3. Topics
1. 3 Gamification Strategies
We Learned
2. The Task Our Team Will
Gamify
3. How we’ll apply our 3
gamification strategies we
chose to make this task
more fun
4. Possible problems we’ll
face in future industries
and 3 strategies what
could help resolve them
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4. 3 Gamification Strategies
#13: Motivational Design - “Good gamification design seeks to understand and align an organization’s objectives
with a player’s intrinsic motivation (an innate drive to do something, or your pursuit of activities that are rewarding in
and of themselves). Then, through the use of extrinsic rewards and intrinsically satisfying design, move the player
through their journey of mastery. This journey requires elements such as desire, incentive, challenge, reward and
feedback to create engagement.” This strategy shows us that organizational or personal growth objectives can be met by
using gamification to make learning fun and beneficial at the same time.
#14: - Not the Opposite of Work - “Play is not the opposite of work. Instead think of play as being at the root of
gamification and when done well, people can engage in playful activities and still do business at the same time.” This
strategy shows us that playing and working can go hand in hand. Both can lead us to being successful in the task we’re
trying to accomplish.
#18: Rewards - “Status and virtual rewards are only as valuable as the community have them
displayed and awarded. It requires a deep integration of a reward program.” Pretty much healthy
competition among peers and having rewards in place before having a said game of Jeopardy or
whatever it may be.
Source material: http://bit.ly/1s5jhLK
5. The Task We Want to Gamify
The task we choose to Gamify
is Studying for a Quiz. We all
know that studying can be
stressful and frustrating,
especially if we can’t directly
relate to the area of study. It
would be nice to have a
strategy to make studying for a
quiz fun and relevant for us.
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6. How Gamification Will Make
This Task More Fun!
1. This is Jeopardy! - Studying for a quiz we can
do a points and reward system by creating a
Jeopardy. This is using the Motivational design
strategy. Based on how each player does, he
will be awarded points as for the correct
answers and motivating the player to
understand at least one topic of each round.
This game would be fun, educational and
challenging.
2. To go along with the “Play is not the opposite
of work” strategy, we next would create a board
game like Trivial Pursuit or Scrabble with the
area of study. Trivial Pursuit would be an
educational game where each player is asked a
question when they move to the appropriate
square. Once they fill their pie with correct
answers, they win! Scrabble would be great for
learning key terms of the area. Players would
need to only be able to use words related to
that area thus encouraging knowledge of the
area. Fun and educational!
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7. How Gamification Will Make
This Task More Fun! (continued)
3. Jeopardy, Scrabble, and Trivial Pursuit are
obviously fun games that we have all done
in the past for when we were still in school
or for just fun. Another really good fun
thing would be put a clue out there and
make a bingo card or a tic tac toe board.
When you get answers right you would get
a space filled in get five in a row first one
would win a round. It wouldn’t have to be
just one round when someone would win a
round you would get a small prize even if
you participate you would still get a prize
at the end, but when it was the end there
would be a grand prize winner for whoever
won the most rounds.
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8. Possible Problems that can be fixed
with Gamification
1. As an IT Professional, one task
that gets mechanized and
boring fast is terminating
ethernet cables. A gamification
to resolve this boring repetition
would be to create a weekly
team challenge where team
members compete against one
another to see who is the fastest
at making a cable. A
leaderboard could be used to
display everyones place and a
monthly or quarterly prize
could be rewarded to the first 3
places.
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9. 2.One of the problems I can see in our future industries would
be that when designing a game there could be a roadblock in
design where something just isn't working. Having teams
and having a progress bar to where they are chipping away
at the problem whatever it may be and giving instant
feedback by the toolbar status.
Even when developing a new game getting the creative
juices flowing can be very challenging. So playing a game to
generate ideas like writing a whole bunch of ideas down on a
white board there could be some kinda game to get the ideas
out.
Possible Problems that can be fixed
with Gamification (continued)
10. 3. The last problem that can be
solved with gamification is this:
In your future business you are
working on a task, but due to its
complexity you are becoming very
frustrated and unproductive. The
gamification solution would be to
switch over to a game or some
activity that you know you can
reach flow in and continue that
activity until you feel more
relaxed and in the present
moment. Once achieved you can
switch back over to the task and
continue working on it.
Possible Problems that can be fixed
with Gamification (continued)
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