4. learning through play
mobile learningimmersive learning
games & simulation emotion based learning
digital makers
If a child can t learn the way we teach,
maybe we should teach the way they learn.
- Ignacio Estrada
5. HIGH TECH
LOW TECH
NO TECH
Our programs, research, and products
cater to students, teachers & families
regardless of their technological means.
Whether it’s hands-on learning or high tech
mobile and immersive digital curriculum,
core standards-based learning objectives
are inherent throughout GameDesk
technology and curriculum.
TAILORED APPROACHES
6.
7.
8.
9.
10. PLAYMAKER
SCHOOL
funded
by
Bill
and
Melinda
Gates
Founda>on
Ø MODULAR
Ø INTEREST DRIVEN
Ø MAKING/INTERACTING/PLAY
school
GameDesk’s
School/Incuba>on
&
Use-‐case
Center
Funded
by
the
Bill
and
Melinda
Gates
Founda>on
12. Future
school
space
model
GameDesk
completely
redesigned
two
tradi>onal
classrooms
&
one
large
group
space
to
create
a
idea*on,
maker,
and
mobile
&
digital
immersion
space.
13. portal!
Largest educational online repository of game,
app, & maker ed-tech products and lesson plans
in the world
Created by GameDesk
Funded by AT&T
14. portal!
Features:
A
vast
library
of
veOed
teaching
tools
including
games,
apps,
and
maker
kits
Lesson
plans
that
link
to
these
tools
with
teaching
objec>ves,
resource
integra>on
and
connec>ons
to
common
core
standards
Easy
naviga>on
and
search
to
quickly
find
resources
and
ideas
Customized
content
“backpacks”
to
easily
organize
and
share
informa>on
Authorship
tools
that
allow
users
to
create
and
share
original
content
15. GameDesk’s
premier
new
Research
&
Development
hub.
3500
square
foot
complex
for
rapid
development
of
innova*ve
educa*onal
products
and
programs
and
services
to
the
city,
na*on,
and
world.
NEW
GAMEDESK
MEGA-‐HUB
16.
17. Bringing GameDesk directly to educators to help them master
new technologies and techniques & to create their own mobile
and new-tech curriculum.
Helping teachers with new
technologies and techniques &
create their own engaging 21st
century curriculum.
Remains one the most requested
programs in our history.
*
DreamLab NATIONAL
TRAINING
PROGRAM
18. Mobile Research
2013 BEST PAPER
Mobile Learning Conference
Published - Journal
GamesandLearning
1st published National study
on the effectiveness of mobile
game tech in the classroom
MOBILE LABS
19. PlayMaker
school
FUNDED BY the National
Science Foundation
Na>onal
group
of
the
top
assessment
scholars
in
the
na>on,
funded
by
NSF,
to
advise
and
work
with
GameDesk
to
design
and
build
embedded
and
21st
century
mobile
assessment
tools
for
teachers
and
repor>ng
tools
for
parents.
MOBILE LABS
NEW MOBILE
ASSESSMENT
PROJECT
20. Real-time Embedded
Assessments
APP, MOBILE, & GAME INTEGRATION
Professional development programs that teach vibrant, playful, and
academically rigorous learning platforms to educators.
MOBILE LABS
21. Boot Camp
APP, TECH, AND GAME INTEGRATION
Professional development programs that teach vibrant, playful, and
academically rigorous learning platforms to educators.
The GameDesk team produces rapid-fire training around app and game
based learning, and teaches them how to effectively leverage these
technologies as toos for learning.
Bridging mobile to traditional
MOBILE LABS
22. Boot Camp
APP, TECH, AND GAME INTEGRATION
Professional development programs that teach vibrant, playful, and
academically rigorous learning platforms to educators.
The GameDesk team produces rapid-fire training around app and game
based learning, and teaches them how to effectively leverage these
technologies as toos for learning.
TEACHERS AND SMARTPHONES
MOBILE LABS
23. Boot Camp
APP, TECH, AND GAME INTEGRATION
Professional development programs that teach vibrant, playful, and
academically rigorous learning platforms to educators.
The GameDesk team produces rapid-fire training around app and game
based learning, and teaches them how to effectively leverage these
technologies as toos for learning.
MOBILE TO DISPLAY small group learning
MOBILE LABS
24. Boot Camp
APP, TECH, AND GAME INTEGRATION
Professional development programs that teach vibrant, playful, and
academically rigorous learning platforms to educators.
The GameDesk team produces rapid-fire training around app and game
based learning, and teaches them how to effectively leverage these
technologies as toos for learning.
PEER BASED MOBILE LEARNING
MOBILE LABS
25. GameDesk Mobile serves parents
by offering hands-on workshops
designed to help adults cultivate
understanding of mobile educational apps
and games and enable them to dialogue
and engage with their children in learning.
LINKING TO HOME
MOBILE LABS
28. STUDIOS
STUDIOS
Three
modules
in
development:
Accre*on:
We
open
at
the
BigBang
and
tell
the
story
of
how
the
Earth
went
from
elementary
par>cles
to
a
hot,
angry
ball
of
rock
floa>ng
in
space.
Layers
of
the
Earth:
How
the
Earth
got
its
crust
and
core
and
why
those
things
are
important.
Further,
this
is
the
first
>me
the
player
sees
an
Earth
that
looks
recognizable.
Plate
Tectonics
&
Earth’s
Structure:
Star>ng
at
Pangea
and
moving
to
the
present
day,
this
module
takes
a
look
at
Earth’s
“insides”,
as
well
as
the
seismic,
plate-‐level
processes
that
govern
and
shape
the
form
of
the
Earth.
36. mathmaker
Na>onal
standards-‐based
math
through
building
and
designing
digital
games
Motorola’s
longest
re-‐funded
project
(6
years)
• 3rd
party
evalua>ons
have
shown
con>nuous
&
substan>al
gains
in
math
state
tes>ng
STUDIOS
STUDIOS