SlideShare une entreprise Scribd logo
1  sur  16
CHAPTER 3 THE FACTS OF DESIGN WHAT TOOLS MIGHT A DESIGNER CHOOSE TO BEST SUPPORT AND ENHANCE LEARNING? WHAT SYSTEM OF ASSESSMENT MIGHT A DESIGNER CONSTRUCT TO APPROPRIATELY ASSESS STUDENT LEARNING? HOW MIGHT LEARNING ENVIRONMENTS BE CONSTRUCTED TO COMPLEMENT THE OVERALL LEARNING DESIGN? THE FACTS WEB-BASED DESIGN TOOL
Technology Tools “ as a new mode of production, the computer creates not only a new class of people struggling for intellectual and social acceptance, but a new way of thinking about knowledge” (Pagels, 1988). Did you know... technology comes from the word technique?
12 Most Common Tools ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Books- Ordering and Informing.   Most common tool in classrooms today. *textbooks *reference books *novels *anthologies A good way to build background knowledge and review information.
Television, Film and Video- Patterns and Emotion. ,[object Object]
Skills Software- Drilling and Practicing. * math facts *vocabulary words *memory tasks Offers students interactive experiences with immediate feedback about performance. Allows students to develop new skills and remember information.
Computer Graphics- Seeing and Rendering. Students become makers, observers and inquirers.  They are allowed to see shape, size, proportion, relationship, scale, surface, texture and rhythm through image making. Three ways to use computer graphics are: 1. to gain insight through interaction with, and visualization of, data simulations; 2. to provide information to others through  publication and presentation materials; 3. to create a medium for creative and artistic expression (Brown, 1992).
Word Processors, Desktop Publishers, and Web-Based Editors- Informing and Publishing. ,[object Object],[object Object],[object Object]
Databases- Organizing and Analyzing.   student created teacher created commercial online Students are allowed to create and solve problems by sampling data, analyzing and making predictions, discussing their findings, and preparing arguments to convince others of their conclusions.
Telecommunications- Communicating beyond the classroom. ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Internet- Accessing. Simulations- Experimenting and Structuring. Simulations- Experimenting and Structuring. ,[object Object],[object Object],The world’s libraries are at our fingertips. Students learn to develop effective search skills and understand how to use appropriate information.
Multimedia- Collecting and Presenting. Hypermedia- Representing and Connecting. Hypermedia- Representing and Connecting. ,[object Object],[object Object],[object Object]
Mathematical Devices- Computing and Modeling. ,[object Object],[object Object],[object Object]
Assessing Student Learning ,[object Object],[object Object],[object Object],[object Object],[object Object]
Learning Environment ,[object Object],[object Object],[object Object],[object Object]
The FACTS Web-Based Design   Tool http://www.norton.wadsworth.com

Contenu connexe

Tendances

Digital skills
Digital skillsDigital skills
Digital skillsSijiSS
 
Updating Ict Schemes 4 Strands Of Ict
Updating Ict Schemes   4 Strands Of IctUpdating Ict Schemes   4 Strands Of Ict
Updating Ict Schemes 4 Strands Of Ictjuko101
 
Technology Challenges for Computer Science Students
Technology Challenges for Computer Science StudentsTechnology Challenges for Computer Science Students
Technology Challenges for Computer Science Studentsshenbagavallijanarth
 
Education Consultant
Education ConsultantEducation Consultant
Education Consultantdavieswayne
 
Smart Technologies
Smart Technologies Smart Technologies
Smart Technologies Martha
 
Chapter 3 Computer tools for teaching and learning
Chapter 3 Computer tools for teaching and learningChapter 3 Computer tools for teaching and learning
Chapter 3 Computer tools for teaching and learningPookpick Kp
 
Computer science
Computer scienceComputer science
Computer scienceudayadevi1
 
21st century technlogy - language arts
21st century technlogy - language arts21st century technlogy - language arts
21st century technlogy - language artsRobert Brown
 
Digital skills and practices
Digital skills  and practices Digital skills  and practices
Digital skills and practices SijiSS
 

