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COLLIDING WORLDS OF
DESIGNERS AND DEVELOPERS




     Jennifer Fraser & Francis Beaudet
        GO Agile Tour, November 2012
                                          1
DEVELOPERS ARE FROM VULCAN
DESIGNERS ARE FROM WONDERLAND


                              2
OVERVIEW




!  Introduction
!  Personality Types and Communication Styles
!  7 Suggestions
!  Questions and Your Thoughts




                                                      3
ABOUT THE SPEAKERS:


Jennifer Fraser
Director of Design
Macadamian



Francis Beaudet
Interaction Designer
Macadamian




                                               4
5
Design + Development




                        6
7
8
9
Ottawa
                6 designers
                48 developers




                                              Yerevan
San Mateo
                                    1 designer
4 designers
                                  42 developers
                             Cluj
2 developers
                             0 designers
                             12 developers




                                                               10
Ottawa
                6 designers
                48 developers




                12 hour time difference
                                               Yerevan
San Mateo
                                     1 designer
4 designers
                                   42 developers
                              Cluj
2 developers
                              0 designers
                              12 developers




                                                                11
= a challenge
(for both communication and collaboration)
                                         




                                             12
Greatest challenge?
•  communication
•  collaboration
•  lack of a common language




                                13
“Translation from art speak to technology and
back again, very different personalities.” 

                   (source: Macadamian Employee Survey)




                                                          14
PERSONALITY TYPES
MYERS BRIGGS




               16
FOCUS & ENERGY




(source: http://mashable.com/2012/08/13/what-type-of-social-media-personality-are-you-infographic/ ) 



                                                                                                         17
TAKE IN INFORMATION




(source: http://mashable.com/2012/08/13/what-type-of-social-media-personality-are-you-infographic/ ) 



                                                                                                         18
MAKE DECISIONS




(source: http://mashable.com/2012/08/13/what-type-of-social-media-personality-are-you-infographic/ ) 



                                                                                                         19
DEADLINES




(source: http://mashable.com/2012/08/13/what-type-of-social-media-personality-are-you-infographic/ ) 



                                                                                                         20
MYERS BRIGGS




               21
SPOCK & ALICE




                22
SPOCK & ALICE




 Once you have eliminated the           Why, sometimes I’ve believed as many as six
impossible, whatever remains, however     impossible things before breakfast.”	

improbable, must be the truth...


                                                                                      23
MYERS BRIGGS – SPOCK (ISTJ)




                              24
MYERS BRIGGS – ALICE (ENFP)




                              25
SPOCK & ALICE




                26
PERSONALITY TYPES AND WORK STYLES




•  Take in and present information in a   •  Take in and present information in a
   step-by-step way
                         big picture way
•  Make decisions by stepping back        •  Make decisions by stepping into
    from the situation and taking an         the situation and taking an
    objective view
                          empathetic view
•  Devote their energy to tasks that      •  Get energy from seeing potential
    they see as important to fulfilling       in things, but their interest wanes
    a goal, but resist putting energy        when the “routine” takes over, or if
    into those for which they can't see      a new, more interesting project
    a practical application
                 comes along
•  Meticulous in attention to details     •  Determines the values for each
    and examine things closely to            solution in terms of how it
    ensure that they are correct
            contributes to the overall whole
•  Excels at handling logical problems    •  Easily handles and excels in
    in an orderly way
                       ambiguous situations
                                                                                    27
COMMUNICATION TIPS SPOCK TO ALICE
                                  (ISTJ TO ENFP)




•  Invite them to a brainstorming session to explore other
   options.
•  Frame the conversation within the context of user’s goals.
•  Include qualitative and emotive details in the conversation.
•  Show how the specific pieces relate to the overall whole. 
•  Show differing examples of a similar pattern on the target
   platform.
•  If words aren’t working, try showing them a prototype or invite
   them to your desk to talk about it in-person.


