The terms game-thinking, game-elements, and gamification have all entered into the vocabulary of trainers, e-learning developers, and instructional designers in the past few years. But what do these terms really mean and how can you apply them to create interactive learning events that change behavior and improve performance? How can you make your instruction more game-like without the cost and effort of creating a large-scale game?
However, we have to think about a few things. What elements can learning designers borrow from game designers? What is the one secret game designers know that instructional designers never seem to grasp? The answer to these questions, and more, are not all that mysterious and can be found in the research and in uncommon best practices.
Based on the bestselling book, The Gamification of Learning and Instruction, this interactive session includes many examples of using game-elements, game-thinking, and gamification to promote learning for performance improvement and highlights how organizations have added game thinking to their toolkit. And, yes, you will play a polling game in this session.
9. We need more
engagement.
She wanted to increase learner
engagement and have more interactive
learning within the company…
10. You came to the right
L&D guy that’s what I do…
11. Yeah, I know…that’s
why I hired you. Ugh..
Now take the new person here
and go ask Clyde, he went to an
ASTD conference on the subject.
Don’t you mean
ATD????
12. For some reason, she didn’t seem bothered
by the fact that she was breaking the
company’s no smoking policy…
13. Here’s where you come in. Help me figure
out the clues …and fast.
18. Game
Thinking
B)
Teaching knowledge, skills &
abilities using a self-
contained game.
A)
Using game-based
techniques to engage
people, motivate action
promote learning & solve
problems.
C)
Focusing on actions leading
to a meaningful outcome
while navigating risk in a
challenging environment.
D)
Application of different
types of game-elements
to propel a learner
through content with no
changes to the content.
22. Now we need to find Ivan…the Informant...
I knew one of his old haunts.
23. He was about as friendly as a fly at a fly
strip convention.
Hello, Clueless…
24. Look I am going to ask you some
questions, the right answer gives you
a clue to interactive learning.
He was about as friendly as a fly at a fly
strip convention.
25. What do you and your lackies here have to
say about this?
26. Are Game-based Learning and Gamification are the same thing?
A. True
B. False
True
False
86%
14%
Game-Based Learning and Gamification are
the same thing?
31. He grabbed his typewriter and made some
notes to explain to me the difference between
the two types of gamification.
32. Structural
Gamification is
use of game-
elements to propel
a learner through
content with no
alteration or
changes to the
content.
Structural:
Points
Badges
Leaderboard
33. Content
Gamification use
of game thinking
to alter content
to make it more
game-like but
doesn’t turn the
content into a
game.
Content:
Challenge
Story
Characters
Missions
34. Ivan then grabbed his laptop to show me a
demonstration of the two types.
64. You can also add elements such as …Novelty
Inconsistency
Complexity
SurpriseIncomplete
information
Unpredictable Future
65. Suddenly, a voice appeared out of
nowhere…the mysterious Learning Lady
66. Challenge, Curiosity, Control, Fantasy, Cooperation,
Competition and Recognition.
I saw her eyes in the shadows of the alley and
she simply said…to motivate learners add …
67. Hey, I know that’s Malone’s
Theory of Intrinsically
Motivating Instruction.
Yes, it is ….
68. You want both Intrinsic and Extrinsic
Motivation….Research indicates that they coexist. Use
both that’s key.
74. No risk, or danger equal no skin in the
game.
Get the learner emotionally involved
by putting him or her at “mock” risk.
75. Losing
Not Solving the Problem
Social Credibility
Recognition
Then they mysterious stranger started
talking about what learners can “risk”…
Starting Over
Multiple Lives
76. In games, failing is allowed, it’s
acceptable, and it’s part of the
process.
77. Also, failure or earned success can
lead to emotion which can contribute
to Episodic Memory.
78. Time for a recap with the boss…she looked a
little frantic…she wanted to know one more
thing.
79. I want to know one more
thing.
What game elements can
engage learners?
80. What game elements did we
encounter today that can
engage learners?
Challenge
Levels
Leaderboard
Recognition
Failure
Rewards
Possiblity of success
81. What game elements did we
encounter today that can
engage learners?
Risk, story, characters
Mystery
Feedback
Challenge
Levels
Leaderboard
Recognition
Failure
82. Great stuff, you guys really seemed to have
cracked the case as to what makes engaging
learning.
85. Game
Thinking
B)
Teaching knowledge, skills &
abilities using a self-
contained game.
A)
Using game-based
techniques to engage
people, motivate action
promote learning & solve
problems.
C)
Focusing on actions leading
to a meaningful outcome
while navigating risk in a
challenging environment.
D)
Application of different
types of game-elements
to propel a learner
through content with no
changes to the content.
89. To sum it up, what have you
learned today?
Don't start with objectives
You don't have to do it all
Use elements of a story
Put students at risk
Learning from failure
90. To sum it up, what have you
learned today?
Don't start with objectives
Flow
Create a cliff hanger
Suprises, ID is about action
91. I thought my work was done but then….I
found another pack of matches on my way
home…
98. Learn more…books available at:
http://tinyurl.com/ASTDgambook and
http://tinyurl.com/ASTDfieldbk
Or
Amazon.com
99. Bring this engaging learning
presentation to your organization
and have Karl Kapp present to your
team.
Contact Karl Kapp at
karlkapp@gmail.com or on his web
site www.karlkapp.com.
100. Credits:
Detective Artwork Courtesy of Vanessa Bailey
Flow Diagram by Kristin Bittner
Typewriter and Mysterious Eyes are Clip Art
Audience Response Devices by TurningTechnologies
Demo of Gamification Software by MindTickle