SlideShare une entreprise Scribd logo
1  sur  34
Concepts
Process
Objectives
Game Elements
References
Gamification
Concepts
Gamification is the use of game
elements or creating game like
emotions in non-game context
Gamification
Similar Concepts
Game Based Learning Digital Game
Based Learning Serious Games
Learning Games Edutainment
Gamification
Game is a activity of play in the
pretended reality where participants try
to achieve challenging goal by acting in
accordance with rules
Game
Game is not always
• Competition
• Conflict – Game theory (math)
• Entertaining – serious games
• Fun?
The implementation of (entertaining
or learning) games as learning tools
or activities
Game Based Learning
Games for serious purpose
Not only for entertainment
E.g.: education, defense, health care,
scientific exploration, emergency
management, urban planning, engineering,
religion, politics, …
Serious Games
Education + Entertainment
Form of entertainment designed to
educate as well as to amuse
Edutainment
Gamification Process
Gamification Design Process
• Define objectives
• Define expected user behavior
• Describe the target group
• Define extrinsic motivator
• Define intrinsic motivator
• Define feedback loop
• Define progress phases
• Add entertaining elements
• If needed ad additional game elements
Increase the engagement
… motivation, participation, activity, …
To generate a flow
The Purpoce of Gamification
State of mind where one is so
deeply concentrated in the task in
hand that she looses the sense of
time and stop worrying about self
Flow
Flow
Autotelic Experience
Skill-challenge
Balance
Unambiguous
Feedback
Clear
Goals
Control
Losing
Self-consciousness
Time
transformation
Concentration
Merging
Action-awareness
Flow
Mihaly Csikszentmihalyi 1990
Every element that can be found
in the game
Game Elements
Achievements Actions Aesthetics Altruism Art Atmosphere Attitudes
Autonomy Autotelic Avatar Badges Balance Boss Challenges Characters
Cheating Cognition Collaboration Communication Community Competences
Competition Concentration Conditions Control Creativity Culture Curiosity
Decision_Making Difficulty Dimensions Discovering Emotions Empathy
Engagement Engrossment Enjoyment Environment Ethics Events
Experience Expressions Fairness Fantasy Feedback Fight FLOW Followership
Fun Gameplay Goals Group Identity Imagination Immersion Importance
Interaction Interest Involvement Knowledge Levels Location
Loosing_Self Loyalty Luck Meaningfulness Merging Messages
Motivation NPC Opponent Performance Physiology Player Points Preferences
Progress Psychology Recruiting Relatedness Relations Reputation Resources Reward
Risk Roles Rules Scoreboard Skills Socialization Sound Space Status Stile Story
Support Surprise Teamwork Time Time_Transformation Turns Uncertainty
Unknown Utility Voluntariness World
Points
Badges
Scoreboard
Extrinsic Motivators
Meaningful challenges
Feeling competent
Feedback
Entertainment
Feeling emotions
Curiosity (interest)
Feeling control (power)
Self identification
Relatedness
Intrinsic Motivators
Motivators
Intrinsic Extrinsic
Physiological
Needs
Psychological
Needs
Social
Needs
Cognitive
Needs
Emotional
Needs
Environmental
Aspects
Autonomy
Self Identification
Interest
Importance
Meaningfulness
Goals
Attitudes
Identity
Fun
Control
Challenging
And
Meaningful
Activity
Ethics
Achievements
Feeling
Competent
Feedback
Utility
Extrinsic
Reward
Points
Badges
Culture
Scoreboard
Relatedness
Followership
Feedback Loop
Progress
Levels
Missions
Story
Map
Time
Score and scoreboard
Badges
Progress bar
Entertaining Elements
• Gameplay – challenges and actions
• Aesthetics – style of the environment
• Harmony – all elements fit in to the big picture
• Storytelling – interactive story telling
• Risk and reward – uncertainty, hidden information
• Novelty and variety
• Learning – how to proceed, content
• Creative and expressive play – design of game items
• Socializing – communicating with others
• Immersion – forgetting real world
Challenges
Most Important Game Element
Common Game Challenges
• Physical coordination – speed and accuracy
• Formal logic – puzzles where no additional information is
needed
• Math – e.g. financial calculations
• Time pressure
• Factual knowledge – e.g. quiz
• Memory
• Pattern recognition – in NPC action or in environment
• Exploration – finding hidden objects
• Strategy – planning and executing
• Economics – resource accumulation
• Conceptual reasoning - puzzles where external knowledge is
needed
Genre = Challenge
Phys Eco Concept Tact Log Expl Logic
Action + + ~ ~ – – –
Strategy – ~ ~ + ~ ~ _
Role – + ~ + + + ~
Simulation + – – + ~ – –
Management – + + + ~ – –
Adventure – ~ ~ – – + +
Puzzle ~ – + – – – +
Ref: Ernest Adams (2009) Fundamentals of game design
Examples of Additional Game Elements
• Competition – scoreboard, quiz, occupying the point first, …
• Collaboration – forming teams, defining roles, …
• Aesthetics – game like app, using game aesthetics on handouts, …
• Game World – game like map, augmented reality, …
• Characters – avatar design, NPC guides, …
• Risk and Luck – random missions, opponent acts, hidden
information, …
• Story – hero's journey, revealing story chapters in mission points,
…
• Control – players decide the order of challenges, …
• Voluntariness – letting to select the challenges, roles, teams, …
• …
References
Additional Reading
Lee Sheldon
Gamification Literature
GBL Literature
Game Design Literature
Martin Sillaots
martins@tlu.ee

