’BRIEN, ASSISTANT LIBRARIAN
3. WHAT I S A D I GI T AL
B A D GE?
Image Source: Girl Guides of Canada, CC-
o Record of an
accomplishment
o Corresponds to
knowledge shown or
abilities proven
o A component in the
competency-based
education movement
o Methods of gauging
accomplishment varies
o For metaliteracy badges,
reading by humans
important, given nature of
the learning
4. WHAT IS METALITERACY?
Metaliteracy is envisioned as a
comprehensive model for information
literacy to advance critical thinking and
reflection in social media, open learning
settings, and online communities.
Jacobson and Mackey, Proposing a Metaliteracy Model to Redefine Information Literacy,
Communications in Information Literacy 7(2), 2013.
5. METALITERACY LEARNING
OBJECTIVES
Goal 1: Evaluate content critically, including dynamic, online content that changes and
evolves, such as article preprints, blogs, and wikis
Goal 2: Understand personal privacy, information ethics, and intellectual property issues
in changing technology environments
Goal 3: Share information and collaborate in a variety of participatory environments
Goal 4: Demonstrate ability to connect learning and research strategies with lifelong
learning processes and personal, academic, and professional goals
http://metaliteracy.org/learning-objectives/
14. UNI VE RS AL D E S I GN
Open resource
Built for different
audiences
Integration of campus-
specific information
literacy learning
objectives
Each objective is
linked to
appropriate quests
and challenges
http://metaliteracy.learningtimes.net/learning-objectives/
15. IMPLEMENTATION &
COLLABORATIONS
• 4 engaged institutions – 2 year, 4 year,
distance learning, research university
• 9 courses, 21 sections
• 682 registered students, 415 active this
semester
• In the works:
– Disciplinary badges (Criminal Justice,
Forensics, Informatics)
– Mulitisites – unique installations for
participating institutions
– International Student Orientation
16. DISCIPLINARY INTEGRATION
• APSY: Childhood Behavioral Disorders
• ECPY 204: Principals of Career and Life Planning
• ECPY 421: Intro to Counseling Psychology
• ESPY 120: The Psychology of Academic and Personal Effectiveness
• INF 200: Research Methods for Informatics
• RCRJ 490 Honors: Theory and Research
• UFSP 102: The World of Technology
• UFSP 102: World of Law and Justice
• UNI 110: Writing and Critical Inquiry
17. MOOC: EMPOWERING YOURSELF AS A
DIGITAL CITIZEN
https://www.canvas.net/browse/opensuny/courses/empow
ering-yourself-digital-citizen
Trudi: Skepticism about badges
When many people hear the word “badge” they think of this, but it’s really become something so much more.
Competency based education – libraries and info lit
Badging fit with metaliteracy
Trudi:
Definition of metaliteracy: include mention of metacognition
Used as framework for the badging system
Trudi:
Metaliteracy Learning Collaborative’s help with developing the LO
Kelsey: Step 1: Constellations - continues to grow - The Metaliteracy learning objectives were used as the foundation for the design of the badging system, which includes four digital badges. Graphics designed by tech specialist at the library. Each badge is a title that students can claim once they have mastered a particular series of learning activities. Once earned students can display that achievement via Credly.
Kelsey: Each of the four badges is broken down into a badge constellation based on the learning objectives. Good exercise for educators to map out overall goals and break them down into measurable learning competencies. Great scaffolding tool. Each step is a learning activity that was designed to meet that particular competency. (might try to create animation here – zooming out from badge to show breakdown)
Kelsey: Students progress through four levels of learning activities: quests, challenges, content badges (animation: show one level at a time). Final level is a shareable badge. There is some flexibility with the path that they take. Activities start out more practical and basic, meet the students where they are. As they progress the activities become more reflective, metacognitive and synthesizing.
Kelsey – two main design elements: writing content and building system
Building a badge system is still very DIY, since this is a relatively new idea – no real template or established standards (getting closer with Badge OS and Mozilla Open Badges), good deal of web design and management involved.
Credly works well if you are just issuing a standalone badge – badge design tool built in
Challenges – protecting user data, technical glitches, troubleshooting with students
Trudi: Challenging but fun to write. How to turn a learning objective into a fun interactive activity, beyond a tutorial. Importance of metacognition.
Trudi: Challenge of designing so that it is relevant to a wide audience, but also meaningful to specific courses and research topics
Trudi – relevance to a wide audience, but also meaningful to specific courses and research topics. Possible future implementations
Trudi
Kelsey
Canvas network – built in badge app
Integration of Digital Citizen badge
Opportunity to work with a global audience
Kelsey: badge system tour
list of achievements
Quests, Challenges, badges – system is flexible - instructors have used different pieces of the system to suit their instructional needs
Tokens – used to customize badging experience for a specific need
Course pages
Example quest (degrees of separation)
Explore and earn a badge – 10-15 minutes
Quiz, reflection, activity code, affective component, Credly account
LILAC Metaliteracy Workshop Badge
Give time to share at end