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Dreaming
of the Future
of
Learning
Cynthia Calongne, aka Lyr Lobo
CTU, CCCOnline,
Parker University, &
Saint Martin’s Univ...
The Future of Learning Workshop
● The education challenge
● Dreaming
● Stimulating the imagination
● Who is in charge?
● M...
The magic of
learning
How a great book
and a great class
makes you feel.
Rising to the
Challenge
Coping with
Fear
Identifying
Needs
Managing
stress
Shifting
paradigms
The Quest
for
balance
Situated
Learning
The value
of learning
in a social
structure
If you had time,
money & talent
What would you
feature in your
dream home?
In 2020, our
homes were our
work spaces.
Fallin...
Richard Millwood Dissertation Conceptual Framework
http://phd.richardmillwood.net/en/theoretical-and-
conceptual-framework...
How do we use game-based learning?
The goal is to present challenges that extend our
skills, leading to arousal and flow.
...
It is only with the heart that one can see clearly;
what is essential is invisible to the eyes.
How do we
learn
within
fantastical
spaces and
games?
Our connections
How comfortable
do we feel after
social distancing?
Photogrammetry
The quest for realism in our virtual world
learning environments
https://www2.slideshare.net/lyrlobo/minds-over-matterconstructivism-and-emerging-media
Does your virtual learning space look like
my online classroom?
How do we foster diversity?
How would you leverage technol...
First Day in a Virtual World
Graduation Ceremony 2020
At Home in
Virtual Harmony
The Places that Feed the Spirit – Created in Open Source Worlds
Lyr’s Tiny Home
& Rare Books
Virtual worlds as spaces for creation
Virtual worlds as spaces for socialization
and self discovery
Whimsy
at the
McMurdo
Station
The joys of sharing tea
&
Spending time together
Everyone has a villa
Inside the villas
How long
does it take to
create 3D
models &
spaces?
Virtual worlds provide a deeper view for the eye of the
beholder & develops new pathways for ones own thinking
process and...
Love
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
eLCC2021 Dreaming of the Future of Learning
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eLCC2021 Dreaming of the Future of Learning

Session hosted by Dr. Cynthia Calongne for eLCC and the Virtual Learning Conference 2021 on March 8, 2021.

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eLCC2021 Dreaming of the Future of Learning

  1. 1. Dreaming of the Future of Learning Cynthia Calongne, aka Lyr Lobo CTU, CCCOnline, Parker University, & Saint Martin’s University eLCC 2021 Virtual Learning Conference Down the rabbit hole at the Fantasy Faire
  2. 2. The Future of Learning Workshop ● The education challenge ● Dreaming ● Stimulating the imagination ● Who is in charge? ● Models and schemas ● Nurturing the future
  3. 3. The magic of learning How a great book and a great class makes you feel.
  4. 4. Rising to the Challenge Coping with Fear Identifying Needs
  5. 5. Managing stress Shifting paradigms The Quest for balance
  6. 6. Situated Learning The value of learning in a social structure
  7. 7. If you had time, money & talent What would you feature in your dream home? In 2020, our homes were our work spaces. Fallingwater.org by Frank Lloyd Wright
  8. 8. Richard Millwood Dissertation Conceptual Framework http://phd.richardmillwood.net/en/theoretical-and- conceptual-framework Technology Enhanced Learning - CMAP concept map http://cmapspublic3.ihmc.us/rid=1LNV3H2J9- HWSVMQ-13LH/ What do we know about learning and technology enhanced learning?
  9. 9. How do we use game-based learning? The goal is to present challenges that extend our skills, leading to arousal and flow. If the work or tools are too challenging, we worry. If they present a low challenge, we are bored. Learning tactics What we do to learn What we do to promote learning
  10. 10. It is only with the heart that one can see clearly; what is essential is invisible to the eyes.
  11. 11. How do we learn within fantastical spaces and games?
  12. 12. Our connections How comfortable do we feel after social distancing?
  13. 13. Photogrammetry The quest for realism in our virtual world learning environments
  14. 14. https://www2.slideshare.net/lyrlobo/minds-over-matterconstructivism-and-emerging-media
  15. 15. Does your virtual learning space look like my online classroom? How do we foster diversity? How would you leverage technology to provide immersive learning experiences?
  16. 16. First Day in a Virtual World Graduation Ceremony 2020
  17. 17. At Home in Virtual Harmony
  18. 18. The Places that Feed the Spirit – Created in Open Source Worlds
  19. 19. Lyr’s Tiny Home & Rare Books
  20. 20. Virtual worlds as spaces for creation Virtual worlds as spaces for socialization and self discovery
  21. 21. Whimsy at the McMurdo Station
  22. 22. The joys of sharing tea & Spending time together
  23. 23. Everyone has a villa Inside the villas
  24. 24. How long does it take to create 3D models & spaces?
  25. 25. Virtual worlds provide a deeper view for the eye of the beholder & develops new pathways for ones own thinking process and rationality… …to increase the depth of reasoning through human problem solving in a representation of complexity accompanied by playful moments of escape! Algernon Loire & Molly MaeWest I enjoy the true essence that we enjoy together through face to face interactions. …and welcome the blessings of using the virtual world technologies that keep us together, talking and interacting through scholarship while gleefully playing in atmospheres which are from past centuries. By transporting ourselves to alternate times in scenes with interactive stages, we are the actors and are not watching a 2D view of a film or a play.
  26. 26. Love

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