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A radically different
journey in education,
- Fast Company
learning through play
mobile learningimmersive learning
games & simulation emotion based learning
digital makers
If a child can t learn the way we teach,
maybe we should teach the way they learn.
- Ignacio Estrada
HIGH TECH
LOW TECH
NO TECH
Our programs, research, and products
cater to students, teachers & families
regardless of their technological means. 
Whether it’s hands-on learning or high tech
mobile and immersive digital curriculum,
core standards-based learning objectives
are inherent throughout GameDesk
technology and curriculum.
TAILORED APPROACHES
PLAYMAKER	
  SCHOOL	
  
funded	
  by	
  Bill	
  and	
  Melinda	
  Gates	
  Founda>on	
  
Ø MODULAR 	
Ø INTEREST DRIVEN 	
Ø MAKING/INTERACTING/PLAY	
school	
  
GameDesk’s	
  School/Incuba>on	
  &	
  Use-­‐case	
  Center	
  
Funded	
  by	
  the	
  Bill	
  and	
  Melinda	
  Gates	
  Founda>on	
  
Curricular	
  Approaches	
  
Future	
  school	
  space	
  model	
  
GameDesk	
  completely	
  redesigned	
  
	
  two	
  tradi>onal	
  classrooms	
  &	
  one	
  large	
  group	
  space	
  
to	
  create	
  a	
  idea*on,	
  maker,	
  and	
  mobile	
  &	
  
digital	
  immersion	
  space.	
  	
  
portal!
Largest educational online repository of game,
app, & maker ed-tech products and lesson plans
in the world
Created by GameDesk
Funded by AT&T
portal!
Features:	
  
	
  	
  
A	
  vast	
  library	
  of	
  veOed	
  teaching	
  
tools	
  including	
  games,	
  apps,	
  and	
  
maker	
  kits	
  
	
  
Lesson	
  plans	
  that	
  link	
  to	
  these	
  
tools	
  with	
  teaching	
  objec>ves,	
  
resource	
  integra>on	
  and	
  
connec>ons	
  to	
  common	
  core	
  
standards	
  
	
  
Easy	
  naviga>on	
  and	
  search	
  to	
  
quickly	
  find	
  resources	
  and	
  ideas	
  
	
  
Customized	
  content	
  “backpacks”	
  
to	
  easily	
  organize	
  and	
  share	
  
informa>on	
  	
  
	
  
Authorship	
  tools	
  that	
  allow	
  
users	
  to	
  create	
  and	
  share	
  
original	
  content	
  
GameDesk’s	
  premier	
  new	
  
Research	
  &	
  Development	
  hub.	
  
	
  
3500	
  square	
  foot	
  complex	
  for	
  
rapid	
  development	
  of	
  innova*ve	
  
educa*onal	
  products	
  and	
  
programs	
  and	
  services	
  to	
  the	
  city,	
  
na*on,	
  and	
  world.	
  
NEW	
  GAMEDESK	
  MEGA-­‐HUB	
  
Bringing GameDesk directly to educators to help them master
new technologies and techniques & to create their own mobile
and new-tech curriculum.
Helping teachers with new
technologies and techniques &
create their own engaging 21st
century curriculum.
Remains one the most requested
programs in our history.
*
DreamLab NATIONAL	
  TRAINING	
  PROGRAM	
  
Mobile Research
2013 BEST PAPER
Mobile Learning Conference
Published - Journal
GamesandLearning
1st published National study
on the effectiveness of mobile
game tech in the classroom
MOBILE LABS
PlayMaker	
  school	
  
FUNDED BY the National
Science Foundation
	
  
Na>onal	
  group	
  of	
  the	
  top	
  
assessment	
  scholars	
  in	
  the	
  
na>on,	
  funded	
  by	
  NSF,	
  to	
  
advise	
  and	
  work	
  with	
  
GameDesk	
  to	
  design	
  and	
  
build	
  embedded	
  and	
  21st	
  
century	
  mobile	
  assessment	
  
tools	
  for	
  teachers	
  and	
  
repor>ng	
  tools	
  for	
  parents.	
  
