Practically Green is a mobile and web platform which allows users to measure and track their choices and how they contribute to environmental and healthy living.
2. Prepared By
Manu Melwin Joy
Assistant Professor
SCMS School of Technology and Management
Kerala, India.
Phone – 9744551114
Mail – manu_melwinjoy@yahoo.com
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3. Practically Green
• Practically Green is a mobile
and web platform which
allows users to measure
and track their choices and
how they contribute to
environmental and healthy
living.
4. Practically Green
• The site provides a suite of
tools which use social and
games mechanics to allow
users to keep track of things
such as water and energy
use, CO2 emissions, etc. in
a transparent and fun way.
5. Practically Green
• it is a dashboard of your
personal contribution to
energy-saving and its
impact on society.
6.
7. Practically Green
• Originally started as a
consumer product it now
targets primarily corporate
clients which allows them to
let their employees track the
environmental consequences
of the day-to-day decisions
they make in the office.
8. Practically Green
• The overall goal is to raise
consumer awareness about
the amount of energy,
water and other resources
they use to encourage them
to reduce consumption to a
level that is sustainable.
9. Practically Green
• They measure impact of
individual users by
comparing their
consumption choices with
that of the conventional
alternative.
10.
11. Practically Green
• So for example if you chose to
use public transportation to get
to work rather than a car, the
energy and CO2 savings you get
compare the public
transportation contribution vs.
that of driving alone. All data
comes from third-party sources.
12. Practically Green
• The social need it addresses
is the lack of information
consumers and employees
have about the impact their
choices have on the
environment and their own
bodies.
13. Practically Green
• Employees have about the impact
their choices have on the
environment and their own
bodies. Ultimately it hopes to
reduce the environmental footprint
of a consumer driven culture. Using
point systems and games it allows
people to track and compare their
performance to improve over time.