SlideShare une entreprise Scribd logo
1  sur  22
To understand the different organisational structures in the games industry. 
Video Game Industry
To understand the different organisational structures in the games industry. 
Organise the following companies…
To understand the different organisational structures in the games industry. 
A. Or ‘the audience’ - anyone that buys, plays, downloads games. 
B. These are companies that are responsible for the marketing and distribution of 
the game. 
C. Games are created by development studios comprised of software engineers, 
artists and programmers who write the code, create the structure and animate 
the game making them playable for gamers. It’s these developers that are 
perceived as the ‘talent’ in the industry. 
D.These companies work with retailers (shops, online) to make product available 
for the consumers to purchase. In the games industry the Publisher usually 
handles the distribution. 
E. The companies that make the machines games are played on, e.g. games 
consoles, that games are played on –specifically Sony, Microsoft, Nintendo and, 
now that mobile phone based platforms are emerging, companies such as Nokia.
To understand the different organisational structures in the games industry. 
Games are created by development studios comprised of software engineers, artists 
and programmers who write the code, create the structure and animate the game 
making them playable for gamers. It’s these developers that are perceived as the 
‘talent’ in the industry. 
These are companies that are responsible for the marketing and distribution of the 
game. 
The companies that make the machines games are played on, e.g. games consoles, 
that games are played on –specifically Sony, Microsoft, Nintendo and, now that 
mobile phone based platforms are emerging, companies such as Nokia. 
A distributor works with retailers (shops, online) to make product available for the 
consumers to purchase. In the games industry the Publisher usually handles the 
distribution. 
Or ‘the audience’ - anyone that buys, plays, downloads games.
To understand the different organisational structures in the games industry.
To understand the different organisational structures in the games industry.
To understand the different organisational structures in the games industry.
Vertical Integration 
Conglomerates… 
Console 
Manufacturer 
Games 
Developer 
Games 
Publisher 
Games 
Developer 
Horizontal Integration 
Where a 
parent 
company 
owns several 
companies at 
different 
stages of the 
game 
industry. 
Where a parent company owns multiple companies 
at the same stage of the game industry. 
Games 
Developer 
To understand the different organisational structures in the games industry.
To understand the different organisational structures in the games industry. 
Bethesda Softworks is a publisher 
Games developers
To understand the different organisational structures in the games industry. 
Developer, distributor and publisher 
Developer, distributor and publisher 
Developer and publisher
To understand the different organisational structures in the games industry. 
Console/Computer 
Manufacturer 
Developer and Publisher 
17 game development studios 
Second/Third Party
To understand the different organisational structures in the games industry. 
Parent Subsidiary
To understand the different organisational structures in the games industry. 
Swallowtail Games are the creators behind Tick Tock Toys. 
The company was founded by Sophia George, a graduate in Games 
Art and Design from the Norwich University of the Arts. 
They are an excellent example of the opposite end of the conglomerates that 
dominate the industry. These independent startups are becoming more and 
more frequent. 
Whilst these companies do not have the 
resources or revenue of the larger 
conglomerates, they still manage to 
produce innovative and entertaining games.
To understand the different organisational structures in the games industry.
To understand the different organisational structures in the games industry.
To understand the different organisational structures in the games industry.
To understand the different organisational structures in the games industry. 
Rockstar Games is a games developer and publisher, whose main offices 
are in New York City. However, they have multiple studios around the 
world, each responsible for developing different games on varying 
platforms.
To understand the different organisational structures in the games industry. 
Frontier was founded in 1994 by David Braben and is one of the UK’s longest running 
game developers. It is a good example of a medium size development company in the 
UK. It employs 230 staff and is lead by their CEO David Braben. He is supported by a 
board of two non-executive directors and three officers. 
The company has its main headquarters in Cambridge, UK, but also a development 
studio in Halifax, Canada. Their work is spread between these two locations. 
Frontier works with a number of external publishers to deliver their games to market, 
but have also recently been self-publishing titles on digital distribution channels on the 
major gaming platforms, allowing them greater access to the games market.
To understand the different organisational structures in the games industry. 
Frontier also develop their own technology, specifically COBRA. These 
cutting edge techniques and tools help develop innovative, multi-platform 
gameplay. Their engine allows for their games to be 
developed on PC but be accessible on PS3, XBox 360, iOS and 
Nintendo WiiU. This vastly improves their ability to quality assure and 
then publish games. 
Frontier produce a variety of games for a 
multitude of platforms, from the award 
winning platformer ‘Lostwinds’ (iPad, 
iPod, iPhone), to the simulator ‘Zoo 
Tycoon’, a leading title on Xbox and the 
hotly anticipated multi-player space 
simulator ‘Elite: Dangerous’ (PC), which 
recently won the Best of E3 award. 
To date they have developed nearly 20 
titles across all platforms.
To understand the different organisational structures in the games industry. 
Frontier are currently developing their external relationships, especially with 
Microsoft, where they are developing in-house titles for the Xbox, including 
exclusive releases of Zoo Tycoon for Xbox One. 
They have also worked in conjunction with Disney to develop ‘Disneyland 
Adventures’ for use with Kinect. This is just one of the titles that can be used with 
Kinect, showing how Frontier are developing a specialty for motion sensor based 
gaming aimed at families and young children.
To understand the different organisational structures in the games industry. 
Research three companies to illustrate the different 
types of companies you can get in the games 
industry. You must include details of the following… 
• The structure of the company 
• The number of people they employ 
• How much revenue they earn 
• Where this revenue comes from 
• Locations they have offices in 
• Subsidiaries they own 
• What types of game they produce
What platforms do UK studios work on?