                                                                     28
COMMUNICATION TIPS ALICE TO SPOCK
                                   (ENFP TO ISTJ)




•  Design the conversation you want to have so that it happens in
   a structured way.
•  Frame the conversation within the context of the project
   requirements.
•  Provide backing research or data.
•  Show how the larger pieces break down into the details. 
•  Show examples of a similar pattern on the target platform.
•  If pictures or trying to talk to them about it isn’t working, try
   words.


                                                                       29
COMMUNICATION TIPS




                     30
GENERAL COMMUNICATION TIPS

1.    Explain Yourself: Explain why you did it the way you did it; de-
      mystify the process 
2.    Ask questions: What is the issue? Are there other options? What
      are the trade-offs?
3.    Listen: After you ask your question, be quiet and listen; too often
      we are too busy trying to make sure that we are heard that we
      forget to listen.
4.    Look at it from their perspective: What pressures do they
      have? What options do they have?
5.    Don’t take it personally: Criticism about the project or an idea is
      not a criticism of you.
6.    Assume best intentions: We are all working to deliver the best
      product for the client.



                                                                            31
7 SUGGESTIONS
7 suggestions
            




                33
1 respect
        




            34
trust
respect



           35
36
37
Step away from your own pre-conceived notions.




                                                  38
39
40
41
42
1 respect




             43
2 dance to the same beat
                       




                           44
45
Project goals and requirements.




                                   46
Project goals and requirements.
Design goals for the project.




                                   47
Project goals and requirements.
Design goals for the project.
Who we are building the product for, and why. 




                                                  48
PERSONNA

                                               Mar$n:&Aircra4&Maintenance&Technician&(AMT)&
                                                       My#job#is#to#perform#all#the#necessary#checks,#and#fix#any#
                                                       problems,#before#I#sign#off#that#the#aircra<#is#safe#to#fly.”#

 Who#is#MarFn?#                                                    CharacterisFcs#
 45#years#old#                                                      !     ‘Gun&slinger’&of&technicians;&either&firefigh$ng&
 Licensed#CAT3B#                                                          problems&or&performing&checks&so&aircra4&can&get&
 [Note:#CAT3A#refers#to#Avionics#Technician]#                             back&in&the&air&as&quickly&as&possible&
 10#years#of#experience#in#aircraA#maintenance#                     !     ProcessEoriented;&will&always&follow&procedure&and&if&
                                                                          he&doesn’t&know&the&procedure,&he&will&look&it&up&
Goals#                                                              !     Mar$n&uses&paper&checklist&and&make&notes&on&paper&
                                                                          while&performing&maintenance&on&the&aircra4.&&
•  Safety&of&the&aircra4&and&its&passengers&are&of&MOST&            !     Must&be&ready&to&perform&service&checks,&turn&checks&
   importance&                                                            and&adEhoc&checks&at&any&point&during&his&shi4&
•  Try&to&minimize&the&$me&the&aircra4&is&on&the&ground;&
   this&means&working&with&&his&colleagues,&supervisor,&&          Skills#and#Knowledge#
   Maintenance&Control&and&others&to&get&the&job&done&
                                                                     !     Very&experienced;&has&been&through&trade&program,&
MoFvaFons#                                                                 and&has&a&number&of&years&of&experience&
                                                                     !     Not&overly&comfortable&with&technology;&his&main&
                                                                           tools&are&a&pen,&radio&and/or&cell&phone&
•  Mar$n&has&a&legal&responsibility&to&ensure&the&aircra4&           !     Focused&but&curious&&
   is&safe&to&fly;&this&is&his&primary&mo$va$on&                      !     ProblemEsolver&
•  Also&feels&the&pressure&to&prevent&delays&so&the&aircra4&
   can&get&back&in&the&air&(on&$me)&                               What#is#his#context?#
                                                                     !     Mar$n&goes&from&gate&to&gate,&troubleshoo$ng&
                                                                           problems&or&performing&the&necessary&checks.&When&
                                                                           it&is&busy,&he&has&limited&or&no&access&to&a&computer&
                                                                           un$l&the&end&of&his&shi4.&&
                                                                     !     On&a&good&day,&Mar$n&can&be&found&in&the&lounge&
                                                                           with&other&technicians&playing&euchre&or&reading&the&
                                                                           paper.&&