Contenu connexe

Tendances

Using video games for educational purposes
Using video games for educational purposesUsing video games for educational purposes
Using video games for educational purposess_milly
 
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...Sherry Jones
 
Gamification in Education
Gamification in EducationGamification in Education
Gamification in EducationEdubilla
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itZac Fitz-Walter
 
Process of Game Design
Process of Game DesignProcess of Game Design
Process of Game DesignVincent Clyde
 
Gamification and Game-based Learning
Gamification and Game-based LearningGamification and Game-based Learning
Gamification and Game-based LearningCaitlin Cahill
 
Gamification Elements and Mechanics
Gamification Elements and MechanicsGamification Elements and Mechanics
Gamification Elements and MechanicsAndrzej Marczewski
 
A modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkA modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkRoberto Dillon
 
Gamification - making work fun, or making fun of work?
Gamification - making work fun, or making fun of work?Gamification - making work fun, or making fun of work?
Gamification - making work fun, or making fun of work?Collabor8now Ltd
 
Introduction to Gamification for Education
Introduction to Gamification for EducationIntroduction to Gamification for Education
Introduction to Gamification for EducationAlireza Ranjbar SHourabi
 
Mechanics, dynamics, aesthetics
Mechanics, dynamics, aestheticsMechanics, dynamics, aesthetics
Mechanics, dynamics, aestheticsEben Muse
 
From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"Sebastian Deterding
 
Game Presentation
Game PresentationGame Presentation
Game Presentationguest25b2f3
 
Game Design Fundamentals
Game Design FundamentalsGame Design Fundamentals
Game Design FundamentalsIntelligent_ly
 
Say hello to the new PlayFab!
Say hello to the new PlayFab!Say hello to the new PlayFab!
Say hello to the new PlayFab!Thomas Robbins
 
Fundamentals of Game Design - Ch1
Fundamentals of Game Design - Ch1Fundamentals of Game Design - Ch1
Fundamentals of Game Design - Ch1Cynthia Marcello
 
Killer Game Loops in Social Games
Killer Game Loops in Social GamesKiller Game Loops in Social Games
Killer Game Loops in Social GamesWooga
 
The Rise and Rise of Idle Games
The Rise and Rise of Idle GamesThe Rise and Rise of Idle Games
The Rise and Rise of Idle GamesAnthony Pecorella
 

Tendances (20)

Using video games for educational purposes
Using video games for educational purposesUsing video games for educational purposes
Using video games for educational purposes
 
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
Introduction to Gamification VS. Game-Based Learning (GBL) - Make An Engaging...
 
Gamification in Education
Gamification in EducationGamification in Education
Gamification in Education
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using it
 
Game Mechanics
Game MechanicsGame Mechanics
Game Mechanics
 
Process of Game Design
Process of Game DesignProcess of Game Design
Process of Game Design
 
Gamification and Game-based Learning
Gamification and Game-based LearningGamification and Game-based Learning
Gamification and Game-based Learning
 
Gamification Elements and Mechanics
Gamification Elements and MechanicsGamification Elements and Mechanics
Gamification Elements and Mechanics
 
Game Design fundamentals
Game Design fundamentalsGame Design fundamentals
Game Design fundamentals
 
A modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkA modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE framework
 
Gamification - making work fun, or making fun of work?
Gamification - making work fun, or making fun of work?Gamification - making work fun, or making fun of work?
Gamification - making work fun, or making fun of work?
 
