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Using Mobile Augmented Reality
       for Urban Design

     Mark Billinghurst, Gun Lee
           HIT Lab NZ
     University of Canterbury

              September 2012
Christchurch Before and After
  3D graphics solutions available
    Autodesk REVIST, ESRI ArcGIS, Grass,etc
Emerging Novel User Interfaces
    Immersive visualization
    Multi-touch screens
    Gesture interaction
    Etc..
Limitations
  Interface
     Complex to use
     Unintuitive interaction
     2D display for 3D content
  Context of Use
     Remote visualization
     Separation from the real world
     Unable to show life-sized content
1983 – Star Wars
Augmented Reality
  Combines Real and Virtual Images
   -  Both can be seen at the same time
  Interactive in real-time
   -  The virtual content can be interacted with
  Registered in 3D
   -  Virtual objects appear fixed in space
AR for Urban Design
MagicCup: Urban Design
  Intuitive Virtual Object Manipulation
   on a Table-Top Workspace
    Design your own city
    Tangible User Interface
     -  Intuitive Manipulation
Mobile AR for Urban Design
  Enhancing plans/documents
    Indoor AR use, meeting support
    Overlaying virtual content on physical objects
     -  Visual tracking
  Showing content on-site
    Outdoor AR use, on-site visualization
    Geo-located points of interest (POI)
     -  Sensor based tracking (GPS, compass)
Enhanced City Plans




  CERA – CCDU Plan
    Using tablet to track off printed maps
    Overlay 3D city models onto real maps
User Experience




  Touch interaction
  Pointing selection
  Animated objects
Outdoor AR (2003)
  Backpack system
     Laptop, HMD, camera
  Highly accurate tracking
    GPS, inertial, RTK system
    2-3 cm accuracy
User Views




  Stakeout survey application
    Users able to find survey points twice as fast
2008 - Location Aware Phones




Motorola Droid       Nokia Navigator
Real World Information Overlay
  Tag real world locations (POI)
    GPS, compass input
    Overlay graphics data on live video
  Applications
    Travel guide, Advertising, etc
  Eg: Layar (www.layar.com)
    > 20 million users
    > 3,000 information channels
3DOn




  Onsite Visualization Single Building
    GPS + Compass input
    Overlay graphics data on live video/Photos
HIT Lab NZ Outdoor AR Platform
  Cross platform
    Android, iPhone
  3D onsite visualization
    3D model loading
    Intuitive user interface
  Positions content in space
    Camera, GPS, compass
  Targeting museum guide/outdoor site applications
CityViewAR Application (2011)




  Visualize Christchurch before the earthquakes
User Experience




  Multiple Views
    Map View, AR View, List View
  Multiple Data Types
    2D images, 3D content, text, panoramas
Time Usage




  Percentage time spent in different views
    AR used more then 50% of time when available
Navigation Patterns




  Red: AR users
  Blue: Non-AR users
Survey Results
  Use of AR improved the user experience
    But no difference between AR and non-AR usefulness
  Favourite features
    AR and Panorama views most popular
    Users also enjoyed having rich data available
  Main Problems (50% reported no problems)
    UI design not intuitive (24%)
    System not responsive (16%)
AR Urban Design Tool (2012)
  CERA CCDU Application
    Enhanced CityViewAR application
  Add VR view mode
    3D model viewing/interaction
  Add concept models of buildings
    Multiple buildings at single site
  Client/Server architecture
    Support for user generated feedback
VR View
Differing Views




  List View, Content View, Map View
Interaction	
  Touch interaction
     Information filtering
     Building information
     Model panning, zoom, rotation
Looking to the Future
Next Steps
  Subsurface Visualization
    See underground infrastructure
  User evaluation
    Architects, Urban Designers, Public
  Develop authoring tool
    Web-based content management system
  Improve technology
    Tracking, 3D rendering
Subsurface Visualization




  Using AR to view underground infrastructure
Client/Server Architecture
 Web Interface	

