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Web 2.0
What is it?
What impact has it had?
Examples of Web 2.0 applications?
Make notes whilst watching each of the
following video clips:
David Gauntlett - Media and everyday life video
Xtra normal on David Gauntlett made by Reigate College students
Working with the people next to you, list 3 main points you can take
from Gauntlett’s video.
Wesch video - Web 2.0 ... The Machine is Us/ing Us
Working with the people next to you, sum up Wesch’s ideas in one
sentence.
Defining Web 2.0 – not easy!
‘Web 2.0 describes World Wide Web sites that emphasize user-generated
content, usability, and interoperability.’
‘Web 2.0 technologies facilitate participatory information sharing,
interoperability, user-centered design and collaboration on the World Wide
Web.’
A Web 2.0 site allows users to interact and collaborate with each other in a social
media dialogue as creators (prosumers) of user-generated content in a virtual
community, in contrast to websites where users (consumers) are limited to the
passive viewing of content that was created for them.
Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, hosted services, web
applications, mashups and folksonomies.’
(Wikipedia, 2012 & 2016)
See this link for a useful overview: http://www.techterms.com/definition/web20
Web 2.0 is:
Collaborative and innovative, is now a user generated worldwide web, in which most areas are
dominated by prosumers.
Allows people to interact with each other through different media forms, for example youtube,
facebook or wiki.
User generated content where anyone can contribute collectivley linking people together.
Consumer now Prosumer
A network in which anyone and everyone can contribute to
A concept that as the ability to store endless amounts of knowledge that can enable us to
connect with one another.
The impact of Web 2.0 on:
Access
Ownership
and power
Creativity
Anything else
media domiance- in the past media institutions could
control when and where users can view the media.
Audience empowered - Prosumer. New media has given
opportunities for individuals to gain recognition for their
creations and forge a career from this (e.g. vloggers).
Freedom to share creations - Social media websites-
instagram, twitter, snapchat. Allowing them to upload
videos to YouTube for anyone to see, like, comment or
share.
acces to view that they want, when they want. Anyone can
access anything if they have the technology to do so -
used to be focussed around schedules

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Web 2.0 2017 Class 1A

  • 1. Web 2.0 What is it? What impact has it had? Examples of Web 2.0 applications?
  • 2. Make notes whilst watching each of the following video clips: David Gauntlett - Media and everyday life video Xtra normal on David Gauntlett made by Reigate College students Working with the people next to you, list 3 main points you can take from Gauntlett’s video. Wesch video - Web 2.0 ... The Machine is Us/ing Us Working with the people next to you, sum up Wesch’s ideas in one sentence.
  • 3. Defining Web 2.0 – not easy! ‘Web 2.0 describes World Wide Web sites that emphasize user-generated content, usability, and interoperability.’ ‘Web 2.0 technologies facilitate participatory information sharing, interoperability, user-centered design and collaboration on the World Wide Web.’ A Web 2.0 site allows users to interact and collaborate with each other in a social media dialogue as creators (prosumers) of user-generated content in a virtual community, in contrast to websites where users (consumers) are limited to the passive viewing of content that was created for them. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, hosted services, web applications, mashups and folksonomies.’ (Wikipedia, 2012 & 2016) See this link for a useful overview: http://www.techterms.com/definition/web20
  • 4. Web 2.0 is: Collaborative and innovative, is now a user generated worldwide web, in which most areas are dominated by prosumers. Allows people to interact with each other through different media forms, for example youtube, facebook or wiki. User generated content where anyone can contribute collectivley linking people together. Consumer now Prosumer A network in which anyone and everyone can contribute to A concept that as the ability to store endless amounts of knowledge that can enable us to connect with one another.
  • 5. The impact of Web 2.0 on: Access Ownership and power Creativity Anything else media domiance- in the past media institutions could control when and where users can view the media. Audience empowered - Prosumer. New media has given opportunities for individuals to gain recognition for their creations and forge a career from this (e.g. vloggers). Freedom to share creations - Social media websites- instagram, twitter, snapchat. Allowing them to upload videos to YouTube for anyone to see, like, comment or share. acces to view that they want, when they want. Anyone can access anything if they have the technology to do so - used to be focussed around schedules