Don't get me wrong — it is very important to talk to your users whenever you have the possibility to! They will reveal a lot about your service or product. That though, is not the best way to get access to their fundamental needs, as people are often unaware of what deeply motivates their behavior. In this workshop I will highlight some of the psychological theories regarding basic human needs. We will implement the learning to identify users' needs through other approaches, than direct communication and use the findings to design a valuable service or product.
P.S. the attendants did not want to take advantage of the offered break - the best compliment ever! :)
6. @MartinaMitz@MartinaMitz
Watching People
carries more valuable insights, if you know how to… because people:
• cannot report emotions / feelings very well
• don’t have access to unconscious structures
• are not very self-reflected
• actually want to like you and to be liked
• they feel tested in their abilities and are clever about it
but also:
• they get used to bad experiences, they lack improvement-phantasy
UX Sofia 2016
9. @MartinaMitz@MartinaMitz
Structure of a Message
Relative importance of verbal and non-verbal messages*:
7% 38% 55%
spoken words tone of voice body language
93%non-verbal behaviour
*Mehrabian, A. (1981). Silent messages: Implicit communication of emotions and attitudes. Belmont, CA: Wadsworth
UX Sofia 2016
In situations with ambivalent verbal and non-verbal behaviour:
10. @MartinaMitz@MartinaMitz
Types of Non-verbal Behaviors
Body Language
body movements
gestures
posture
mimic
Appearance
clothes
jewelry
accessories
hair style
Para-verbal Aspects
speech flow
speed, volume
diction
tone of voice
UX Sofia 2016
12. @MartinaMitz@MartinaMitz
Observation Rules
• Don’t observe only one user
• But concentrate only on one person at a time
• Avoid interpretation and rating
• Formulate observations on factual level
• Be aware of and challenge your own assumptions / stereotypes / filter
UX Sofia 2016
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Task 2: Analysis
Part 1:
• Groups get together
• Introduce yourself quickly
• Report observed behaviours
Part 2:
• Pick 1 behaviour as a group
• Analyse
• Pick alternative / next behaviour
• Analyse
10 min
20 min
UX Sofia 2016
27. @MartinaMitz@MartinaMitz
Step 1: Groups
• find your group
• introduce yourself briefly
• report observed behaviours
10 min
Goal: group building, information gathering
UX Sofia 2016
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Step 2: Analysis
• choose a relevant behaviour as a group
• analyse:
• when finished choose next analysis path or next relevant behaviour
• Don’t go wild in speculations, discuss and agree in groups
20 min
Goal: build hypothesis about underlying needs
1. Behaviour, so that Goal (functional)
2. Is that avoidance or rather approach?
3. What is the (emotional) Motive? Impact on feelings?
4. Stands for which underlying Basic Need?
UX Sofia 2016
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Task 3: Design
Part 1:
• Choose Need
• Ideation
• Read out / cluster ideas
Part 2:
• Vote favourite
• Initial concept
• Prepare presentation
Part 3:
• Present concepts
10 min
20 min
3 min/ group
UX Sofia 2016
32. @MartinaMitz@MartinaMitz
Step 1: Ideation
• Don’t go in detail
• No judgment / rating / assessment
• Get free of constrains
(feasibility, business/technical restrictions)
• There is no right or wrong
Goal: gather as many ideas as possible regarding a certain need
10 min
UX Sofia 2016
33. @MartinaMitz@MartinaMitz
Step 2: Concept
• Judgment / rating / assessment
• Go in detail
• Consider constraints
(feasibility, business/technical restrictions)
• Design the user flow
Presentation:
• Poster / Story / Prototype / Role-Play
• How are you solving a problem / fulfilling a need?
• Show the life with/without your product / service
Goal: choose favourite and build your idea communication
20 min
UX Sofia 2016
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Next Steps
• Create prototype (if not started already)
• Go out and test your ideas with people
• Gather further info and check the need-hypothesis again
• Don’t stop iterating
UX Sofia 2016
37. @MartinaMitz@MartinaMitz
Conclusions
• Observations can lead us to deeper levels, than (short) talks could
• There is a structured approach that can help us formulate assumptions
about the probability of underlying motive- and need-structures
• A method for approaching the truth not a formula for knowing it
• There are 4 basic “psychological” needs (Grawe):
Attachment / Pleasure Maximization and Pain Avoidance / Control and
Orientation / Self-esteem & -enhancement
• Identifying what really drives people helps to focus the design work
and prepares the ground for more meaningful products & services
UX Sofia 2016