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Section A: Theoretical Evaluation of Production

Question 1(a)
requires you to describe and evaluate your skills
development over the course of your production work, from
Foundation Portfolio to Advanced Portfolio. It will require you
to adapt this to one or two specific areas from the following:
•   Digital Technology
•   Research and planning
•   Post-production
•   Using conventions from real media texts
•   Creativity
Digital Technology
Digital technology refers to hardware, software and online
technology, so the digital cameras, the computers, the
packages you used and the programs online that you have
worked with.
 HD Flip Cams
responses D SLR (A2)blogs.
 Canon 550 on your
 iMacs                              Tip: Your AS and A2
 iPads (A2)
 Macbooks                        coursework evaluations
 iMovie                          required you to consider
 Final Cut Express
 Soundtrack                        how you used digital
 LiveType                        technology so look back
 Adobe Photoshop (A2)
 Adobe Illustrator (A2)
                                 at these evaluation tasks
 Loads of online applications!
Research and Planning
    Research refers to looking at real media and also audiences to inform
    your thinking about a media production. This can be broken down
    into the following areas:
1. Research into conventions of real media texts (textual analysis)
•     Institutional conventions, e.g. what you would expect a media product from a
      certain type of organisation to be like/include.
•     Format conventions, e.g. duration, and what you would expect a film opening,
      teaser trailer, poster or magazine cover to be like/include
•     Genre conventions, e.g. what kind of narrative, characters, setting and location,
      iconography and style (camerawork, mise-en-scene, editing and sound) you would
      expect from a product in that genre.

2. Audience research (before you made your products & after you finished for feedback)
•     Secondary research of target audiences (Pearl and Dean data, IMDB info, etc.)
•     Primary research of target audience (questionnaires, vox pops)
                                                                      Continued over…
Research and Planning
Technical research, for example:
• How to achieve a particular camera shot
• How to create a particular lighting set up
• How to use features in the software to achieve a particular effect
  (many of you found YouTube video tutorials to find out how to do
  something in Final Cut Express or Adobe Photoshop)


Logistical research, for example:
• recce shots of your locations
• sourcing suitable costumes, props and actors
Research and Planning
Planning refers to all the creative and logistical thinking and all the
organisation and record keeping that goes on in putting the
production together so that everything works. For example,
•   writing a synopsis
•   creating shot lists
•   drafting shots/storyboards
•   creating animatics
•   compiling filming schedules (includes organisation of
    equipment, costumes, props, actors, crew)
•   carrying out risk assessments
Also, don't forget everything you planned as part of the above to
achieve continuity!
Post-production
Post-production is about everything you do after filming to
complete your media product, for example,
- Image manipulation
- Video editing (from cutting the shots and placing them on the
  timeline to special effects)
- Creating and editing titles and graphics
- Sound production
- Sound & Video mixing
(So, post-production skills could include isolating a character image from the
background in Photoshop using magic eraser tool, organising clips on the
timeline in FCE, using the razor blade, adding transitions, using particular
effects, adjusting sound levels, looping/layering sound clips, etc. - Be as
specific as possible to describe the tools you used during post-production)
Using Conventions of Real Media Texts
Use of real media conventions involves consideration of other texts
that you looked at and how skilfully you were able to weave their
conventions into your work or ways in which you might have
challenged them. You could consider:

• Institutional conventions, e.g. what you would expect a media
product from a certain type of organisation to be like/include.
• Format conventions, e.g. what elements you would expect a film
opening, teaser trailer, poster or magazine cover to include
• Genre conventions, e.g. what kind of narrative, characters, setting
and location, iconography, style (camerawork, mise-en-scene, editing
and sound) you would expect from a product in that genre.
Using Conventions of Real Media Texts

 Advice on this section from the Chief Examiner:
   ‘You need to do more than just say ‘I looked on YouTube’ for
   conventions of real media, but actually name specific videos
   you looked at, what you gained from them and how they
   influenced your work.’



 Tip: Your AS and A2 coursework evaluations required you to
 consider if you reinforced or challenged conventions of real
           media, so look back at these to help you.
Creativity
Creativity includes:

• The process of coming up with ideas for your
  product.
• The creative/ inventive use of technical
  elements such as camerawork, editing, sound,
  and mise-en-scene.
• How you used creativity to solve problems.
• The effectiveness of your creative choices.
Q1(a) - What does the Chief Examiner
     say this question is about?
Q1(a) Past questions
How to structure your answer
Paragraph 1 should be an introduction which explains which projects you did.
It can be quite short.

Paragraph 2 should pick up the skill area and perhaps suggest something
about your starting point with it- what skills did you have already and how
were these illustrated. Use an example.

Paragraph 3 should talk through your use of that skill in early projects and
what you learned and developed through these. Again there should be
examples to support all that you say.

