3. Models
Is a reproduction of a real thing in a small
scale, or large scale, or exact size—but
made of synthetic materials.
Substitute for a real thing which may or
may not be operational.
4. Mock-up
Is an arrangement of a real device or
associated devices.
Special model where the parts of a model
can be manipulated.
5. specimen
Is item considered typical of a group,
class or a whole any individual.
6. Objects
Include artifacts displayed in a museum or
objects displayed in exhibits or preserved
insect specimen in science.
7. Simulation
Representation of a manageable real
event in which the learner is an active
participant engaged in learning behavior
or in applying previously acquired skills or
knowledge.
Examples:
Election of class
Earthquake drills
8. Games
Purpose of games:
1. to practice knowledge/skills already
acquired
2. to identify gaps in knowledge or skills.
3. to serve as a summation or review.
4. to develop new relationships among
concepts and principles.
9. Why do we make use of
contrived experiences?
to overcome limitations of space and
time
to “edit” reality
to overcome difficulties of size
to understand the accessible
help the learners understand abstractions
10. What is the difference between mock-up
and models?
What is the difference between simulation
and games?
Are contrived experiences visual or
audio? Or are they multisensory?