Tendances (12)

Digital skills
Digital skillsDigital skills
Digital skills
 
Updating Ict Schemes 4 Strands Of Ict
Updating Ict Schemes   4 Strands Of IctUpdating Ict Schemes   4 Strands Of Ict
Updating Ict Schemes 4 Strands Of Ict
 
Digital Natives
Digital NativesDigital Natives
Digital Natives
 
Technology Challenges for Computer Science Students
Technology Challenges for Computer Science StudentsTechnology Challenges for Computer Science Students
Technology Challenges for Computer Science Students
 
Turtle Graphics
Turtle GraphicsTurtle Graphics
Turtle Graphics
 
Education Consultant
Education ConsultantEducation Consultant
Education Consultant
 
Smart Technologies
Smart Technologies Smart Technologies
Smart Technologies
 
Chapter 3 Computer tools for teaching and learning
Chapter 3 Computer tools for teaching and learningChapter 3 Computer tools for teaching and learning
Chapter 3 Computer tools for teaching and learning
 
Computer science
Computer scienceComputer science
Computer science
 
21st century technlogy - language arts
21st century technlogy - language arts21st century technlogy - language arts
21st century technlogy - language arts
 
Digital skills and practices
Digital skills  and practices Digital skills  and practices
Digital skills and practices
 
Assessment
AssessmentAssessment
Assessment
 

Similaire à 6341 kristihall chapter3

Updating Ict Schemes 4 Strands Of Ict
Updating Ict Schemes   4 Strands Of IctUpdating Ict Schemes   4 Strands Of Ict
Updating Ict Schemes 4 Strands Of Ictjuko101
 
Technology Integration class #1 2011
Technology Integration class #1 2011Technology Integration class #1 2011
Technology Integration class #1 2011Dr. Maureen Lamb
 
N E T S PowerPoint
N E T S PowerPointN E T S PowerPoint
N E T S PowerPointBethann
 
Project528
Project528Project528
Project528jhtrespa
 
4 Concepts of IT
4 Concepts of IT4 Concepts of IT
4 Concepts of ITguest18b727
 
Computer as the teacher’s tool
Computer as the teacher’s toolComputer as the teacher’s tool
Computer as the teacher’s toolAlla_louie
 
Design, selection and utilization of media
Design, selection and utilization of mediaDesign, selection and utilization of media
Design, selection and utilization of mediaAlaa Sadik
 
Using Technology To Differentiate Instruction
Using Technology To Differentiate InstructionUsing Technology To Differentiate Instruction
Using Technology To Differentiate InstructionLady Dolandolan
 
Digital final pres
Digital final presDigital final pres
Digital final prescheriser
 
Digital final pres
Digital final presDigital final pres
Digital final prescheriser
 
Mathematics Rigor and Relevance with Web 2.0
Mathematics Rigor and Relevance with Web 2.0Mathematics Rigor and Relevance with Web 2.0
Mathematics Rigor and Relevance with Web 2.0Cindy Wright
 
Education and Trainning show presentation
Education and Trainning show presentationEducation and Trainning show presentation
Education and Trainning show presentationRojan_Tegre
 
Adapting Digital Story Telling in Moroccan Classrooms! Aissam ELHANI.
Adapting Digital Story Telling in Moroccan Classrooms! Aissam  ELHANI.Adapting Digital Story Telling in Moroccan Classrooms! Aissam  ELHANI.
Adapting Digital Story Telling in Moroccan Classrooms! Aissam ELHANI.Saadia Morcenet secretary
 

Similaire à 6341 kristihall chapter3 (20)

Multimodal Fluency: Classroom to the Cloud
Multimodal  Fluency: Classroom to the CloudMultimodal  Fluency: Classroom to the Cloud
Multimodal Fluency: Classroom to the Cloud
 
Updating Ict Schemes 4 Strands Of Ict
Updating Ict Schemes   4 Strands Of IctUpdating Ict Schemes   4 Strands Of Ict
Updating Ict Schemes 4 Strands Of Ict
 
