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Using a Faceted Classification Scheme to Predict the Future of Virtual Worlds Sarah “Intellagirl” Robbins-Bell Relive 2008
What is a virtual world?
text?
visual?
avatars?
persistent?
a game?
my definition
<ul><li>Persistence:  A virtual world can’t be paused; it exists whether or not a user is logged in. </li></ul>
<ul><li>2. Multiuser:  A virtual world must be populated or at least have the potential for population.  </li></ul>
<ul><li>3. Avatars:  Rather than offering an icon to represent a user, a virtual world allows a user to create an agent th...
<ul><li>4. Wide Area Network:  A virtual world is facilitated via a wide area network rather than a local one. Freed from ...
VWs Definition <ul><li>Persistent </li></ul><ul><li>Multiuser </li></ul><ul><li>Avatars </li></ul><ul><li>Wide Area Networ...
so what’s the difference?
what’s the difference?
why are the differences important?
not defining the differences  flaws  our choices
<ul><li>Faceted Classification  </li></ul>
<ul><li>Faceted Classification is used to categorize and analyze objects such as data points, library books, and other obj...
75  worlds, which fit the operational definition of a virtual world, were studied to define common facets among them
10 facets emerged
<ul><li>1. Dominant Content Form : </li></ul><ul><li>Text dominant </li></ul><ul><li>Image dominant </li></ul><ul><li>mix ...
<ul><li>2. Dominant User to User Communication form </li></ul><ul><li>Text </li></ul><ul><li>Voice </li></ul><ul><li>Mix <...
<ul><li>3. Stigmergy : </li></ul><ul><li>Stigmergic </li></ul><ul><li>Non-stigmergic </li></ul><ul><li>Conditional stigmer...
<ul><li>4. Object Ownership : </li></ul><ul><li>Private </li></ul><ul><li>Public </li></ul><ul><li>Sharing </li></ul>
<ul><li>5. User Identity Formation : </li></ul><ul><li>Static </li></ul><ul><li>Conditional </li></ul><ul><li>Custom </li>...
<ul><li>6. Access : </li></ul><ul><li>Public </li></ul><ul><li>Fee </li></ul><ul><li>Limited/Private </li></ul>
<ul><li>7. User relationship with other Users (U2U): </li></ul><ul><li>Competitive </li></ul><ul><li>Conditional </li></ul...
<ul><li>8. User relationship with Environment (U2E): </li></ul><ul><li>Competitive </li></ul><ul><li>Conditional </li></ul...
<ul><li>9. Access to groups : </li></ul><ul><li>Private/Invite </li></ul><ul><li>Public </li></ul><ul><li>None </li></ul>
<ul><li>10. Number of groups : </li></ul><ul><li>Many </li></ul><ul><li>One </li></ul><ul><li>None </li></ul>
The Facets are Powerful
Facet WoW SL Content Form Image Image U2U comm Text Mixed Stigmergy Non-stigmergic Stigmergic Object Ownership Private Lim...
Facet WoW SL Content Form Image Image U2U comm Text Mixed Stigmergy Non-stigmergic Stigmergic Object Ownership Private Lim...
So what do WoW an SL have in common?  <ul><li>Persistence </li></ul><ul><li>Multi-user </li></ul><ul><li>Avatars </li></ul...
Worlds worth investigating for education <ul><li>Second Life/OpenSim  – content creation, identity play </li></ul><ul><li>...
Sarah “Intellagirl” Smith-Robbins [email_address] Skype, AIM, Gchat, Flickr, Second Life: Intellagirl For more info and di...
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Robbins Virtual Worlds Iuswitc

Faceted classification of virtual worlds

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Robbins Virtual Worlds Iuswitc