                                                                                                                                    49
USE SCENARIOS

                                                                                     Mar$n:&Service#Check#(RouAne)&
                                                                              I#am#hoping#for#a#rouAne#service#check;#
                                                                         this#plane#needs#to#be#in#the#air#in#6#hours. #
 Use#Scenario#1a#                                                             Tasks#(conFnued)#
 MarFn s# supervisor# has# assigned# him# Gates# 135.# He#                    Collect#necessary#tools/papers#
 noFces# that# tail# #215# that# just# came# in# at# Gate# 2# is# due#          !     Ensure&he&has&his&tablet&and/or&cell&phone&
 for#a#service#check.#Since#the#next#flight#for#this#aircraA#is#                 !     Collects&parts&&&tools,&gets&in&his&truck&and&heads&to&
 not# for# another# 6# hours,# # he# collects# his# tools# and# gets#                 the&aircra4.&
 ready#to#perform#a#233#hour#service#check.##
                                                                              Perform#Check#
                                                                              # !   He&heads&directly&to&the&cockpit&and&checks&the&log&
Context#of#Use#                                                                      book&for&any&new&faults&documented&by&the&pilot&
                                                                                     during&flight&
 Mar$n& is& just& star$ng& his& shi4& and& checking& the& tail&
                                                                               !     Using&his&tablet,&Mar$n&pulls&up&the&service&check&
 numbers&that&have&just&arrived&or&are&about&to&arrive&at&his&
                                                                                     job&card&for&this&aircra4&&and&begins&following&the&
 assigned& gates.& He& discovers& that& tail& #215& is& due& for& a&
                                                                                     electronic&checklist&and&performs&the&required&
 service& check.& Mar$n& collects& his& tools& and& necessary&
                                                                                     checks/tasks&
 papers&and&leaves&the&Line&Maintenance&Office&to&head&to&
                                                                                         !     Checks&off&items&as&he&completes&them&
 the&gate.&
                                                                                         !     Enters&notes&into&the&system&as&necessary&
                                                                               !     Because&a&service&check&is&fairly&extensive,&Mar$n&
Tasks#                                                                               con$nues&performing&the&check&for&approx.&2E3&
                                                                                     hours.&&
Review#assignments#                                                            Note:#this&scenario&splits&into&two&decision&points:&a)&
 !     Using&his&tablet,&Mar$n&iden$fies&tail&#s&coming&in&on&                  rou$ne&(see&below),&and&b)&nonErou$ne&(see&next&slide)&
       the&gates&assigned&to&him&and&reviews&the&ETAs&for&
       each&                                                                  A)#In#case#of#RouFne#Check#
 !     Searches&for&tail&#s&in&the&system&to&find&out&whether&                  !      Mar$n&completes&the&service&check&without&finding&
       they&have&service&checks&due&                                                  any&issues&or&faults.&
 !     He&iden$fies&one&that&just&came&in&Ensure&he&has&his&                    !      Reviewing&the&checklist&on&his&tablet,&he&ensures&
       tablet&and/or&cell&phone&                                                      everything&has&been&completed&and&marks&it&as&
                                                                                      complete.&




                                                                                                                                                50
1 respect
2 dance to the same beat




                            51
3 communicate
            




                52
3 communicate often and early
                            




                                53
3 communicate often and early
                            




                                54
Less is not more… in this case 




                                   55
56
Daily scrum calls.




                      57
Less than 15 minutes in length.

3 questions:
What did you do yesterday?
What are you doing today?
Is there anything blocking you?




