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Initial Plans
Joe manship
Initial Reaction
• I think that I have an extensive knowledge on video games so I
am quite excited to start designing a game, as I am 17 years
old I think that I will be able to judge what my audience will
like as I will like the same as most of my audience. I could
make a side scrolling combat game that includes jumping out
of the way of bullets and hiding behind barriers and trying to
make your way to the enemy, I am good at designing pixelated
backgrounds that are quite detailed so I cant wait to make a
detailed background that will fit the theme of the game and
make the game look appealing.
Mind Map
Mind Map
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected? Repeated
colours/images styles/fonts/tone/mood
• All the photos are of a darker colour scheme as it add intensity and
excitement to the game as it puts the players on edge.
• The mood of the games are quite serious which gives a mature
affect on the game so teenagers will be more likely to try it out as it
will be more suited to them.
How will your mood board influence your final product?
• My mood board will influence my game as I have chosen images
that I think the style of the images would fit my game such as the
image of Arnold Schwarzenegger in alien vs predator, his attire
would fit in with my game and I will use these images for inspiration
when designing my final game.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Case Study, Initial
Response, Product
Research
 Initial reactions
 Mind maps (3 ideas)
 Mind map (final idea)
 Mood board
2 Audience Research,
Production Experiments,
Proposal, Planning
 Research Existing products
 Interviews
 Analysing interviews
 Make a mock up on a different subject
 Write up proposal
 Start thinking of how I will design my
final video game.
3 Production  Character design
 Background design
 Starting to animate them all together
4 Production  fitting all the different scenes together
using premiere
 Adding in sound effects
5 Evaluation  self evaluating myself
 Collecting peer feedback
 Giving out peer feedback
 Writing a paragraph on how on I will
learn from this project and use my
knowledge and experience to make an
improved design next time.
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. Xbox 360/1, PlayStation 3/ 4 and PC game call of duty Ghosts . (2013) point
system pop up achievement (23 of January 2018).
2. . Nintendo game, Super Mario brothers. (1985) the side scrolling effect (23rd
January 2018)
3. . Film, alien vs predator. (2004) character ideas and terrain (23rd January
2018)
4. . Magazine. PlayStation exclusive magazine. (present) Existing product and
audience research (23rd January 2018)
5. . Web article. Big fish, 2017 video game trends and statistics- who’s playing
what and why? (April 5th 2017) audience research (23rd January 2018)
6. . Xbox 1, PlayStation and PC game, fortnite battle royale (25th July 2017)
game ideas (23rd January 2018)
7. . Xbox 360/1, PlayStation 3/ 4 and PC (November 17th 2002) game and
character ideas (23rd January 2018)

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2. initial plans

  • 2. Initial Reaction • I think that I have an extensive knowledge on video games so I am quite excited to start designing a game, as I am 17 years old I think that I will be able to judge what my audience will like as I will like the same as most of my audience. I could make a side scrolling combat game that includes jumping out of the way of bullets and hiding behind barriers and trying to make your way to the enemy, I am good at designing pixelated backgrounds that are quite detailed so I cant wait to make a detailed background that will fit the theme of the game and make the game look appealing.
  • 6. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • All the photos are of a darker colour scheme as it add intensity and excitement to the game as it puts the players on edge. • The mood of the games are quite serious which gives a mature affect on the game so teenagers will be more likely to try it out as it will be more suited to them. How will your mood board influence your final product? • My mood board will influence my game as I have chosen images that I think the style of the images would fit my game such as the image of Arnold Schwarzenegger in alien vs predator, his attire would fit in with my game and I will use these images for inspiration when designing my final game.
  • 7. Schedule WEEK OVERALL PLAN SPECIFIC TASKS 1 Case Study, Initial Response, Product Research  Initial reactions  Mind maps (3 ideas)  Mind map (final idea)  Mood board 2 Audience Research, Production Experiments, Proposal, Planning  Research Existing products  Interviews  Analysing interviews  Make a mock up on a different subject  Write up proposal  Start thinking of how I will design my final video game. 3 Production  Character design  Background design  Starting to animate them all together 4 Production  fitting all the different scenes together using premiere  Adding in sound effects 5 Evaluation  self evaluating myself  Collecting peer feedback  Giving out peer feedback  Writing a paragraph on how on I will learn from this project and use my knowledge and experience to make an improved design next time.
  • 8. Bibliography • Name at least 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. Xbox 360/1, PlayStation 3/ 4 and PC game call of duty Ghosts . (2013) point system pop up achievement (23 of January 2018). 2. . Nintendo game, Super Mario brothers. (1985) the side scrolling effect (23rd January 2018) 3. . Film, alien vs predator. (2004) character ideas and terrain (23rd January 2018) 4. . Magazine. PlayStation exclusive magazine. (present) Existing product and audience research (23rd January 2018) 5. . Web article. Big fish, 2017 video game trends and statistics- who’s playing what and why? (April 5th 2017) audience research (23rd January 2018) 6. . Xbox 1, PlayStation and PC game, fortnite battle royale (25th July 2017) game ideas (23rd January 2018) 7. . Xbox 360/1, PlayStation 3/ 4 and PC (November 17th 2002) game and character ideas (23rd January 2018)

Notes de l'éditeur

  1. Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  2. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  3. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  4. Collection of images related to your product/inspirational/visually interesting At least 15 needed