Slide deck from my #Devlove session at Tokyo covering #ServiceDesign, Information Architecture, and an Enterprise Architecture framework.
Latest blog post on this presentation: http://sprmar.io/sdneia
“[...] too much attention to the needs
of the users can lead to a lack of
cohesion and added complexity in
the design.”
- Don Norman
Case Study
The biggest lie in software is ‘Phase 2’.
(ソフトウェア開発における最⼤大の嘘は、次フェーズ)
Failure to communicate strategy causes
frontline workers to invent their own strategy.
(共通⾔言語としての戦略略が語られていないと、
最前線で独⾃自の戦略略が進められる)
“Design is about making things exactly
as you want them.”
- Bruce Mau
The Evolution of Problems
TODAY
Manufacture Advertise Sell Serve
20th Century Problems 21st Century Problems
(Re)engagement
Loyalty
Deepening & Widening
Advocacy
Efficiency & Efficacy
Make a ‘thing’ Make a ‘profit’
Courtesy of Brandon Schauer’s future perfect for service experiences
The Evolution of Problems
Manufacture Advertise Sell Serve
Machines
(Re)engagement
Loyalty
Deepening & Widening
Advocacy
Efficiency & Efficacy
Make a ‘thing’ Make a ‘profit’
TODAY
Humans
Courtesy of Brandon Schauer’s future perfect for service experiences
Serving is being ‘human’
Serve people through journeys to transform you an them
Courtesy of Brandon Schauer’s future perfect for service experiences
Serving is being ‘human’
Serve people through journeys to transform you an them
Courtesy of Brandon Schauer’s future perfect for service experiences
PRODUCTS OPERATIONS STRUCTURE CULTURE
CUSTOMER
TOUCHPOINT
STAFF
Courtesy of 5 Things I Wish I Knew - A Service Design Journey
CUSTOMER
EXPERIENCE
(FRONT STAGE)
BIZ & STAFF
EXPERIENCE
(BACK STAGE)
H2H Communication
Communication
1982G. Lynn Shostack, (1982)
“How to Design a Service”,
European Journal of Marketing, Vol. 16
Issue: 1, pp.49-63
First (?) Service Blueprint
Touchpoint, Line of Visibility, & Customer Journey
Courtesy of rachelshadoan
Service
Designing Service from Inside and Outside
Inside-Out & Outside-In
Outside-In
(Customer)
Persona
Customer Journey
Touchpoint
Inside-Out
(Business)
Products
Operations
Structure
CultureIntangible
(無形)
Need to make strategy
tangible.
(戦略略または構想を⾒見見える化し、具体性を与える。)
Need to show value
through execution.
(エクスペリエンスの設計価値を実践を通じて証明する)
Service Design don’t
stop at ‘Vision’.
(構想のみで終わってはもった
いない)
Vision > Planning >
Execution
(構想 > 設計 > 実践)
Ideas
It’s not just about ideas
What is EA?
Business Architecture
ビジネスの価値提供能⼒力力
(ケーパビリティ)の体系化
IT Architecture
価値提供能⼒力力を⼿手に⼊入れるための
達成要素(インエイブラー)の体系化
A framework to manage and align an organizations’ IT Strategy.
WHAT (Vision)
基本構想
HOW (Planning)
基本設計
BUILD (Execution)
開発
The Value of EA
Business Architecture
(ビジネス体系)
Application Architecture
(適⽤用処理理体系)
Data Architecture
(データ体系)
Technical Architecture
(技術体系)
Concrete
framework
In action!
“[...] My argument here is that the end
objective is to engineer and
manufacture the enterprise, not simply
to build and run systems.”
- John Zachman
EA enables collaboration and sharing of
information to facilitate better understanding
for both customers and staffs.
サービスに関する全ての情報を整理理し、
ユーザに対してまたは組織の中のヒトに理理解して
もらえるように設計すること。
“Most of the word information
contains the word inform, so I call
things information only if they inform
me, not if they are just collections of
data, or stuff.”
- Richard Saul Wurman
The 3 Circles of Information Architecture
Users + Context + Content = IA
Courtesy of User Experience Design
Context
Content Users
IA
• Business Model
• Business Value
• Politics
• Structure
• Resources
Context
• Volumes
• Formats
• Metadata
• Structure
Content
• Who they are
• Behaviors
• Needs
Users
SP
Service Provider
• Public or private
• Individual
• Organization
• Process
SM
Service Medium
• Product or system
• Individuals
• Organizations
C/U
Customer / User
• Individual
Meta Activity of Service
Service Triangle
View designing for service as meta activity
Courtesy of Designing for Service: Creating an Experience Advantage
Service Triangle
Defining assets, people, and operations from IA perspective
Courtesy of Designing for Service: Creating an Experience Advantage
C/U
SM
SP
• Strategy
• Organization
• Process
• Staff
• Location
Meta Design Touchpoint Design
Brand Experience
• Data
• Application
• Technology
• Name
• Gender
• Age
• Occupation
SP
Service Provider
SM
Service Medium
C/U
Customer / User
WHAT (Vision) HOW (Planning) BUILD (Execution)
Business Architecture
Application Architecture
Data Architecture
Technical Architecture
Business Architecture
Application Architecture
Data Architecture
Technical Architecture
C/U
Customer / User
C/U
Customer / User
Designing a Service
Designs the
interface of the
experience.
User
Experience
Design
Designs the
service and
organization
behind the
experience.
Service
Design
For better User Experience
Great experience comes from great organizations.
Designs
communication
for service
development.
Information
Architecture
THINKING
Designs the IT
capabilities of
the service.
Enterprise
Architecture
FRAMEWORK