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Beats by Dre

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Beats by Dre

  1. 1. Beats by Dre™ Competitive Audit Julia Winn
  2. 2. Marketing Strategy • Beats by Dre™ revolutionized the headphone industry • 64% of premium headphone market in 2012 • Approach: Create a premium brand people are willing to spend $300 on by using fresh design, celebrity endorsement, assurance of quality, effective digital marketing, and product line expansion. Cut through clutter by offering a bulkier, bigger headphone but making it cool. • Products: Headphones, earphones, speakers, accessories, car & PC audio, & streaming music subscription service • The goal: Convince the target that they need Beats by Dre™ to have the full music experience – and to show that they are true music lovers http://business.time.com/2013/01/16/how-dr-dre-made-300-headphones-a-must-have-accessory/
  3. 3. Target “They target the age groups of Tweens and Generation Y. Generation Y is all about what’s new, trendy, and value brand names. Tweens who don’t have any income, still spend millions of dollars through allowances, earnings, and gifts. They are technology savvy and want the latest. The main criteria is that they want to be like Generation Y. Thus Beats by Dr. Dre targets these two age groups the same way, creating a marketing mix that appeals to both, understanding the needs and motives of segment members.” -Jimmy Lovine http://perfectbusiness.co/branding-brilliance-breaking-down-how-beats-by-dre-captured-the-market/
  4. 4. Target • 15-35 year old males and females • Music lovers/experts • Trendsetters • Care about sound quality over cost • Want to be perceived as cool • Early adapters • Disposable income • Follow celebrities and musicians • Highly social http://perfectbusiness.co/branding-brilliance-breaking-down-how-beats-by-dre-captured-the-market/
  5. 5. Insights •Young, trendy music fans want a more authentic music listening experience that will serve as a symbol of their music expertise •Current headphone market was either geared towards professionals or amateurs who only cared about cost but not quality – Beats leveraged this opening in the market http://brandsandfilms.com/2011/03/beats-by-dre-in-consumer-society/
  6. 6. Big Idea Beats by Dre™ Solution: Provide young music enthusiasts a product that allows them to “hear music the way the artist intended” and show off their music prowess Leverage power of experts (musicians) to launch the product
  7. 7. Executions Celebrity Endorsement Experiential/Partnerships TV/Video Social Media/Digital
  8. 8. 1. Endorsements • Celebrity endorsement is at the core of Beats’ marketing strategy and executions • Dr. Dre as cofounder • Initial execution (R/GA) – prior to 2008 London Olympics, gave musician and athletes free headphones
  9. 9. Endorsements • Endorsements touch every execution • TV spots feature celebrities like Robin Thicke, Richard Sherman, Ellen Degeneres
  10. 10. Endorsements/PR • Free giveaways encourage celebrities to wear Beats in everyday life, garnering PR
  11. 11. 2. Experiential • Experiential is the next layer in the Beats marketing mix • Beats #Showyourcolor contest – flown to LA to film commercial Beats Listening Booth at Heathrow T5 http://cargocollective.com/pjupp/Beats-by-Dr-Dre-showyourcolor Outdoor retail in Shanghai
  12. 12. 2. Strategic Partnerships • Partnerships with HP, Chrysler, Fiat, Dodge, and HTC have allowed Beats to spread its audio system
  13. 13. 3. TV/Video • TV and video spots build awareness and promote new product lines
  14. 14. 4. Digital/ Social Media • Digital and social initiatives act as the glue to tie together Beats by Dre™’s traditional advertising 6.7 million likes 1.2 million followers 497k followers +13.9k http://www.shopigniter.com/blog/2013/02/19/10-smart-things-beats-by-dre-does-to-promote-sell-products-in-social/ 2k followers Poor engagement Last post in 2012
  15. 15. Use of Digital 1. Engagement http://www.shopigniter.com/blog/2013/02/19/10-smart-things-beats-by-dre-does-to-promote-sell-products-in-social/
  16. 16. Use of Digital • 2. Customer Support
  17. 17. Use of Digital • 3. Conversion
  18. 18. Use of Digital • 4. Product Imagery

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