  1. 1. Using a Faceted Classification Scheme to Predict the Future of Virtual Worlds Sarah “Intellagirl” Robbins-Bell Relive 2008
  2. 2. What is a virtual world?
  3. 3. text?
  4. 4. visual?
  5. 5. avatars?
  6. 6. persistent?
  7. 7. a game?
  8. 8. my definition
  9. 9. <ul><li>Persistence: A virtual world can’t be paused; it exists whether or not a user is logged in. </li></ul>
  10. 10. <ul><li>2. Multiuser: A virtual world must be populated or at least have the potential for population. </li></ul>
  11. 11. <ul><li>3. Avatars: Rather than offering an icon to represent a user, a virtual world allows a user to create an agent that takes action, an avatar. This representation of the user can perform actions that the user requests, such as fighting, expressing emotion, or simply moving through a space. </li></ul>
  12. 12. <ul><li>4. Wide Area Network: A virtual world is facilitated via a wide area network rather than a local one. Freed from the limited access of a locally hosted space, virtual worlds have the potential to be global and large. </li></ul>
  13. 13. VWs Definition <ul><li>Persistent </li></ul><ul><li>Multiuser </li></ul><ul><li>Avatars </li></ul><ul><li>Wide Area Network </li></ul>
  14. 14. so what’s the difference?
  15. 15. what’s the difference?
  16. 16. why are the differences important?
  17. 17. not defining the differences flaws our choices
  18. 18. <ul><li>Faceted Classification </li></ul>
  19. 19. <ul><li>Faceted Classification is used to categorize and analyze objects such as data points, library books, and other objects that need to be easily sorted, compared, and differentiated. </li></ul>Ranganathan, S.R. 1962. Elements of library classification . New York: Asia Publishing House.
  20. 20. 75 worlds, which fit the operational definition of a virtual world, were studied to define common facets among them
  21. 21. 10 facets emerged
  22. 22. <ul><li>1. Dominant Content Form : </li></ul><ul><li>Text dominant </li></ul><ul><li>Image dominant </li></ul><ul><li>mix </li></ul>
  23. 23. <ul><li>2. Dominant User to User Communication form </li></ul><ul><li>Text </li></ul><ul><li>Voice </li></ul><ul><li>Mix </li></ul>
  24. 24. <ul><li>3. Stigmergy : </li></ul><ul><li>Stigmergic </li></ul><ul><li>Non-stigmergic </li></ul><ul><li>Conditional stigmergy </li></ul>
  25. 25. <ul><li>4. Object Ownership : </li></ul><ul><li>Private </li></ul><ul><li>Public </li></ul><ul><li>Sharing </li></ul>
  26. 26. <ul><li>5. User Identity Formation : </li></ul><ul><li>Static </li></ul><ul><li>Conditional </li></ul><ul><li>Custom </li></ul>
  27. 27. <ul><li>6. Access : </li></ul><ul><li>Public </li></ul><ul><li>Fee </li></ul><ul><li>Limited/Private </li></ul>
  28. 28. <ul><li>7. User relationship with other Users (U2U): </li></ul><ul><li>Competitive </li></ul><ul><li>Conditional </li></ul><ul><li>Collaborative </li></ul>
  29. 29. <ul><li>8. User relationship with Environment (U2E): </li></ul><ul><li>Competitive </li></ul><ul><li>Conditional </li></ul><ul><li>Collaborative </li></ul>
  30. 30. <ul><li>9. Access to groups : </li></ul><ul><li>Private/Invite </li></ul><ul><li>Public </li></ul><ul><li>None </li></ul>
  31. 31. <ul><li>10. Number of groups : </li></ul><ul><li>Many </li></ul><ul><li>One </li></ul><ul><li>None </li></ul>
  32. 32. The Facets are Powerful
  33. 33. Facet WoW SL Content Form Image Image U2U comm Text Mixed Stigmergy Non-stigmergic Stigmergic Object Ownership Private Limited Sharing U2U relationship Conditional Collaborative U2E relationship Conditional Collaborative Group # One Many Group Access Permission Open World Access Fee Public Identity Conditional Custom
  34. 34. Facet WoW SL Content Form Image Image U2U comm Text Mixed Stigmergy Non-stigmergic Stigmergic Object Ownership Private Limited Sharing U2U relationship Conditional Collaborative U2E relationship Conditional Collaborative Group # One Many Group Access Permission Open World Access Fee Public Identity Conditional Custom
  35. 35. So what do WoW an SL have in common? <ul><li>Persistence </li></ul><ul><li>Multi-user </li></ul><ul><li>Avatars </li></ul><ul><li>WAN </li></ul>Image-based content
  36. 36. Worlds worth investigating for education <ul><li>Second Life/OpenSim – content creation, identity play </li></ul><ul><li>Metaplace – experience construction </li></ul><ul><li>World of Warcraft – management, teams, culture </li></ul><ul><li>Lord of the Rings Online – literature, narrative </li></ul><ul><li>Never Winter Nights – modification </li></ul><ul><li>Hello Kitty – collaboration, global culture </li></ul>
  37. 37. Sarah “Intellagirl” Smith-Robbins [email_address] Skype, AIM, Gchat, Flickr, Second Life: Intellagirl For more info and discussion check at www.ubernoggin.com

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  • trhkotj

    Apr. 25, 2010
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    May. 26, 2017

Faceted classification of virtual worlds

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