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Challenge 3: All Work
and No Play
By: Jeff Houchens, Brandon Williams, Israel Feliciano,
Andrew Brandewie & Leonard Murphy
Team: The Psychologists
Image Source: http://bit.ly/1sOcwO3
Topics
1. 3 Gamification Strategies
We Learned
2. The Task Our Team Will
Gamify
3. How we’ll apply our 3
gamification strategies we
chose to make this task
more fun
4. Possible problems we’ll
face in future industries
and 3 strategies what
could help resolve them
Image Source: http://bit.ly/1EKWYDf
3 Gamification Strategies
#13: Motivational Design - “Good gamification design seeks to understand and align an organization’s objectives
with a player’s intrinsic motivation (an innate drive to do something, or your pursuit of activities that are rewarding in
and of themselves). Then, through the use of extrinsic rewards and intrinsically satisfying design, move the player
through their journey of mastery. This journey requires elements such as desire, incentive, challenge, reward and
feedback to create engagement.” This strategy shows us that organizational or personal growth objectives can be met by
using gamification to make learning fun and beneficial at the same time.
#14: - Not the Opposite of Work - “Play is not the opposite of work. Instead think of play as being at the root of
gamification and when done well, people can engage in playful activities and still do business at the same time.” This
strategy shows us that playing and working can go hand in hand. Both can lead us to being successful in the task we’re
trying to accomplish.
#18: Rewards - “Status and virtual rewards are only as valuable as the community have them
displayed and awarded. It requires a deep integration of a reward program.” Pretty much healthy
competition among peers and having rewards in place before having a said game of Jeopardy or
whatever it may be.
Source material: http://bit.ly/1s5jhLK
The Task We Want to Gamify
The task we choose to Gamify
is Studying for a Quiz. We all
know that studying can be
stressful and frustrating,
especially if we can’t directly
relate to the area of study. It
would be nice to have a
strategy to make studying for a
quiz fun and relevant for us.
Image Source:
http://bit.ly/1H69dMH
How Gamification Will Make
This Task More Fun!
1. This is Jeopardy! - Studying for a quiz we can
do a points and reward system by creating a
Jeopardy. This is using the Motivational design
strategy. Based on how each player does, he
will be awarded points as for the correct
answers and motivating the player to
understand at least one topic of each round.
This game would be fun, educational and
challenging.
2. To go along with the “Play is not the opposite
of work” strategy, we next would create a board
game like Trivial Pursuit or Scrabble with the
area of study. Trivial Pursuit would be an
educational game where each player is asked a
question when they move to the appropriate
square. Once they fill their pie with correct
answers, they win! Scrabble would be great for
learning key terms of the area. Players would
need to only be able to use words related to
that area thus encouraging knowledge of the
area. Fun and educational!
Image Source:
http://bit.ly/1q9aqOk
Image Source: http://bit.ly/1sZtZmB
How Gamification Will Make
This Task More Fun! (continued)
3. Jeopardy, Scrabble, and Trivial Pursuit are
obviously fun games that we have all done
in the past for when we were still in school
or for just fun. Another really good fun
thing would be put a clue out there and
make a bingo card or a tic tac toe board.
When you get answers right you would get
a space filled in get five in a row first one
would win a round. It wouldn’t have to be
just one round when someone would win a
round you would get a small prize even if
you participate you would still get a prize
at the end, but when it was the end there
would be a grand prize winner for whoever
won the most rounds.
Image Source: http://bit.ly/1ujLB0x
Possible Problems that can be fixed
with Gamification
1. As an IT Professional, one task
that gets mechanized and
boring fast is terminating
ethernet cables. A gamification
to resolve this boring repetition
would be to create a weekly
team challenge where team
members compete against one
another to see who is the fastest
at making a cable. A
leaderboard could be used to
display everyones place and a
monthly or quarterly prize
could be rewarded to the first 3
places.
Image Source:
http://bit.ly/1xEUkwm
2.One of the problems I can see in our future industries would
be that when designing a game there could be a roadblock in
design where something just isn't working. Having teams
and having a progress bar to where they are chipping away
at the problem whatever it may be and giving instant
feedback by the toolbar status.
Even when developing a new game getting the creative
juices flowing can be very challenging. So playing a game to
generate ideas like writing a whole bunch of ideas down on a
white board there could be some kinda game to get the ideas
out.
Possible Problems that can be fixed
with Gamification (continued)
3. The last problem that can be
solved with gamification is this:
In your future business you are
working on a task, but due to its
complexity you are becoming very
frustrated and unproductive. The
gamification solution would be to
switch over to a game or some
activity that you know you can
reach flow in and continue that
activity until you feel more
relaxed and in the present
moment. Once achieved you can
switch back over to the task and
continue working on it.