Contenu connexe

Tendances

Designing Game Feel
Designing Game FeelDesigning Game Feel
Designing Game Feel
Martin Pichlmair
 
job roles in the games industry
job roles in the games industryjob roles in the games industry
job roles in the games industry
Thomas_Giblin_16
 

Tendances (20)

Designing Game Feel
Designing Game FeelDesigning Game Feel
Designing Game Feel
 
job roles in the games industry
job roles in the games industryjob roles in the games industry
job roles in the games industry
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game Architecture
 
Game development
Game developmentGame development
Game development
 
Choosing your Game Engine (2009)
Choosing your Game Engine (2009)Choosing your Game Engine (2009)
Choosing your Game Engine (2009)
 
2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)2-Game Design (Game Design and Development)
2-Game Design (Game Design and Development)
 
Introduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryIntroduction to Game Development and the Game Industry
Introduction to Game Development and the Game Industry
 
Genshin Impact: Company Analysis
Genshin Impact: Company AnalysisGenshin Impact: Company Analysis
Genshin Impact: Company Analysis
 
The Principles of Game Design
The Principles of Game DesignThe Principles of Game Design
The Principles of Game Design
 
Game Design fundamentals
Game Design fundamentalsGame Design fundamentals
Game Design fundamentals
 
Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 
Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,Game Development Company, Flash Game Development,
Game Development Company, Flash Game Development,
 
Phases of game development
Phases of game developmentPhases of game development
Phases of game development
 
LAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingLAFS Game Design 7 - Prototyping
LAFS Game Design 7 - Prototyping
 
PlayStation
PlayStationPlayStation
PlayStation
 
Live ops in mobile gaming - how to do it right?
 Live ops in mobile gaming - how to do it right? Live ops in mobile gaming - how to do it right?
Live ops in mobile gaming - how to do it right?
 