                                   58
59
60
61
Less than 15 minutes in length.

3 questions:
What did you do yesterday?
What are you doing today?
Is there anything blocking you?




                                   62
63
3 communicate often and early
                            




                                64
3 communicate often and early
                            




                                65
66
Idea.




         67
68
You are going to need to change 
     80% of your first idea.




                                    69
1 respect
2 dance to the same beat
3 communicate




                            70
4 think global   




                     71
think global
…even at the expense of local 


                                  72
73
Ottawa
                6 designers
                48 developers




                                              Yerevan
San Mateo
                                    1 designer
4 designers
                                  42 developers
                             Cluj
2 developers
                             0 designers
                             12 developers




                                                               74
75
Ottawa
                6 designers
                48 developers




                                              Yerevan
San Mateo
                                    1 designer
4 designers
                                  42 developers
                             Cluj
2 developers
                             0 designers
                             12 developers




                                                               76
77
Ottawa 5:00pm
   =
   Yerevan 2:00am




                                        78
Ottawa 1:00am
   =
   Yerevan 10:00am




                                         79
80
1 respect
2 dance to the same beat
3 communicate
4 think global




                            81
5 show me yours…
               




                   82
83
84
Demo
   Demo
   Demo




                        85
1 respect
2 dance to the same beat
3 communicate
4 think global
5 show me yours




                            86
6 sh*t happens
             




                 87
88
Change = Bad




                89
Model and sketch by: Christian Kliegel




                                          90
91
92
93
You are going to need to change 
     80% of your first idea.




                                    94
Things are going to change.




                               95
1 respect
2 dance to the same beat
3 communicate
4 think global
5 show me yours
6 sh*t happens



                            96
7 lather, rinse, repeat.
                       




                           97
1 respect
2 dance to the same beat
3 communicate
4 think global
5 show me yours…
6 sh*t happens
7 lather, rinse, repeat


                            98
Lather, rinse, and repeat.




                              99
1 respect
2 dance to the same beat
3 communicate
4 think global
5 show me yours…
6 sh*t happens
7 lather, rinse, repeat


                            100
Ottawa
                6 designers
                48 developers




                                              Yerevan
San Mateo
                                    1 designer
4 designers
                                  42 developers
                             Cluj
2 developers
                             0 designers
                             12 developers




                                                               101
SPOCK & ALICE




                102
“…collaboration makes the whole better than the
sum of the parts.” 

                    (source: Macadamian Employee Survey)




                                                           103
THANK YOU!




             104
CONTACT US




                Questions?
                Thoughts?
                Stories to share?


Jennifer Fraser
                  Francis Beaudet
Director of Design
               Interaction Designer
jennifer.fraser@macadamian.com
   francis@macadamian.com


                                 
                                  
                                                            105

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Colliding Worlds of Designers and Developers