Technology Integration class #1 2011
Technology Integration class #1 2011Technology Integration class #1 2011
Technology Integration class #1 2011
 
N E T S PowerPoint
N E T S PowerPointN E T S PowerPoint
N E T S PowerPoint
 
Project528
Project528Project528
Project528
 
4 Concepts of IT
4 Concepts of IT4 Concepts of IT
4 Concepts of IT
 
Computer as the teacher’s tool
Computer as the teacher’s toolComputer as the teacher’s tool
Computer as the teacher’s tool
 
Ppt it
Ppt itPpt it
Ppt it
 
PPT NANI
PPT NANI PPT NANI
PPT NANI
 
PPT NANI
PPT NANI PPT NANI
PPT NANI
 
PPT for ulearn
PPT for ulearnPPT for ulearn
PPT for ulearn
 
Design, selection and utilization of media
Design, selection and utilization of mediaDesign, selection and utilization of media
Design, selection and utilization of media
 
Using Technology To Differentiate Instruction
Using Technology To Differentiate InstructionUsing Technology To Differentiate Instruction
Using Technology To Differentiate Instruction
 
ICT and Digital tools for college Teachers
ICT and Digital tools for college TeachersICT and Digital tools for college Teachers
ICT and Digital tools for college Teachers
 
Digital final pres
Digital final presDigital final pres
Digital final pres
 
Digital final pres
Digital final presDigital final pres
Digital final pres
 
Mathematics Rigor and Relevance with Web 2.0
Mathematics Rigor and Relevance with Web 2.0Mathematics Rigor and Relevance with Web 2.0
Mathematics Rigor and Relevance with Web 2.0
 
Education and Trainning show presentation
Education and Trainning show presentationEducation and Trainning show presentation
Education and Trainning show presentation
 
Edu303
Edu303Edu303
Edu303
 
Adapting Digital Story Telling in Moroccan Classrooms! Aissam ELHANI.
Adapting Digital Story Telling in Moroccan Classrooms! Aissam  ELHANI.Adapting Digital Story Telling in Moroccan Classrooms! Aissam  ELHANI.
Adapting Digital Story Telling in Moroccan Classrooms! Aissam ELHANI.
 

6341 kristihall chapter3

  • 1. CHAPTER 3 THE FACTS OF DESIGN WHAT TOOLS MIGHT A DESIGNER CHOOSE TO BEST SUPPORT AND ENHANCE LEARNING? WHAT SYSTEM OF ASSESSMENT MIGHT A DESIGNER CONSTRUCT TO APPROPRIATELY ASSESS STUDENT LEARNING? HOW MIGHT LEARNING ENVIRONMENTS BE CONSTRUCTED TO COMPLEMENT THE OVERALL LEARNING DESIGN? THE FACTS WEB-BASED DESIGN TOOL
  • 2. Technology Tools “ as a new mode of production, the computer creates not only a new class of people struggling for intellectual and social acceptance, but a new way of thinking about knowledge” (Pagels, 1988). Did you know... technology comes from the word technique?
  • 3.
  • 4. Books- Ordering and Informing. Most common tool in classrooms today. *textbooks *reference books *novels *anthologies A good way to build background knowledge and review information.
  • 5.
  • 6. Skills Software- Drilling and Practicing. * math facts *vocabulary words *memory tasks Offers students interactive experiences with immediate feedback about performance. Allows students to develop new skills and remember information.
  • 7. Computer Graphics- Seeing and Rendering. Students become makers, observers and inquirers. They are allowed to see shape, size, proportion, relationship, scale, surface, texture and rhythm through image making. Three ways to use computer graphics are: 1. to gain insight through interaction with, and visualization of, data simulations; 2. to provide information to others through publication and presentation materials; 3. to create a medium for creative and artistic expression (Brown, 1992).
  • 8.
  • 9. Databases- Organizing and Analyzing. student created teacher created commercial online Students are allowed to create and solve problems by sampling data, analyzing and making predictions, discussing their findings, and preparing arguments to convince others of their conclusions.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16. The FACTS Web-Based Design Tool http://www.norton.wadsworth.com