1. Integrating Augmented
Reality and Mobile Devices
into Teaching
Dr. Joseph Martinelli
College of Education & Human Services
Seton Hall University
November 21, 2013
2. Discussion Points
O How it is being used at Seton Hall
O Define Augmented Reality
O What Tools are Involved
O Getting Started
O Samples
O Educational Applications
O Experiences and Outcomes
3. At SHU
O
Production II Course - Produce Three AUGMENTED REALITY PRODUCTS “Auras”
O
Required Elements:
O
Each Aura must have a brief “concept statement” and a detailed flowchart
Aura Specifics
O
One Aura used as a component of Multimedia Rich Lessons
O
One Aura must be a Virtual Tour of Campus.
O
Data and images cane be created in PowerPoint and saved as PNG/JPG
O
Movies made with Animoto or Windows Movie Maker can be uploaded
to Aurasma as Overlays.
O
One Aura must be created profiling a historical figure or event.
O
A web link to additional information (website, video, or Prezi)
O
At least one original graphic detailing additional information…this should be
created in PowerPoint and saved as a PNG Image.
4. v. aug·ment·ed
To make (something already
developed or well under way)
greater, as in size, extent, or
quantity
5. What is Augmented Reality
enhance
the information we can perceive with our senses.
•
Augmented reality aims to do just that as a means to
•
can be used for visual
and highly interactive
forms of learning, allowing the overlay of data onto the real
world.
•
Augmented reality is an active, not a passive technology; students
can use it to construct new understanding based on
bring
interactions with virtual objects that
underlying data to life as it responds to user
input.
•
Students find connections between their lives and their
education through the addition of a contextual layer. “Auras”
6. What is Augmented Reality
O knowledge transfer…inversion of the
original educational hierarchy.
O augmented reality
environment
O includes elements of the real world
O the virtual world at the same time,
O and be interactive in real time.
virtual objects… either manipulated or
stationary.
7. Augmented reality uses technology to blend
the real world with interactive and enhanced
content. When a student uses an augmented
reality application while looking through a
mobile device such as a tablet, the student will
experience an overlay of interactive
elements that enhance the “normal” scene. For
instance, using an augmented reality app
while hovering a tablet in front of a historical
landmark could call up videos of important
historical reenactments, important facts, or
more.
Laura Devaney,
Augmented reality snags a coveted spot in classrooms
eSchool news
8. Aurasma
O Aurasma is the world’s leading
augmented reality platform.
O Auras can be as simple as a video and a
link to a web page or as complex as a
lifelike 3D animation.
O Offers both a free and upgraded versions.
18. Educational Applications
O Can also be used to enhance
collaborative tasks
O Enrich the real world experience
O Used to blend the real world with
interactive and enhanced content.
O Enables the teacher to use mobile
devices as interactive learning tools
19. Experiences & Outcomes
O Use in parent teacher conferences
O Guided research and assignments.
O Teacher Guided
O Technology background & training
O Technology enriched collaborative
learning
O Taps into the students creative process
O Bridges theory and practical learning
O Drawbacks & Positives
20.
21. Applications Used
O
O
O
O
O
Aurasma - http://www.aurasma.com/
Animoto – http://www. http://animoto.com/
Google Images
PowerPoint
Presentation is available for download at
O
Contact Information:
Joseph.martinelli@shu.edu
Associate Dean, Seton Hall University
400 South Orange Ave.
South Orange, New Jersey
Download the Presentation at Slide Share
http://tinyurl.com/pe52ylx