  • 1. COLLIDING WORLDS OF DESIGNERS AND DEVELOPERS Jennifer Fraser & Francis Beaudet GO Agile Tour, November 2012 1
  • 2. DEVELOPERS ARE FROM VULCAN DESIGNERS ARE FROM WONDERLAND 2
  • 3. OVERVIEW !  Introduction !  Personality Types and Communication Styles !  7 Suggestions !  Questions and Your Thoughts 3
  • 4. ABOUT THE SPEAKERS: Jennifer Fraser Director of Design Macadamian Francis Beaudet Interaction Designer Macadamian 4
  • 5. 5
  • 7. 7
  • 8. 8
  • 9. 9
  • 10. Ottawa 6 designers 48 developers Yerevan San Mateo 1 designer 4 designers 42 developers Cluj 2 developers 0 designers 12 developers 10
  • 11. Ottawa 6 designers 48 developers 12 hour time difference Yerevan San Mateo 1 designer 4 designers 42 developers Cluj 2 developers 0 designers 12 developers 11
  • 12. = a challenge (for both communication and collaboration) 12
  • 13. Greatest challenge? •  communication •  collaboration •  lack of a common language 13
  • 14. “Translation from art speak to technology and back again, very different personalities.” (source: Macadamian Employee Survey) 14
  • 17. FOCUS & ENERGY (source: http://mashable.com/2012/08/13/what-type-of-social-media-personality-are-you-infographic/ ) 17
  • 18. TAKE IN INFORMATION (source: http://mashable.com/2012/08/13/what-type-of-social-media-personality-are-you-infographic/ ) 18
  • 23. SPOCK & ALICE Once you have eliminated the Why, sometimes I’ve believed as many as six impossible, whatever remains, however impossible things before breakfast.” improbable, must be the truth... 23
  • 24. MYERS BRIGGS – SPOCK (ISTJ) 24
  • 25. MYERS BRIGGS – ALICE (ENFP) 25
  • 27. PERSONALITY TYPES AND WORK STYLES •  Take in and present information in a •  Take in and present information in a step-by-step way big picture way •  Make decisions by stepping back •  Make decisions by stepping into from the situation and taking an the situation and taking an objective view empathetic view •  Devote their energy to tasks that •  Get energy from seeing potential they see as important to fulfilling in things, but their interest wanes a goal, but resist putting energy when the “routine” takes over, or if into those for which they can't see a new, more interesting project a practical application comes along •  Meticulous in attention to details •  Determines the values for each and examine things closely to solution in terms of how it ensure that they are correct contributes to the overall whole •  Excels at handling logical problems •  Easily handles and excels in in an orderly way ambiguous situations 27
  • 28. COMMUNICATION TIPS SPOCK TO ALICE (ISTJ TO ENFP) •  Invite them to a brainstorming session to explore other options. •  Frame the conversation within the context of user’s goals. •  Include qualitative and emotive details in the conversation. •  Show how the specific pieces relate to the overall whole. •  Show differing examples of a similar pattern on the target platform. •  If words aren’t working, try showing them a prototype or invite them to your desk to talk about it in-person. 28
  • 29. COMMUNICATION TIPS ALICE TO SPOCK (ENFP TO ISTJ) •  Design the conversation you want to have so that it happens in a structured way. •  Frame the conversation within the context of the project requirements. •  Provide backing research or data. •  Show how the larger pieces break down into the details. •  Show examples of a similar pattern on the target platform. •  If pictures or trying to talk to them about it isn’t working, try words. 29
