The best design solutions today positively impact human behaviour. However, despite the advance of technology providing us the ability to gain better understanding and insight, challenges remain for designers of behaviour change solutions.
This half-day, hands-on workshop will introduce the science and theory of behaviour change, key tools & technique to apply during the design process. The focus will be on the hands-on part, learning by doing!
Principles of behaviour design – background science and theory and how to influence change
Mapping user journeys to identify hacking opportunities
Process of design for behaviour change
Behavioural goals and measuring success
24. JOURNEY
BEFORE DURING AFTER
WHAT THEY THINK
WHAT THEY HEAR (PEOPLE)
HOW THEY FEEL (PAIN)
WHAT THEY DO
WHAT THEY SAY
WHAT THEY GAIN
25. PREPARE
MY DINNER AFTER
DESERT AFTER DINNER JOURNEY MAP
WATCHING
TV
WITH
MY HOUSEMATE
DO THE DISHES
TALKING ABOUT
OUR DAYS
WANT TO STAY IN THE
KITCHEN LONGER TO SOCIALISE
GRAB DESERT
IN THE FRIDGE
MEALTIME IS MY SOCIAL HOURS AFTER A
LONG DAY. I WANT TO FEEL RELAX
MY HOUSEMATE OFFERS THE DESERT
FEEL UNFRIENDLY IF I AM NOT DOING
WHAT OTHERS DOING
CHATTING WITH HOUSEMATES
I WILL HAVE ONE AS WELL
I FEEL MORE ‘PART’ OF THE HOUSE AND IT
MAKES ME HAPPY!
STAY FOR
ANOTHER 30MINS
26. BEFORE DURING AFTER
YOUR TINY HABIT JOURNEY MAP
WHAT YOU THINK
WHAT YOU HEAR (PEOPLE)
HOW YOU FEEL (PAIN)
WHAT YOU DO
WHAT YOU SAY
WHAT YOU GAIN
33. Sequencing: We are more likely to take action when
complex tasks are broken down into smaller tasks.!
Seductive Interaction Design!
Stephen P. Anderson!
34. Appropriate challenges: We delight in challenges,
especially ones that strike a balance between being
overwhelming and being boring.!
Seductive Interaction Design!
Stephen P. Anderson!
35. Status: We constantly assess how interactions enhance or
diminish our standing relative to others and our personal best.!
Seductive Interaction Design!
Stephen P. Anderson!
36. Achievements: We are more likely to engage in activities in
which meaningful achievements are recognised.!
Seductive Interaction Design!
Stephen P. Anderson!