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Making a game relatable: blending
instructions and real-world
concepts
Fantin REICHLER
Mathilde PANES
.
LILAC Conference, Nottingham, April 24, 2019
Program of this hour
• About
• Storytelling: context
• Game instruction
• Let’s play !
• What’s next?
• Assess our game
About
• EPFL
• EPFL Library
• Teaching team
• Gamification
Disclaimer
• This is a mockup (not the final game)
• We’ve done a lot of test: this is a test too
• This is a simulation (we’ll give you some context + game instructions)
Once upon a time…
• You are a researcher !
• First step : being a PhD student…
Choice
Publication
Journal
Impact
Peer review
Open Access
Grant
APC
The Game : Rules
Goal
Get as many points as possible
Game materials we will use today:
 Publication cards
will bring you publication points
 Grant cards
Will bring you Money tokens & other bonuses
 Time tokens
 Money tokens (wooden)
 APC tokens
Money token
Gives 1 money unit
Time token
Gives 1 time unit
APC token
Cancels the money
cost ( ) on a
Open Access
publication card
Game set up
Player 1
• 6x Money tokens
• 6x Time tokens
Publication
pile
Grant
pile
Player 2
• 6x Money tokens
• 6x Time tokens
Player 3
• 6x Money tokens
• 6x Time tokens
Player 4
• 6x Money tokens
• 6x Time tokens
discard
pile
discard
pile
Publication card
Journal title
Publication points
Phase cost conditions
Money cost
Time cost
Infrastructure cost (since Phase 2)
Peer review test
OA* Publication card
Journal title
Publication points
Phase cost conditions
Money cost (cancelable with an APC token)
Time cost
Infrastructure cost (since Phase 2)
Peer review test
*OA = Open Access
Grant title
Approval test (1 chance)
Number of winable
APC token
Number of winable
Money token
Grant card
Time cost
Number of validated
Publications cards
required
Rounds, turns & action
A game is composed of 3 Rounds called Ages
They represent steps of your career
• Phase 1: PhD
• Phase 2: Post-doc
• Phase 3: Professor
Ages are composed of an unlimited number of player’s Turns
Turns are composed of 2 actions
Ex. Player A plays 2x actions> Player B plays 2x> Player 3 plays 2x
Then it starts again: Player A plays 2 action, etc.
until nobody can play anymore
AGE 1: PhD AGE 2: Post-doc AGE 3: Professor
∞ Turns ∞ Turns ∞ Turns
∞ 2x actions = ∞ 2x actions = ∞ 2x actions
Nobody can play anymore
=> Next phase
Nobody can play anymore
=> Next phase
Nobody can play anymore
=> End of the game
Today, we’ll only
play this first phase
Actions: buy a Publication card
Discard the required amount of tokens
Then place the card in front of you in
horizontal position
The publication card is not yet validated. It
needs to be peer-reviewed
⚠ If a publication card is unvalidated (still
in horizontal position) at the end of an
Age, discard this card
Actions: Do a Peer-review test
(publication card validation)
Roll 1 dice
If your dice result ≥ +, place the card in
vertical position.
Your publication is validated
If your dice result < +, let your card in
horizontal position.
Your publication still needs to be validated
to give you points.
⚠ You can do multiple Peer-review test on
the same publication card
⚠ You can have multiple unvalidated
Publication cards
X
X
Unvalidated card Validated card
Action: buy a Grant card
Discard the required amount of
time tokens
You need to possess the required number of
validated publications card (vertical
position)
Then put the card in front of you in
horizontal position
The card is not yet validated. It needs to
pass an Approval test
⚠ you can have multiple unvalidated Grant
cards
⚠ don’t discard the required amount of
validated publication cards. You just need to
possess them
Actions: Do an Approval test
(Grant card validation)
Roll 1 dice
If your dice result ≥ +, place the card in
vertical position.
Your grant is approved: you win the mentioned
amount of money and APC tokens
If your dice result < +, discard the Grant
card. Your application is rejected
⚠ You can do only 1 Approval test. If you fail it,
discard immediatly your card.
⚠ If a Grant card is unvalidated (still in
horizontal position) at the end of an Age,
discard this card
X
X
Actions in a nutshell
Buy a Publication card Validate a Publication card
(Peer-review test)
Buy a Grant card Validate a Grant card
(Approval test)
⚠ During your turn, you may play up to 2 actions amongst the above
⚠ You may play the same action twice in a row
⚠ If you cannot or do not want to play any action at all during your turn, you cannot play
in this Age anymore
⚠ If the last action you can play is a Peer-review test, you may play it and then you cannot
play in this Age anymore
Let’s play
Time is up!