  • 31. GENERAL COMMUNICATION TIPS 1.  Explain Yourself: Explain why you did it the way you did it; de- mystify the process 2.  Ask questions: What is the issue? Are there other options? What are the trade-offs? 3.  Listen: After you ask your question, be quiet and listen; too often we are too busy trying to make sure that we are heard that we forget to listen. 4.  Look at it from their perspective: What pressures do they have? What options do they have? 5.  Don’t take it personally: Criticism about the project or an idea is not a criticism of you. 6.  Assume best intentions: We are all working to deliver the best product for the client. 31
  • 34. 1 respect 34
  • 36. 36
  • 37. 37
  • 38. Step away from your own pre-conceived notions. 38
  • 39. 39
  • 40. 40
  • 41. 41
  • 42. 42
  • 43. 1 respect 43
  • 44. 2 dance to the same beat 44
  • 45. 45
  • 46. Project goals and requirements. 46
  • 47. Project goals and requirements. Design goals for the project. 47
  • 48. Project goals and requirements. Design goals for the project. Who we are building the product for, and why. 48
  • 49. PERSONNA Mar$n:&Aircra4&Maintenance&Technician&(AMT)& My#job#is#to#perform#all#the#necessary#checks,#and#fix#any# problems,#before#I#sign#off#that#the#aircra<#is#safe#to#fly.”# Who#is#MarFn?# CharacterisFcs# 45#years#old# !  ‘Gun&slinger’&of&technicians;&either&firefigh$ng& Licensed#CAT3B# problems&or&performing&checks&so&aircra4&can&get& [Note:#CAT3A#refers#to#Avionics#Technician]# back&in&the&air&as&quickly&as&possible& 10#years#of#experience#in#aircraA#maintenance# !  ProcessEoriented;&will&always&follow&procedure&and&if& he&doesn’t&know&the&procedure,&he&will&look&it&up& Goals# !  Mar$n&uses&paper&checklist&and&make&notes&on&paper& while&performing&maintenance&on&the&aircra4.&& •  Safety&of&the&aircra4&and&its&passengers&are&of&MOST& !  Must&be&ready&to&perform&service&checks,&turn&checks& importance& and&adEhoc&checks&at&any&point&during&his&shi4& •  Try&to&minimize&the&$me&the&aircra4&is&on&the&ground;& this&means&working&with&&his&colleagues,&supervisor,&& Skills#and#Knowledge# Maintenance&Control&and&others&to&get&the&job&done& !  Very&experienced;&has&been&through&trade&program,& MoFvaFons# and&has&a&number&of&years&of&experience& !  Not&overly&comfortable&with&technology;&his&main& tools&are&a&pen,&radio&and/or&cell&phone& •  Mar$n&has&a&legal&responsibility&to&ensure&the&aircra4& !  Focused&but&curious&& is&safe&to&fly;&this&is&his&primary&mo$va$on& !  ProblemEsolver& •  Also&feels&the&pressure&to&prevent&delays&so&the&aircra4& can&get&back&in&the&air&(on&$me)& What#is#his#context?# !  Mar$n&goes&from&gate&to&gate,&troubleshoo$ng& problems&or&performing&the&necessary&checks.&When& it&is&busy,&he&has&limited&or&no&access&to&a&computer& un$l&the&end&of&his&shi4.&& !  On&a&good&day,&Mar$n&can&be&found&in&the&lounge& with&other&technicians&playing&euchre&or&reading&the& paper.&& 49
  • 50. USE SCENARIOS Mar$n:&Service#Check#(RouAne)& I#am#hoping#for#a#rouAne#service#check;# this#plane#needs#to#be#in#the#air#in#6#hours. # Use#Scenario#1a# Tasks#(conFnued)# MarFn s# supervisor# has# assigned# him# Gates# 135.# He# Collect#necessary#tools/papers# noFces# that# tail# #215# that# just# came# in# at# Gate# 2# is# due# !  Ensure&he&has&his&tablet&and/or&cell&phone& for#a#service#check.#Since#the#next#flight#for#this#aircraA#is# !  Collects&parts&&&tools,&gets&in&his&truck&and&heads&to& not# for# another# 6# hours,# # he# collects# his# tools# and# gets# the&aircra4.& ready#to#perform#a#233#hour#service#check.## Perform#Check# # !  He&heads&directly&to&the&cockpit&and&checks&the&log& Context#of#Use# book&for&any&new&faults&documented&by&the&pilot& during&flight& Mar$n& is& just& star$ng& his& shi4& and& checking& the& tail& !  Using&his&tablet,&Mar$n&pulls&up&the&service&check& numbers&that&have&just&arrived&or&are&about&to&arrive&at&his& job&card&for&this&aircra4&&and&begins&following&the& assigned& gates.