Presentation to the NonProfit Commons in Second Life on the use of Signature Character Strengths via a 3D assessment of team member strengths and the six core virtues. These tools support cooperative play in a 3D game called Slippery Rock Falls, among others. Presenters: Dr. Andrew Stricker, Dr. Cynthia Calongne, and Dr. Barbara Truman.
ICT role in 21st century education and it's challenges.
Signature character strengths for a 3D game
1. Signature Character Strengths
Designs by Dr. Andrew Stricker & The Air University Team
Presentation by AU Team Researchers: Spinoza Quinnell, Lyr Lobo and Delightful Doowangle
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3. 24 Character Strengths Flow into Six Core Virtues
Blank Kiosk with the Core Virtue: Strengths of Wisdom and Knowledge
1. Take the VIA Character Strengths Survey (next: sample results)
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7. How Strongly Do Team Members Represent a Virtue?
Team members click a disk to rate the strength of a virtue for each other
8. Character Strengths Rise As Columns
Participants discuss the virtues & make observations about their strengths
9. Studying the Strengths on the Core Virtues Kiosks
Team Members reflect on their core virtues and observations
10. Strengths of Wisdom and Knowledge
Kiosk displays the values after the disks behind it receive responses
11. Yellow Spheres Define the Grid Labels
From Heart – to – Mind From Focus on Self – to – Focus on Others
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13. Applying the Character Strengths in Slippery Rock Falls
The Guide sees the path & the Traveller follows the Guide’s instructions
22. Why Use This Method? To Understand Yourself & Others
Enriching Team Relationships, Team Outcomes & Savoring the Experience
23. Questions?
Many thanks to Toni Scribner, Fil Arenas, Brad Aldridge & The Air University Team
Presentation by AU Team Researchers: Spinoza Quinnell, Lyr Lobo and Delightful Doowangle