E sports (pro gaming)
E sports (pro gaming)E sports (pro gaming)
E sports (pro gaming)
 
Game development
Game developmentGame development
Game development
 
Game Design Fundamentals Megadeck
Game Design Fundamentals MegadeckGame Design Fundamentals Megadeck
Game Design Fundamentals Megadeck
 
Game Design - Lecture 1
Game Design - Lecture 1Game Design - Lecture 1
Game Design - Lecture 1
 

En vedette

The games industry- Industry Structure
The games industry- Industry StructureThe games industry- Industry Structure
The games industry- Industry Structure
cigdemkalem
 
Organizational structure how to build an effective free to-play studio- andre...
Organizational structure how to build an effective free to-play studio- andre...Organizational structure how to build an effective free to-play studio- andre...
Organizational structure how to build an effective free to-play studio- andre...
Mary Chan
 
1 structure of the videogame industry
1   structure of the videogame industry1   structure of the videogame industry
1 structure of the videogame industry
Charis Creber
 
Games Industry Organisational Structure
Games Industry Organisational StructureGames Industry Organisational Structure
Games Industry Organisational Structure
conor0994
 
Hierarchy of games industry
Hierarchy of games industryHierarchy of games industry
Hierarchy of games industry
BatmanGrunt
 
Games design presentation
Games design presentationGames design presentation
Games design presentation
JohnLongworth
 
unit13 organisation structure
unit13 organisation structureunit13 organisation structure
unit13 organisation structure
MasonHowe
 
Anahata studios-profile-3
Anahata studios-profile-3Anahata studios-profile-3
Anahata studios-profile-3
Danish Lakhani
 
Q1 2016 Investor Presentation
 Q1 2016 Investor Presentation Q1 2016 Investor Presentation
Q1 2016 Investor Presentation
NEXONIR
 
Game Industry Structure - Titanfall
Game Industry Structure - TitanfallGame Industry Structure - Titanfall
Game Industry Structure - Titanfall
Andrew Goddard
 

En vedette (20)

The games industry- Industry Structure
The games industry- Industry StructureThe games industry- Industry Structure
The games industry- Industry Structure
 
Organizational structure how to build an effective free to-play studio- andre...
Organizational structure how to build an effective free to-play studio- andre...Organizational structure how to build an effective free to-play studio- andre...
Organizational structure how to build an effective free to-play studio- andre...
 
1 structure of the videogame industry
1   structure of the videogame industry1   structure of the videogame industry
1 structure of the videogame industry
 
Games Industry Organisational Structure
Games Industry Organisational StructureGames Industry Organisational Structure
Games Industry Organisational Structure
 
Hierarchy of games industry
Hierarchy of games industryHierarchy of games industry
Hierarchy of games industry
 
Game Studio Management: Making It Great
Game Studio Management: Making It GreatGame Studio Management: Making It Great
Game Studio Management: Making It Great
 
Gaming industry part 1 - introduction
Gaming industry  part 1 - introductionGaming industry  part 1 - introduction
Gaming industry part 1 - introduction
 
Game Development Step by Step
Game Development Step by StepGame Development Step by Step
Game Development Step by Step
 
Games design presentation
Games design presentationGames design presentation
Games design presentation
 
Lessons from Game Design
Lessons from Game DesignLessons from Game Design
Lessons from Game Design
 
Prototype-based, object-oriented programming
Prototype-based, object-oriented programmingPrototype-based, object-oriented programming
Prototype-based, object-oriented programming
 
unit13 organisation structure
unit13 organisation structureunit13 organisation structure
unit13 organisation structure
 
How to develop a game
How to develop a game How to develop a game
How to develop a game
 
Job roles
Job rolesJob roles
Job roles
 
Anahata studios-profile-3
Anahata studios-profile-3Anahata studios-profile-3
Anahata studios-profile-3
 
Q1 2016 Investor Presentation
 Q1 2016 Investor Presentation Q1 2016 Investor Presentation
Q1 2016 Investor Presentation
 
Game Industry Structure - Titanfall
Game Industry Structure - TitanfallGame Industry Structure - Titanfall
Game Industry Structure - Titanfall
 
ubisoftfinal
ubisoftfinalubisoftfinal
ubisoftfinal
 
Akusheria me perkujdesje
Akusheria me perkujdesjeAkusheria me perkujdesje
Akusheria me perkujdesje
 