Introduction to Gamification for Education
Introduction to Gamification for EducationIntroduction to Gamification for Education
Introduction to Gamification for Education
 
Mechanics, dynamics, aesthetics
Mechanics, dynamics, aestheticsMechanics, dynamics, aesthetics
Mechanics, dynamics, aesthetics
 
From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"From Game Design Elements to Gamefulness: Defining "Gamification"
From Game Design Elements to Gamefulness: Defining "Gamification"
 
Game Presentation
Game PresentationGame Presentation
Game Presentation
 
Game Design Fundamentals
Game Design FundamentalsGame Design Fundamentals
Game Design Fundamentals
 
Say hello to the new PlayFab!
Say hello to the new PlayFab!Say hello to the new PlayFab!
Say hello to the new PlayFab!
 
Fundamentals of Game Design - Ch1
Fundamentals of Game Design - Ch1Fundamentals of Game Design - Ch1
Fundamentals of Game Design - Ch1
 
Killer Game Loops in Social Games
Killer Game Loops in Social GamesKiller Game Loops in Social Games
Killer Game Loops in Social Games
 
The Rise and Rise of Idle Games
The Rise and Rise of Idle GamesThe Rise and Rise of Idle Games
The Rise and Rise of Idle Games
 

Similaire à Gamification

Collaboration Through Gamification
Collaboration Through GamificationCollaboration Through Gamification
Collaboration Through GamificationRam Srinivasan, CST
 
Rules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesRules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesDave Schaller
 
Games and Gamification
Games and GamificationGames and Gamification
Games and GamificationCharles Palmer
 
Smart Gamification
Smart GamificationSmart Gamification
Smart GamificationAmy Jo Kim
 
Comic Book
Comic BookComic Book
Comic BookThomasdl
 
How Are Games Educational [DiGRA 2005]
How Are Games Educational [DiGRA 2005]How Are Games Educational [DiGRA 2005]
How Are Games Educational [DiGRA 2005]Katrin Becker
 
HOW TO CREATE A GAME DESIGN?
HOW TO CREATE A GAME DESIGN?HOW TO CREATE A GAME DESIGN?
HOW TO CREATE A GAME DESIGN?Eva Handriyantini
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Dorina.Izbisciuc
 
Principles of Gamification Presentation
Principles of Gamification PresentationPrinciples of Gamification Presentation
Principles of Gamification PresentationGameZBoost
 
Designing with Gamification: Tips for Creating Fun & Engaging User Experiences
Designing with Gamification: Tips for Creating Fun & Engaging User ExperiencesDesigning with Gamification: Tips for Creating Fun & Engaging User Experiences
Designing with Gamification: Tips for Creating Fun & Engaging User Experiencesjsteffgen
 
Look, Make Learn Conf London metropolitan University - Designing games to fac...
Look, Make Learn Conf London metropolitan University - Designing games to fac...Look, Make Learn Conf London metropolitan University - Designing games to fac...
Look, Make Learn Conf London metropolitan University - Designing games to fac...Chris O'Reilly
 
Guiding Principles For Teen Games
Guiding Principles For Teen GamesGuiding Principles For Teen Games
Guiding Principles For Teen GamesSeriousGamesAssoc
 
Playful Learning : how to turn any IP into a successful educational app or game
Playful Learning : how to turn any IP into a successful educational app or gamePlayful Learning : how to turn any IP into a successful educational app or game
Playful Learning : how to turn any IP into a successful educational app or gameMartha Henson
 
SchankarGameDesign.ppt
SchankarGameDesign.pptSchankarGameDesign.ppt
SchankarGameDesign.pptManoharKumar81
 

Similaire à Gamification (20)

Collaboration Through Gamification
Collaboration Through GamificationCollaboration Through Gamification
Collaboration Through Gamification
 
Rules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesRules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning Games
 
Games and Gamification
Games and GamificationGames and Gamification
Games and Gamification
 
Carla hoekendijk
Carla hoekendijkCarla hoekendijk
Carla hoekendijk
 
Smart Gamification
Smart GamificationSmart Gamification
Smart Gamification
 
Comic Book
Comic BookComic Book
Comic Book
 
How Are Games Educational [DiGRA 2005]
How Are Games Educational [DiGRA 2005]How Are Games Educational [DiGRA 2005]
How Are Games Educational [DiGRA 2005]
 
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
 
HOW TO CREATE A GAME DESIGN?
HOW TO CREATE A GAME DESIGN?HOW TO CREATE A GAME DESIGN?
HOW TO CREATE A GAME DESIGN?
 
Gamification in the Classroom
Gamification in the ClassroomGamification in the Classroom
Gamification in the Classroom
 
Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.Gamification:the new key to success.How gamification is applied in education.
Gamification:the new key to success.How gamification is applied in education.
 