Paragraph 4 should go on to demonstrate how the skill developed in later
projects, again backed by examples, and reflecting back on how this
represents moves forward for you from your early position and how the
development of these skills enabled you to be more creative.

Paragraph 5 short conclusion

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Q1a - overview and exam preparation

  • 1. Section A: Theoretical Evaluation of Production Question 1(a) requires you to describe and evaluate your skills development over the course of your production work, from Foundation Portfolio to Advanced Portfolio. It will require you to adapt this to one or two specific areas from the following: • Digital Technology • Research and planning • Post-production • Using conventions from real media texts • Creativity
  • 2. Digital Technology Digital technology refers to hardware, software and online technology, so the digital cameras, the computers, the packages you used and the programs online that you have worked with. HD Flip Cams responses D SLR (A2)blogs. Canon 550 on your iMacs Tip: Your AS and A2 iPads (A2) Macbooks coursework evaluations iMovie required you to consider Final Cut Express Soundtrack how you used digital LiveType technology so look back Adobe Photoshop (A2) Adobe Illustrator (A2) at these evaluation tasks Loads of online applications!
  • 3. Research and Planning Research refers to looking at real media and also audiences to inform your thinking about a media production. This can be broken down into the following areas: 1. Research into conventions of real media texts (textual analysis) • Institutional conventions, e.g. what you would expect a media product from a certain type of organisation to be like/include. • Format conventions, e.g. duration, and what you would expect a film opening, teaser trailer, poster or magazine cover to be like/include • Genre conventions, e.g. what kind of narrative, characters, setting and location, iconography and style (camerawork, mise-en-scene, editing and sound) you would expect from a product in that genre. 2. Audience research (before you made your products & after you finished for feedback) • Secondary research of target audiences (Pearl and Dean data, IMDB info, etc.) • Primary research of target audience (questionnaires, vox pops) Continued over…
  • 4. Research and Planning Technical research, for example: • How to achieve a particular camera shot • How to create a particular lighting set up • How to use features in the software to achieve a particular effect (many of you found YouTube video tutorials to find out how to do something in Final Cut Express or Adobe Photoshop) Logistical research, for example: • recce shots of your locations • sourcing suitable costumes, props and actors
  • 5. Research and Planning Planning refers to all the creative and logistical thinking and all the organisation and record keeping that goes on in putting the production together so that everything works. For example, • writing a synopsis • creating shot lists • drafting shots/storyboards • creating animatics • compiling filming schedules (includes organisation of equipment, costumes, props, actors, crew) • carrying out risk assessments Also, don't forget everything you planned as part of the above to achieve continuity!
  • 6. Post-production Post-production is about everything you do after filming to complete your media product, for example, - Image manipulation - Video editing (from cutting the shots and placing them on the timeline to special effects) - Creating and editing titles and graphics - Sound production - Sound & Video mixing (So, post-production skills could include isolating a character image from the background in Photoshop using magic eraser tool, organising clips on the timeline in FCE, using the razor blade, adding transitions, using particular effects, adjusting sound levels, looping/layering sound clips, etc. - Be as specific as possible to describe the tools you used during post-production)
  • 7. Using Conventions of Real Media Texts Use of real media conventions involves consideration of other texts that you looked at and how skilfully you were able to weave their conventions into your work or ways in which you might have challenged them. You could consider: • Institutional conventions, e.g. what you would expect a media product from a certain type of organisation to be like/include. • Format conventions, e.g. what elements you would expect a film opening, teaser trailer, poster or magazine cover to include • Genre conventions, e.g. what kind of narrative, characters, setting and location, iconography, style (camerawork, mise-en-scene, editing and sound) you would expect from a product in that genre.
  • 8. Using Conventions of Real Media Texts Advice on this section from the Chief Examiner: ‘You need to do more than just say ‘I looked on YouTube’ for conventions of real media, but actually name specific videos you looked at, what you gained from them and how they influenced your work.’ Tip: Your AS and A2 coursework evaluations required you to consider if you reinforced or challenged conventions of real media, so look back at these to help you.
  • 9. Creativity Creativity includes: • The process of coming up with ideas for your product. • The creative/ inventive use of technical elements such as camerawork, editing, sound, and mise-en-scene. • How you used creativity to solve problems. • The effectiveness of your creative choices.
  • 10. Q1(a) - What does the Chief Examiner say this question is about?
  • 12. How to structure your answer Paragraph 1 should be an introduction which explains which projects you did. It can be quite short. Paragraph 2 should pick up the skill area and perhaps suggest something about your starting point with it- what skills did you have already and how were these illustrated. Use an example. Paragraph 3 should talk through your use of that skill in early projects and what you learned and developed through these. Again there should be examples to support all that you say. Paragraph 4 should go on to demonstrate how the skill developed in later projects, again backed by examples, and reflecting back on how this represents moves forward for you from your early position and how the development of these skills enabled you to be more creative. Paragraph 5 short conclusion