	
  
	
  
MOBILE LABS
NEW MOBILE
ASSESSMENT
PROJECT
Real-time Embedded
Assessments
APP, MOBILE, & GAME INTEGRATION

Professional development programs that teach vibrant, playful, and
academically rigorous learning platforms to educators. 
MOBILE LABS
Boot Camp
APP, TECH, AND GAME INTEGRATION

Professional development programs that teach vibrant, playful, and
academically rigorous learning platforms to educators. 
The GameDesk team produces rapid-fire training around app and game
based learning, and teaches them how to effectively leverage these
technologies as toos for learning. 
Bridging mobile to traditional
MOBILE LABS
Boot Camp
APP, TECH, AND GAME INTEGRATION

Professional development programs that teach vibrant, playful, and
academically rigorous learning platforms to educators. 
The GameDesk team produces rapid-fire training around app and game
based learning, and teaches them how to effectively leverage these
technologies as toos for learning. 
TEACHERS AND SMARTPHONES
MOBILE LABS
Boot Camp
APP, TECH, AND GAME INTEGRATION

Professional development programs that teach vibrant, playful, and
academically rigorous learning platforms to educators. 
The GameDesk team produces rapid-fire training around app and game
based learning, and teaches them how to effectively leverage these
technologies as toos for learning. 
MOBILE TO DISPLAY small group learning
MOBILE LABS
Boot Camp
APP, TECH, AND GAME INTEGRATION

Professional development programs that teach vibrant, playful, and
academically rigorous learning platforms to educators. 
The GameDesk team produces rapid-fire training around app and game
based learning, and teaches them how to effectively leverage these
technologies as toos for learning. 
PEER BASED MOBILE LEARNING
MOBILE LABS
GameDesk Mobile serves parents
by offering hands-on workshops
designed to help adults cultivate
understanding of mobile educational apps
and games and enable them to dialogue
and engage with their children in learning.	

LINKING TO HOME
MOBILE LABS
Commercial Quality
Academically Respected
Games & Apps
STUDIOS
STUDIOS	
  STUDIOS
STUDIOS	
  STUDIOS
Three	
  modules	
  in	
  development:	
  
	
  
Accre*on:	
  We	
  open	
  at	
  the	
  BigBang	
  and	
  
tell	
  the	
  story	
  of	
  how	
  the	
  Earth	
  went	
  from	
  
elementary	
  par>cles	
  to	
  a	
  hot,	
  angry	
  ball	
  
of	
  rock	
  floa>ng	
  in	
  space.	
  
	
  
Layers	
  of	
  the	
  Earth:	
  How	
  the	
  Earth	
  got	
  its	
  
crust	
  and	
  core	
  and	
  why	
  those	
  things	
  are	
  
important.	
  Further,	
  this	
  is	
  the	
  first	
  >me	
  
the	
  player	
  sees	
  an	
  Earth	
  that	
  looks	
  
recognizable.	
  
	
  
Plate	
  Tectonics	
  &	
  Earth’s	
  Structure:	
  
Star>ng	
  at	
  Pangea	
  and	
  moving	
  to	
  the	
  
present	
  day,	
  this	
  module	
  takes	
  a	
  look	
  at	
  
Earth’s	
  “insides”,	
  as	
  well	
  as	
  the	
  seismic,	
  
plate-­‐level	
  processes	
  that	
  govern	
  and	
  
shape	
  the	
  form	
  of	
  the	
  Earth.	
  
STUDIOS	
  STUDIOS
STUDIOS	
  STUDIOS
STUDIOS	
  STUDIOS
AERO IMMERSION
STUDIOS	
  STUDIOS
STUDIOS	
  STUDIOS
STUDIOS	
  STUDIOS
Cognitive training Biofeedback
STUDIOS	
  STUDIOS
Anger ChallengeFrustration Challenge
Fear Challenge
mathmaker
Na>onal	
  standards-­‐based	
  math	
  through	
  building	
  and	
  
designing	
  digital	
  games	
  
	
  
Motorola’s	
  longest	
  re-­‐funded	
  project	
  
(6	
  years)	
  
	
  
•  3rd	
  party	
  evalua>ons	
  have	
  shown	
  	
  
con>nuous	
  &	
  substan>al	
  gains	
  
in	
  math	
  state	
  tes>ng	
  
STUDIOS	
  STUDIOS
 Samsung primer sm
 Samsung primer sm
 Samsung primer sm
 Samsung primer sm
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Samsung primer sm

