Gamification should be thought of as a design sensibility and not merely a digital tool. It is a thought process and a methodology to think about engaging and motivating learners. While a result of gamification is often fun, the ultimate outcome behind developing a gamified approach is increased engagement and motivation.
In this webinar, explore several methods for applying game-thinking to your own online and classroom learning designs.
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Engaging Learners through Game-Thinking
1. Twitter:@kkapp
By Karl M. Kapp
Bloomsburg University
Gamification of Learning &Instruction
July 28, 2014
www.karlkapp.com
www.linkedin.com/in/karlkapp/
Engaging Learners
Through
Game-Thinking
14. Here’s where you come in. Help me figure
out the clues …and fast.
Open a separate window with a web
browser and
go to:
www.polleverywhere.com/karlkapp
15. When a question is
active, click on the
answer you believe is
correct.
New questions will appear when the
slides change. Stay on:
www.polleverywhere.com/karlkapp
You may need to refresh your
browser when a new question appears.
You’ll be told when it’s time to vote.
16. Observe the process:
-What design techniques are used?
-What elements add to the experience?
-What instructional design principles are
being followed or broken?
How To Participate via Observation
21. Game
Thinking
A)
Teaching knowledge,
skills & abilities using a
self-contained game.
B)
Focusing on actions leading
to a meaningful outcome
while navigating risk in a
challenging environment.
C)
Application of different
types of game-elements
to propel a learner
through content.
22. I found three things written on one of
Clyde’s notebooks.
Could be a lead…or
…it could be this session’s
learning objectives
24. Now we need to find Ivan…the Informant...
I knew one of his old haunts.
25. Look I am going to ask you some
questions, the right answer gives you
a clue to game-thinking.
He was about as friendly as a fly at a fly
strip convention. Hello, Clueless…
26. What do you and your lackies here have to
say about this?
27. Action draws in the learner and
encourages further engagement.
28. Too often instructional design is about the
content and not about the actions that
need to occur.
29. Make the learner do something
Answer a question
Identify a procedure.
Make a decision.
Solve a mystery.
Confront a challenge.
Pick a team.
42. So far, so good. Follow the next clue on the
matchbook I found in my desk drawer….
43.
44. I was starting to think it was a dead end when
she emerged from the shadows.
45. Well, here is the next clue, do we :
Put the learner at risk.
or
Let the learner safely explore the environment.
46. No risk, or danger equal no skin in the
game.
Get the learner emotionally involved
by putting him or her at “mock” risk.
47. Losing
Not Solving the Problem
Social Credibility
Recognition
Then they mysterious stranger started
talking about what learners can “risk”…
Starting Over
Multiple Lives
48. In games, failing is allowed, it’s
acceptable, and it’s part of the
process.
49. Also, failure or earned success can
lead to emotion which can contribute
to learner recall of content.
50. Time for a recap with the boss…she looked a
little frantic…she wanted to know one more
thing.
51. I want to know one more
thing.
What game elements can
engage learners?
53. Great stuff, you detectives really seemed to
have cracked the case as to how game-thinking
can lead to engaging learning.
And before
the End of
Day.
55. Game
Thinking
A)
Teaching knowledge, skills &
abilities using a self-
contained game.
C)
Focusing on actions leading
to a meaningful outcome
while navigating risk in a
challenging environment.
B)
Application of different
types of game-elements
to propel a learner
through content with no
changes to the content.
62. Bring this engaging learning presentation
to your organization and have Karl Kapp
present to your team or conduct a
workshop or consult on a project.
Contact Karl Kapp at
karlkapp@gmail.com or on his web
site www.karlkapp.com.
63. Learn more…books available at:
http://tinyurl.com/ASTDgambook and
http://tinyurl.com/ASTDfieldbk
Or
Amazon.com
64. Credits:
Detective, People Artwork Courtesy:Vanessa Bailey
Flow Diagram by Kristin Bittner
Cityscapes are Clip Art
Audience Response by Poll Everywhere