AGE 1: PhD AGE 2: Post-doc AGE 3: Professor
∞ Turns ∞ Turns ∞ Turns
∞ 2x actions = ∞ 2x actions = ∞ 2x actions
Nobody can play anymore
=> Next phase
Nobody can play anymore
=> Next phase
Nobody can play anymore
=> End of the game
We played this one
What’s next ?
Actions in a nutshell
AGE 1
Buy a Publication card Validate a Publication card
(Peer-review test)
Buy a Grant card Validate a Grant card
(Approval test)
AGE
2+3
Buy an infrastructure Hire staff
A new type of card: Game-changer
New rules added
Represents potential
future(s)
Score calculation
1. Publication points
Add up all your publication points
2. Visibility score
Group your publication cards in pile of 3. For each complete 3-pile, roll 1 dice. Add up the
result(s)
3. Championships
The player with the most OA publication cards in their possession becomes OA Champion:
they gain 5 points
The player with the most Grant cards in their possession becomes the Grant Master: they gain
5 points
The player with most Staff tokens in their possession becomes Mentor: they gain 5 points
Scorecard
Future developments
• Test, test, test
• Create a definitive design
• Integrate it in a complete class (1 hour theory / 1 hour of game )
• Publication : commercial VS print to play
Please assess the game
• Fill the form
• Talk / write to us if you want to discuss more
Want to play the full game ?
Get in touch with if you want to play a full
game, we can organize something!
Acknowledgments
Other game developers :
Noémi COBOLET, Raphaël GROLIMUND, Caroline SALAMIN
Thanks to our game testers :
Elisa BANFI, Anthony HUNZIKER, Ivan ISTOMIN, Miriam PETRILLI,
Sitthida SAMATH, Francesco VARRATO, Manon VELASCO, Thomas VON
ALLMEN
Fantin REICHLER
Librarian
EPFL Library
Email: fantin.reichler@epfl.ch
Telephone: 0041 21 693 03 91
Mathilde Panes
Librarian / Teaching team
coordinator
EPFL Library
Email: mathilde.panes@epfl.ch
Telephone: 0041 21 693 22 49
Twitter: @railyards

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Making a game relatable - Reichler & Panes

  • 1. Making a game relatable: blending instructions and real-world concepts Fantin REICHLER Mathilde PANES . LILAC Conference, Nottingham, April 24, 2019
  • 2. Program of this hour • About • Storytelling: context • Game instruction • Let’s play ! • What’s next? • Assess our game
  • 3. About • EPFL • EPFL Library • Teaching team • Gamification
  • 4. Disclaimer • This is a mockup (not the final game) • We’ve done a lot of test: this is a test too • This is a simulation (we’ll give you some context + game instructions)
  • 5. Once upon a time… • You are a researcher ! • First step : being a PhD student… Choice Publication Journal Impact Peer review Open Access Grant APC
  • 6. The Game : Rules Goal Get as many points as possible Game materials we will use today:  Publication cards will bring you publication points  Grant cards Will bring you Money tokens & other bonuses  Time tokens  Money tokens (wooden)  APC tokens
  • 7. Money token Gives 1 money unit Time token Gives 1 time unit APC token Cancels the money cost ( ) on a Open Access publication card
  • 8. Game set up Player 1 • 6x Money tokens • 6x Time tokens Publication pile Grant pile Player 2 • 6x Money tokens • 6x Time tokens Player 3 • 6x Money tokens • 6x Time tokens Player 4 • 6x Money tokens • 6x Time tokens discard pile discard pile
  • 9. Publication card Journal title Publication points Phase cost conditions Money cost Time cost Infrastructure cost (since Phase 2) Peer review test
  • 10. OA* Publication card Journal title Publication points Phase cost conditions Money cost (cancelable with an APC token) Time cost Infrastructure cost (since Phase 2) Peer review test *OA = Open Access
  • 11. Grant title Approval test (1 chance) Number of winable APC token Number of winable Money token Grant card Time cost Number of validated Publications cards required
  • 12. Rounds, turns & action A game is composed of 3 Rounds called Ages They represent steps of your career • Phase 1: PhD • Phase 2: Post-doc • Phase 3: Professor Ages are composed of an unlimited number of player’s Turns Turns are composed of 2 actions Ex. Player A plays 2x actions> Player B plays 2x> Player 3 plays 2x Then it starts again: Player A plays 2 action, etc. until nobody can play anymore
  • 13. AGE 1: PhD AGE 2: Post-doc AGE 3: Professor ∞ Turns ∞ Turns ∞ Turns ∞ 2x actions = ∞ 2x actions = ∞ 2x actions Nobody can play anymore => Next phase Nobody can play anymore => Next phase Nobody can play anymore => End of the game Today, we’ll only play this first phase
