3. The Oxford definition of Narratology
• The branch of knowledge or criticism that
deals with the structure and function of
narrative and its themes, conventions, and
symbols.
4. My definition
• Narratology is driven by the realization that
our lives and stories don’t fit into that
traditional pyramid of beginning, middle, and
end dramatic structure.
5. • On one end of the narrative spectrum lies a
mere representational sequence of events
that may or may not have a beginning, middle,
and end (an Arc). At the opposite end lies
Story, with an Arc, an indivisible and universal
structural pattern called a Narreme, and
meaning over and beyond the mere
representational (a Theme).
6. • Story = Arc+Narreme+Theme
• 1.Narremes—individual causal patterns of events, universally
understood across cultures, that advance a story through its Arc.
Narremes are like skeletons. Without them, our narratives
collapse into mere heaps of events!
• 2.Arc—the three (or sometimes five) quickening and slowing
phases of a story usually referred to as Beginning/Middle/End or
Beginning/Rising Action/Climax/Falling Action/Ending. Arc is the
broad container within which all other components of a
narrative flow.
7. Narratology seeks to discover:
• What the basic components (forms) are of stories,
• How those basic components are arranged (structure),
• The various media that are used to create and deliver
stories,
• The uses that different individuals, groups, institutions,
societies, and cultures have for stories (functions), and
• The ways that stories and the meanings that stories
express change over time and from place to place
(history and evolution).
8. • Narratology is storytelling rhetoric; a game from this point of view analyses it as a narrative
format. The closer the game narrative gets to a film or book narrative the higher quality it
is.For games that want to tell a story, this comparison is useful and important. If designers are
modelling the conventions after other media, should games be analysed in the same fashion?
9. In summary:
I have found that Narratology is very important
to the gaming industry because it gives the
game a narrative in which to follow which will
keep the gamer more involved because if they
don’t have a narrative to follow then it will make
no sense, furthermore it is used to develop a
relationship with their avatar