Add models	




Web application java
 and php server	

                                      Android	

                                     application	

Database server	

         Postgres
Web based Outdoor AR Server
  Web interface
    Showing POIs as
     Icons on Google Map
  PHP based REST API
    XML based scene
     data retrieval API
    Scene creation and
     modification API
    Android client side
     REST API interface
BASIC VIEW
PERSONAL VIEW
Augmented Reality 2.0 Infrastructure
Leveraging Web 2.0
  Content retrieval using HTTP
  XML encoded meta information
     KML placemarks + extensions
  Queries
     Based on location (from GPS, image recognition)
     Based on situation (barcode markers)
  Syndication
     Community servers for end-user content
     Tagging
  AR client subscribes to data feeds
iceFest (2012)




  Outdoor AR for Antarctic Experience
  Visit Antarctica in real world
  Using handheld tablet
Map Views
Content Views
AR View




  View of ice superimposed over real world
Panorama




  Immersive 360 panorama
Feedback




  A = Satisfying, B = Ease to use
  C = Useful for learning, D = Better learning than internet
Conclusions	
  AR provides for geo-spatial visualization in place
     Text, Images, 3D models
  Hardware and software platforms widely available
  Many possibilities for urban design applications
     Indoor, outdoor AR enhancements
  Important research problems need to be solved
     Improved tracking, user interface, authoring tools,
      social interaction, user experience, etc.
More Information	
  Mark Billinghurst
    mark.billinghurst@hitlabnz.org
  Gun Lee
    gun.lee@hitlabnz.org
  Websites
    www.hitlabnz.org
    www.hitlabnz.org/cityviewar
    www.hitlabnz.org/mobileAR
Try It Yourself
  iOS (iPhone/Android)
    Search for CCDU on app store
  Android – Search on Android Market
    CityViewAR – outdoor AR view
    CCDU 3D – outdoor AR and 3D view
    CCDU AR – AR view
Thanks
  People
    Julian Looser
    Jason Mills
  Organizations