& He& discovers& that& tail& #215& is& due& for& a& electronic&checklist&and&performs&the&required& service& check.& Mar$n& collects& his& tools& and& necessary& checks/tasks& papers&and&leaves&the&Line&Maintenance&Office&to&head&to& !  Checks&off&items&as&he&completes&them& the&gate.& !  Enters&notes&into&the&system&as&necessary& !  Because&a&service&check&is&fairly&extensive,&Mar$n& Tasks# con$nues&performing&the&check&for&approx.&2E3& hours.&& Review#assignments# Note:#this&scenario&splits&into&two&decision&points:&a)& !  Using&his&tablet,&Mar$n&iden$fies&tail&#s&coming&in&on& rou$ne&(see&below),&and&b)&nonErou$ne&(see&next&slide)& the&gates&assigned&to&him&and&reviews&the&ETAs&for& each& A)#In#case#of#RouFne#Check# !  Searches&for&tail&#s&in&the&system&to&find&out&whether& !  Mar$n&completes&the&service&check&without&finding& they&have&service&checks&due& any&issues&or&faults.& !  He&iden$fies&one&that&just&came&in&Ensure&he&has&his& !  Reviewing&the&checklist&on&his&tablet,&he&ensures& tablet&and/or&cell&phone& everything&has&been&completed&and&marks&it&as& complete.& 50
  • 51. 1 respect 2 dance to the same beat 51
  • 53. 3 communicate often and early 53
  • 54. 3 communicate often and early 54
  • 55. Less is not more… in this case 55
  • 56. 56
  • 58. Less than 15 minutes in length. 3 questions: What did you do yesterday? What are you doing today? Is there anything blocking you? 58
  • 59. 59
  • 60. 60
  • 61. 61
  • 62. Less than 15 minutes in length. 3 questions: What did you do yesterday? What are you doing today? Is there anything blocking you? 62
  • 63. 63
  • 64. 3 communicate often and early 64
  • 65. 3 communicate often and early 65
  • 66. 66
  • 67. Idea. 67
  • 68. 68
  • 69. You are going to need to change 80% of your first idea. 69
  • 70. 1 respect 2 dance to the same beat 3 communicate 70
  • 72. think global …even at the expense of local 72
  • 73. 73
  • 74. Ottawa 6 designers 48 developers Yerevan San Mateo 1 designer 4 designers 42 developers Cluj 2 developers 0 designers 12 developers 74
  • 75. 75
  • 76. Ottawa 6 designers 48 developers Yerevan San Mateo 1 designer 4 designers 42 developers Cluj 2 developers 0 designers 12 developers 76
  • 77. 77
  • 78. Ottawa 5:00pm = Yerevan 2:00am 78
  • 79. Ottawa 1:00am = Yerevan 10:00am 79
  • 80. 80
  • 81. 1 respect 2 dance to the same beat 3 communicate 4 think global 81
  • 82. 5 show me yours… 82
  • 83. 83
  • 84. 84
  • 85. Demo Demo Demo 85
  • 86. 1 respect 2 dance to the same beat 3 communicate 4 think global 5 show me yours 86
  • 88. 88
  • 90. Model and sketch by: Christian Kliegel 90
  • 91. 91
  • 92. 92
  • 93. 93
  • 94. You are going to need to change 80% of your first idea. 94
  • 95. Things are going to change. 95
  • 96. 1 respect 2 dance to the same beat 3 communicate 4 think global 5 show me yours 6 sh*t happens 96
  • 97. 7 lather, rinse, repeat. 97
  • 98. 1 respect 2 dance to the same beat 3 communicate 4 think global 5 show me yours… 6 sh*t happens 7 lather, rinse, repeat 98
  • 99. Lather, rinse, and repeat. 99
  • 100. 1 respect 2 dance to the same beat 3 communicate 4 think global 5 show me yours… 6 sh*t happens 7 lather, rinse, repeat 100
  • 101. Ottawa 6 designers 48 developers Yerevan San Mateo 1 designer 4 designers 42 developers Cluj 2 developers 0 designers 12 developers 101
  • 103. “…collaboration makes the whole better than the sum of the parts.” (source: Macadamian Employee Survey) 103
  • 104. THANK YOU! 104
  • 105. CONTACT US Questions? Thoughts? Stories to share? Jennifer Fraser Francis Beaudet Director of Design Interaction Designer jennifer.fraser@macadamian.com francis@macadamian.com
 105