  • 1.
  • 2.
  • 3. A radically different journey in education, - Fast Company
  • 4. learning through play mobile learningimmersive learning games & simulation emotion based learning digital makers If a child can t learn the way we teach, maybe we should teach the way they learn. - Ignacio Estrada
  • 5. HIGH TECH LOW TECH NO TECH Our programs, research, and products cater to students, teachers & families regardless of their technological means. Whether it’s hands-on learning or high tech mobile and immersive digital curriculum, core standards-based learning objectives are inherent throughout GameDesk technology and curriculum. TAILORED APPROACHES
  • 6.
  • 7.
  • 8.
  • 9.
  • 10. PLAYMAKER  SCHOOL   funded  by  Bill  and  Melinda  Gates  Founda>on   Ø MODULAR Ø INTEREST DRIVEN Ø MAKING/INTERACTING/PLAY school   GameDesk’s  School/Incuba>on  &  Use-­‐case  Center   Funded  by  the  Bill  and  Melinda  Gates  Founda>on  
  • 12. Future  school  space  model   GameDesk  completely  redesigned    two  tradi>onal  classrooms  &  one  large  group  space   to  create  a  idea*on,  maker,  and  mobile  &   digital  immersion  space.    
  • 13. portal! Largest educational online repository of game, app, & maker ed-tech products and lesson plans in the world Created by GameDesk Funded by AT&T
  • 14. portal! Features:       A  vast  library  of  veOed  teaching   tools  including  games,  apps,  and   maker  kits     Lesson  plans  that  link  to  these   tools  with  teaching  objec>ves,   resource  integra>on  and   connec>ons  to  common  core   standards     Easy  naviga>on  and  search  to   quickly  find  resources  and  ideas     Customized  content  “backpacks”   to  easily  organize  and  share   informa>on       Authorship  tools  that  allow   users  to  create  and  share   original  content  
  • 15. GameDesk’s  premier  new   Research  &  Development  hub.     3500  square  foot  complex  for   rapid  development  of  innova*ve   educa*onal  products  and   programs  and  services  to  the  city,   na*on,  and  world.   NEW  GAMEDESK  MEGA-­‐HUB  
  • 16.
  • 17. Bringing GameDesk directly to educators to help them master new technologies and techniques & to create their own mobile and new-tech curriculum. Helping teachers with new technologies and techniques & create their own engaging 21st century curriculum. Remains one the most requested programs in our history. * DreamLab NATIONAL  TRAINING  PROGRAM  
  • 18. Mobile Research 2013 BEST PAPER Mobile Learning Conference Published - Journal GamesandLearning 1st published National study on the effectiveness of mobile game tech in the classroom MOBILE LABS
  • 19. PlayMaker  school   FUNDED BY the National Science Foundation   Na>onal  group  of  the  top   assessment  scholars  in  the   na>on,  funded  by  NSF,  to   advise  and  work  with   GameDesk  to  design  and   build  embedded  and  21st   century  mobile  assessment   tools  for  teachers  and   repor>ng  tools  for  parents.       MOBILE LABS NEW MOBILE ASSESSMENT PROJECT
  • 20. Real-time Embedded Assessments APP, MOBILE, & GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. MOBILE LABS
  • 21. Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning. Bridging mobile to traditional MOBILE LABS
  • 22. Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning. TEACHERS AND SMARTPHONES MOBILE LABS
  • 23. Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning. MOBILE TO DISPLAY small group learning MOBILE LABS
  • 24. Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning. PEER BASED MOBILE LEARNING MOBILE LABS
  • 25. GameDesk Mobile serves parents by offering hands-on workshops designed to help adults cultivate understanding of mobile educational apps and games and enable them to dialogue and engage with their children in learning. LINKING TO HOME MOBILE LABS
  • 28. STUDIOS  STUDIOS Three  modules  in  development:     Accre*on:  We  open  at  the  BigBang  and   tell  the  story  of  how  the  Earth  went  from   elementary  par>cles  to  a  hot,  angry  ball   of  rock  floa>ng  in  space.     Layers  of  the  Earth:  How  the  Earth  got  its   crust  and  core  and  why  those  things  are   important.  Further,  this  is  the  first  >me   the  player  sees  an  Earth  that  looks   recognizable.     Plate  Tectonics  &  Earth’s  Structure:   Star>ng  at  Pangea  and  moving  to  the   present  day,  this  module  takes  a  look  at   Earth’s  “insides”,  as  well  as  the  seismic,   plate-­‐level  processes  that  govern  and   shape  the  form  of  the  Earth.  
  • 36. mathmaker Na>onal  standards-­‐based  math  through  building  and   designing  digital  games     Motorola’s  longest  re-­‐funded  project   (6  years)     •  3rd  party  evalua>ons  have  shown     con>nuous  &  substan>al  gains   in  math  state  tes>ng   STUDIOS  STUDIOS