Principles of Gamification Presentation
Principles of Gamification PresentationPrinciples of Gamification Presentation
Principles of Gamification Presentation
 
Designing with Gamification: Tips for Creating Fun & Engaging User Experiences
Designing with Gamification: Tips for Creating Fun & Engaging User ExperiencesDesigning with Gamification: Tips for Creating Fun & Engaging User Experiences
Designing with Gamification: Tips for Creating Fun & Engaging User Experiences
 
Look, Make Learn Conf London metropolitan University - Designing games to fac...
Look, Make Learn Conf London metropolitan University - Designing games to fac...Look, Make Learn Conf London metropolitan University - Designing games to fac...
Look, Make Learn Conf London metropolitan University - Designing games to fac...
 
Guiding Principles For Teen Games
Guiding Principles For Teen GamesGuiding Principles For Teen Games
Guiding Principles For Teen Games
 
Playful Learning : how to turn any IP into a successful educational app or game
Playful Learning : how to turn any IP into a successful educational app or gamePlayful Learning : how to turn any IP into a successful educational app or game
Playful Learning : how to turn any IP into a successful educational app or game
 
SchankarGameDesign.ppt
SchankarGameDesign.pptSchankarGameDesign.ppt
SchankarGameDesign.ppt
 
Gamification
GamificationGamification
Gamification
 
Gamification consumer apps
Gamification consumer appsGamification consumer apps
Gamification consumer apps
 
Game elements and learning
Game elements and learningGame elements and learning
Game elements and learning
 

Plus de Martin Sillaots (20)

eAdventureEN
eAdventureENeAdventureEN
eAdventureEN
 
Documents
DocumentsDocuments
Documents
 
Game Monetisation and Marketing
Game Monetisation and MarketingGame Monetisation and Marketing
Game Monetisation and Marketing
 
Prototyping
PrototypingPrototyping
Prototyping
 
User Interface
User InterfaceUser Interface
User Interface
 
Level Design
Level DesignLevel Design
Level Design
 
Story
StoryStory
Story
 
Characters
CharactersCharacters
Characters
 
Game World
Game WorldGame World
Game World
 
Game Balancing
Game BalancingGame Balancing
Game Balancing
 
Core Mechanics
Core MechanicsCore Mechanics
Core Mechanics
 
Gameplay
GameplayGameplay
Gameplay
 
Game Concept
Game ConceptGame Concept
Game Concept
 
Game Idea
Game IdeaGame Idea
Game Idea
 
Game Design Process
Game Design ProcessGame Design Process
Game Design Process
 
Game Elements
Game ElementsGame Elements
Game Elements
 
Introduction to Game Design
Introduction to Game DesignIntroduction to Game Design
Introduction to Game Design
 
Project Closing
Project ClosingProject Closing
Project Closing
 
Project Control
Project ControlProject Control
Project Control
 
Project Execution
Project ExecutionProject Execution
Project Execution
 

Dernier

BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...PsychoTech Services
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024Janet Corral
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajanpragatimahajan3
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...fonyou31
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhikauryashika82
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 

Dernier (20)

BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 

Gamification

Notes de l'éditeur

  1. Playfication – the use of play elements in non-playful context (Nicholson, 2012); Funification – the use of game elements as an extra layer for not fun context. – bad integration or using only hedonic elements gamefulness – experiential and behavioral qualities of gaming (McGonigal, 2011); playfulness – experiential and playing qualities of playing (McGonigal, 2011); gamefull design – artifacts that afford gamefullness (Deterding et al., 2011);
  2. Competition – Game vs Simulation Does game has to be fun? E.g. surgery simulator?
  3. Games that do not have entertainment, enjoyment or fun as their primary purpose Serious games are games that are designed for a serious purpose and not only for entertainment
  4. E.g. ZOO
  5. Still extrinsic
  6. Get more money for the ZOO – gamify sponsorship Educate ZOO visitors Change the visitors behavior (in the ZOO or after the visit – environmental friendly attitude) … flow
  7. - Psychologist Mihaly Csikszentmihalyi - abilities balance difficulty - enjoyable state of peak productivity - balance between anxious and boredom - balance game = manage difficulty of challenges to keep players in flow state - problem - how to compare difficulty?
  8. ~ 200
  9. Competition
  10. Different people prefer different motivators
  11. And what is bad about that? They stop learning if the grade is achieved …
  12. You cant entertain all. Who is your target group? Risk – RND Rewards – points, items, key, money Immersion: Tactical – action is so fast that your brain has no time for something else Strategic – drying to win a game – observing, planning, and calculating Narrative – being part of he story Socializing Multiplayer local - TV console Network play LAN Party – seotud järgmise pildiga Group play – single player game
  13. And what is bad about that? They stop learning if the grade is achieved …
  14. Challenges depend on genre
  15. He is newer using the word gamification. But this is what it is - course like a game
  16. Not widespread but … You can find lot of examples e.g., Kapp
  17. My name is Martin Sillaots