  • 14. Actions: buy a Publication card Discard the required amount of tokens Then place the card in front of you in horizontal position The publication card is not yet validated. It needs to be peer-reviewed ⚠ If a publication card is unvalidated (still in horizontal position) at the end of an Age, discard this card
  • 15. Actions: Do a Peer-review test (publication card validation) Roll 1 dice If your dice result ≥ +, place the card in vertical position. Your publication is validated If your dice result < +, let your card in horizontal position. Your publication still needs to be validated to give you points. ⚠ You can do multiple Peer-review test on the same publication card ⚠ You can have multiple unvalidated Publication cards X X Unvalidated card Validated card
  • 16. Action: buy a Grant card Discard the required amount of time tokens You need to possess the required number of validated publications card (vertical position) Then put the card in front of you in horizontal position The card is not yet validated. It needs to pass an Approval test ⚠ you can have multiple unvalidated Grant cards ⚠ don’t discard the required amount of validated publication cards. You just need to possess them
  • 17. Actions: Do an Approval test (Grant card validation) Roll 1 dice If your dice result ≥ +, place the card in vertical position. Your grant is approved: you win the mentioned amount of money and APC tokens If your dice result < +, discard the Grant card. Your application is rejected ⚠ You can do only 1 Approval test. If you fail it, discard immediatly your card. ⚠ If a Grant card is unvalidated (still in horizontal position) at the end of an Age, discard this card X X
  • 18. Actions in a nutshell Buy a Publication card Validate a Publication card (Peer-review test) Buy a Grant card Validate a Grant card (Approval test) ⚠ During your turn, you may play up to 2 actions amongst the above ⚠ You may play the same action twice in a row ⚠ If you cannot or do not want to play any action at all during your turn, you cannot play in this Age anymore ⚠ If the last action you can play is a Peer-review test, you may play it and then you cannot play in this Age anymore
  • 21. AGE 1: PhD AGE 2: Post-doc AGE 3: Professor ∞ Turns ∞ Turns ∞ Turns ∞ 2x actions = ∞ 2x actions = ∞ 2x actions Nobody can play anymore => Next phase Nobody can play anymore => Next phase Nobody can play anymore => End of the game We played this one What’s next ?
  • 22. Actions in a nutshell AGE 1 Buy a Publication card Validate a Publication card (Peer-review test) Buy a Grant card Validate a Grant card (Approval test) AGE 2+3 Buy an infrastructure Hire staff
  • 23. A new type of card: Game-changer New rules added Represents potential future(s)
  • 24. Score calculation 1. Publication points Add up all your publication points 2. Visibility score Group your publication cards in pile of 3. For each complete 3-pile, roll 1 dice. Add up the result(s) 3. Championships The player with the most OA publication cards in their possession becomes OA Champion: they gain 5 points The player with the most Grant cards in their possession becomes the Grant Master: they gain 5 points The player with most Staff tokens in their possession becomes Mentor: they gain 5 points
  • 26. Future developments • Test, test, test • Create a definitive design • Integrate it in a complete class (1 hour theory / 1 hour of game ) • Publication : commercial VS print to play
  • 27. Please assess the game • Fill the form • Talk / write to us if you want to discuss more Want to play the full game ? Get in touch with if you want to play a full game, we can organize something!
  • 28. Acknowledgments Other game developers : Noémi COBOLET, Raphaël GROLIMUND, Caroline SALAMIN Thanks to our game testers : Elisa BANFI, Anthony HUNZIKER, Ivan ISTOMIN, Miriam PETRILLI, Sitthida SAMATH, Francesco VARRATO, Manon VELASCO, Thomas VON ALLMEN
  • 29. Fantin REICHLER Librarian EPFL Library Email: fantin.reichler@epfl.ch Telephone: 0041 21 693 03 91 Mathilde Panes Librarian / Teaching team coordinator EPFL Library Email: mathilde.panes@epfl.ch Telephone: 0041 21 693 22 49 Twitter: @railyards

Notes de l'éditeur

  1. Les deux
  2. MPA
  3. MPA
  4. MPA -> transition vers le mode teaching.
  5. MPA
  6. FAR
  7. FAR Changer en 1k
  8. FAR
  9. FAR
  10. FAR
  11. FAR
  12. FAR
  13. FAR
  14. FAR
  15. FAR
  16. FAR
  17. FAR
  18. FAR
  19. MPA … switch back to reality
  20. MPA
  21. MPA
  22. MPA
  23. FAR
  24. FAR
  25. FAR
  26. Les deux
  27. Les deux By Barry Mangham [CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], from Wikimedia Commons