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Mobile AR for Urban Design

  • 1. Using Mobile Augmented Reality for Urban Design Mark Billinghurst, Gun Lee HIT Lab NZ University of Canterbury September 2012
  • 2.
  • 4.
  • 5.
  • 6.
  • 7.   3D graphics solutions available   Autodesk REVIST, ESRI ArcGIS, Grass,etc
  • 8. Emerging Novel User Interfaces   Immersive visualization   Multi-touch screens   Gesture interaction   Etc..
  • 9. Limitations   Interface   Complex to use   Unintuitive interaction   2D display for 3D content   Context of Use   Remote visualization   Separation from the real world   Unable to show life-sized content
  • 11. Augmented Reality   Combines Real and Virtual Images -  Both can be seen at the same time   Interactive in real-time -  The virtual content can be interacted with   Registered in 3D -  Virtual objects appear fixed in space
  • 12. AR for Urban Design
  • 13. MagicCup: Urban Design   Intuitive Virtual Object Manipulation on a Table-Top Workspace   Design your own city   Tangible User Interface -  Intuitive Manipulation
  • 14. Mobile AR for Urban Design   Enhancing plans/documents   Indoor AR use, meeting support   Overlaying virtual content on physical objects -  Visual tracking   Showing content on-site   Outdoor AR use, on-site visualization   Geo-located points of interest (POI) -  Sensor based tracking (GPS, compass)
  • 15. Enhanced City Plans   CERA – CCDU Plan   Using tablet to track off printed maps   Overlay 3D city models onto real maps
  • 16. User Experience   Touch interaction   Pointing selection   Animated objects
  • 17. Outdoor AR (2003)   Backpack system   Laptop, HMD, camera   Highly accurate tracking   GPS, inertial, RTK system   2-3 cm accuracy
  • 18. User Views   Stakeout survey application   Users able to find survey points twice as fast
  • 19. 2008 - Location Aware Phones Motorola Droid Nokia Navigator
  • 20. Real World Information Overlay   Tag real world locations (POI)   GPS, compass input   Overlay graphics data on live video   Applications   Travel guide, Advertising, etc   Eg: Layar (www.layar.com)   > 20 million users   > 3,000 information channels
  • 21. 3DOn   Onsite Visualization Single Building   GPS + Compass input   Overlay graphics data on live video/Photos
  • 22. HIT Lab NZ Outdoor AR Platform   Cross platform   Android, iPhone   3D onsite visualization   3D model loading   Intuitive user interface   Positions content in space   Camera, GPS, compass   Targeting museum guide/outdoor site applications
  • 23. CityViewAR Application (2011)   Visualize Christchurch before the earthquakes
  • 24. User Experience   Multiple Views   Map View, AR View, List View   Multiple Data Types   2D images, 3D content, text, panoramas
  • 25. Time Usage   Percentage time spent in different views   AR used more then 50% of time when available
  • 26. Navigation Patterns   Red: AR users   Blue: Non-AR users
  • 27. Survey Results   Use of AR improved the user experience   But no difference between AR and non-AR usefulness   Favourite features   AR and Panorama views most popular   Users also enjoyed having rich data available   Main Problems (50% reported no problems)   UI design not intuitive (24%)   System not responsive (16%)
  • 28. AR Urban Design Tool (2012)   CERA CCDU Application   Enhanced CityViewAR application   Add VR view mode   3D model viewing/interaction   Add concept models of buildings   Multiple buildings at single site   Client/Server architecture   Support for user generated feedback
  • 30. Differing Views   List View, Content View, Map View
  • 31. Interaction   Touch interaction   Information filtering   Building information   Model panning, zoom, rotation
  • 32. Looking to the Future
  • 33. Next Steps   Subsurface Visualization   See underground infrastructure   User evaluation   Architects, Urban Designers, Public   Develop authoring tool   Web-based content management system   Improve technology   Tracking, 3D rendering
  • 34. Subsurface Visualization   Using AR to view underground infrastructure
  • 35. Client/Server Architecture Web Interface Add models Web application java and php server Android application Database server Postgres
  • 36. Web based Outdoor AR Server   Web interface   Showing POIs as Icons on Google Map   PHP based REST API   XML based scene data retrieval API   Scene creation and modification API   Android client side REST API interface
  • 39. Augmented Reality 2.0 Infrastructure
  • 40. Leveraging Web 2.0   Content retrieval using HTTP   XML encoded meta information   KML placemarks + extensions   Queries   Based on location (from GPS, image recognition)   Based on situation (barcode markers)   Syndication   Community servers for end-user content   Tagging   AR client subscribes to data feeds
  • 41. iceFest (2012)   Outdoor AR for Antarctic Experience   Visit Antarctica in real world   Using handheld tablet
  • 44. AR View   View of ice superimposed over real world
  • 46. Feedback   A = Satisfying, B = Ease to use   C = Useful for learning, D = Better learning than internet
  • 47. Conclusions   AR provides for geo-spatial visualization in place   Text, Images, 3D models   Hardware and software platforms widely available   Many possibilities for urban design applications   Indoor, outdoor AR enhancements   Important research problems need to be solved   Improved tracking, user interface, authoring tools, social interaction, user experience, etc.
  • 48. More Information   Mark Billinghurst   mark.billinghurst@hitlabnz.org   Gun Lee   gun.lee@hitlabnz.org   Websites   www.hitlabnz.org   www.hitlabnz.org/cityviewar   www.hitlabnz.org/mobileAR
  • 49. Try It Yourself   iOS (iPhone/Android)   Search for CCDU on app store   Android – Search on Android Market   CityViewAR – outdoor AR view   CCDU 3D – outdoor AR and 3D view   CCDU AR – AR view
  • 50. Thanks   People   Julian Looser   Jason Mills   Organizations