Organational structure of the gaming industry
Organational structure of the gaming industryOrganational structure of the gaming industry
Organational structure of the gaming industry
 

Similaire à The Game Industry - organisations

Videogamesbible
Videogamesbible Videogamesbible
Videogamesbible
mrsloan
 
Video games bible
Video games bibleVideo games bible
Video games bible
dpagoffs
 
Video games bible
Video games bibleVideo games bible
Video games bible
raybloggs
 
Video games bible
Video games bibleVideo games bible
Video games bible
dpagoffs
 
Soul and Vibe Interactive Inc. Company Fact Sheet (January 2014)
Soul and Vibe Interactive Inc. Company Fact Sheet (January 2014)Soul and Vibe Interactive Inc. Company Fact Sheet (January 2014)
Soul and Vibe Interactive Inc. Company Fact Sheet (January 2014)
Peter Anthony (Tony) Chiodo
 
Structure chain value task 1
Structure chain value   task 1Structure chain value   task 1
Structure chain value task 1
NeilRogero
 
2 convergence and audiences
2 convergence and audiences2 convergence and audiences
2 convergence and audiences
mrhoward12
 
2 convergence and audiences
2 convergence and audiences2 convergence and audiences
2 convergence and audiences
mrhoward12
 
Microsoft-Nintendo M&A Pitchbook
Microsoft-Nintendo M&A PitchbookMicrosoft-Nintendo M&A Pitchbook
Microsoft-Nintendo M&A Pitchbook
Christopher Chen
 
Thopon and amad gaming industry
Thopon and amad gaming industryThopon and amad gaming industry
Thopon and amad gaming industry
haverstockmedia
 

Similaire à The Game Industry - organisations (20)

Videogamesbible
Videogamesbible Videogamesbible
Videogamesbible
 
Finished task 1
Finished task 1Finished task 1
Finished task 1
 
Video games bible
Video games bibleVideo games bible
Video games bible
 
Video games bible
Video games bibleVideo games bible
Video games bible
 
Soul and Vibe Interactive Inc. Fact Sheet (ROTH Conference 2014)
Soul and Vibe Interactive Inc. Fact Sheet (ROTH Conference 2014)Soul and Vibe Interactive Inc. Fact Sheet (ROTH Conference 2014)
Soul and Vibe Interactive Inc. Fact Sheet (ROTH Conference 2014)
 
Video games bible
Video games bibleVideo games bible
Video games bible
 
Soul and Vibe Interactive Inc. Company Fact Sheet (January 2014)
Soul and Vibe Interactive Inc. Company Fact Sheet (January 2014)Soul and Vibe Interactive Inc. Company Fact Sheet (January 2014)
Soul and Vibe Interactive Inc. Company Fact Sheet (January 2014)
 
The value chain
The value chainThe value chain
The value chain
 
The value chain
The value chainThe value chain
The value chain
 
P1D – Game Types
P1D – Game TypesP1D – Game Types
P1D – Game Types
 
Structure chain value task 1
Structure chain value   task 1Structure chain value   task 1
Structure chain value task 1
 
Game development program
Game development programGame development program
Game development program
 
2 convergence and audiences
2 convergence and audiences2 convergence and audiences
2 convergence and audiences
 
2 convergence and audiences
2 convergence and audiences2 convergence and audiences
2 convergence and audiences
 
Production
ProductionProduction
Production
 
Js3516731693
Js3516731693Js3516731693
Js3516731693
 
Computer games
Computer gamesComputer games
Computer games
 
Computer games
Computer gamesComputer games
Computer games
 
Microsoft-Nintendo M&A Pitchbook
Microsoft-Nintendo M&A PitchbookMicrosoft-Nintendo M&A Pitchbook
Microsoft-Nintendo M&A Pitchbook
 