Possible Problems that can be fixed
with Gamification (continued)
Image Source: http://bit.ly/11tnkLZ

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All Work and No Play: A way to gamify tasks

  • 1. Challenge 3: All Work and No Play By: Jeff Houchens, Brandon Williams, Israel Feliciano, Andrew Brandewie & Leonard Murphy
  • 2. Team: The Psychologists Image Source: http://bit.ly/1sOcwO3
  • 3. Topics 1. 3 Gamification Strategies We Learned 2. The Task Our Team Will Gamify 3. How we’ll apply our 3 gamification strategies we chose to make this task more fun 4. Possible problems we’ll face in future industries and 3 strategies what could help resolve them Image Source: http://bit.ly/1EKWYDf
  • 4. 3 Gamification Strategies #13: Motivational Design - “Good gamification design seeks to understand and align an organization’s objectives with a player’s intrinsic motivation (an innate drive to do something, or your pursuit of activities that are rewarding in and of themselves). Then, through the use of extrinsic rewards and intrinsically satisfying design, move the player through their journey of mastery. This journey requires elements such as desire, incentive, challenge, reward and feedback to create engagement.” This strategy shows us that organizational or personal growth objectives can be met by using gamification to make learning fun and beneficial at the same time. #14: - Not the Opposite of Work - “Play is not the opposite of work. Instead think of play as being at the root of gamification and when done well, people can engage in playful activities and still do business at the same time.” This strategy shows us that playing and working can go hand in hand. Both can lead us to being successful in the task we’re trying to accomplish. #18: Rewards - “Status and virtual rewards are only as valuable as the community have them displayed and awarded. It requires a deep integration of a reward program.” Pretty much healthy competition among peers and having rewards in place before having a said game of Jeopardy or whatever it may be. Source material: http://bit.ly/1s5jhLK
  • 5. The Task We Want to Gamify The task we choose to Gamify is Studying for a Quiz. We all know that studying can be stressful and frustrating, especially if we can’t directly relate to the area of study. It would be nice to have a strategy to make studying for a quiz fun and relevant for us. Image Source: http://bit.ly/1H69dMH
  • 6. How Gamification Will Make This Task More Fun! 1. This is Jeopardy! - Studying for a quiz we can do a points and reward system by creating a Jeopardy. This is using the Motivational design strategy. Based on how each player does, he will be awarded points as for the correct answers and motivating the player to understand at least one topic of each round. This game would be fun, educational and challenging. 2. To go along with the “Play is not the opposite of work” strategy, we next would create a board game like Trivial Pursuit or Scrabble with the area of study. Trivial Pursuit would be an educational game where each player is asked a question when they move to the appropriate square. Once they fill their pie with correct answers, they win! Scrabble would be great for learning key terms of the area. Players would need to only be able to use words related to that area thus encouraging knowledge of the area. Fun and educational! Image Source: http://bit.ly/1q9aqOk Image Source: http://bit.ly/1sZtZmB
  • 7. How Gamification Will Make This Task More Fun! (continued) 3. Jeopardy, Scrabble, and Trivial Pursuit are obviously fun games that we have all done in the past for when we were still in school or for just fun. Another really good fun thing would be put a clue out there and make a bingo card or a tic tac toe board. When you get answers right you would get a space filled in get five in a row first one would win a round. It wouldn’t have to be just one round when someone would win a round you would get a small prize even if you participate you would still get a prize at the end, but when it was the end there would be a grand prize winner for whoever won the most rounds. Image Source: http://bit.ly/1ujLB0x
  • 8. Possible Problems that can be fixed with Gamification 1. As an IT Professional, one task that gets mechanized and boring fast is terminating ethernet cables. A gamification to resolve this boring repetition would be to create a weekly team challenge where team members compete against one another to see who is the fastest at making a cable. A leaderboard could be used to display everyones place and a monthly or quarterly prize could be rewarded to the first 3 places. Image Source: http://bit.ly/1xEUkwm
  • 9. 2.One of the problems I can see in our future industries would be that when designing a game there could be a roadblock in design where something just isn't working. Having teams and having a progress bar to where they are chipping away at the problem whatever it may be and giving instant feedback by the toolbar status. Even when developing a new game getting the creative juices flowing can be very challenging. So playing a game to generate ideas like writing a whole bunch of ideas down on a white board there could be some kinda game to get the ideas out. Possible Problems that can be fixed with Gamification (continued)
  • 10. 3. The last problem that can be solved with gamification is this: In your future business you are working on a task, but due to its complexity you are becoming very frustrated and unproductive. The gamification solution would be to switch over to a game or some activity that you know you can reach flow in and continue that activity until you feel more relaxed and in the present moment. Once achieved you can switch back over to the task and continue working on it. Possible Problems that can be fixed with Gamification (continued) Image Source: http://bit.ly/11tnkLZ