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Mastering the Art of Colours 
Principles of Graphic Design 
Part:1
Introduction 
Colour in design is very subjective. What evokes one 
reaction in one person may evoke a very different reaction 
in someone else. Sometimes this is due to personal 
preference, and other times due to cultural background. 
Colour theory is a science in itself.
Colour Systems 
There are two primary colour systems - methods by which 
colour is reproduced: additive and subtractive (also known 
as reflective). 
In simple terms - anything that emits light (such as the sun, 
a screen, a projector, etc) uses additive, while everything 
else (which instead reflects light) uses subtractive colour.
Additive 
Additive colour works with 
anything that emits or radiates 
light. The mixture of different 
wavelengths of light creates 
different colours, and the more 
light you add, the brighter and 
lighter the colour becomes.
Additive 
When using additive colour, we 
tend to consider the building 
block (primary) colours to be Red, 
Green, and Blue (RGB), and this is 
the basis for all colour you use on 
screen. In additive colour, white is 
the combination of colour, while 
black is the absence of colour. 
Additive Colour 
Combination
Subtractive 
Subtractive colour works on the 
basis of reflected light. Rather 
than pushing more light out, the 
way a particular pigment reflects 
different wavelengths of light 
determines its apparent colour to 
the human eye.
Additive 
Subtractive colour, like additive, 
has three primary colours - Cyan, 
Magenta, and Yellow (CMY). In 
subtractive colour white is the 
absence of colour, while black is 
the combination of colour, but it’s 
an imperfect system. 
Subtractive Colour 
Combination
Colour Wheel 
In order to make it easier to see the relationship between 
different colours, the concept of the modern colour wheel 
was developed around the 18th century. 
These early wheels plotted the different primary colours 
around a circle, mixing different primary colours together in 
strict ratios to achieve secondary and tertiary colours.
Colour Wheel 
The colour wheel depicts which 
colours are complementary 
(opposite each other on the 
wheel), analogous (adjacent to 
each other on the wheel), triadic 
(three colours positioned at 120 
degrees on the wheel from each 
other) and so on.
Three components of colour 
The three component parts that help us define a colour are 
hue, saturation and brightness. 
Different shades or tints, saturations and hues are all 
possible while still being within the yellow part of the colour 
wheel. As a result, there are three primary component parts 
that help us define a colour.
Hue 
This is the position on the colour 
wheel, and represents the base 
colour itself. This is typically 
referred to in degrees (around the 
colour wheel), so a yellow colour 
will appear between 50 and 60 
degrees, with the perfect yellow 
appearing at 56 degrees.
Saturation 
This is a representation of how 
saturated (or rich) a colour is. Low 
saturation results in less overall 
colour, eventually becoming a 
shade of grey when fully 
desaturated. Saturation is 
normally referred to as a 
percentage between 0 and 100%.
Brightness 
This is how bright a colour is, 
typically expressed as a 
percentage between 0 and 100%. 
A yellow at 0% brightness will be 
black, while the same yellow hue 
and saturation at 100% brightness 
will be the full yellow colour.
Colour Gamut 
Colour gamut is a way of describing the full range of 
potential colours a system can reproduce. 
This is partially because of the nature of the two different 
systems, but also as a consequence of limitations in our 
technology - screens aren’t always capable of producing 
the same range of colours as each other, and pigments 
reflect light at a non-uniform rate as you reduce their 
saturation.
ecole intuit.lab 
Address : DGP House, 4th Floor, 88C, Old Prabhadevi Rd, 
Prabhadevi, Mumbai - 400025 
Email : enquiries@ecole-intuit-lab.com

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Mastering the Art of Colours

  • 1. Mastering the Art of Colours Principles of Graphic Design Part:1
  • 2. Introduction Colour in design is very subjective. What evokes one reaction in one person may evoke a very different reaction in someone else. Sometimes this is due to personal preference, and other times due to cultural background. Colour theory is a science in itself.
  • 3. Colour Systems There are two primary colour systems - methods by which colour is reproduced: additive and subtractive (also known as reflective). In simple terms - anything that emits light (such as the sun, a screen, a projector, etc) uses additive, while everything else (which instead reflects light) uses subtractive colour.
  • 4. Additive Additive colour works with anything that emits or radiates light. The mixture of different wavelengths of light creates different colours, and the more light you add, the brighter and lighter the colour becomes.
  • 5. Additive When using additive colour, we tend to consider the building block (primary) colours to be Red, Green, and Blue (RGB), and this is the basis for all colour you use on screen. In additive colour, white is the combination of colour, while black is the absence of colour. Additive Colour Combination
  • 6. Subtractive Subtractive colour works on the basis of reflected light. Rather than pushing more light out, the way a particular pigment reflects different wavelengths of light determines its apparent colour to the human eye.
  • 7. Additive Subtractive colour, like additive, has three primary colours - Cyan, Magenta, and Yellow (CMY). In subtractive colour white is the absence of colour, while black is the combination of colour, but it’s an imperfect system. Subtractive Colour Combination
  • 8. Colour Wheel In order to make it easier to see the relationship between different colours, the concept of the modern colour wheel was developed around the 18th century. These early wheels plotted the different primary colours around a circle, mixing different primary colours together in strict ratios to achieve secondary and tertiary colours.
  • 9. Colour Wheel The colour wheel depicts which colours are complementary (opposite each other on the wheel), analogous (adjacent to each other on the wheel), triadic (three colours positioned at 120 degrees on the wheel from each other) and so on.
  • 10. Three components of colour The three component parts that help us define a colour are hue, saturation and brightness. Different shades or tints, saturations and hues are all possible while still being within the yellow part of the colour wheel. As a result, there are three primary component parts that help us define a colour.
  • 11. Hue This is the position on the colour wheel, and represents the base colour itself. This is typically referred to in degrees (around the colour wheel), so a yellow colour will appear between 50 and 60 degrees, with the perfect yellow appearing at 56 degrees.
  • 12. Saturation This is a representation of how saturated (or rich) a colour is. Low saturation results in less overall colour, eventually becoming a shade of grey when fully desaturated. Saturation is normally referred to as a percentage between 0 and 100%.
  • 13. Brightness This is how bright a colour is, typically expressed as a percentage between 0 and 100%. A yellow at 0% brightness will be black, while the same yellow hue and saturation at 100% brightness will be the full yellow colour.
  • 14. Colour Gamut Colour gamut is a way of describing the full range of potential colours a system can reproduce. This is partially because of the nature of the two different systems, but also as a consequence of limitations in our technology - screens aren’t always capable of producing the same range of colours as each other, and pigments reflect light at a non-uniform rate as you reduce their saturation.
  • 15. ecole intuit.lab Address : DGP House, 4th Floor, 88C, Old Prabhadevi Rd, Prabhadevi, Mumbai - 400025 Email : enquiries@ecole-intuit-lab.com