Thopon and amad gaming industry
Thopon and amad gaming industryThopon and amad gaming industry
Thopon and amad gaming industry
 

Plus de Victory Media

Plus de Victory Media (20)

Lenses: Focal Length and Depth of Field
Lenses: Focal Length and Depth of FieldLenses: Focal Length and Depth of Field
Lenses: Focal Length and Depth of Field
 
Intertextuality
IntertextualityIntertextuality
Intertextuality
 
Star Construction
Star ConstructionStar Construction
Star Construction
 
Music Video - Genre
Music Video  - GenreMusic Video  - Genre
Music Video - Genre
 
Similar Games Research
Similar Games ResearchSimilar Games Research
Similar Games Research
 
Genres in Gaming
Genres in GamingGenres in Gaming
Genres in Gaming
 
Research Task
Research TaskResearch Task
Research Task
 
Targeting of national and local audiences
Targeting of national and local audiencesTargeting of national and local audiences
Targeting of national and local audiences
 
Technology - Convergence
Technology - ConvergenceTechnology - Convergence
Technology - Convergence
 
Technology - proliferation of hardware and content
Technology - proliferation of hardware and contentTechnology - proliferation of hardware and content
Technology - proliferation of hardware and content
 
New Technologies
New TechnologiesNew Technologies
New Technologies
 
Working Title Case Study
Working Title Case StudyWorking Title Case Study
Working Title Case Study
 
Distribution & Exhibition
Distribution & ExhibitionDistribution & Exhibition
Distribution & Exhibition
 
Gameplay
GameplayGameplay
Gameplay
 
Visual Styles - User Interface
Visual Styles - User InterfaceVisual Styles - User Interface
Visual Styles - User Interface
 
Visual Styles - Perspectives
Visual Styles - PerspectivesVisual Styles - Perspectives
Visual Styles - Perspectives
 
Visual Styles - Character
Visual Styles - CharacterVisual Styles - Character
Visual Styles - Character
 
Visual Styles
Visual StylesVisual Styles
Visual Styles
 
Ratings and Audience
Ratings and AudienceRatings and Audience
Ratings and Audience
 
Audience Profiling
Audience ProfilingAudience Profiling
Audience Profiling
 

Dernier

Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
KarakKing
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 

Dernier (20)

UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptx
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptx
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptx
 
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptxCOMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)Jamworks pilot and AI at Jisc (20/03/2024)
Jamworks pilot and AI at Jisc (20/03/2024)
 
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptxOn_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 

