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5000 Games of
  Solitaire
The Casual Gaming Revolution,
   Narrative, and Pleasure.
How Many?!
Pleasant Diversions
        “Solitaire is the only thing in life
        that demands absolute honesty.”

                                      -Hugh Wheeler




        A Game of Patience, Meredith Frampton, 1937.
        http://www.artrenewal.org
Wasted Time?
“…playing a game is the voluntary attempt to
 overcome unnecessary obstacles.”

                  -Bernard Suits,
                  The Grasshopper: Games, Life
                  and Utopia
Step One: Delimit




      =
           × (∞)
But What About
               Narrative?

“These fictions, however weak, thematically unify
  a level.”
   -Chaim Gingold, “What WarioWare Can Teach Us about Game Design,”
   http://gamestudies.org vol. 5 no. 1
Heroic Narratives FTW
Step Two: Personalize
We Crave Stories
“The lightest dusting of narrative will cause
adults to devote countless hours to ‘unworthy’
causes.”

                -J-P Voillequé, Ignite Portland 9
Story Matters

      I hate puzzles like this.
      I am bad at puzzles like this.
      Will I solve this puzzle to
      move forward?
      Yes. Yes I will.
Click Here to Win

       Corian Slabb:
       • 170 Double Fanucci Cards
       • Level 50 (maxed)
       • 1.7M Zorkmids
       • 68 Coconuts (~$20 US)
       • Zero Skill Required
"In some ways, if a developer wants a
player to gain an emotional attachment
to something in their game, a location is
a much safer bet than an NPC."

-Quintin Smith, “Azeroth is Burning”




                                            Image	
  from	
  h+p://farmvillefreak.com/	
  
Step Three: Socialize
Safe Interactions
“More than one-third of the comments
described how social game play enabled them to
reconnect with [folks] while the remaining third
focus on how social games enable them to
[meet new folks].”

        -Information Solutions Group
        “2010 PopCap Social Gaming Research”
Farmville Otaku
“Beyond the social interaction, social game
players like the friendly competition including
leader boards and achievements (59%), followed
by the interactive game play (49%) and the
opportunity to win prizes (35%).”

       -Information Solutions Group
       “2010 PopCap Social Gaming Research”
The New Business Plan


             1. ???
 2. Achievements and Badges
           3. Profit
We are All of us Gamers




              Hey guys, I owe you money. Call me!
Rock
“Casual”          “Hardcore”
           Band
Next Levels

1.    Multiplayer – historical/new “board games”
2.    Interface/mobility as central mechanic of play
3.    Collaborative modeling – Sims-esque
4.    Indie development within “casual” channels
Press Play to Continue


As always, comments, critiques and
conversations welcome:

                   @lawduck
                   jvoilleque@gmail.com
                   http://voilleque.com

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Ignite Portland 9: 5,000 Games of Solitaire

  • 1. 5000 Games of Solitaire The Casual Gaming Revolution, Narrative, and Pleasure.
  • 3. Pleasant Diversions “Solitaire is the only thing in life that demands absolute honesty.” -Hugh Wheeler A Game of Patience, Meredith Frampton, 1937. http://www.artrenewal.org
  • 4. Wasted Time? “…playing a game is the voluntary attempt to overcome unnecessary obstacles.” -Bernard Suits, The Grasshopper: Games, Life and Utopia
  • 5. Step One: Delimit = × (∞)
  • 6. But What About Narrative? “These fictions, however weak, thematically unify a level.” -Chaim Gingold, “What WarioWare Can Teach Us about Game Design,” http://gamestudies.org vol. 5 no. 1
  • 9. We Crave Stories “The lightest dusting of narrative will cause adults to devote countless hours to ‘unworthy’ causes.” -J-P Voillequé, Ignite Portland 9
  • 10. Story Matters I hate puzzles like this. I am bad at puzzles like this. Will I solve this puzzle to move forward? Yes. Yes I will.
  • 11. Click Here to Win Corian Slabb: • 170 Double Fanucci Cards • Level 50 (maxed) • 1.7M Zorkmids • 68 Coconuts (~$20 US) • Zero Skill Required
  • 12. "In some ways, if a developer wants a player to gain an emotional attachment to something in their game, a location is a much safer bet than an NPC." -Quintin Smith, “Azeroth is Burning” Image  from  h+p://farmvillefreak.com/  
  • 14. Safe Interactions “More than one-third of the comments described how social game play enabled them to reconnect with [folks] while the remaining third focus on how social games enable them to [meet new folks].” -Information Solutions Group “2010 PopCap Social Gaming Research”
  • 15. Farmville Otaku “Beyond the social interaction, social game players like the friendly competition including leader boards and achievements (59%), followed by the interactive game play (49%) and the opportunity to win prizes (35%).” -Information Solutions Group “2010 PopCap Social Gaming Research”
  • 16. The New Business Plan 1. ??? 2. Achievements and Badges 3. Profit
  • 17. We are All of us Gamers Hey guys, I owe you money. Call me!
  • 18. Rock “Casual” “Hardcore” Band
  • 19. Next Levels 1.  Multiplayer – historical/new “board games” 2.  Interface/mobility as central mechanic of play 3.  Collaborative modeling – Sims-esque 4.  Indie development within “casual” channels
  • 20. Press Play to Continue As always, comments, critiques and conversations welcome: @lawduck jvoilleque@gmail.com http://voilleque.com

Notes de l'éditeur

  1. In Solitaire, the ruleset, the player and the random assortment of the deck collaborate to reach an end state.Match-3, Time Management, and many other casual genres take the same basic formula and add infinity – you can go until you stop or until the game “beats” you.