The Game Industry - organisations

  • 1. To understand the different organisational structures in the games industry. Video Game Industry
  • 2. To understand the different organisational structures in the games industry. Organise the following companies…
  • 3. To understand the different organisational structures in the games industry. A. Or ‘the audience’ - anyone that buys, plays, downloads games. B. These are companies that are responsible for the marketing and distribution of the game. C. Games are created by development studios comprised of software engineers, artists and programmers who write the code, create the structure and animate the game making them playable for gamers. It’s these developers that are perceived as the ‘talent’ in the industry. D.These companies work with retailers (shops, online) to make product available for the consumers to purchase. In the games industry the Publisher usually handles the distribution. E. The companies that make the machines games are played on, e.g. games consoles, that games are played on –specifically Sony, Microsoft, Nintendo and, now that mobile phone based platforms are emerging, companies such as Nokia.
  • 4. To understand the different organisational structures in the games industry. Games are created by development studios comprised of software engineers, artists and programmers who write the code, create the structure and animate the game making them playable for gamers. It’s these developers that are perceived as the ‘talent’ in the industry. These are companies that are responsible for the marketing and distribution of the game. The companies that make the machines games are played on, e.g. games consoles, that games are played on –specifically Sony, Microsoft, Nintendo and, now that mobile phone based platforms are emerging, companies such as Nokia. A distributor works with retailers (shops, online) to make product available for the consumers to purchase. In the games industry the Publisher usually handles the distribution. Or ‘the audience’ - anyone that buys, plays, downloads games.
  • 5. To understand the different organisational structures in the games industry.
  • 6. To understand the different organisational structures in the games industry.
  • 7. To understand the different organisational structures in the games industry.
  • 8. Vertical Integration Conglomerates… Console Manufacturer Games Developer Games Publisher Games Developer Horizontal Integration Where a parent company owns several companies at different stages of the game industry. Where a parent company owns multiple companies at the same stage of the game industry. Games Developer To understand the different organisational structures in the games industry.
  • 9. To understand the different organisational structures in the games industry. Bethesda Softworks is a publisher Games developers
  • 10. To understand the different organisational structures in the games industry. Developer, distributor and publisher Developer, distributor and publisher Developer and publisher
  • 11. To understand the different organisational structures in the games industry. Console/Computer Manufacturer Developer and Publisher 17 game development studios Second/Third Party
  • 12. To understand the different organisational structures in the games industry. Parent Subsidiary
  • 13. To understand the different organisational structures in the games industry. Swallowtail Games are the creators behind Tick Tock Toys. The company was founded by Sophia George, a graduate in Games Art and Design from the Norwich University of the Arts. They are an excellent example of the opposite end of the conglomerates that dominate the industry. These independent startups are becoming more and more frequent. Whilst these companies do not have the resources or revenue of the larger conglomerates, they still manage to produce innovative and entertaining games.
  • 14. To understand the different organisational structures in the games industry.
  • 15. To understand the different organisational structures in the games industry.
  • 16. To understand the different organisational structures in the games industry.
  • 17. To understand the different organisational structures in the games industry. Rockstar Games is a games developer and publisher, whose main offices are in New York City. However, they have multiple studios around the world, each responsible for developing different games on varying platforms.
  • 18. To understand the different organisational structures in the games industry. Frontier was founded in 1994 by David Braben and is one of the UK’s longest running game developers. It is a good example of a medium size development company in the UK. It employs 230 staff and is lead by their CEO David Braben. He is supported by a board of two non-executive directors and three officers. The company has its main headquarters in Cambridge, UK, but also a development studio in Halifax, Canada. Their work is spread between these two locations. Frontier works with a number of external publishers to deliver their games to market, but have also recently been self-publishing titles on digital distribution channels on the major gaming platforms, allowing them greater access to the games market.
  • 19. To understand the different organisational structures in the games industry. Frontier also develop their own technology, specifically COBRA. These cutting edge techniques and tools help develop innovative, multi-platform gameplay. Their engine allows for their games to be developed on PC but be accessible on PS3, XBox 360, iOS and Nintendo WiiU. This vastly improves their ability to quality assure and then publish games. Frontier produce a variety of games for a multitude of platforms, from the award winning platformer ‘Lostwinds’ (iPad, iPod, iPhone), to the simulator ‘Zoo Tycoon’, a leading title on Xbox and the hotly anticipated multi-player space simulator ‘Elite: Dangerous’ (PC), which recently won the Best of E3 award. To date they have developed nearly 20 titles across all platforms.
  • 20. To understand the different organisational structures in the games industry. Frontier are currently developing their external relationships, especially with Microsoft, where they are developing in-house titles for the Xbox, including exclusive releases of Zoo Tycoon for Xbox One. They have also worked in conjunction with Disney to develop ‘Disneyland Adventures’ for use with Kinect. This is just one of the titles that can be used with Kinect, showing how Frontier are developing a specialty for motion sensor based gaming aimed at families and young children.
  • 21. To understand the different organisational structures in the games industry. Research three companies to illustrate the different types of companies you can get in the games industry. You must include details of the following… • The structure of the company • The number of people they employ • How much revenue they earn • Where this revenue comes from • Locations they have offices in • Subsidiaries they own • What types of game they produce
  • 22. What platforms do UK studios work on?